Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- *This is a GROUP ACTION. You can choose several members from your guild who did not make an action yet to follow a designated leader from your guild. The amount of members who can follow the leader can't be higher than the combined amount of the leader's charisma+Leadership score.(for example; a leader with 1 leadership skill and 2 charisma points can have up to 3 followers (1+2))
- Group actions cost an action for each of the participating members(leader and followers), they can not do another solo or group action after at this turn.
- [Group Action]1. Oppress this region.
- You send a party of your guild members to oppress this region(specify which, must be one of your owned regions), which will result in a battle against all the able residents of this region. The amount of force you can expect to counter your oppression will be about 1/4th of the population in that region, equipped with simple weapons or tools.
- If you succeed, the region will be oppressed which will make it highly unlikely to rebel in the next 3 turns. However, this region will lose 2 points of happiness for their losses in battle (unless their culture is militarists, then they will remain happy).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement