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cod4 1.8

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Aug 8th, 2015
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  1. Anti-Cheat Information:
  2. Anti-Cheat [uG!-AC] is a gaming anti-cheat software which can be used by gamers during gameplay to prove their innocence. This anti-cheat software was used by uG! Clan Members. It has now released to the public. The working procedure of this anti-cheat software is totally private and cannot be bypassed. During online tournament and clan war matches, teams and organizers can make this anti-cheat software obligatory for all players to have a fair game. The beta testing version have been released so please provide us your feedback so that we can improve the anti-cheat software and make it more reliable and stable.
  3.  
  4. Change-Log:
  5. -> CoD4X 1.8 Client Patch Updater 11% download stuck problem fixed. [Fix]
  6. -> File servercache.dat upgraded to cache the most new servers without further problems. [Fix]
  7. -> Fix for a bug which let the game crash when choosing optimal settings from option menu. [Fix]
  8. -> Fix for a bug about a not found custom map loadscreen file. [Fix]
  9. -> Fix for a bug with not reloaded config. [Fix]
  10. -> New Legacy Punkbuster Support Added. [New]
  11. -> Some default and popular mods added to the cod4x support. [New]
  12. -> New CoD4X Logo attached to the cod4 bitmap. [New]
  13. -> Shortcut added to the desktop after installation with +exec client.cfg parameter. [New]
  14. -> miles32.dll or the MAD Sound System file has been upgraded to MW2 MAD for better sound quality. [New]
  15. -> uG! Anti-Cheat support added. [New]
  16. -> Added installer support for the case of downloading this update via a gameserver. [New]
  17. -> Added negotiation for xasset count. [New]
  18. -> Added some other protocol changes for CoD4X18 [New]
  19. -> Some force dvars have been set to the client.cfg file for smoother performance. [Managed]
  20. -> Changed console version from 7 to 8 [Fix]
  21. -> Fixed a bug which resulted in crash on soundsystem restart. [Fix]
  22. -> Resending unacknowledged reliable messages not inside every packet. [Fix]
  23. -> Possible fix for crash on receiving of voice data from another player. [Fix]
  24. -> Fix a bug introduced in last update which resulted into lost reliable messages. [Fix]
  25. -> New Promod Map [map mp_backlot_fix] added to impure client system. Fast download for the map has been added. External map dvars included with some custom server-side dvars. [New]
  26. -> Hosting with promod and some other mod gives an loop error: RECONNECT TO THE SERVER [Fix]
  27. -> When refreshing local servers or internet servers after 1 refresh sometimes no server shows until the next 5 refreshes. As bug reported in Issue #1 on Github. [Fix]
  28. -> Awaiting connection sometimes goes to 5 where it should connect to the server at awiting connection 4 or less. As bug reported in Issue #1 on Github. [Fix]
  29. -> New Promod Map [map mp_marketcenter] added to impure client system. Fast download for the map has been added. External map dvars included with some custom server-side dvars. [New]
  30. -> New Promod Map [map mp_cluster] added to impure client system. Fast download for the map has been added. External map dvars included with some custom server-side dvars. [New]
  31. -> New Promod Map [map mp_backlot_2] added to impure client system. Fast download for the map has been added. External map dvars included with some custom server-side dvars. [New]
  32. -> New Promod Map [map mp_nuketown] added to impure client system. Fast download for the map has been added. External map dvars included with some custom server-side dvars. [New]
  33. -> New CoD4X Client Updater Added for high speed downloading of all the development updates of CoD4X Client. [New]
  34. -> New Client CFG added to manage the overall client performance with 1.8 patch. [New]
  35. -> Auto minimizes when connecting to a server due to execcive sync limit. As bug reported in Issue #1 on Github. [Managed]
  36. -> IPv6 networking has been added. Yes you can now connect to a server with such an address: [2001:41d0:8:1b2c::1]:28961 [New]
  37. -> You can display an external console. [New]
  38. -> Updateoption from Main-Menu. [New]
  39. -> Sending to server current version in connect packet. [New]
  40. -> Added automatic centering of the window if game runs in windowed mode without a border. [New]
  41. -> Scoreboard show now the currently active server map. [New]
  42. -> New cvar r_noborder added. Setting r_noborder=1 and r_fullscreen=0 results in a window without the borders. [New]
  43. -> Linking .dm_1 files with CoD4. Demos can be played now with a doubleclick on this filetype. [New]
  44. -> Implementing the protocol cod4. For example cod4://server.ugiclan.com:28960 is now a valid url for connecting. [New]
  45. -> Build version string which is seen atm. in lower right corner will change now in order to prevent more confusion about which version is really active. [New]
  46. -> Fixed protocol version mismatch. [Fix]
  47. -> Fix a bug with +sysconsole which crashed the server. [Fix]
  48. -> Doesn't raise an error in the event an invalid sampler get used. It will just print to console instead. [Fix]
  49. -> Fix for not properly stored CDKEYs. [Fix]
  50. -> Fix for improper www-download request. [Fix]
  51. -> Fix for autoupdater. [Fix]
  52. -> Fix for the ALT-Key bug. [Fix]
  53. -> Fix for selecting playerprofile twice. [Fix]
  54. -> Hide servers which promoting more than 64 players/slots. [Fix]
  55. -> User Stats won't get encoded anymore. [Fix]
  56. -> Modded servers are now in serverbrowser displayed again properly. [Fix]
  57. -> Sometimes DirectX reports 512k audiodevices and this resulted in a black screen. If this is the case it will read this as 0 deviced. [Fix]
  58. -> Userprofiles getting now stored into the AppData\Local\CallofDuty4MW\players directory on Windows7. Prior usersettings/stats are now handled as read only and won't get destroyed. [Fix]
  59. -> Fixed a bug which resulted in totally corrupted rcon when using CoD4X Client. [Fix]
  60. -> Playing demos located into main/demos load now like they are supposed to work (no mod needed). [Fix]
  61. -> Displaying numbers of players above 128 players properly in ingame server browser. [Fix]
  62. -> Modified update facility a bit so that a hash compare of downloaded files can be done. [Fix]
  63. -> Repaired an issue with the internal updater facility. [Fix]
  64. -> Modifications should now disable them self when running other programs needing mss32.dll like mp_tool.exe [Fix]
  65. -> Fix a bug introduced in prior update which caused some elements of scoreboard not to be centered. [Fix]
  66. -> No crash after downloading content. [Fix]
  67. -> No crash when the recording device is missing. This fixes the no microphone crash issue. [Fix]
  68. -> No CDKEY stealing - Client will disconnect you when a server tries to open the CDKEY-Menu. [Fix]
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