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it unlocks many cool features!
- constexpr uint64_t maxA = 3;
- constexpr uint64_t numB = 3;
- MyVec = namespace1::vector<float, namespace2::maxA * namespace2::numB>;
- MyVec = namespace1::vector<float, 3 * 3>;
- MyVec = namespace1::vector<float, namespace2::maxA * namespace2::numB>;
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