Advertisement
padri

Hommunculous

May 23rd, 2014
159
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.04 KB | None | 0 0
  1. Homunculus
  2. CR 1
  3. XP 400
  4. Any alignment (same as creator) Tiny construct
  5. Init +2; Senses darkvision 60 ft., low-light vision; Perception +3
  6. DEFENSE
  7. AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
  8. hp 11 (2d10)
  9. Fort +0, Ref +4, Will +1
  10. Defensive Abilities construct traits
  11. OFFENSE
  12. Speed 20 ft., fly 50 ft. (good)
  13. Melee 1 bite +3 (1d4–1 plus poison)
  14. Space 2-1/2 ft.; Reach 0 ft.
  15. STATISTICS
  16. Str 8, Dex 15, Con β€”, Int 10, Wis 12, Cha 7
  17. Base Atk +2; CMB +2; CMD 11
  18. Feats Lightning Reflexes
  19. Skills Fly +10, Perception +3, Stealth +12
  20. Languages Common (cannot speak); telepathic link
  21. SPECIAL ABILITIES
  22. Poison (Ex)
  23. Biteβ€”injury; save Fort DC 13; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
  24. Telepathic Link (Su)
  25. A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement