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Pogo's HDR Settings

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Dec 2nd, 2011
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  1. ////SKYRIM ENHANCED SHADERS -- HDRv1.1 -- ENBSeries.ini Preset
  2. //Pogo Settings for HDR v1-1
  3.  
  4.  
  5. [PROXY]
  6. EnableProxyLibrary=1
  7. InitProxyFunctions=1
  8. ProxyLibrary=d3d9injFX.dll
  9.  
  10. [GLOBAL]
  11. UseEffect=1
  12. AlternativeDepth=0
  13. AllowAntialias=0
  14. BugFixMode=0
  15. SkipShaderOptimization=0
  16. QuadVertexBuffer=0
  17. EnableShaders_3_0=1
  18. UseMRTRendering=0
  19. AdditionalConfigFile=enbseries2.ini
  20. CycleConfigReading=True
  21.  
  22. [EFFECT]
  23. EnableBloom=1
  24. EnableOcclusion=0
  25. EnableReflection=0
  26. EnableMotionBlur=0
  27. EnableWater=0
  28. EnableShadow=0
  29. DepthBias=0
  30. EnableDepthOfField=0
  31. [INPUT]
  32. KeyUseEffect=123
  33. KeyBloom=120
  34. KeyOcclusion=121
  35. KeyReflection=122
  36. KeyCombination=16
  37. KeyScreenshot=44
  38. KeyShadow=119
  39. KeyWater=118
  40. KeyShowFPS=106
  41. [REFLECTION]
  42. ReflectionPower=15
  43. ChromePower=10
  44. UseCurrentFrameReflection=0
  45. ReflectionQuality=0
  46. ReflectionSourceSpecular=50
  47. ReflectionSourceTFactor=50
  48. UseAdditiveReflection=0
  49. ReflectionDepthBias=0
  50. UseLowResReflection=0
  51. ReflectionSinglePass=1
  52. UseEnvBump=1
  53. EnvBumpAmount=100
  54. EnvBumpOffset=100
  55. ReflectionFlip=0
  56.  
  57. [BLOOM]
  58. BloomPowerDay=14 // Power of bloom intensity as screen brightness approaches BloomScreen LevelDay (0 to 100)
  59. BloomFadeTime=600 // the timein miliseconds allowed for bloom adaptation to occur, i.e. when moving from dark to bright areas
  60. BloomConstantDay=2 // Increase this to increase daytime 'constant' bloom, i.e. haziness (0 to 100)
  61. BloomQuality=0 // 0 is highest quality, 2 is lowest quality
  62. BloomScreenLevelDay=35 // Screen brightness threshold that determines when 'day' settings should be used
  63. BloomCurveDay=3 // Contrast level of bloom effect during 'day' scenes. (-10 to 10)
  64. BloomPowerNight=16 // Power of bloom intensity as screen brightness approaches Bloom Screen Level Night (0 to 100)
  65. BloomConstantNight=3 // Increase this to increase nighttime 'constant' bloom, i.e. haziness (0 to 100)
  66. BloomCurveNight=2 // Contrast level of bloom effect during 'night' scenes (-10 to 10)
  67. BloomScreenLevelNight=5 // Screen brightness threshold that determines when 'night' settings should be used (0 to 100)
  68. BloomAdaptationScreenLevel=65 // Screen brightness threshold that above which bloom is disabled entirely (0 to 100)
  69. BloomAdaptationMultiplier=50 // Percentage of bloom amount that comprises the adaptation range (0 to 100)
  70. BloomAllowOversaturation=0 // Allows 'oversaturation' effect of bloom. If set to '0', just 'hazy' bloom (0, 1)
  71. BloomMaxLimit=80 // Maximum bloom intensity ceiling (0 to 100)
  72.  
  73.  
  74. [COLORCORRECTION]
  75. DarkeningAmountDay=5 // Amount to darken game image during day time scenes, negative values lighten the image (-100 to 100)
  76. ScreenLevelDay=35 // Overall screen brightness level that determines the daytime settings (0 to 100)
  77. ScreenLevelNight=1 // Overall screen brightness level that determines the nighttime settings (0 to 100)
  78. DarkeningAmountNight=15 // Amount to darken game image during night time scenes, negative values lighten the image (-100 to 100)
  79. GammaCurveDay=2 // Contrast intensity during day scenes. (-10 to 10)
  80. GammaCurveNight=-2 // Contrast intensity during night scenes. (-10 to 10)
  81. ColorSaturationDay=2 // Color saturation as screen brightness approaches ScreenLevelDay (0 to 10)
  82. ColorSaturationNight=1 // Color saturation as screen brightness approaches ScreenLevelNight (0 to 10)
  83. UsePaletteTexture=0 // This MUST be set to 0 for most of the above settings to take effect (0, 1)
  84.  
  85. [SSAO]
  86. UseFilter=1
  87. OcclusionQuality=2
  88. FilterQuality=1
  89. DarkeningLevel=30
  90. BrighteningLevel=30
  91. IlluminationLevel=30
  92. AdditiveIlluminationLevel=30
  93. UseAmbientOcclusion=1
  94. UseIndirectLighting=1
  95. FadeDistance=50
  96. UseForAlphaTest=1
  97. UseForAlphaBlend=1
  98.  
  99. [WATER]
  100. UseWaterDeep=1
  101. WaterDeepness=20
  102. WaterQuality=0
  103. [SHADOW]
  104. ShadowFadeStart=40
  105. ShadowFadeEnd=80
  106. ShadowAmountDay=60
  107. ShadowAmountNight=30
  108. ShadowScreenLevelDay=60
  109. ShadowScreenLevelNight=20
  110. ShadowQuality=0
  111. UseShadowFilter=0
  112. FilterQuality=2
  113. ShadowBlurRange=30
  114. [ENGINE]
  115. ForceAnisotropicFiltering=0
  116. MaxAnisotropy=8
  117. ForceDisplayRefreshRate=0
  118. DisplayRefreshRateHz=60
  119. [MOTIONBLUR]
  120. MotionBlurQuality=1
  121. MotionBlurVelocity=40
  122. MotionBlurRotation=40
  123. [PERPIXELLIGHTING]
  124. SpecularColorMin=0
  125. SpecularColorMax=100
  126. SpecularColorMultiplier=100
  127. SpecularGlossinessMin=0
  128. SpecularGlossinessMax=100
  129. SpecularGlossinessMultiplier=100
  130. [DEPTHOFFIELD]
  131. DOFQuality=0
  132. DOFNumberOfPasses=1
  133. DOFFocusRange=50
  134. DOFBlurinessRange=5
  135.  
  136.  
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