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- BONE
- INHERITED CONTEXT::'resilience and paranoia'
- BONE BREAK (Primary) [+5 HP]
- 'strike offensive appendages of target';'chance to briefly weaken attacks and disorient'
- TARGET::OTHER
- HIT::'70%';'-1HP'
- CRIT::'40%';'+2T:WEAKENED +1T:STUN'
- WOUND (Augmented Primary)
- 'focused attack on vitals';'increase pain of target'
- TARGET::OTHER
- HIT::'-2HP +3T:OPEN WOUND'
- CRIT::'20%';'+1T:STUN'
- GUARD (Secondary) [+5 HP]
- 'utilize unique limbs to protect target';'intercept incoming attacks'
- TARGET::OTHER
- HIT::'AUTO'
- USE::'+2T:REDIRECTION'
- MARTYR (Augmented Secondary)
- 'intercept all attacks on allies';'prepare to take great damage'
- TARGET::SPECIAL
- HIT::AUTO
- USE::'+2T:CARAPACE +2T:SPIKES';'+2T:REDIRECTION to all allies'
- SHELL (Utility) [+5 HP]
- 'take on defensive stance'
- TARGET::SELF
- HIT::AUTO
- USE::'+3T:CARAPACE +3T:SPIKES'
- MENDING COVER (Augmented Utility)
- 'broadly apply ablative protection';'upgraded barrier mends wounds while active'
- TARGET::SPECIAL
- HIT::AUTO
- USE::'+2BP +REPAIRS to nearby allies'
- ____________________________________________________________
- CHAOS
- INHERITED CONTEXT::'yearning for righteous violence'
- IMPARTS::'inaccurate attacks';'stun';'windup';'critical flaw'
- FULL AUTO (Primary) [+3 HP]
- 'utilize symbotic rifle';'rapid inaccurate attacks';'consumes HP for munitions'
- TARGET::SPECIAL
- USE::'HIT random foes 6 times';'-1HP to self'
- HIT::'33%';'-1HP'
- CRIT::'33%';'+1T:VULNERABLE'
- BOOMSTICK (Augmented Primary)
- 'utilize symbotic rifle';'rapid attacks on single target';'consumes HP for munitions'
- TARGET::OTHER
- USE::'HIT target 8 times';'-1HP to self'
- HIT::'20%';'-1HP'
- CRIT::'20%';'+1T:VULNERABLE'
- SIDEARM (Secondary) [+2 HP]
- 'utilize high-caliber sidearm';'chance for immense physical trauma'
- TARGET::OTHER
- HIT::'80%';'-2HP'
- CRIT::'50%';'+2T:STUN'
- FORCED RESET (Augmented Secondary)
- 'utilize illegal sidearm';'may inspire additional shots'
- TARGET::OTHER
- HIT::'60%';'-1HP'
- CRIT::'15%';'+1T:VULNERABLE';'use this action again;
- TAKE AIM (Utility) [+2 HP]
- 'prepare devastating attack';'stay low';'lose windup if attention diverted'
- TARGET::SELF
- USE::'+WINDUP +1T:EVASION'
- HIP SHOT (Additional Utility)
- 'fire without intense aim';'could hit';'a gamble'
- TARGET::OTHER
- HIT::'50%';'-2HP'
- CRIT::'50%'
- HOLD AIM (ADD_WINDUP) [+2 HP]
- 'hold prepared attack';'look for opportunity'
- TARGET::SELF
- USE::'+WINDUP +1T:EVASION +1T:FOCUSED'
- FOCUSED SHOT (ADD_WINDUP)
- 'well-placed high-caliber shot';'immense physical trauma'
- TARGET::OTHER
- HIT::'100%';'-4HP'
- CRIT::'40%';'+3T:VULNERABLE +1T:STUN +CRITICAL FLAW
- RELOAD (Augmented Utility) [+2 HP]
- 'prepare devastating attack';'load weapon';'lose windup if attention diverted'
- TARGET::SELF
- USE::'+WINDUP +1T:EVASION +1T:MUNITIONS'
- TARGET (Augmented Additional Utility)
- 'utilize and misuse guiding laser'
- TARGET::OTHER
- HIT::'AUTO';'+3T:VULNERABLE'
- LAUNCH MISSILES (ADD_WINDUP) [+2 HP]
- 'unleash flurry of missiles upon foes'
- TARGET::SPECIAL
- HIT::AUTO
- USE::'launch missile at random foes per T:MUNITIONS';'lose all MUNITIONS'
- OVERLOAD (ADD_WINDUP)
- 'overload missile launcher';'prepare great attack'
- TARGET::SELF
- USE::'+2T:EVASION +1T:MUNITIONS'
- ____________________________________________________________
- CLAWS
- INHERITED CONTEXT::'ambition, often blind'
- IED (Primary) [+2 HP]
- 'throw hastily made minor explosive';'chance for greater explosion'
- TARGET::OTHER
- HIT::'90%';'-1HP'
- CRIT::'50%';'HIT all foes for -1HP';;'additional hits do not trigger on-hit effects'
- BAZRUKA (Augmented Primary)
- 'utilize rapid-formed micro-explosive';'chance for greater shrapnel explosion'
- TARGET::OTHER
- HIT::'90%';'-1HP'
- CRIT::'50%';'HIT all foes for -1HP +2T:PUNCTURE';'additional hits trigger on-hit effects'
- STAB (Secondary) [+2 HP]
- 'reshape arm into sharpened tendril';'stab target'
- HIT::'100%';'-1HP +3T:PUNCTURE'
- CRIT::'10%';'puncture vital cystic component for +3T:PUNCTURE'
- FRENZY (Augmented Secondary)
- 'puncture vital cystic component';'may inspire additional stabbing'
- HIT::'70%';'-1HP +2T:PUNCTURE'
- CRIT::'10%';'use this action again'
- SURGE (Utility) [+2 HP]
- 'charge forward without worry'
- TARGET::SELF
- USE::'+1T:FOCUSED +SURGE'
- WILD SURGE (Augmented Utility)
- 'overexert self for extreme effectiveness';'next targeted action is used across entire team';'exertion causes short stun'
- TARGET::SELF
- USE::'gain +1T:FOCUSED +WILD SURGE'
- ____________________________________________________________
- DULL
- INHERITED CONTEXT::'intelligence and pioneering'
- DULL BLADE (Primary) [+3 HP]
- 'utilize dull-enhanced cutting blade';'obliterate destabilized foes'
- TARGET::OTHER
- HIT::'80%';'-2HP'
- CRIT::'20%';'+2T:VULNERABLE'
- VS DESTABILIZED::'additional -2HP';'+0.1HIT';'+0.3CRIT';''+2T:WEAKENED on HIT'';'+1T:STUN on CRIT'
- PREPARATION (Augmented Primary)
- 'prepare a devastating attack'
- TARGET::SELF
- USE::'+WINDUP'
- VEILKSPLITTER (ADD_WINDUP)
- 'utilize dull-enhanced cutting beam';'immense physical trauma'
- TARGET::OTHER
- HIT::'AUTO';'-4HP +1T:STUN'
- CRIT::'5%';'+1T:STUN, +3T:VULNERABLE, +3T:PUNCTURE, +3T:OPEN WOUND, +3T:WEAKENED'
- VS DESTABILIZED::'additional -4HP';'+CRIT'
- EXTRA PREPARATION (ADD_WINDUP)
- 'hold prepared attack';'look for opportunity'
- TARGET::SELF
- USE::'+WINDUP +1T:EVASION +1T:FOCUSED'
- DULL SALVO (Secondary) [+3 HP]
- 'utilize dull pulse weapon';'leave targets open to greater attacks'
- TARGET::SPECIAL
- USE::'ATTACK all foes'
- HIT::'50%';'-1HP'
- CRIT::'inflict one of the following';'+2T:VULNERABLE';'+2T:DESTABILIZED';'+1T:WEAKENED'
- PREPARATION (Augmented Secondary)
- 'prepare a devastating attack'
- TARGET::SELF
- USE::'+WINDUP'
- DULL FLARE (ADD_WINDUP)
- 'utilize dull pulse weapon';'leave targets open to greater attacks'
- TARGET::SPECIAL
- USE::'HIT all foes'
- HIT::'AUTO';'-3HP'
- CRIT::'10%';'inflict one of the following';'+3T:VULNERABLE';'+2T:OPEN WOUND';'+1T:STUN'
- DULL PORTAL (Utility) [+5 HP]
- 'collect additional allies from elsewhere'
- TARGET::SPECIAL
- SUMMON::'summon 2 warped containers (max:6 containers)'
- DULL OVERLOAD (ADD_DULL PORTAL)
- 'destabilize allies via dull exposure';'attain direct control and focus attack'
- TARGET::SPECIAL
- HIT::AUTO
- USE::'+1T:DESTABILIZED +1T:FOCUSED to all allies'
- DULL CONTRIVANCE (Augmented Utility)
- 'select range of allies to collect';'present user choice of outcome'
- TARGET::SPECIAL
- HIT::100%
- USE::'select range of allies to collect';'present user choice of outcome'
- ____________________________________________________________
- EYES
- INHERITED CONTEXT::'curiosity and critique'
- EXPLOIT (Primary) [+2 HP]
- 'locate or take advantage of vulnerability in foe'
- TARGET::OTHER
- HIT::'90%';'-1HP'
- CRIT::'20%';'+2T:VULNERABLE'
- VS VULNERABLE::'additional -1HP'
- DISTRACTION (Augmented Primary)
- 'strike with clever feint'; 'may create distraction'
- TARGET::OTHER
- HIT::'100%';'-1HP'
- CRIT::'30%';'+1T:EVASION to nearby allies'
- VS VULNERABLE::'additional -1HP'
- SPY (Secondary) [+2 HP]
- TARGET::OTHER
- USE::'+3T:VULNERABLE'
- FIND FLAW (Augmented Secondary)
- 'locate core components in target'
- TARGET::OTHER
- HIT::'+3T:VULNERABLE +CRITICAL FLAW'
- COORDINATION (Utility) [+2 HP]
- 'back off';'guide entire team'
- TARGET::SELF
- HIT::'AUTO'
- CRT::40%
- USE::'+1T:EVASION';'+1T:FOCUSED to all allies'
- PLAN (Augmented Utility)
- 'hide vulnerability';'prepare great opportunity'
- TARGET::SELF
- HIT::80%
- CRT::40%
- USE::'+2T:EVASION +1T:FOCUSED'
- ENACT (Added after using PLAN)
- 'enact plan';'unleash flurry of strikes upon foes'
- TARGET::SPECIAL
- HIT::AUTO
- USE::'use primary action on random foes per T:EVASION';'lose all EVASION'
- ____________________________________________________________
- FLESH
- INHERITED CONTEXT::'grief and tragedy'
- IMPARTS::'fear';'rot';'hallucinations'
- FAMILIAR STRIKE (Primary) [+4 HP]
- 'utilize warped limbs to strike target';'occasionally terrifying'
- TARGET::OTHER
- HIT::'80%';'-2HP'
- CRIT::'20%';'+3T:FEAR to all foes'
- NECROTIC STRIKE (Augmented Primary)
- 'utilize rotting limbs to strike target';'occasionally terrifying'
- TARGET::OTHER
- HIT::'80%';'-1HP'
- CRIT::'20%';'+3T:FEAR, +2T:ROT to all foes'
- SPEAK (Secondary) [+4 HP]
- 'utilize remains to speak';'express aggressor signal directly'
- TARGET::OTHER
- HIT::'80%';'+3T:FEAR'
- CRIT::'20%';'+1T:STUN'
- PSYCHOSIS (Augmented Secondary)
- 'utilize remains to inject destructive thoughts';'eat away at foes from the inside'
- TARGET::OTHER
- HIT::'80%';'+3T:FEAR, +3T:ROT'
- CRIT::'10%';'+2T:STUN'
- DEMORALIZE (Utility) [+2 HP]
- 'overexert remains';'broadly express aggressor signal to foes'
- TARGET::SPECIAL
- HIT::'70%';'+2T:FEAR'
- CRIT::'30%';'+1T:WEAKENED'
- LESSER FOCUS (Added after using DEMORALIZE)
- 'deliberate on the moment and its opportunities'
- TARGET::SELF
- USE::'gain +1T:FOCUSED'
- ______ (Augmented Utility)
- '______ ___ _____';'convey malignant thoughtforms via speech'
- TARGET::SPECIAL
- HIT::'70%';'inflict one of the following';'+2T:FEAR, +1T:PUNCTURE, -1HP'
- CRIT::'15%';'-1HP, +1T:WEAKENED';'summon hallucination'
- ____________________________________________________________
- HANDS
- INHERITED CONTEXT::'exact meaning contested';'favored by velzie'
- CORIKUVA (Primary) [+2 HP]
- 'utilize ceremonial weaponry';'purported to curse foes'
- TARGET::OTHER
- HIT::'80%';'-1HP';'inflict one of following';'+3T:PUNCTURE';'+2T:CURSED';'+2T:VULNERABLE'
- CRIT::'20%';'inflict one of following';'+3T:PUNCTURE';'+2T:CURSED';'+2T:VULNERABLE'
- KUVAKIVII (Augmented Primary)
- 'utilize enchanted weaponry';'cast judgement on foes'
- TARGET::OTHER
- HIT::80%
- CRIT::'inflict one of the following to all foes';'+3T:PUNCTURE';'+3T:CURSED';'+3T:VULNERABLE'
- PRAYER (Secondary) [+2 HP]
- 'make plea to chosen deity'
- TARGET::ANY
- HIT::'AUTO';'grant one of the following';'+3HP, +3T:REGEN';'+2T:EVASION, +SURGE';'+2T:FOCUSED, +1T:EMPOWERED';'+3T:FAVORED'
- CRIT::'10%';'grant one of the following';'+3HP, +3T:REGEN';'+2T:EVASION, +SURGE';'+2T:FOCUSED, +1T:EMPOWERED';'+3T:FAVORED'
- RITUAL (Augmented Secondary)
- 'perform ritual to entertain chosen deity'
- TARGET::SPECIAL
- USE::'AUTO';'grant one of the following';'+2HP, -PUNCTURE';'+SURGE';'+1T:FOCUSED';'+2T:FAVORED'
- CRIT::'10%';'grant one of the following';'+2HP, -PUNCTURE';'+SURGE';'+1T:FOCUSED';'+2T:FAVORED'
- PROPHESIZE (Utility) [+3 HP]
- 'receive prophetic visions to bless allies';'incite divine intervention against foes
- TARGET::SPECIAL
- HIT::AUTO
- ALLIES::'grant one of following';'+3T:REGEN';'+2T:EVASION';'+3T:FAVORED';'+1T:FOCUSED'
- FOES::'inflict one of following';'+3T:PUNCTURE';'+2T:VULNERABLE';'+3T:CURSED';'+2T:FEAR'
- TAROT (Augmented Utility)
- 'draw card from deck';'reap consequences'
- TARGET::SPECIAL
- HIT::AUTO
- USE::'inflict random effect upon one of the following';'self';'all allies';'all foes';'all actors'
- ____________________________________________________________
- HEART
- INHERITED CONTEXT::'faith, often blind'
- GRASP (Primary) [+3 HP]
- 'utilize gauntlet';'immobilize and crush target';'leave critically open to attack'
- TARGET::OTHER
- HIT::'70%';'-1HP';'+1T:VULNERABLE'
- CRIT::'10%';'+2T:STUN'
- CRIPPLE (Augmented Primary)
- 'strike neural center of target';'guaranteed disorientation'
- TARGET::OTHER
- HIT::'70%';'-1HP +1T:STUN'
- CRIT::'10%';'+2T:VULNERABLE'
- FALSE PRAYER (Secondary) [+3 HP]
- 'make plea to chosen deity'
- TARGET::OTHER
- HIT::'80%';'grant one of the following';'-3HP, +3T:PUNCTURE';'+2T:VULNERABLE, +1T:STUN';'+2T:FEAR, +1T:WEAKENED';'+3T:CURSED'
- CRIT::'10%';''grant one of the following';'-3HP, +3T:PUNCTURE';'+2T:VULNERABLE, +1T:STUN';'+2T:FEAR, +1T:WEAKENED';'+3T:CURSED'
- OKIDOIA (Augmented Secondary)
- TARGET::SPECIAL
- USE::'ATTACK all foes'
- HIT::'70%';'inflict one of the following';'-2HP, -REGEN';'+1T:WEAKENED';'+1T:FEAR';'+2T:CURSED'
- CRIT::'10%';'summon spectral ally'
- RUSH (Utility) [+3 HP]
- 'move quickly';'overexert cognitive facilities';'consider all immediate possibilities'
- TARGET::SELF
- USE::'gain +1T:TUNNEL VISION'
- COORDINATED ASSAULT (Augmented Utility)
- 'guide entire team to charge forward'
- TARGET::SELF
- HIT::AUTO
- USE::'+1T:TUNNEL VISION to all allies'
- ____________________________________________________________
- ICHOR
- INHERITED CONTEXT::'care and sacrifice'
- CORRUSKIVI (Primary)
- 'attack with repair tool';'siphon vital corru'
- TARGET::OTHER
- HIT::'100%';'-1HP'
- CRIT::'30%';'heal nearby allies for +1HP +1T:REGEN'
- PARASITE (Augmented Primary)
- 'utilize modified repair tool';'tap vital corru of foes to sustain allies'
- TARGET::OTHER
- HIT::'100%';'-2HP +2T:SIPHON'
- CRIT::'40%';'infest opposing team with +2T:SIPHON'
- QUICK MEND (Secondary)
- TARGET::OTHER
- HIT::'AUTO';'+2HP +3T:REGEN'
- CRIT::'10%'
- OPTIMIZE (Augmented Secondary)
- 'utilize ukuzu restorative';'reduced mending effect';'enhance energy'
- TARGET::ANY
- HIT::'AUTO';'+1HP +2T:REGEN'
- CRIT::'20%';
- OFFERING (Utility)
- 'empowers next move greatly';'optionally use HP for revival'
- TARGET::SELF
- USE::'+SACRIFICE +2T:EVASION'
- SACRIFICE (Additional Utility)
- 'consume health to restore target';'requires offering'
- TARGET::ANY
- USE::'-2HP to self'
- HIT::'+5HP +3T:REGEN'
- CRIT::'10%';'additional +5HP +3T:REGEN'
- VS DOWN::'revive target';'+2T:EVASION +3T:REGEN'
- FINAL OFFERING (Augmented Utility)
- 'extend self beyond limits';'spend own health for total destruction'
- TARGET::SPECIAL
- HIT::'100%'
- USE::'+2T:EVASION +SACRIFICE';'+2T:EMPOWERED to all allies';'HIT all foes via SPECIAL'
- SPECIAL::'reduce user HP to 1, dealing 200% lost HP as damage split over living foes (min:1)'
- ____________________________________________________________
- LIGHT
- INHERITED CONTEXT::'fate and consequences'
- MAD CLAW (Primary) [+3 HP]
- 'utilize unpredictable weaponry';'guarantee of trauma'
- TARGET::OTHER
- HIT::'70%';'-2HP';'inflicts one of following';'+2T:DESTABILIZED';'+2T:FEAR';'+1T:STUN'
- CRIT::'30%'
- REVISE (Augmented Primary)
- 'strike at foes and grasp beyond flesh'
- TARGET::OTHER
- HIT::'70%';'-2HP'
- CRIT::'30%';'invert target's beneficial statuses'
- DESTABILIZE (Secondary) [+3 HP]
- 'utilize illegal groundsmindry';'alter structure of target'
- TARGET::ANY
- HIT::'AUTO';'+3T:DESTABILIZED'
- CRIT::'additional +3T:DESTABILIZED'
- DESTABILIZE THOUGHTSPACE (Augmented Secondary)
- 'afflict all nearby entities with incoherence'
- TARGET::SPECIAL
- USE::'+2T:DESTABILIZED to all actors'
- INVITE STORM (Utility) [+5 HP]
- 'reveal a terrible truth';'mark self for death'
- TARGET::SPECIAL
- USE::'+2T:DESTABILIZED +1T:VULNERABLE';'HIT all foes'
- HIT::'inflict one of the following';'+2T:DESTABILIZED';'+2T:FEAR';'+1T:STUN'
- SPECIAL::'5% chance to reduce foe HP by 75%'
- INVOKE MADNESS (Augmented Utility)
- 'impart horrific knowledge';'afflict foes with fear and madness'
- TARGET::SPECIAL
- USE::'+2T:DESTABILIZED';'HIT all foes';
- HIT::'+2T:FEAR +MADNESS'
- SPECIAL::'5% chance to reduce foe HP by 75%'
- ____________________________________________________________
- LIGHTNING
- INHERITED CONTEXT::'followed by chaos';'bad omen'
- WILD CLAW (Primary) [+3 HP]
- 'utilize wildly unpredictable weaponry';'tendency to strike user if handled improperly'
- TARGET::OTHER
- HIT::'50%';'-2HP';'inflict one of the following';'+2T:DENATURED';'+2T:FEAR +MADNESS';'+1T:STUN'
- CRIT::'50%';'-2HP';'inflict one of the following';'+2T:DENATURED';'+2T:FEAR +MADNESS';'+1T:STUN'
- MISS::'attack user'
- INSTANT REWRITE (Augmented Primary)
- 'strike at foes and grasp beyond flesh'
- TARGET::OTHER
- HIT::'50%';'-2HP'
- CRIT::'50%';'invert beneficial statuses of target's team'
- MISS::'attack user'
- DENATURE (Secondary) [+3 HP]
- 'overextend illegal groundsmindry';'greatly alter structure of target'
- TARGET::ANY
- HIT::'AUTO';'+3T:DENATURED'
- CRIT::'10%';'additional +3T:DENATURED'
- DENATURE THOUGHTSPACE (Augmented Secondary)
- 'afflict all nearby entities with incoherence'
- TARGET::SPECIAL
- HIT::'AUTO';'+2T:DENATURED to all actors'
- COMMAND STORM (Utility) [+5 HP]
- 'direct chaos unto foes';'mark self for death'
- TARGET::SPECIAL
- USE::'+2T:DENATURED +2T:VULNERABLE';'HIT all foes'
- HIT::'inflict one of the following';'+2T:DENATURED';'+2T:fEAR +MADNESS';'+1T:STUN'
- SPECIAL::'5% chance to reduce foe HP by 90%'
- INVOKE BLINDNESS (Augmented Utility)
- 'impart chaos';'afflict foes with blind terror'
- TARGET::SPECIAL
- USE::'+2T:DENATURED';'HIT all foes';
- HIT::'+2T:FEAR +BLINDNESS'
- SPECIAL::'10% chance to reduce foe HP by 90%'
- ____________________________________________________________
- METAL
- INHERITED CONTEXT::'curiosity and engineering'
- IMPARTS::'barrier';'bp dependent statuses';'golems'
- SALVAGE (Primary) [+2 HP]
- 'utilize golem repair tool and attached drone';'chance to use micro-vat to fabricate golem'
- TARGET::OTHER
- HIT::'80%';'-1HP'
- CRIT::'10%';'+2T:WEAKENED';'summon golem ally';'max::4 golems'
- PREPARATION (Augmented Primary)
- 'prepare a devastating attack'
- TARGET::SELF
- USE::'+WINDUP'
- REFORGE (ADD_WINDUP)
- 'utilize golem repair tool and attached foundry vat';'use siphoned sfer to construct greater golem'
- TARGET::OTHER
- HIT::'100%';'-2HP'
- CRIT::'10%';'+3T:WEAKENED';'summon greater golem ally';'max::4 golems'
- BARRIER (Secondary) [+2 HP]
- 'apply ablative corru layer to target';'chance to apply passive protection mechanism'
- TARGET::ANY
- HIT::'AUTO';'+2BP'
- CRIT::'20%';'additional +2BP';'grant one of the following';'+REPAIRS';'+HARDENED';'+CHITINOUS'
- DEFENSIVE COVER (Augmented Secondary)
- 'apply ablative protection';'upgraded barrier provides passive defense while active'
- TARGET::SPECIAL
- HIT::'AUTO';'+2BP +CHITINOUS to all nearby allies'
- CRIT::10%
- BERSERK (Utility) [+4 HP]
- 'self-modify for maximum offense';'destabilize form and react to attacks'
- TARGET::SELF
- USE::'+1T:DESTABILIZE +2T:SPIKES +2T:VULNERABLE
- TAUNT (Augmented Utility)
- 'self-modify for maximum offense';'destabilize form and react to attacks'
- TARGET::SELF
- USE::'+1T:DENATURED +2T:SERRATIONS -VULNERABLE'
- ____________________________________________________________
- ORDER
- INHERITED CONTEXT::'desire for control'
- PREPARATION (Primary) [+2 HP]
- 'prepare a devastating attack'
- TARGET::SELF
- USE::'+WINDUP'
- CONTINUOUS ADJUSTMENT (ADD_WINDUP)
- 'utilize status control to empower and repair team';'afflict opponents with critical vulnerability'
- TARGET::SPECIAL
- HIT:100%
- SELF::+WINDUP
- ALLIES::+1BP +REPAIRS
- FOES::-1HP +1T:VULNERABLE +CRITICAL FLAW
- CONTINUOUS REWRITE (ADD_WINDUP)
- 'utilize thoughtspace influence to empower massive strike'
- TARGET::SPECIAL
- USE::'+WINDUP';'HIT all foes'
- HIT::'100%';'-3HP'
- CRIT::'30%';'+2T:DESTABILIZED +2T:FEAR'
- EVISCERATE (Secondary) [+2 HP]
- 'utilize positioning appendages to wound target';'create lasting injuries'
- TARGET::OTHER
- HIT::'100%';'-1HP +3T:PUNCTURE'
- CRIT::'15%';'wound vital cystic component for +3T:OPEN WOUND'
- ENFORCEMENT (Augmented Secondary)
- 'relentless assault with positioning appendages';'may inspire additionals smashing'
- TARGET::OTHER
- HIT::'70%';'-1HP +1T:PUNCTURE'
- CRIT::'15%';'+1T:OPEN WOUND'use this action again'
- NEW PROCESS (Utility) [+2 HP]
- 'remove resources from foes to create new daemon processes'
- TARGET::SPECIAL
- HIT::'70%';'inflict one of the following';'+2T:VULNERABLE, +1T:PUNCTURE, +1T:OPEN WOUND'
- CRIT::'15%';'-1HP, +1T:WEAKENED';'summon idea (max:4)'
- REALLOCATE (Augmented Utility) [+2 HP]
- 'remove resources from foes to create new daemon processes'
- TARGET::SPECIAL
- HIT::'70%';'-1HP'
- CRIT::'5%';'+1T:WEAKENED';'summon daemon (max:4)'
- ____________________________________________________________
- PAIN
- INHERITED CONTEXT::'selfishness, often to the detriment of the collective'
- ANNIHILATION (Primary) [+3 HP]
- 'utilize long limbs to eviscerate a target';'offer user choice of outcome'
- TARGET::OTHER
- HIT1::'HIT::100% CRIT::0% -2HP'
- HIT2::'HIT::50% CRIT::50% -2HP';'-1HP to SELF on HIT';'-1HP to SELF, +1T:STUN +2T:PUNCTURE to TARGET on CRIT'
- PREPARATION (Augmented Primary)
- 'prepare a devastating attack'
- TARGET::SELF
- USE::'+WINDUP'
- GREATER ANNIHILATION (ADD_WINDUP)
- 'utilize long limbs to eviscerate a target';'offer user choice of outcome'
- TARGET::OTHER
- HIT1::'HIT::100% CRIT::0% -4HP'
- HIT2::'HIT::50% CRIT::50% -4HP';'-3HP to SELF on HIT';'-3HP to SELF, +1T:STUN +4T:PUNCTURE +3T:OPEN WOUND +2T:WEAKENED to TARGET on CRIT'
- INFILTRATE (Secondary) [+3 HP]
- 'attempt to enter target body';'chance to indirectly control actions'
- TARGET::OTHER
- HIT::'90%';'+2T:FEAR'
- CRIT::'10%';'+1T:PUNCTURE +PUPPET -1HP'
- SWARM (Augmented Secondary)
- 'attempt to enter target body';'assume direct control'
- TARGET::OTHER
- HIT::'90%';'+1T:PUNCTURE'
- CRIT::'+2T:FEAR +HOST BODY +HUSKED'
- RAISE (Utility) [+4 HP]
- 'utilize parasitic bioweapon'
- TARGET::SPECIAL
- HIT::'80%';'inflict one of the following';'+2T:FEAR, +1T:PUNCTURE, +2T:VULNERABLE'
- CRIT::'-1HP, inflict one of the following';'+2T:FEAR, +1T:PUNCTURE, +1:WEAKENED';'summon husk';'max:4'
- MEIOSIS (Augmented Utility)
- 'split off own flesh to create ally'
- TARGET::SPECIAL
- USE::'TO SELF::-2HP +1T:PUNCTURE' 'summon husk';'max:4'
- MITOSIS (ADD_MEIOSIS)
- 'split off own flesh to create ally';'tendency to create stronger husk';'hurts'
- TARGET::SPECIAL
- USE::'TO SELF::-3HP +2T:PUNCTURE' 'summon husk';'max:4'
- ____________________________________________________________
- SPIRESTONE
- INHERITED CONTEXT::'strength and determination
- PREPARATION (Primary) [+5 HP]
- 'prepare a devastating attack'
- TARGET::SELF
- USE::'+WINDUP'
- CALCULATED STRIKE (ADD_WINDUP)
- 'focused, deadly attack upon one target';'immense physical trauma'
- TARGET::OTHER
- HIT::'-4HP'
- CRIT::'+1T:STUN'
- OVERCLOCKED STRIKE (ADD_WINDUP [Augmented])
- 'deadly attack upon one target';'damage and stun immensely improved by FOCUSED'
- TARGET::OTHER
- HIT::'100%';'-3HP'
- CRIT::'+1T:STUN'
- +1 BASE DAMAGE PER TURN OF FOCUSED, ADDITIONAL +1T:STUN ON CRIT PER TWO TURNS OF FOCUSED
- EXTRA PREPARATION (ADD_WINDUP [Augmented])
- 'hold prepared attack';'look for opportunity'
- TARGET::SELF
- USE::'+WINDUP +1T:EVASION +1T:FOCUSED'
- COVER (Secondary) [+5 HP]
- 'utilize mobile applicators and inbuilt reserve';'apply ablative corru shielding'
- TARGET::SPECIAL
- HIT::'AUTO'
- USE::'+2BP to nearby allies'
- HARDENING COVER (Augmented Secondary)
- 'broadly apply ablative protection';'upgraded barrier increases combat ability while active'
- TARGET::SPECIAL
- HIT::'AUTO'
- CRIT::'+2BP +HARDENED to nearby allies'
- JUKE (Utility) [+5 HP]
- 'strategic sidestep to empower next strike'
- TARGET::SELF
- USE::'gain +1T:EMPOWERED +1T:EVASION'
- TEAM HUDDLE (Augmented Utility)
- 'back off';'empower entire team'
- TARGET::SELF
- HIT::AUTO
- CRIT::40$
- USE::'+1T:EVASION';'+2T:EMPOWERED to all allies'
- ____________________________________________________________
- Statuses
- • BARRIER::TEMPORARY HP, LIMITED TO 1/2 MAX HP
- • BLINDNESS::OUTGOING TARGETED ACTIONS ARE REDIRECTED TO A RANDOM ACTOR; REMOVED UPON FEAR LOSS
- • CARAPACE::-1 BASE INCOMING DAMAGE, - OPEN WOUND
- • CHITINOUS::RETURN 50% INCOMING DAMAGE TO ATTACKER (MIN:1) AND -1 BASE INCOMING DAMAGE/HEAL WHILE BP > 0; REMOVES OPEN WOUND AND SIPHON; REMOVED ON BARRIER LOSS
- • CRITICAL FLAW::WHEN STRUCK WITH A CRIT, ALSO LOSE 10% OF CURRENT HP (MIN:1), REMOVED UPON VULNERABLE LOSS
- • CURSED::+75% INCOMING HIT%, +200% INCOMING CRIT%, -50% OUTGOING HIT%, CRIT%, -FAVORED
- • DENATURED::+200% INCOMING/OUTGOING DAMAGE/HEAL, -DESTABILIZED, -INTANGIBLE
- • DESTABILIZED::+100% INCOMING/OUTGOING DAMAGE/HEAL, -DENATURED
- • EMPOWERED::+1 BASE OUTGOING DAMAGE/HEAL, -WEAKENED
- • EVASION::-75% IN:HIT% & IN:CRIT%, -VULNERABLE
- • FAVORED::+75% HIT%, +200% CRIT%, -50% INCOMING HIT%, CRIT%, -CURSED
- • FEAR::PARALYZED BY TERROR, SOME ACTIONS PROHIBITED REMOVED BY ALLY CRIT, -FOCUSED, -TUNNEL VISION
- • FOCUSED::+100% HIT%, +400% CRIT, -WEAKENED, -FEAR
- • HARDENED::+100% OUTGOING HIT%, +200% OUTGOING CRIT% AND +1 OUTGOING BASE DAMAGE/HEAL WHILE BP > 0; REMOVES WEAKENED; REMOVED UPON BARRIER LOSS, -FRACTALLINE
- • HOST BODY::USER ASSUMING DIRECT CONTROL ON TURN, RECEIVE +1T:STUN; REMOVED ON FEAR LOSS
- • HUSKED::SHARE HP WITH ALL OTHER HUSKED ENTITIES
- • MADNESS::OUTGOING TARGETED ACTIONS HAVE A 50% CHANCE TO BE REDIRECTED TO A RANDOM ACTOR; REMOVED UPON FEAR LOSS
- • MUNITIONS::HOLD MISSILES, GRANTS USE OF LAUNCH MISSILES ACTION; DOES NOT TICK DOWN ON TURN
- • OPEN WOUND::+1 BASE INCOMING DAMAGE, -CARAPACE
- • PUNCTURE::-10%HP/TURN (MIN:1), -REGEN
- • PUPPET::USER PUPPETEERING OUTGOING ACTIONS; ALL TARGETED OFFENSIVE ACTIONS REDIRECTED TOWARDS A RANDOM ALLY, ALL TARGETED BENEFICIAL ACTIONS REDIRECTED TOWARDS A RANDOM FOE ON TURN, RECEIVE +1T:FEAR; REMOVED ON FEAR LOSS
- • REDIRECTION::USER INTERCEPTING INCOMING ATTACKS
- • REPAIRS::+1 HP/TURN WHILE BP > 0, PREVENTS PUNCTURE, REMOVED UPON BARRIER LOSS, -MILLION TEETH, -PUNCTURE
- • REGEN::+1 HP/TURN, -PUNCTURE
- • ROT::-(T:ROT)& HP/TURN (MIN:1), MAX: 90%HP; I.E. 4T:ROT = -4% HP
- • SACRIFICE::+2 BASE OUTGOING DAMAGE/HEAL, +200% HIT% & CRIT%, CONSUMED BY NEXT ACTION (NOT CONSUMED BY PREPARATION OR SIMILAR ACTIONS)
- • SERRATIONS::RETURN 100% INCOMING DAMAGE TO ATTACKER, MIN:1, -SIPHON, -SPIKES, -VEILFRUIT
- • SIPHON::ATTACKER RECEIVES +1HP +1T:REGEN, -SPIKES
- • SPIKES::RETURN 50% INCOMING DAMAGE TO ATTACKER, -SIPHON
- • STUN::SKIP TURN, -WINDUP
- • TUNNEL VISION::+200% HIT%, +800% CRIT%, +100% IN:HIT%, +400% IN:CRIT%, -WEAKENED, -FEAR, -TERROR
- • UNNATURAL SPEED: -150% IN:HIT% & IN:CRIT%
- • VULNERABLE::+100% IN:HIT%, +200% IN:CRIT%, -EVASION, -UNNATURAL SPEED
- • WEAKENED::-50% OUTGOING DAMAGE, -100% CRIT%, -EMPOWERED
- • WINDUP::+100% INCOMING CRIT, PREPARING POWERFUL ACTION, INTERRUPTED BY STUN
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