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dota2 autoexec.cfg

Nov 21st, 2017
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  1. // General DotA Stuff:
  2. con_enable 1 // Show Console when game starts (default 0) // same thing as Launch Options -console
  3. fps_max 0 // Disables fps cap (Default 120) - also note that your fps max is impacted by vsync being turned on
  4. m_customaccel 0 // turns off mouse acceleration, most people want this off (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale - Default 0 in dota, in contrast to source FPS games)
  5. engine_no_focus_sleep 0 // most programs have lower CPU priority when they lose focus, this turns that off (Default 1)
  6. r_lod 0 // Controls weather objects and textures become less detailed the further away they are from you. (default 1)
  7. cl_forcepreload 1 // force client side pre-loading (default 0)
  8. sv_forcepreload 1 // force server side pre-loading (default 0)
  9. dota_sf_game_end_delay 0 // delay until showing stat panel after game ends (default 10)
  10. dota_force_right_click_attack 1 // right-click deny enabled (default 0)
  11. dota_ability_self_cast_timeout 0.6 // maximum time between clicks to execute self-cast before a timeout (default 0.5)
  12. dota_chat_mute_all 0 // mute all chat (default 0)
  13.  
  14. // In-Game Display:
  15. dota_camera_disable_zoom 1 // disable mousewheel zoom (default 0)
  16. dota_enable_range_finder 1 // show’s spell range indicated (default 1)
  17. dota_health_marker_major_alpha 255 // opacity of the big health marker (default 255)
  18. dota_health_marker_minor_alpha 255 // opacity of the small health marker (default 128)
  19. dota_health_per_vertical_marker 250 // health between each small health marker (default 250)
  20. dota_hud_healthbar_hoveroutline_alpha 200 // Mouse hover outline brightness on healthbars (default 200)
  21. dota_health_hurt_decay_time_max 0 // (default 0.8) This and the next 6 lines make fade time on DMG done/received reduced to instant
  22. dota_health_hurt_decay_time_min 0 // (default 0.3)
  23. dota_health_hurt_delay 0 // (default 0.1)
  24. dota_pain_decay 0 // (default 0.8)
  25. dota_pain_factor 0 // (default 3)
  26. dota_pain_multiplier 0 // (defualt 0.8)
  27. dota_pain_fade_rate 0 // (default 3)
  28. dota_unit_fly_bonus_height 10 // Flying height of air units (default 150)
  29.  
  30. // Minimap:
  31. dota_minimap_hero_size 900 // size of hero icons on minimap (default 600)
  32. dota_minimap_rune_size 500 // size of rune icons on minimap for observer (default 500)
  33. dota_minimap_creep_scale 1 // size of creeps on minimap (default 1)
  34. dota_minimap_hero_scalar 1 // hero icons proximity to each other scale down to prevent overlapping - particularly useful if you use large minimap icons (default 0)
  35. dota_minimap_hero_scalar_distance 14 // proximity in pixels to begin scaling (default 12)
  36. dota_minimap_hero_scalar_minimum 600 // minimum scaled size (default 500)
  37. dota_minimap_show_hero_icon 1 // holding ALT will show hero icons (default 1)
  38. dota_minimap_always_draw_hero_icons 0 // always shows hero icons (default 0)
  39. dota_minimap_hide_background 0 // hides minimap background (default 0)
  40. dota_minimap_simple_colors 0 // simplifies minimap icon colors (default 0)
  41. dota_minimap_misclick_time 0.3 // threshold delay to accept minimap clicks (default 0.2)
  42. dota_minimap_disable_rightclick 0 // disables right-clicks on minimap (default 0)
  43. dota_minimap_tower_defend_distance 500 // distance from tower for ping to use defend signal (default 500)
  44. dota_minimap_ping_duration 5 // ping duration on minimap (default 3)
  45.  
  46. // Colors:
  47. dota_unit_use_player_color "1"; // use player colors (default 1, 0 = team colors)
  48. // All of these affect both the minimap colors and the color of the glow on the unit upon hover
  49. dota_friendly_color_r "0" // red percentage of the friendly unit color
  50. dota_friendly_color_g "1" // green percentage of the friendly unit color
  51. dota_friendly_color_b "0.20" // blue percentage of the friendly unit color
  52. dota_enemy_color_r "1" // red percentage of the enemy unit color
  53. dota_enemy_color_g "0.20" // green percentage of the enemy unit color
  54. dota_enemy_color_b "0" // blue percentage of the enemy unit color
  55. dota_neutral_color_r "1" // red percentage of the neutral unit color
  56. dota_neutral_color_g "0" // green percentage of the neutral unit color
  57. dota_neutral_color_b "1" // blue percentage of the neutral unit color
  58.  
  59. // Netgraph:
  60. // Note: much of this is obsolete with the new Show Network Information option available in settings, but this allows for more customization and flexibility
  61. bind F10 showgraph // toggle net-graph with F10 key
  62. // Net_Graph Toggle Script
  63. alias showgraph showgraph_off
  64. alias showgraph_on net_graph 1; alias showgraph showgraph_off
  65. alias showgraph_off net_graph 0; alias showgraph showgraph_on
  66. // Netgraph setup - this might be fucked up if you run a wonky resolution, you can change the values if that's the case.
  67. net_graph 1 // enable net-graph
  68. net_graphheight 64 // net_graph insert from
  69. net_graphinsettop 0 // net_graph insert from top
  70. net_graphinsetbottom 437 // net_graph insert from bottom
  71. net_graphinsetright -130 // net_graph insert from right
  72. net_graphinsetleft 0 // net_graph insert from left
  73. net_graphproportionalfont 0 // adapting net-graph font proportional if set
  74. net_graphpos 1 // position of net-graph
  75. net_graphtext 1 // draw text fields
  76.  
  77. // Netcode:
  78. cl_interp 0.033 // Interpolate object positions starting this many seconds in past (default 0.055, min 0.033)
  79. cl_interp_ratio 1 // Multiplies final result of cl_interp (default 2)
  80. cl_smoothtime 0.01 // When errors occur smooth display over X time, 0 Disables (default 0.1)
  81. rate 80000 // Total amount of bandwidth Dota 2 may use (default 80000)
  82. cl_updaterate 30 // Amount of updates received from server per second (default 30, max 30)
  83. cl_cmdrate 30 // Amount of updates sent to server per second (default 30, max 30)
  84. // Although the lerp value will probably blink red/yellowish in your netgraph, apparently tests have shown that this is likely the most responsive setup possible. All of the above is dependent on the quality of your internet connection - there are likely better setups for people with poor connections.
  85.  
  86. // Rune Camera Binds:
  87. // These options can be used in combination or on their own, they won’t interfere
  88. // Option 1 - bind one key each to top and bottom run positions
  89. bind LEFTARROW dota_camera_set_lookatpos -2273.898682 1832.745483 // Binds LEFTARROW to top rune camera position
  90. bind RIGHTARROW dota_camera_set_lookatpos 3035.773438 -2472.680176 // Binds RIGHTARROW to bottom run camera position
  91. // Option 2 - bind one key to cycle through top, bottom, and hero focus
  92. bind F2 runecheck //Runecheck toggle bindings
  93. alias runecheck runechecktop
  94. alias runechecktop dota_camera_set_lookatpos -2273.898682 1832.745483; alias runecheck runecheckbot
  95. alias runecheckbot dota_camera_set_lookatpos 3035.773438 -2472.680176; alias runecheck runecheckhero
  96. alias runecheckhero +dota_camera_follow; +dota_camera_follow; -dota_camera_follow; alias runecheck runechecktop
  97.  
  98. // Other:
  99. bindtoggle F12 dota_player_auto_repeat_right_mouse // Binds F12 to turn on/off auto-rightclick - great for securing runes or other applications
  100. bind F7 disconnect // Binds F7 to disconnect instantly
  101. bindtoggle F5 dota_camera_lock // Binds F5 to lock/unlock your camera on your hero - primarily for creepblocking
  102. cl_dota_alt_unit_movetodirection 1 // Makes your units move in a straight line until they hit an obstacle. Useful for razes/pounce/etc. Should probably be used with a bind of some sort.
  103.  
  104.  
  105. // More:
  106. dota_disable_range_finder 0 // Turns on a little green line between your hero and cursor whenever you start targeting an ability. If the line disappears you’re out of range.
  107. dota_ability_quick_cast 1 // Makes double tapping an ability or item button use it on yourself.
  108. dota_player_units_auto_attack 0 // Disables auto-attack for your hero.
  109. dota_reset_camera_on_spawn 0 // Stops the camera from moving to your hero when you respawn.
  110. dota_screen_shake 0 // Disables the distracting screen shake when certain abilities are used.
  111. dota_simple_ready_up 1 // Removes the ready animation when a game pops and allows you to get in immediately.
  112. dota_hud_flip 0 // Moves the minimap to be in the bottom right hand corner of the screen.
  113. dota_always_show_player_names 1 // 0 will disable, 1 will enable player name on top of health bars. (Default 0)
  114. dota_hud_healthbars 1 // 1 will make your health smoother without the lines you see on health bars (the blocks in the health that divides at around 200 life per block). 3 will enable it back on and 0 will make all health bars disappear, the others do nothing apparently. (Default 3)
  115. dota_camera_speed 3500
  116. dota_camera_accelerate 5
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