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- public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
- {
- return IsPlayerAlive(client) && !IsFakeClient(client) && ( (buttons & IN_LEFT) > 0 || (buttons & IN_RIGHT) > 0 ) ? Plugin_Handled:Plugin_Continue;
- }
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