Advertisement
FuelStream

Industrial 3.72 RCon ServerStart

Mar 26th, 2020
213
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
JSON 27.52 KB | None | 0 0
  1. (16:16:38) | BoxColliders does not support negative scale or size.
  2. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/misc_dressing_props/washingmachine.prefab"
  4. (16:16:38) | BoxColliders does not support negative scale or size.
  5. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  6. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/gears/gears.worldmodel.prefab"
  7. (16:16:38) | BoxColliders does not support negative scale or size.
  8. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  9. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/gears/gears.worldmodel.prefab"
  10. (16:16:38) | BoxColliders does not support negative scale or size.
  11. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  12. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/Lights/industrial.wall.lamp.on.shadows (2)"
  13. (16:16:38) | BoxColliders does not support negative scale or size.
  14. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  15. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.21.adb.prefab/prevent_building"
  16. (16:16:38) | BoxColliders does not support negative scale or size.
  17. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  18. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.21.adb.prefab/triggers (4)"
  19. (16:16:38) | BoxColliders does not support negative scale or size.
  20. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  21. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.21.adb.prefab/prevent_building"
  22. (16:16:38) | BoxColliders does not support negative scale or size.
  23. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  24. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.21.adb.prefab/triggers (4)"
  25. (16:16:38) | BoxColliders does not support negative scale or size.
  26. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  27. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/bunker.room.LShaped.aa/triggers (3)"
  28. (16:16:38) | BoxColliders does not support negative scale or size.
  29. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  30. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/Dressing/vent_c (4)"
  31. (16:16:38) | BoxColliders does not support negative scale or size.
  32. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  33. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/bunker.room.LShaped.aa/triggers (4)"
  34. (16:16:38) | BoxColliders does not support negative scale or size.
  35. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  36. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/Dressing/vent_a (4)"
  37. (16:16:38) | BoxColliders does not support negative scale or size.
  38. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  39. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/Lights/industrial.wall.lamp.on.shadows (3)"
  40. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2010.5, 23.4, -996.3)
  41. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  42. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2007.2, 45.7, -1009.9)
  43. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  44. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1982.6, 15.1, -1089.4)
  45. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  46. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2001.5, 19.4, -1083.3)
  47. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  48. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2025.3, 18.0, -1021.7)
  49. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  50. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2028.5, 18.0, -1041.2)
  51. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  52. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2046.2, 20.3, -1094.8)
  53. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  54. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2045.8, 15.5, -1004.1)
  55. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  56. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1971.0, 22.3, -1062.7)
  57. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  58. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2061.2, 15.3, -1113.6)
  59. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  60. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1988.3, 15.5, -1124.2)
  61. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  62. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1948.6, 14.9, -1043.5)
  63. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  64. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1971.0, 15.2, -1066.6)
  65. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  66. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2051.0, 15.0, -1093.4)
  67. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  68. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2048.1, 20.3, -1081.2)
  69. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  70. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2001.5, 19.4, -1083.3)
  71. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  72. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2025.3, 18.0, -1021.7)
  73. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  74. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2028.5, 18.0, -1041.2)
  75. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  76. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2036.1, 20.3, -1090.5)
  77. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  78. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2047.3, 20.3, -1079.1)
  79. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  80. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2046.2, 20.3, -1094.8)
  81. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  82. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1986.4, 19.7, -1120.9)
  83. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  84. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2049.9, 15.5, -1008.5)
  85. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  86. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1943.3, 14.8, -1041.2)
  87. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  88. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2061.2, 15.3, -1113.6)
  89. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  90. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1988.3, 15.5, -1124.2)
  91. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  92. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1948.6, 14.9, -1043.5)
  93. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  94. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1971.0, 15.2, -1066.6)
  95. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  96. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1452.6, 17.6, 689.1)
  97. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  98. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1208.3, 37.9, 726.5)
  99. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  100. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1230.7, 17.3, 717.7)
  101. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  102. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1254.2, 23.4, 725.2)
  103. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  104. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1213.4, 49.9, 724.6)
  105. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  106. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1207.5, 56.2, 725.8)
  107. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  108. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1207.5, 62.0, 731.3)
  109. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  110. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-131.3, 126.8, 1764.0)
  111. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  112. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (363.2, 47.0, 368.0)
  113. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  114. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (374.5, 55.6, 382.6)
  115. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  116. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (514.8, 101.9, -647.7)
  117. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  118. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (461.2, 108.5, -647.7)
  119. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  120. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (482.1, 120.8, -676.9)
  121. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  122. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1236.2, 61.5, -1211.6)
  123. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  124. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1239.7, 76.4, -1202.8)
  125. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  126. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1282.6, 69.3, -1200.0)
  127. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  128. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1250.2, 69.3, -1243.4)
  129. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  130. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1202.8, 69.3, -1207.0)
  131. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  132. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1231.1, 69.3, -1160.1)
  133. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  134. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2037.6, 20.3, -1097.2)
  135. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  136. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2005.3, 51.6, -1012.0)
  137. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  138. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2002.9, 21.7, -1030.3)
  139. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  140. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1994.5, 13.0, -1068.6)
  141. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  142. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2051.0, 15.0, -1093.4)
  143. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  144. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2048.1, 20.3, -1081.2)
  145. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  146. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2036.8, 15.2, -1089.1)
  147. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  148. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2044.4, 15.3, -1089.8)
  149. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  150. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2044.9, 15.2, -1091.9)
  151. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  152. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1992.8, 15.0, -1031.4)
  153. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  154. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2036.1, 20.3, -1090.5)
  155. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  156. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2044.9, 15.2, -1091.9)
  157. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  158. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2066.9, 22.3, -1104.9)
  159. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  160. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1971.0, 22.3, -1062.7)
  161. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  162. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-455.6, 34.3, 550.8)
  163. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  164. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-504.0, 37.1, 486.1)
  165. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  166. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-527.0, 34.4, 525.3)
  167. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  168. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-462.2, 39.0, 524.5)
  169. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  170. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-490.5, 34.3, 526.5)
  171. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  172. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-6.9, 130.9, -1806.8)
  173. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  174. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-35.1, 16.2, -1232.0)
  175. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  176. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (478.0, 93.2, -668.4)
  177. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  178. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (484.2, 99.3, -671.5)
  179. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  180. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (491.5, 99.3, -681.3)
  181. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  182. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (471.9, 93.0, -699.2)
  183. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  184. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (462.4, 91.8, -688.6)
  185. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  186. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (494.5, 95.0, -706.3)
  187. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  188. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (520.6, 96.5, -714.7)
  189. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  190. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2045.8, 15.5, -1004.1)
  191. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  192. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2039.9, 20.3, -1088.6)
  193. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  194. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2051.8, 20.3, -1091.2)
  195. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  196. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1982.6, 15.1, -1089.4)
  197. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  198. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2013.2, 16.1, -1064.8)
  199. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  200. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1992.8, 15.0, -1031.4)
  201. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  202. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2044.4, 15.3, -1089.8)
  203. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  204. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2036.8, 15.2, -1089.1)
  205. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  206. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1943.3, 14.8, -1041.2)
  207. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  208. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2049.9, 15.5, -1008.5)
  209. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  210. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1986.4, 19.7, -1120.9)
  211. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  212. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2066.9, 22.3, -1104.9)
  213. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  214. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2039.9, 20.3, -1088.6)
  215. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  216. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2051.8, 20.3, -1091.2)
  217. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  218. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2047.3, 20.3, -1079.1)
  219. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  220. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2037.6, 20.3, -1097.2)
  221. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
  222. (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2013.2, 16.1, -1064.8)
  223. (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement