danhermes69420

Ultra Quality Preset

Aug 8th, 2023 (edited)
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  1. [SystemSettings]
  2. ;---------------------------------Improve texture quality and antialiasing, no shimmering and jagged line------------------------
  3. r.VT.MaxAnisotropy=16
  4. r.MaxAnisotropy=16
  5. r.PostProcessAAQuality=6
  6. r.TemporalAA.Algorithm=1
  7. r.TemporalAASharpness=0.0
  8. r.TemporalAADynamicSharpen=0.0
  9. r.Tonemapper.GrainQuantization=0
  10. r.ToneMapper.Sharpen=2.0
  11.  
  12. ;-----------------------------------Improve Shadow Quality------------------------------------------------------------
  13. r.Shadow.Denoiser=1
  14. r.AmbientOcclusion.Denoiser=1
  15. r.Shadow.RadiusThreshold=0
  16. r.Shadow.MaxResolution=4096
  17. r.Shadow.MinResolution=4096
  18. r.Shadow.MaxCSMResolution=4096
  19. r.Shadow.MinCSMResolution=4096
  20.  
  21. ;-----------------------------------Improve Level of Detail------------------------------------------------------------
  22. r.LevelStreamingDistanceScale=10
  23. r.ViewDistanceScale=10
  24. r.StaticMeshLODDistanceScale=0.25
  25. r.SkeletalMeshLODBias=-3
  26. r.LandscapeLODBias=-1
  27. r.LandscapeLODDistributionScale=3
  28. r.LandscapeLOD0DistributionScale=3
  29. r.LODFadeTime=2
  30. r.UITextureLODBias=-1
  31.  
  32. ;-----------------------------------Improve Screen Space Reflection------------------------------------------------------------
  33. r.Reflections.Denoiser=2
  34. r.SSR.MaxRoughness=1
  35. r.SSR.Temporal=1
  36. r.LightMaxDrawDistanceScale=2
  37. r.HighQualityLightMaps=1
  38.  
  39. ;-----------------------------------Improve Performance Optimization------------------------------------------------------------
  40. rhi.SyncInterval=1
  41. rhi.SyncSlackMS=0
  42. r.GTSyncType=2
  43. r.OneFrameThreadLag=1
  44. r.VSync=1
  45. r.EarlyZPass=0
  46. r.TextureStreaming=0
  47. r.Streaming.PoolSize=0
  48. r.Shadow.WholeSceneShadowCacheMb=1024
  49. s.IoDispatcherCacheSizeMB=256
  50. s.TimeLimitExceededMultiplier=0.1
  51. s.TimeLimitExceededMinTime=0.001
  52. s.PriorityAsyncLoadingExtraTime=0
  53. s.PriorityLevelStreamingActorsUpdateExtraTime=0
  54. s.LevelStreamingComponentsRegistrationGranularity=1
  55. s.LevelStreamingComponentsUnregistrationGranularity=1
  56. s.UnregisterComponentsTimeLimit=0.1
  57. s.AsyncLoadingTimeLimit=0.1
  58. s.LevelStreamingActorsUpdateTimeLimit=0.1
  59. s.AsyncLoadingUseFullTimeLimit=0
  60. s.MaxIncomingRequestsToStall=1
  61. s.MaxReadyRequestsToStallMB=0
  62. s.MinBulkDataSizeForAsyncLoading=0
  63. gc.CreateGCClusters=True
  64. gc.MinGCClusterSize=10
  65. gc.ActorClusteringEnabled=False
  66. gc.BlueprintClusteringEnabled=False
  67. gc.AssetClusteringEnabled=False
  68. gc.IncrementalBeginDestroyEnabled=True
  69. gc.OnlyNonLODLevelsTriggerGC=1
  70. gc.OnlyNonLODLevelsTriggerGC=True
  71. gc.FlushStreamingOnGC=False
  72. gc.AllowParallelGC=True
  73. gc.MaxObjectsNotConsideredByGC=0
  74. gc.MinDesiredObjectsPerSubTask=128
  75. gc.NumRetriesBeforeForcingGC=10
  76. gc.LowMemory.MemoryThresholdMB=0
  77. gc.LowMemory.TimeBetweenPurgingPendingKillObjects=7200
  78. gc.LowMemory.TimeBetweenPurgingPendingLevels=7200
  79. gc.TimeBetweenPurgingPendingKillObjects=7200
  80. s.ForceGCAfterLevelStreamedOut=0
  81. s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
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