nasuhahahafff

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Sep 4th, 2018
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  1. command /pvp:
  2. trigger:
  3. if {pvpt.%player%} is true:
  4. message "&c&lあなたはは既にPvP中です。"
  5. stop
  6. if {paco.%player%} is true:
  7. message "&c&lあなたは既にマッチング中です。"
  8. stop
  9. if {pvp1} is true:
  10. set {_pp} to player
  11. loop all players:
  12. if {paco.%loop-player%} is true:
  13. if {heigen1} is false:
  14. message "&a&l1番ステージを使用します。"
  15. teleport the player to {heigen1-1}
  16. teleport the loop-player to {heigen1-2}
  17. set {heigen1s1.%{_pp}%} to true
  18. set {heigen1s2.%loop-player%} to true
  19. set {heigen1} to true
  20. set {pvp1} to false
  21. set {paco.%loop-player%} to false
  22. set {pvpt.%player%} to true
  23. set {pvpt.%loop-player%} to true
  24. stop
  25. if {heigen3} is false:
  26. message "&a&l3番ステージを使用します。"
  27. teleport the player to {heigen3-1}
  28. teleport the loop-player to {heigen3-2}
  29. set {heigen3s1.%{_pp}%} to true
  30. set {heigen3s2.%loop-player%} to true
  31. set {heigen3} to true
  32. set {pvp1} to false
  33. set {paco.%loop-player%} to false
  34. set {pvpt.%player%} to true
  35. set {pvpt.%loop-player%} to true
  36. stop
  37. if {heigen4} is false:
  38. message "&a&l4番ステージを使用します。"
  39. teleport the player to {heigen4-1}
  40. teleport the loop-player to {heigen4-2}
  41. set {heigen4s1.%{_pp}%} to true
  42. set {heigen4s2.%loop-player%} to true
  43. set {heigen4} to true
  44. set {pvp1} to false
  45. set {paco.%loop-player%} to false
  46. set {pvpt.%player%} to true
  47. set {pvpt.%loop-player%} to true
  48. stop
  49. if {heigen5} is false:
  50. message "&a&l5番ステージを使用します。"
  51. teleport the player to {heigen5-1}
  52. teleport the loop-player to {heigen5-2}
  53. set {heigen5s1.%{_pp}%} to true
  54. set {heigen5s2.%loop-player%} to true
  55. set {heigen5} to true
  56. set {pvp1} to false
  57. set {paco.%loop-player%} to false
  58. set {pvpt.%player%} to true
  59. set {pvpt.%loop-player%} to true
  60. stop
  61. set {paco.%player%} to true
  62. set {pvp1} to true
  63. message "&a&lPvPマッチングを開始しました"
  64.  
  65.  
  66. on quit:
  67. if {paco.%player%} is true:
  68. set {paco.%player%} to false
  69. set {pvp1} to false
  70. if {heigen1s1.%player%} is true:
  71. teleport the player to {lobby}
  72. loop all players:
  73. if {heigen1s2.%loop-player%} is true:
  74. teleport the loop-player to {lobby}
  75. set {_pono} to {rank.%player%} * 0.05
  76. set {_pono} to floor({_pono})
  77. add {_pono} to {rank.%loop-player%}
  78. remove {_pono} from {rank.%player%}
  79. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  80. execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
  81. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  82. message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
  83. message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
  84. set {heigen1s1.%player%} to false
  85. set {heigen1s2.%player%} to false
  86. set {heigen1s1.%loop-player%} to false
  87. set {heigen1s2.%loop-player%} to false
  88. set {pvpt.%player%} to false
  89. set {pvpt.%loop-player%} to false
  90. set {heigen1} to false
  91. set {heigen1} to false
  92. if {heigen1s2.%player%} is true:
  93. teleport the player to {lobby}
  94. loop all players:
  95. if {heigen1s1.%loop-player%} is true:
  96. teleport the loop-player to {lobby}
  97. set {_pono} to {rank.%player%} * 0.05
  98. set {_pono} to floor({_pono})
  99. add {_pono} to {rank.%loop-player%}
  100. remove {_pono} from {rank.%player%}
  101. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  102. execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
  103. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  104. message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
  105. message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
  106. set {heigen1s1.%player%} to false
  107. set {heigen1s2.%player%} to false
  108. set {heigen1s1.%loop-player%} to false
  109. set {heigen1s2.%loop-player%} to false
  110. set {pvpt.%player%} to false
  111. set {pvpt.%loop-player%} to false
  112. set {heigen1} to false
  113. set {heigen1} to false
  114. if {heigen3s1.%player%} is true:
  115. teleport the player to {lobby}
  116. loop all players:
  117. if {heigen3s2.%loop-player%} is true:
  118. teleport the loop-player to {lobby}
  119. set {_pono} to {rank.%player%} * 0.05
  120. set {_pono} to floor({_pono})
  121. add {_pono} to {rank.%loop-player%}
  122. remove {_pono} from {rank.%player%}
  123. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  124. execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
  125. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  126. message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
  127. message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
  128. set {heigen3s1.%player%} to false
  129. set {heigen3s2.%player%} to false
  130. set {heigen3s1.%loop-player%} to false
  131. set {heigen3s2.%loop-player%} to false
  132. set {pvpt.%player%} to false
  133. set {pvpt.%loop-player%} to false
  134. set {heigen3} to false
  135. set {heigen3} to false
  136. if {heigen3s2.%player%} is true:
  137. teleport the player to {lobby}
  138. loop all players:
  139. if {heigen3s1.%loop-player%} is true:
  140. teleport the loop-player to {lobby}
  141. set {_pono} to {rank.%player%} * 0.05
  142. set {_pono} to floor({_pono})
  143. add {_pono} to {rank.%loop-player%}
  144. remove {_pono} from {rank.%player%}
  145. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  146. execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
  147. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  148. message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
  149. message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
  150. set {heigen3s1.%player%} to false
  151. set {heigen3s2.%player%} to false
  152. set {heigen3s1.%loop-player%} to false
  153. set {heigen3s2.%loop-player%} to false
  154. set {pvpt.%player%} to false
  155. set {pvpt.%loop-player%} to false
  156. set {heigen3} to false
  157. set {heigen3} to false
  158. if {heigen4s1.%player%} is true:
  159. teleport the player to {lobby}
  160. loop all players:
  161. if {heigen4s2.%loop-player%} is true:
  162. teleport the loop-player to {lobby}
  163. set {_pono} to {rank.%player%} * 0.05
  164. set {_pono} to floor({_pono})
  165. add {_pono} to {rank.%loop-player%}
  166. remove {_pono} from {rank.%player%}
  167. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  168. execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
  169. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  170. message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
  171. message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
  172. set {heigen4s1.%player%} to false
  173. set {heigen4s2.%player%} to false
  174. set {heigen4s1.%loop-player%} to false
  175. set {heigen4s2.%loop-player%} to false
  176. set {pvpt.%player%} to false
  177. set {pvpt.%loop-player%} to false
  178. set {heigen4} to false
  179. set {heigen4} to false
  180. if {heigen4s2.%player%} is true:
  181. teleport the player to {lobby}
  182. loop all players:
  183. if {heigen4s1.%loop-player%} is true:
  184. teleport the loop-player to {lobby}
  185. set {_pono} to {rank.%player%} * 0.05
  186. set {_pono} to floor({_pono})
  187. add {_pono} to {rank.%loop-player%}
  188. remove {_pono} from {rank.%player%}
  189. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  190. execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
  191. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  192. message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
  193. message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
  194. set {heigen4s1.%player%} to false
  195. set {heigen4s2.%player%} to false
  196. set {heigen4s1.%loop-player%} to false
  197. set {heigen4s2.%loop-player%} to false
  198. set {pvpt.%player%} to false
  199. set {pvpt.%loop-player%} to false
  200. set {heigen4} to false
  201. set {heigen4} to false
  202. if {heigen5s1.%player%} is true:
  203. teleport the player to {lobby}
  204. loop all players:
  205. if {heigen5s2.%loop-player%} is true:
  206. teleport the loop-player to {lobby}
  207. set {_pono} to {rank.%player%} * 0.05
  208. set {_pono} to floor({_pono})
  209. add {_pono} to {rank.%loop-player%}
  210. remove {_pono} from {rank.%player%}
  211. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  212. execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
  213. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  214. message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
  215. message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
  216. set {heigen5s1.%player%} to false
  217. set {heigen5s2.%player%} to false
  218. set {heigen5s1.%loop-player%} to false
  219. set {heigen5s2.%loop-player%} to false
  220. set {pvpt.%player%} to false
  221. set {pvpt.%loop-player%} to false
  222. set {heigen5} to false
  223. set {heigen5} to false
  224. if {heigen5s2.%player%} is true:
  225. teleport the player to {lobby}
  226. loop all players:
  227. if {heigen5s1.%loop-player%} is true:
  228. teleport the loop-player to {lobby}
  229. set {_pono} to {rank.%player%} * 0.05
  230. set {_pono} to floor({_pono})
  231. add {_pono} to {rank.%loop-player%}
  232. remove {_pono} from {rank.%player%}
  233. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  234. execute console command "/scoreboard players set %loop-player% rack %{rank.%loop-player%}%"
  235. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  236. message "&3&l[試合結果]&a&lランクが%{pono}%点増えました。" to loop-player
  237. message "&3&l[試合結果]&a&l現在ランク%{rank.%loop-player%}%点" to loop-player
  238. set {heigen5s1.%player%} to false
  239. set {heigen5s2.%player%} to false
  240. set {heigen5s1.%loop-player%} to false
  241. set {heigen5s2.%loop-player%} to false
  242. set {pvpt.%player%} to false
  243. set {pvpt.%loop-player%} to false
  244. set {heigen5} to false
  245. set {heigen5} to false
  246.  
  247.  
  248. on death:
  249. victim is player
  250. if {heigen1s1.%victim%} is true:
  251. teleport the attacker to {lobby}
  252. if {heigen1s2.%attacker%} is true:
  253. teleport the attacker to {lobby}
  254. set {_pono} to {rank.%victim%} * 0.05
  255. set {_pono} to floor({_pono})
  256. add {_pono} to {rank.%attacker%}
  257. remove {_pono} from {rank.%victim%}
  258. execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
  259. execute console command "/scoreboard players set %attacker% rack %{rank.%attacker%}%"
  260. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  261. message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
  262. message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
  263. message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to attacker
  264. message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to attacker
  265. set {heigen1s1.%attacker%} to false
  266. set {heigen1s2.%attacker%} to false
  267. set {heigen1s1.%victim%} to false
  268. set {heigen1s2.%victim%} to false
  269. set {pvpt.%victim%} to false
  270. set {pvpt.%attacker%} to false
  271. set {heigen1} to false
  272. if {heigen1s2.%victim%} is true:
  273. teleport the attacker to {lobby}
  274. if {heigen1s1.%attacker%} is true:
  275. teleport the attacker to {lobby}
  276. set {_pono} to {rank.%victim%} * 0.05
  277. set {_pono} to floor({_pono})
  278. add {_pono} to {rank.%attacker%}
  279. remove {_pono} from {rank.%victim%}
  280. execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
  281. execute console command "/scoreboard players set %attacker% rack %{rank.%attacker%}%"
  282. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  283. message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
  284. message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
  285. message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to attacker
  286. message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to attacker
  287. set {heigen1s1.%attacker%} to false
  288. set {heigen1s2.%attacker%} to false
  289. set {heigen1s1.%victim%} to false
  290. set {heigen1s2.%victim%} to false
  291. set {pvpt.%victim%} to false
  292. set {pvpt.%attacker%} to false
  293. set {heigen1} to false
  294. if {heigen3s1} is victim:
  295. teleport the attacker to {lobby}
  296. loop all players:
  297. if {heigen3s2.%attacker%} is true:
  298. teleport the attacker to {lobby}
  299. set {_pono} to {rank.%victim%} * 0.05
  300. set {_pono} to floor({_pono})
  301. add {_pono} to {rank.%attacker%}
  302. remove {_pono} from {rank.%victim%}
  303. execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
  304. execute console command "/scoreboard players set %attacker% rack %{rank.%attacker%}%"
  305. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  306. message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
  307. message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
  308. message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to attacker
  309. message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to attacker
  310. set {heigen3s1.%attacker%} to false
  311. set {heigen3s2.%attacker%} to false
  312. set {heigen3s1.%victim%} to false
  313. set {heigen3s2.%victim%} to false
  314. set {pvpt.%victim%} to false
  315. set {pvpt.%attacker%} to false
  316. set {heigen3} to false
  317. if {heigen3s2} is victim:
  318. teleport the attacker to {lobby}
  319. if {heigen3s1.%attacker%} is true:
  320. teleport the attacker to {lobby}
  321. set {_pono} to {rank.%victim%} * 0.05
  322. set {_pono} to floor({_pono})
  323. add {_pono} to {rank.%attacker%}
  324. remove {_pono} from {rank.%victim%}
  325. execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
  326. execute console command "/scoreboard players set %attacker% rack %{rank.%attacker%}%"
  327. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  328. message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
  329. message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
  330. message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to attacker
  331. message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to attacker
  332. set {heigen3s1.%attacker%} to false
  333. set {heigen3s2.%attacker%} to false
  334. set {heigen3s1.%victim%} to false
  335. set {heigen3s2.%victim%} to false
  336. set {pvpt.%victim%} to false
  337. set {pvpt.%attacker%} to false
  338. set {heigen3} to false
  339. if {heigen4s1} is victim:
  340. teleport the attacker to {lobby}
  341. if {heigen4s2.%attacker%} is true:
  342. teleport the attacker to {lobby}
  343. set {_pono} to {rank.%victim%} * 0.05
  344. set {_pono} to floor({_pono})
  345. add {_pono} to {rank.%attacker%}
  346. remove {_pono} from {rank.%victim%}
  347. execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
  348. execute console command "/scoreboard players set %attacker% rack %{rank.%attacker%}%"
  349. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  350. message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
  351. message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
  352. message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to attacker
  353. message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to attacker
  354. set {heigen4s1.%attacker%} to false
  355. set {heigen4s2.%attacker%} to false
  356. set {heigen4s1.%victim%} to false
  357. set {heigen4s2.%victim%} to false
  358. set {pvpt.%victim%} to false
  359. set {pvpt.%attacker%} to false
  360. set {heigen4} to false
  361. if {heigen4s2} is victim:
  362. teleport the attacker to {lobby}
  363. if {heigen4s1.%attacker%} is true:
  364. teleport the attacker to {lobby}
  365. set {_pono} to {rank.%victim%} * 0.05
  366. set {_pono} to floor({_pono})
  367. add {_pono} to {rank.%attacker%}
  368. remove {_pono} from {rank.%victim%}
  369. execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
  370. execute console command "/scoreboard players set %attacker% rack %{rank.%attacker%}%"
  371. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  372. message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
  373. message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
  374. message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to attacker
  375. message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to attacker
  376. set {heigen4s1.%attacker%} to false
  377. set {heigen4s2.%attacker%} to false
  378. set {heigen4s1.%victim%} to false
  379. set {heigen4s2.%victim%} to false
  380. set {pvpt.%victim%} to false
  381. set {pvpt.%attacker%} to false
  382. set {heigen4} to false
  383. if {heigen5s1} is player:
  384. teleport the attacker to {lobby}
  385. if {heigen5s2.%attacker%} is true:
  386. teleport the attacker to {lobby}
  387. set {_pono} to {rank.%victim%} * 0.05
  388. set {_pono} to floor({_pono})
  389. add {_pono} to {rank.%attacker%}
  390. remove {_pono} from {rank.%victim%}
  391. execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
  392. execute console command "/scoreboard players set %attacker% rack %{rank.%attacker%}%"
  393. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  394. message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
  395. message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
  396. message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to attacker
  397. message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to attacker
  398. set {heigen5s1.%attacker%} to false
  399. set {heigen5s2.%attacker%} to false
  400. set {heigen5s1.%victim%} to false
  401. set {heigen5s2.%victim%} to false
  402. set {pvpt.%victim%} to false
  403. set {pvpt.%attacker%} to false
  404. set {heigen5} to false
  405. if {heigen5s2} is victim:
  406. teleport the attacker to {lobby}
  407. if {heigen5s1.%attacker%} is true:
  408. teleport the attacker to {lobby}
  409. set {_pono} to {rank.%victim%} * 0.05
  410. set {_pono} to floor({_pono})
  411. add {_pono} to {rank.%attacker%}
  412. remove {_pono} from {rank.%victim%}
  413. execute console command "/scoreboard players set %victim% rack %{rank.%victim%}%"
  414. execute console command "/scoreboard players set %attacker% rack %{rank.%attacker%}%"
  415. broadcast "&3&l[試合結果]&a&l%loop-player%が%player%に勝利!"
  416. message "&3&l[試合結果]&b&lランクが%{_pono}%点減りました。" to victim
  417. message "&3&l[試合結果]&b&l現在ランク %{rank.%victim%}%点" to victim
  418. message "&3&l[試合結果]&a&lランクが%{_pono}%点増えました。" to attacker
  419. message "&3&l[試合結果]&a&l現在ランク %{rank.%attacker%}%点" to attacker
  420. set {heigen5s1.%attacker%} to false
  421. set {heigen5s2.%attacker%} to false
  422. set {heigen5s1.%victim%} to false
  423. set {heigen5s2.%victim%} to false
  424. set {pvpt.%victim%} to false
  425. set {pvpt.%attacker%} to false
  426. set {heigen5} to false
  427.  
  428. command /h-1-1:
  429. permission: sk.admin
  430. trigger:
  431. set {heigen1-1} to location of player
  432.  
  433. command /h-1-2:
  434. permission: sk.admin
  435. trigger:
  436. set {heigen1-2} to location of player
  437.  
  438. command /h-2-1:
  439. permission: sk.admin
  440. trigger:
  441. set {heigen2-1} to location of player
  442.  
  443. command /h-2-2:
  444. permission: sk.admin
  445. trigger:
  446. set {heigen2-2} to location of player
  447.  
  448. command /h-3-1:
  449. permission: sk.admin
  450. trigger:
  451. set {heigen3-1} to location of player
  452.  
  453. command /h-3-2:
  454. permission: sk.admin
  455. trigger:
  456. set {heigen3-2} to location of player
  457.  
  458. command /h-4-1:
  459. permission: sk.admin
  460. trigger:
  461. set {heigen4-1} to location of player
  462.  
  463. command /h-4-2:
  464. permission: sk.admin
  465. trigger:
  466. set {heigen4-2} to location of player
  467.  
  468. command /h-5-1:
  469. permission: sk.admin
  470. trigger:
  471. set {heigen5-1} to location of player
  472.  
  473. command /h-5-2:
  474. permission: sk.admin
  475. trigger:
  476. set {heigen5-2} to location of player
  477.  
  478. command /setlobby:
  479. permission: sk.admin
  480. trigger:
  481. set {lobby} to location of player
  482.  
  483. on first join:
  484. set {rank.%player%} to 2000
  485. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  486.  
  487. on join:
  488. if {joft.%player%} is not set:
  489. set {joft.%player%} to true
  490. set {rank.%player%} to 2000
  491. execute console command "/scoreboard players set %player% rack %{rank.%player%}%"
  492.  
  493. command /reset <player>:
  494. permission: sk.admin
  495. trigger:
  496. set {rank.%arg-1%} to 2000
  497. execute console command "/scoreboard players set %arg-1% rack %{rank.%arg-1%}%"
  498.  
  499. command /setup:
  500. permission: sk.admin
  501. trigger:
  502. set {heigen1} to false
  503. set {heigen2} to false
  504. set {heigen3} to false
  505. set {heigen4} to false
  506. set {heigen5} to false
  507.  
  508. command /unfoi:
  509. permission: sk.admin
  510. trigger:
  511. set {unfoi} to 4
  512. set {unfoi} to {unfoi} / 3
  513. set {unfoi} to floor({unfoi})
  514. message "%{unfoi}%"
  515.  
  516. command /ninja <player>:
  517. trigger:
  518. loop all items:
  519. if name of loop-item contains "ジャンプアップ":
  520. set {_tinpo} to loop-item
  521. remove {_tinpo} from the player
  522. if name of loop-item contains "ニンジャ":
  523. set {_tinpo} to loop-item
  524. remove {_tinpo} from the player
  525. if name of loop-item contains "ダメージアップ":
  526. set {_tinpo} to loop-item
  527. remove {_tinpo} from the player
  528. execute console command "/mm items give %arg-1% ninja"
  529.  
  530. command /jump <player>:
  531. trigger:
  532. loop all items:
  533. if name of loop-item contains "ジャンプアップ":
  534. set {_tinpo} to loop-item
  535. remove {_tinpo} from the player
  536. if name of loop-item contains "ニンジャ":
  537. set {_tinpo} to loop-item
  538. remove {_tinpo} from the player
  539. if name of loop-item contains "ダメージアップ":
  540. set {_tinpo} to loop-item
  541. remove {_tinpo} from the player
  542. execute console command "/mm items give %arg-1% jump"
  543.  
  544. command /damage <player>:
  545. trigger:
  546. loop all items:
  547. if name of loop-item contains "ジャンプアップ":
  548. set {_tinpo} to loop-item
  549. remove {_tinpo} from the player
  550. if name of loop-item contains "ニンジャ":
  551. set {_tinpo} to loop-item
  552. remove {_tinpo} from the player
  553. if name of loop-item contains "ダメージアップ":
  554. set {_tinpo} to loop-item
  555. remove {_tinpo} from the player
  556. execute console command "/mm items give %arg-1% dame"
  557.  
  558. on step on obsidian:
  559. if name of slot 40 of player contains "ジャンプ":
  560. execute console command "/effect %player% minecraft:jump_boost 8 3 true"
  561. if name of slot 40 of player contains "ニンジャ":
  562. execute console command "/effect %player% minecraft:invisibility 5 2 true"
  563. if name of slot 40 of player contains "ダメージアップ":
  564. execute console command "/effect %player% minecraft:strength 6 1 true"
  565. if name of slot 40 of player contains "カゲロウ":
  566. execute console command "/effect %player% minecraft:speed 5 2 true"
  567. execute console command "/effect %player% minecraft:invisibility 6 2 true"
  568.  
  569. command /naosu <player>:
  570. permission: sk.admin
  571. trigger:
  572. set {pvpt.%arg-1%} to false
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