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- [SystemSettings]
- ;---------------------------------Improve texture quality and antialiasing, no shimmering and jagged line------------------------
- r.VT.MaxAnisotropy=16
- r.MaxAnisotropy=16
- r.PostProcessAAQuality=6
- r.TemporalAA.Algorithm=1
- r.TemporalAASharpness=0.0
- r.TemporalAADynamicSharpen=0.0
- r.Tonemapper.GrainQuantization=0
- r.ToneMapper.Sharpen=2.0
- ;-----------------------------------Improve Shadow Quality------------------------------------------------------------
- r.Shadow.Denoiser=1
- r.AmbientOcclusion.Denoiser=1
- r.Shadow.RadiusThreshold=0
- r.Shadow.MaxResolution=4096
- r.Shadow.MinResolution=4096
- r.Shadow.MaxCSMResolution=4096
- r.Shadow.MinCSMResolution=4096
- ;-----------------------------------Improve Level of Detail------------------------------------------------------------
- r.LevelStreamingDistanceScale=10
- r.ViewDistanceScale=10
- r.StaticMeshLODDistanceScale=0.25
- r.SkeletalMeshLODBias=-3
- r.LandscapeLODBias=-1
- r.LandscapeLODDistributionScale=3
- r.LandscapeLOD0DistributionScale=3
- r.LODFadeTime=2
- r.UITextureLODBias=-1
- ;-----------------------------------Improve Screen Space Reflection------------------------------------------------------------
- r.Reflections.Denoiser=2
- r.SSR.MaxRoughness=1
- r.SSR.Temporal=1
- r.LightMaxDrawDistanceScale=2
- r.HighQualityLightMaps=1
- ;-----------------------------------Improve Performance Optimization------------------------------------------------------------
- rhi.SyncInterval=1
- rhi.SyncSlackMS=0
- r.GTSyncType=2
- r.OneFrameThreadLag=1
- r.VSync=1
- r.EarlyZPass=0
- r.TextureStreaming=0
- r.Streaming.PoolSize=0
- r.Shadow.WholeSceneShadowCacheMb=1024
- s.IoDispatcherCacheSizeMB=256
- s.TimeLimitExceededMultiplier=0.1
- s.TimeLimitExceededMinTime=0.001
- s.PriorityAsyncLoadingExtraTime=0
- s.PriorityLevelStreamingActorsUpdateExtraTime=0
- s.LevelStreamingComponentsRegistrationGranularity=1
- s.LevelStreamingComponentsUnregistrationGranularity=1
- s.UnregisterComponentsTimeLimit=0.1
- s.AsyncLoadingTimeLimit=0.1
- s.LevelStreamingActorsUpdateTimeLimit=0.1
- s.AsyncLoadingUseFullTimeLimit=0
- s.MaxIncomingRequestsToStall=1
- s.MaxReadyRequestsToStallMB=0
- s.MinBulkDataSizeForAsyncLoading=0
- gc.CreateGCClusters=True
- gc.MinGCClusterSize=10
- gc.ActorClusteringEnabled=False
- gc.BlueprintClusteringEnabled=False
- gc.AssetClusteringEnabled=False
- gc.IncrementalBeginDestroyEnabled=True
- gc.OnlyNonLODLevelsTriggerGC=1
- gc.OnlyNonLODLevelsTriggerGC=True
- gc.FlushStreamingOnGC=False
- gc.AllowParallelGC=True
- gc.MaxObjectsNotConsideredByGC=0
- gc.MinDesiredObjectsPerSubTask=128
- gc.NumRetriesBeforeForcingGC=10
- gc.LowMemory.MemoryThresholdMB=0
- gc.LowMemory.TimeBetweenPurgingPendingKillObjects=7200
- gc.LowMemory.TimeBetweenPurgingPendingLevels=7200
- gc.TimeBetweenPurgingPendingKillObjects=7200
- s.ForceGCAfterLevelStreamedOut=0
- s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
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