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Feb 22nd, 2020
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  1. Grom was created by the wizard Arom with the purpose of magical creation and tinkering. From his creation, Grom was encouraged to spend time with Arom tinkering with magical items. He found it quite interesting, but soon realized he had a passion in food. At day, he created magical items while at night he cooked various foods. Arom and his brothers talked down to him about this passion, saying he could never be a chef due to him being a construct. Grom took it in stride, and kept cooking. He was known by his Warforged brethern as an illogical, but devoted cook and engineer. Grom hopes to open a one of the kind magical item cookery, named Mighty Grom's Grom Bucket. He also has a "secret recipe" for a food that he calls Grom. After the dissapearance of Arom, Grom's grief was quickly swept away by the realization that he can start his journey to prove his skills as a true chef.
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  3. All of Arom's warforged share many similar properties due to his limited expertise:
  4. 1. They are named by switching the first letter of Arom's name.
  5. 2. They are all well versed in using the Warhammer and basic weapons.
  6. 3. They are all enstranged or obsessed in one area of craft or interest.
  7. 4. They are all emotionally broken, switching from love to hate, sarcastic to sincere, at a moments notice.
  8. 5. Despite their relationship with anyone, death is not an easy fate for them to accept for anyone they view as a friend. Friendship is important to them.
  9. 6. They all look generally the same, with the only noticable differences being a change in metal color, clothing material, and rune used to keep them alive.
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  11. The wizard Arom is a wizard who believed in the artificial soul. He spent his whole life studying and creating artificial constructs known as warforged through metal and runic magic. Arom created a legion of these Warforged all with a different specific purpose. At first he meant to merely study and learn from them but soon adopted them as a fatherly figure. The wizard lived in a ranch with plenty of animals, forest, and field far off from any town or village, and so the warforged were able to learn and play safe from harm. As the warforged grew, the wizard's health deteriorated. Soon, he went missing, leaving the three warforged he created by this point alone. The only hint to his fate was an iron rusted key found in his well kept bedroom. The warforged, stiff with guilt, sadness, and confusion, left the safety of their ranch to find their creator.
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