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[OpenGL] Elipsa
rakoczyn
Apr 19th, 2012
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C++
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glBegin
(
GL_TRIANGLE_FAN
)
;
float
x, y,z
;
for
(
float
i
=
0
;
i
<
360
;
i
+
=
0.01
)
{
x
=
1.2
*
sin
(
i
)
;
y
=
cos
(
i
)
;
z
=
0
;
glVertex3f
(
x,y,z
)
;
}
glEnd
(
)
;
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