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Jul 22nd, 2018
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C++ 0.33 KB | None | 0 0
  1. public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
  2. {
  3.     return IsPlayerAlive(client) && !IsFakeClient(client) && ( (buttons & IN_LEFT) > 0 || (buttons & IN_RIGHT) > 0 ) ? Plugin_Handled:Plugin_Continue;
  4. }
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