PastyCakes

Systems for GOG

Jun 23rd, 2019
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  1. In GOG those who wish to do PVP can do so anywhere at anytime, even within the Capitals and villages. However if a player kills another player within a city, village, town or capital without first challenging that player to a duel then there are certain levels for this. With murder in GOG comes the Player Status. Players start off as Green Players but if they commit a murder they slowly become a Yellow player which is sort of like a warning status but once you’ve killed over five people outside of dueling you become a Red Player, these players do not care to play outside of fairness and will kill anybody just for fun. However, you level up faster if you kill another player. Also, since you can’t just walk up to someone and kill them as it is still an RP as well as an MMO, there shall be two types of DMs one will be a Duel which is harmless PVP while the other is PK and whoever kills who will become whichever status in accordance to how many people they’ve killed.
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  3. Green Status: No players murdered.
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  5. Yellow Status: 3-5 players murdered.
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  7. Crimson Status: 5+ players murdered.
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  9. With this game, like any game you are allowed to respawn, how respawning works is you can either spend 50g to instant respawn which gives you 30 health or if you're to cheap to pay or out of money then you can wait five seconds to respawn in the nearest City, Town, Village or Capital. If you are not near any of those than you will automatically be respawned in the last City, Village, Town or Capital you visited.
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  11. Marriage System:
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  13. What the Marriage System is, is rather its another person's Chara or an NPC you can get married if certain requirements are met. These requirements are you both players must agree to the marriage proposal and the one making that marriage proposal must buy and own an engagement ring, while a wedding is not required to be played out two wedding rings are still required which like the engagement ring must be bought from a wedding vender and or an NPC specifically created for selling wedding based items. In regards to marrying an NPC they must like your chara but only they do not have to accept the wedding proposal like with an actual player, however you must still own the required items.
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  15. Friendship System:
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  17. With the Friendship System its for NPC to RPC relationships, this meaning that depending on your actions certain NPCs will either like or hate you. There are positive and negative effects for both. An example being if Bob The Merchant hates you then his prices will go up becoming rather high and will say no if you propose to him. However, if he likes you his prices will lower costing you less money as well as he will be more likely to say yes if you propose to him.
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  19. Equipment Degradation System:
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  21. How This system works is over time your weapons and armor will break, when broken they will have 0 effectiveness in battle. To prevent this you must visit a black smith about every 5-10 battles and pay 50 silver to have your equipment repaired, if your equipment breaks it can not be repaired and you must buy new equipment.
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  23. Player Respawn System:
  24. ​Like any other game you are allowed to respawn, how respawning works is you can either spend 50g to instant respawn which gives you 30 health or if you're to cheap to pay or out of money then you can wait five seconds to respawn in the nearest City, Town, Village or Capital. If you are not near any of those than you will automatically be respawned in the last City, Village, Town or Capital you visited. Note however, that you are unable to respawn during a battle with an Event boss. Party members can also revive you with a resurrection scroll, but only outside of Event Bosses.
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  26. Health System:
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  28. How the health system works is each player starts off with 300 HP, each level you gain you get more depending on the level you reach. At Lvl 1-5 your HP increases by 30pts from Lvl 6=10 it increases by 50pts and from Lvl 11-20 it increases by 70pts. From Lvl 21-30 it increases by 100pts and finally from 31-100 it increases by 200pts.
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  30. Leveling System:
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  32. Level 1 characters can earn their way up to Level 10 via Exp gained from fighting NPCs, however once they’ve reached Level 10 the only way for them to level further is to go up against actual RPCs ( Role Play Characters.). Rather they win or lose they shall still gain Exp. For every RPC they defeat however, they go up an entire level. Now, if they defeat an RPC thats over Level 10 they have an intense chance of leveling up by three levels. ( Only until they reach Level 30 in which case its decreased to one level per High Level RPC defeated.). The only exception with leveling up is defeating Event Bosses as they give you huge amounts of EXP.
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  34. Loot System:
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  36. Every Boss and Event Boss drops loot, this loot could be anything from a special or even rare item to a mass sum of gold. Normal enemies however will simply drop up 10 10g. in GOG when you kill an enemy that is a beast type (Or something such as a serpent or something.) then you can carve materials from it.
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