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- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/props/misc_dressing_props/washingmachine.prefab"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/gears/gears.worldmodel.prefab"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/gears/gears.worldmodel.prefab"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/Lights/industrial.wall.lamp.on.shadows (2)"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.21.adb.prefab/prevent_building"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.21.adb.prefab/triggers (4)"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.21.adb.prefab/prevent_building"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.21.adb.prefab/triggers (4)"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/bunker.room.LShaped.aa/triggers (3)"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/Dressing/vent_c (4)"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/bunker.room.LShaped.aa/triggers (4)"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/Dressing/vent_a (4)"
- (16:16:38) | BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/bunker_rooms/bunker.room.lshaped.aa.prefab/Lights/industrial.wall.lamp.on.shadows (3)"
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2010.5, 23.4, -996.3)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2007.2, 45.7, -1009.9)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1982.6, 15.1, -1089.4)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2001.5, 19.4, -1083.3)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2025.3, 18.0, -1021.7)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2028.5, 18.0, -1041.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2046.2, 20.3, -1094.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2045.8, 15.5, -1004.1)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1971.0, 22.3, -1062.7)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2061.2, 15.3, -1113.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1988.3, 15.5, -1124.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1948.6, 14.9, -1043.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1971.0, 15.2, -1066.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2051.0, 15.0, -1093.4)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2048.1, 20.3, -1081.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2001.5, 19.4, -1083.3)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2025.3, 18.0, -1021.7)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2028.5, 18.0, -1041.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2036.1, 20.3, -1090.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2047.3, 20.3, -1079.1)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2046.2, 20.3, -1094.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1986.4, 19.7, -1120.9)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2049.9, 15.5, -1008.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1943.3, 14.8, -1041.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2061.2, 15.3, -1113.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1988.3, 15.5, -1124.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1948.6, 14.9, -1043.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1971.0, 15.2, -1066.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1452.6, 17.6, 689.1)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1208.3, 37.9, 726.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1230.7, 17.3, 717.7)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1254.2, 23.4, 725.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1213.4, 49.9, 724.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1207.5, 56.2, 725.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1207.5, 62.0, 731.3)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-131.3, 126.8, 1764.0)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (363.2, 47.0, 368.0)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (374.5, 55.6, 382.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (514.8, 101.9, -647.7)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (461.2, 108.5, -647.7)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (482.1, 120.8, -676.9)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1236.2, 61.5, -1211.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1239.7, 76.4, -1202.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1282.6, 69.3, -1200.0)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1250.2, 69.3, -1243.4)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1202.8, 69.3, -1207.0)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1231.1, 69.3, -1160.1)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2037.6, 20.3, -1097.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2005.3, 51.6, -1012.0)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2002.9, 21.7, -1030.3)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1994.5, 13.0, -1068.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2051.0, 15.0, -1093.4)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2048.1, 20.3, -1081.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2036.8, 15.2, -1089.1)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2044.4, 15.3, -1089.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2044.9, 15.2, -1091.9)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1992.8, 15.0, -1031.4)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2036.1, 20.3, -1090.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2044.9, 15.2, -1091.9)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2066.9, 22.3, -1104.9)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1971.0, 22.3, -1062.7)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-455.6, 34.3, 550.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-504.0, 37.1, 486.1)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-527.0, 34.4, 525.3)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-462.2, 39.0, 524.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-490.5, 34.3, 526.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-6.9, 130.9, -1806.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (-35.1, 16.2, -1232.0)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (478.0, 93.2, -668.4)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (484.2, 99.3, -671.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (491.5, 99.3, -681.3)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (471.9, 93.0, -699.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (462.4, 91.8, -688.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (494.5, 95.0, -706.3)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (520.6, 96.5, -714.7)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2045.8, 15.5, -1004.1)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2039.9, 20.3, -1088.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2051.8, 20.3, -1091.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1982.6, 15.1, -1089.4)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2013.2, 16.1, -1064.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1992.8, 15.0, -1031.4)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2044.4, 15.3, -1089.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2036.8, 15.2, -1089.1)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1943.3, 14.8, -1041.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2049.9, 15.5, -1008.5)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (1986.4, 19.7, -1120.9)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2066.9, 22.3, -1104.9)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2039.9, 20.3, -1088.6)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2051.8, 20.3, -1091.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2047.3, 20.3, -1079.1)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2037.6, 20.3, -1097.2)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
- (16:16:46) | [RustEdit] - NPC spawner position is too far away from the NavMesh. NPC can not move and will remain stationary. Position: (2013.2, 16.1, -1064.8)
- (16:16:46) | "Stop" can only be called on an active agent that has been placed on a NavMesh.
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