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- # Homebrew Natural armor in Daggerheart
- DnD playable race Lizardfolk is from Mordenkainen Presents.
- They have natural armor when no armor is worn: AC=13+dex
- Here I have tried to homebrew something that's not a game breaking feature.
- TODO: solo play testing
- It's also possible I have bugs in my testing methodology or I've misunderstood some rule, lemme know!
- ### Resilient hide
- Mechanically: On average Resilient is comparable to gambeson and stronger when paired with proficiency perks from level up. Better evasion from low damage, more vulnerable to major/massive damage.
- Without armor you are an easier target but your hide has a higher chance deflecting minor attacks.
- Evasion: Class evasion + Proficiency + 1
- **Natural armor**:
- Tier n:
- Base score: 3+n
- Base thresholds:
- minor 4+2\*n
- major 1+7\*n
- Tier 1: bt 4/8 , bs 4
- Tier 2: bt 6/15 , bs 5
- Tier 3: bt 8/22 , bs 6
- Tier 4: bt 10/29, bs 7
- **Mechanically**: Armor repairing works the same, thematically the body is quick to recover.
- **Resilient** is a good supporting ancestry as Severe damage is likelier due to lower major threshold, though it costs stress
- (Original Daggerheart ancestry for reference)
- ### Scales
- Your scales act as natural protection. When you would
- take Severe damage, you can mark a Stress to mark 1 fewer
- Hit Points.
- ---
- #### Python simulate armor
- Compare Natural armor to other armor types
- Code: https://pastebin.com/7MhuWAZk
- 100000 simulations of Tier 1-4 monsters
- - NPC Damage die vs PC Evasion/Armor threshold,
- - Only NPC basic hits were simulated
- - Typeless dmg, Tank test solo, No player actions
- Tested PC level/armor tier vs NPC tier
- lv1 vs Tier 1
- lv5 vs Tier 3
- lv10 vs Tier 4
- The simulated player uses reaction to use up all armor and stress till it reaches 0 hit points
- Score is calculated by averaging hit counts between all scenarios: Every armor vs every monster hit die.
- Higher score is better.
- **Advancements:**
- ```
- level: chosen level up perks
- 1: -
- 2: hp trait
- 3: hp stress
- 4: stress evasion*
- 5: proficiency*
- 6: hp trait
- 7: stress evasion*
- 8: proficiency*
- 9: hp trait
- 10: stress evasion*
- "Score Less optimal" excludes perks marked with '*' (asterisk)
- This is for testing how the score behaves with different builds, e.g. swap to cards/traits/experience
- ```
- **Level up breakdown**:
- ```
- class: (Custom Codex-Midnight)
- hp: 4
- stress: 6
- evasion (natual) = evasion + proficiency + 1
- evasion (gambeson) = evasion + 1
- lv : stats summed
- 1: hp:4 stress:6 eva:14 prof: 1
- 2: hp:5 stress:6 eva:14 prof: 1
- 3: hp:6 stress:5 eva:15 prof: 1
- 4: hp:6 stress:7 eva:15 prof: 1
- 5: hp:6 stress:7 eva:16 prof: 2
- 6: hp:7 stress:7 eva:17 prof: 2
- 7: hp:7 stress:8 eva:17 prof: 2
- 8: hp:7 stress:8 eva:18 prof: 3
- 9: hp:8 stress:8 eva:18 prof: 3
- 10: hp:8 stress:9 eva:19 prof: 3
- Gambeson = 12+eva+1
- ```
- Stats used in testing:
- ```
- Natural Armor:
- lv1 vs tier 1,hp=4, stress=6, evasion=14, bt=(4, 8 ), bs=4, scales=1
- lv5 vs tier 3,hp=6, stress=7, evasion=16, bt=(8, 22), bs=6, scales=1
- lv10 vs tier 4,hp=7, stress=8, evasion=19, bt=(10, 29), bs=7, scales=1
- Gambeson:
- lv1 vs tier 1, hp=4, stress=6, evasion=13, bt=(5, 11), bs=3, scales=1
- lv5 vs tier 3, hp=6, stress=7, evasion=14, bt=(9, 23), bs=5, scales=1
- lv10 vs tier 4, hp=7, stress=8, evasion=16, bt=(11, 32), bs=6, scales=1
- Misc:
- lv1 vs tier 1, hp=4, stress=6, evasion=12, bt=(6, 13), bs=3, scales=1 #leather
- lv5 vs tier 3, hp=6, stress=7, evasion=14, bt=(11, 27), bs=5, scales=1 #Bellamoi
- lv10 vs tier 4, hp=7, stress=8, evasion=16, bt=(13, 36), bs=6, scales=1 #Channeling
- ```
- **Simulated adversaries**:
- ```
- Tier 1
- Patchwork Zombie Hulk (1d20)
- Pirate though (2d6)
- Hard (made up die) (2d12+6)
- Tier 3
- ADULT FLICKERFLY (3d20+0)
- Demon of Jealousy (3d8+3)
- Demon of Hubris (3d10)
- GREATER EARTH ELEMENTAL (rockslide) (2d12+5)
- HEAD VAMPIRE (2d20+4)
- Tier 4
- OUTER REALMS ABOMINATION (4d6+13)
- YOUNG ICE DRAGON (4d10+0)
- HIGH SERAPH (4d10+10)
- FALLEN WARLORD: (4d12+13)
- ```
- **Score optimized perks**: (All proficiency and evasion perks from tier 3 and 4)
- ```
- Armor type : avg hits survived | Evaded +25 in row, counter
- natural : 6.36 | Evaded: 164
- gambeson : 5.83 | Evaded: 36
- special : 5.85 | Evaded: 8
- ```
- Changes to **next test** (less optimal build, no focus on evasion/proficiency perks):
- ```
- Natural armor:
- lv1: evasion=13
- lv5: evasion=14
- lv10: evasion=15
- Gambeson/misc
- lv1: evasion=13
- lv5: evasion=13
- lv10: evasion=13
- Misc
- lv1: evasion=12 #leather
- lv5: evasion=14 #Bellamoi
- lv10: evasion=15 #Channeling
- ```
- **Score less optimal perks**: (No proficiency or evasion perks)
- ```
- Armor type : avg hits survived | Evade counter
- natural : 5.79 | Evaded: 22
- gambeson : 5.66 | Evaded: 46
- special : 5.83 | Evaded: 10
- ```
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