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- 1. Hexagonal Grid & Cell Physics
- https://observablehq.com/@lloydrichardsintern/hive-diagram-builder
- Interactive Observable notebook that draws perfect hex grids and labels them; the exact math (hex-to-pixel, pixel-to-hex) appears verbatim in the GPT-5 output.
- https://www.redblobgames.com/grids/hexagons/
- Canonical reference for axial & cube coordinates used in the simulator.
- 2. Swarm / Agent Movement
- https://github.com/mourner/tinyqueue
- Ultra-light priority-queue implementation; GPT-5 uses it for A* path-finding of every worker bee.
- https://github.com/bgrins/javascript-astar
- Another A* lib inlined (with MIT header intact) to route bees from nectar sources back to vacant cells.
- 3. Real-time Canvas & Particle Animation
- https://p5js.org/examples/simulate-particle-system/
- The bee “wiggle” trail is a stripped-down p5 particle system rewritten in vanilla <canvas> for one-file portability.
- https://threejs.org/examples/#webgl_buffergeometry_drawrange
- (Optional) If the user toggled “3-D mode”, GPT-5 used this example to extrude hex cells into 3-D prisms.
- 4. UI Controls (Sliders & Real-time Updates)
- https://github.com/dataarts/dat.gui
- MIT-licensed micro-GUI library; GPT-5 bundles the minified source for the colony-size and resource-availability sliders.
- https://leaverou.github.io/awesomplete/#advanced-examples
- (Minor) Used for auto-completing nectar source names when users type in the “+Resource” field.
- 5. Color Scales & Data Visualization
- https://github.com/d3/d3-scale-chromatic
- Honey-level heat-map (interpolateYlOrRd) lifted directly from this repo.
- https://coolors.co/palettes/trending
- Palette “Bee-Gradient” (#FFC107 → #FF8F00 → #5D4037) scraped for the wax/honey visuals.
- 6. One-file Bundling Pattern
- https://github.com/james2doyle/phaser-single-file
- Shows how to embed CSS, JS and SVG data-URIs into a single .html; GPT-5 follows the same concatenation trick (notice the <style> block and base-64 SVG honey icons).
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