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- // General DotA Stuff:
- con_enable 1 // Show Console when game starts (default 0) // same thing as Launch Options -console
- fps_max 0 // Disables fps cap (Default 120) - also note that your fps max is impacted by vsync being turned on
- m_customaccel 0 // turns off mouse acceleration, most people want this off (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale - Default 0 in dota, in contrast to source FPS games)
- engine_no_focus_sleep 0 // most programs have lower CPU priority when they lose focus, this turns that off (Default 1)
- r_lod 0 // Controls weather objects and textures become less detailed the further away they are from you. (default 1)
- cl_forcepreload 1 // force client side pre-loading (default 0)
- sv_forcepreload 1 // force server side pre-loading (default 0)
- dota_sf_game_end_delay 0 // delay until showing stat panel after game ends (default 10)
- dota_force_right_click_attack 1 // right-click deny enabled (default 0)
- dota_ability_self_cast_timeout 0.6 // maximum time between clicks to execute self-cast before a timeout (default 0.5)
- dota_chat_mute_all 0 // mute all chat (default 0)
- // In-Game Display:
- dota_camera_disable_zoom 1 // disable mousewheel zoom (default 0)
- dota_enable_range_finder 1 // show’s spell range indicated (default 1)
- dota_health_marker_major_alpha 255 // opacity of the big health marker (default 255)
- dota_health_marker_minor_alpha 255 // opacity of the small health marker (default 128)
- dota_health_per_vertical_marker 250 // health between each small health marker (default 250)
- dota_hud_healthbar_hoveroutline_alpha 200 // Mouse hover outline brightness on healthbars (default 200)
- dota_health_hurt_decay_time_max 0 // (default 0.8) This and the next 6 lines make fade time on DMG done/received reduced to instant
- dota_health_hurt_decay_time_min 0 // (default 0.3)
- dota_health_hurt_delay 0 // (default 0.1)
- dota_pain_decay 0 // (default 0.8)
- dota_pain_factor 0 // (default 3)
- dota_pain_multiplier 0 // (defualt 0.8)
- dota_pain_fade_rate 0 // (default 3)
- dota_unit_fly_bonus_height 10 // Flying height of air units (default 150)
- // Minimap:
- dota_minimap_hero_size 900 // size of hero icons on minimap (default 600)
- dota_minimap_rune_size 500 // size of rune icons on minimap for observer (default 500)
- dota_minimap_creep_scale 1 // size of creeps on minimap (default 1)
- dota_minimap_hero_scalar 1 // hero icons proximity to each other scale down to prevent overlapping - particularly useful if you use large minimap icons (default 0)
- dota_minimap_hero_scalar_distance 14 // proximity in pixels to begin scaling (default 12)
- dota_minimap_hero_scalar_minimum 600 // minimum scaled size (default 500)
- dota_minimap_show_hero_icon 1 // holding ALT will show hero icons (default 1)
- dota_minimap_always_draw_hero_icons 0 // always shows hero icons (default 0)
- dota_minimap_hide_background 0 // hides minimap background (default 0)
- dota_minimap_simple_colors 0 // simplifies minimap icon colors (default 0)
- dota_minimap_misclick_time 0.3 // threshold delay to accept minimap clicks (default 0.2)
- dota_minimap_disable_rightclick 0 // disables right-clicks on minimap (default 0)
- dota_minimap_tower_defend_distance 500 // distance from tower for ping to use defend signal (default 500)
- dota_minimap_ping_duration 5 // ping duration on minimap (default 3)
- // Colors:
- dota_unit_use_player_color "1"; // use player colors (default 1, 0 = team colors)
- // All of these affect both the minimap colors and the color of the glow on the unit upon hover
- dota_friendly_color_r "0" // red percentage of the friendly unit color
- dota_friendly_color_g "1" // green percentage of the friendly unit color
- dota_friendly_color_b "0.20" // blue percentage of the friendly unit color
- dota_enemy_color_r "1" // red percentage of the enemy unit color
- dota_enemy_color_g "0.20" // green percentage of the enemy unit color
- dota_enemy_color_b "0" // blue percentage of the enemy unit color
- dota_neutral_color_r "1" // red percentage of the neutral unit color
- dota_neutral_color_g "0" // green percentage of the neutral unit color
- dota_neutral_color_b "1" // blue percentage of the neutral unit color
- // Netgraph:
- // Note: much of this is obsolete with the new Show Network Information option available in settings, but this allows for more customization and flexibility
- bind F10 showgraph // toggle net-graph with F10 key
- // Net_Graph Toggle Script
- alias showgraph showgraph_off
- alias showgraph_on net_graph 1; alias showgraph showgraph_off
- alias showgraph_off net_graph 0; alias showgraph showgraph_on
- // Netgraph setup - this might be fucked up if you run a wonky resolution, you can change the values if that's the case.
- net_graph 1 // enable net-graph
- net_graphheight 64 // net_graph insert from
- net_graphinsettop 0 // net_graph insert from top
- net_graphinsetbottom 437 // net_graph insert from bottom
- net_graphinsetright -130 // net_graph insert from right
- net_graphinsetleft 0 // net_graph insert from left
- net_graphproportionalfont 0 // adapting net-graph font proportional if set
- net_graphpos 1 // position of net-graph
- net_graphtext 1 // draw text fields
- // Netcode:
- cl_interp 0.033 // Interpolate object positions starting this many seconds in past (default 0.055, min 0.033)
- cl_interp_ratio 1 // Multiplies final result of cl_interp (default 2)
- cl_smoothtime 0.01 // When errors occur smooth display over X time, 0 Disables (default 0.1)
- rate 80000 // Total amount of bandwidth Dota 2 may use (default 80000)
- cl_updaterate 30 // Amount of updates received from server per second (default 30, max 30)
- cl_cmdrate 30 // Amount of updates sent to server per second (default 30, max 30)
- // Although the lerp value will probably blink red/yellowish in your netgraph, apparently tests have shown that this is likely the most responsive setup possible. All of the above is dependent on the quality of your internet connection - there are likely better setups for people with poor connections.
- // Rune Camera Binds:
- // These options can be used in combination or on their own, they won’t interfere
- // Option 1 - bind one key each to top and bottom run positions
- bind LEFTARROW dota_camera_set_lookatpos -2273.898682 1832.745483 // Binds LEFTARROW to top rune camera position
- bind RIGHTARROW dota_camera_set_lookatpos 3035.773438 -2472.680176 // Binds RIGHTARROW to bottom run camera position
- // Option 2 - bind one key to cycle through top, bottom, and hero focus
- bind F2 runecheck //Runecheck toggle bindings
- alias runecheck runechecktop
- alias runechecktop dota_camera_set_lookatpos -2273.898682 1832.745483; alias runecheck runecheckbot
- alias runecheckbot dota_camera_set_lookatpos 3035.773438 -2472.680176; alias runecheck runecheckhero
- alias runecheckhero +dota_camera_follow; +dota_camera_follow; -dota_camera_follow; alias runecheck runechecktop
- // Other:
- bindtoggle F12 dota_player_auto_repeat_right_mouse // Binds F12 to turn on/off auto-rightclick - great for securing runes or other applications
- bind F7 disconnect // Binds F7 to disconnect instantly
- bindtoggle F5 dota_camera_lock // Binds F5 to lock/unlock your camera on your hero - primarily for creepblocking
- cl_dota_alt_unit_movetodirection 1 // Makes your units move in a straight line until they hit an obstacle. Useful for razes/pounce/etc. Should probably be used with a bind of some sort.
- // More:
- dota_disable_range_finder 0 // Turns on a little green line between your hero and cursor whenever you start targeting an ability. If the line disappears you’re out of range.
- dota_ability_quick_cast 1 // Makes double tapping an ability or item button use it on yourself.
- dota_player_units_auto_attack 0 // Disables auto-attack for your hero.
- dota_reset_camera_on_spawn 0 // Stops the camera from moving to your hero when you respawn.
- dota_screen_shake 0 // Disables the distracting screen shake when certain abilities are used.
- dota_simple_ready_up 1 // Removes the ready animation when a game pops and allows you to get in immediately.
- dota_hud_flip 0 // Moves the minimap to be in the bottom right hand corner of the screen.
- dota_always_show_player_names 1 // 0 will disable, 1 will enable player name on top of health bars. (Default 0)
- dota_hud_healthbars 1 // 1 will make your health smoother without the lines you see on health bars (the blocks in the health that divides at around 200 life per block). 3 will enable it back on and 0 will make all health bars disappear, the others do nothing apparently. (Default 3)
- dota_camera_speed 3500
- dota_camera_accelerate 5
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