Bland-Aid

corru.observer humor guide (Humorous Humors mod)

Mar 14th, 2025 (edited)
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  1. BONE
  2. INHERITED CONTEXT::'resilience and paranoia'
  3.  
  4. BONE BREAK (Primary) [+5 HP]
  5. 'strike offensive appendages of target';'chance to briefly weaken attacks and disorient'
  6. TARGET::OTHER
  7. HIT::'70%';'-1HP'
  8. CRIT::'40%';'+2T:WEAKENED +1T:STUN'
  9.  
  10. WOUND (Augmented Primary)
  11. 'focused attack on vitals';'increase pain of target'
  12. TARGET::OTHER
  13. HIT::'-2HP +3T:OPEN WOUND'
  14. CRIT::'20%';'+1T:STUN'
  15.  
  16. GUARD (Secondary) [+5 HP]
  17. 'utilize unique limbs to protect target';'intercept incoming attacks'
  18. TARGET::OTHER
  19. HIT::'AUTO'
  20. USE::'+2T:REDIRECTION'
  21.  
  22. MARTYR (Augmented Secondary)
  23. 'intercept all attacks on allies';'prepare to take great damage'
  24. TARGET::SPECIAL
  25. HIT::AUTO
  26. USE::'+2T:CARAPACE +2T:SPIKES';'+2T:REDIRECTION to all allies'
  27.  
  28. SHELL (Utility) [+5 HP]
  29. 'take on defensive stance'
  30. TARGET::SELF
  31. HIT::AUTO
  32. USE::'+3T:CARAPACE +3T:SPIKES'
  33.  
  34. MENDING COVER (Augmented Utility)
  35. 'broadly apply ablative protection';'upgraded barrier mends wounds while active'
  36. TARGET::SPECIAL
  37. HIT::AUTO
  38. USE::'+2BP +REPAIRS to nearby allies'
  39. ____________________________________________________________
  40. CHAOS
  41. INHERITED CONTEXT::'yearning for righteous violence'
  42. IMPARTS::'inaccurate attacks';'stun';'windup';'critical flaw'
  43.  
  44. FULL AUTO (Primary) [+3 HP]
  45. 'utilize symbotic rifle';'rapid inaccurate attacks';'consumes HP for munitions'
  46. TARGET::SPECIAL
  47. USE::'HIT random foes 6 times';'-1HP to self'
  48. HIT::'33%';'-1HP'
  49. CRIT::'33%';'+1T:VULNERABLE'
  50.  
  51. BOOMSTICK (Augmented Primary)
  52. 'utilize symbotic rifle';'rapid attacks on single target';'consumes HP for munitions'
  53. TARGET::OTHER
  54. USE::'HIT target 8 times';'-1HP to self'
  55. HIT::'20%';'-1HP'
  56. CRIT::'20%';'+1T:VULNERABLE'
  57.  
  58. SIDEARM (Secondary) [+2 HP]
  59. 'utilize high-caliber sidearm';'chance for immense physical trauma'
  60. TARGET::OTHER
  61. HIT::'80%';'-2HP'
  62. CRIT::'50%';'+2T:STUN'
  63.  
  64. FORCED RESET (Augmented Secondary)
  65. 'utilize illegal sidearm';'may inspire additional shots'
  66. TARGET::OTHER
  67. HIT::'60%';'-1HP'
  68. CRIT::'15%';'+1T:VULNERABLE';'use this action again;
  69.  
  70. TAKE AIM (Utility) [+2 HP]
  71. 'prepare devastating attack';'stay low';'lose windup if attention diverted'
  72. TARGET::SELF
  73. USE::'+WINDUP +1T:EVASION'
  74.  
  75. HIP SHOT (Additional Utility)
  76. 'fire without intense aim';'could hit';'a gamble'
  77. TARGET::OTHER
  78. HIT::'50%';'-2HP'
  79. CRIT::'50%'
  80.  
  81. HOLD AIM (ADD_WINDUP) [+2 HP]
  82. 'hold prepared attack';'look for opportunity'
  83. TARGET::SELF
  84. USE::'+WINDUP +1T:EVASION +1T:FOCUSED'
  85.  
  86. FOCUSED SHOT (ADD_WINDUP)
  87. 'well-placed high-caliber shot';'immense physical trauma'
  88. TARGET::OTHER
  89. HIT::'100%';'-4HP'
  90. CRIT::'40%';'+3T:VULNERABLE +1T:STUN +CRITICAL FLAW
  91.  
  92. RELOAD (Augmented Utility) [+2 HP]
  93. 'prepare devastating attack';'load weapon';'lose windup if attention diverted'
  94. TARGET::SELF
  95. USE::'+WINDUP +1T:EVASION +1T:MUNITIONS'
  96.  
  97. TARGET (Augmented Additional Utility)
  98. 'utilize and misuse guiding laser'
  99. TARGET::OTHER
  100. HIT::'AUTO';'+3T:VULNERABLE'
  101.  
  102. LAUNCH MISSILES (ADD_WINDUP) [+2 HP]
  103. 'unleash flurry of missiles upon foes'
  104. TARGET::SPECIAL
  105. HIT::AUTO
  106. USE::'launch missile at random foes per T:MUNITIONS';'lose all MUNITIONS'
  107.  
  108. OVERLOAD (ADD_WINDUP)
  109. 'overload missile launcher';'prepare great attack'
  110. TARGET::SELF
  111. USE::'+2T:EVASION +1T:MUNITIONS'
  112. ____________________________________________________________
  113. CLAWS
  114. INHERITED CONTEXT::'ambition, often blind'
  115.  
  116. IED (Primary) [+2 HP]
  117. 'throw hastily made minor explosive';'chance for greater explosion'
  118. TARGET::OTHER
  119. HIT::'90%';'-1HP'
  120. CRIT::'50%';'HIT all foes for -1HP';;'additional hits do not trigger on-hit effects'
  121.  
  122. BAZRUKA (Augmented Primary)
  123. 'utilize rapid-formed micro-explosive';'chance for greater shrapnel explosion'
  124. TARGET::OTHER
  125. HIT::'90%';'-1HP'
  126. CRIT::'50%';'HIT all foes for -1HP +2T:PUNCTURE';'additional hits trigger on-hit effects'
  127.  
  128. STAB (Secondary) [+2 HP]
  129. 'reshape arm into sharpened tendril';'stab target'
  130. HIT::'100%';'-1HP +3T:PUNCTURE'
  131. CRIT::'10%';'puncture vital cystic component for +3T:PUNCTURE'
  132.  
  133. FRENZY (Augmented Secondary)
  134. 'puncture vital cystic component';'may inspire additional stabbing'
  135. HIT::'70%';'-1HP +2T:PUNCTURE'
  136. CRIT::'10%';'use this action again'
  137.  
  138. SURGE (Utility) [+2 HP]
  139. 'charge forward without worry'
  140. TARGET::SELF
  141. USE::'+1T:FOCUSED +SURGE'
  142.  
  143. WILD SURGE (Augmented Utility)
  144. 'overexert self for extreme effectiveness';'next targeted action is used across entire team';'exertion causes short stun'
  145. TARGET::SELF
  146. USE::'gain +1T:FOCUSED +WILD SURGE'
  147. ____________________________________________________________
  148. DULL
  149. INHERITED CONTEXT::'intelligence and pioneering'
  150.  
  151. DULL BLADE (Primary) [+3 HP]
  152. 'utilize dull-enhanced cutting blade';'obliterate destabilized foes'
  153. TARGET::OTHER
  154. HIT::'80%';'-2HP'
  155. CRIT::'20%';'+2T:VULNERABLE'
  156. VS DESTABILIZED::'additional -2HP';'+0.1HIT';'+0.3CRIT';''+2T:WEAKENED on HIT'';'+1T:STUN on CRIT'
  157.  
  158. PREPARATION (Augmented Primary)
  159. 'prepare a devastating attack'
  160. TARGET::SELF
  161. USE::'+WINDUP'
  162.  
  163. VEILKSPLITTER (ADD_WINDUP)
  164. 'utilize dull-enhanced cutting beam';'immense physical trauma'
  165. TARGET::OTHER
  166. HIT::'AUTO';'-4HP +1T:STUN'
  167. CRIT::'5%';'+1T:STUN, +3T:VULNERABLE, +3T:PUNCTURE, +3T:OPEN WOUND, +3T:WEAKENED'
  168. VS DESTABILIZED::'additional -4HP';'+CRIT'
  169.  
  170. EXTRA PREPARATION (ADD_WINDUP)
  171. 'hold prepared attack';'look for opportunity'
  172. TARGET::SELF
  173. USE::'+WINDUP +1T:EVASION +1T:FOCUSED'
  174.  
  175. DULL SALVO (Secondary) [+3 HP]
  176. 'utilize dull pulse weapon';'leave targets open to greater attacks'
  177. TARGET::SPECIAL
  178. USE::'ATTACK all foes'
  179. HIT::'50%';'-1HP'
  180. CRIT::'inflict one of the following';'+2T:VULNERABLE';'+2T:DESTABILIZED';'+1T:WEAKENED'
  181.  
  182. PREPARATION (Augmented Secondary)
  183. 'prepare a devastating attack'
  184. TARGET::SELF
  185. USE::'+WINDUP'
  186.  
  187. DULL FLARE (ADD_WINDUP)
  188. 'utilize dull pulse weapon';'leave targets open to greater attacks'
  189. TARGET::SPECIAL
  190. USE::'HIT all foes'
  191. HIT::'AUTO';'-3HP'
  192. CRIT::'10%';'inflict one of the following';'+3T:VULNERABLE';'+2T:OPEN WOUND';'+1T:STUN'
  193.  
  194. DULL PORTAL (Utility) [+5 HP]
  195. 'collect additional allies from elsewhere'
  196. TARGET::SPECIAL
  197. SUMMON::'summon 2 warped containers (max:6 containers)'
  198.  
  199. DULL OVERLOAD (ADD_DULL PORTAL)
  200. 'destabilize allies via dull exposure';'attain direct control and focus attack'
  201. TARGET::SPECIAL
  202. HIT::AUTO
  203. USE::'+1T:DESTABILIZED +1T:FOCUSED to all allies'
  204.  
  205. DULL CONTRIVANCE (Augmented Utility)
  206. 'select range of allies to collect';'present user choice of outcome'
  207. TARGET::SPECIAL
  208. HIT::100%
  209. USE::'select range of allies to collect';'present user choice of outcome'
  210. ____________________________________________________________
  211. EYES
  212. INHERITED CONTEXT::'curiosity and critique'
  213.  
  214. EXPLOIT (Primary) [+2 HP]
  215. 'locate or take advantage of vulnerability in foe'
  216. TARGET::OTHER
  217. HIT::'90%';'-1HP'
  218. CRIT::'20%';'+2T:VULNERABLE'
  219. VS VULNERABLE::'additional -1HP'
  220.  
  221. DISTRACTION (Augmented Primary)
  222. 'strike with clever feint'; 'may create distraction'
  223. TARGET::OTHER
  224. HIT::'100%';'-1HP'
  225. CRIT::'30%';'+1T:EVASION to nearby allies'
  226. VS VULNERABLE::'additional -1HP'
  227.  
  228. SPY (Secondary) [+2 HP]
  229. TARGET::OTHER
  230. USE::'+3T:VULNERABLE'
  231.  
  232. FIND FLAW (Augmented Secondary)
  233. 'locate core components in target'
  234. TARGET::OTHER
  235. HIT::'+3T:VULNERABLE +CRITICAL FLAW'
  236.  
  237. COORDINATION (Utility) [+2 HP]
  238. 'back off';'guide entire team'
  239. TARGET::SELF
  240. HIT::'AUTO'
  241. CRT::40%
  242. USE::'+1T:EVASION';'+1T:FOCUSED to all allies'
  243.  
  244. PLAN (Augmented Utility)
  245. 'hide vulnerability';'prepare great opportunity'
  246. TARGET::SELF
  247. HIT::80%
  248. CRT::40%
  249. USE::'+2T:EVASION +1T:FOCUSED'
  250.  
  251. ENACT (Added after using PLAN)
  252. 'enact plan';'unleash flurry of strikes upon foes'
  253. TARGET::SPECIAL
  254. HIT::AUTO
  255. USE::'use primary action on random foes per T:EVASION';'lose all EVASION'
  256. ____________________________________________________________
  257. FLESH
  258. INHERITED CONTEXT::'grief and tragedy'
  259. IMPARTS::'fear';'rot';'hallucinations'
  260.  
  261. FAMILIAR STRIKE (Primary) [+4 HP]
  262. 'utilize warped limbs to strike target';'occasionally terrifying'
  263. TARGET::OTHER
  264. HIT::'80%';'-2HP'
  265. CRIT::'20%';'+3T:FEAR to all foes'
  266.  
  267. NECROTIC STRIKE (Augmented Primary)
  268. 'utilize rotting limbs to strike target';'occasionally terrifying'
  269. TARGET::OTHER
  270. HIT::'80%';'-1HP'
  271. CRIT::'20%';'+3T:FEAR, +2T:ROT to all foes'
  272.  
  273. SPEAK (Secondary) [+4 HP]
  274. 'utilize remains to speak';'express aggressor signal directly'
  275. TARGET::OTHER
  276. HIT::'80%';'+3T:FEAR'
  277. CRIT::'20%';'+1T:STUN'
  278.  
  279. PSYCHOSIS (Augmented Secondary)
  280. 'utilize remains to inject destructive thoughts';'eat away at foes from the inside'
  281. TARGET::OTHER
  282. HIT::'80%';'+3T:FEAR, +3T:ROT'
  283. CRIT::'10%';'+2T:STUN'
  284.  
  285. DEMORALIZE (Utility) [+2 HP]
  286. 'overexert remains';'broadly express aggressor signal to foes'
  287. TARGET::SPECIAL
  288. HIT::'70%';'+2T:FEAR'
  289. CRIT::'30%';'+1T:WEAKENED'
  290.  
  291. LESSER FOCUS (Added after using DEMORALIZE)
  292. 'deliberate on the moment and its opportunities'
  293. TARGET::SELF
  294. USE::'gain +1T:FOCUSED'
  295.  
  296. ______ (Augmented Utility)
  297. '______ ___ _____';'convey malignant thoughtforms via speech'
  298. TARGET::SPECIAL
  299. HIT::'70%';'inflict one of the following';'+2T:FEAR, +1T:PUNCTURE, -1HP'
  300. CRIT::'15%';'-1HP, +1T:WEAKENED';'summon hallucination'
  301. ____________________________________________________________
  302. HANDS
  303. INHERITED CONTEXT::'exact meaning contested';'favored by velzie'
  304.  
  305. CORIKUVA (Primary) [+2 HP]
  306. 'utilize ceremonial weaponry';'purported to curse foes'
  307. TARGET::OTHER
  308. HIT::'80%';'-1HP';'inflict one of following';'+3T:PUNCTURE';'+2T:CURSED';'+2T:VULNERABLE'
  309. CRIT::'20%';'inflict one of following';'+3T:PUNCTURE';'+2T:CURSED';'+2T:VULNERABLE'
  310.  
  311. KUVAKIVII (Augmented Primary)
  312. 'utilize enchanted weaponry';'cast judgement on foes'
  313. TARGET::OTHER
  314. HIT::80%
  315. CRIT::'inflict one of the following to all foes';'+3T:PUNCTURE';'+3T:CURSED';'+3T:VULNERABLE'
  316.  
  317. PRAYER (Secondary) [+2 HP]
  318. 'make plea to chosen deity'
  319. TARGET::ANY
  320. HIT::'AUTO';'grant one of the following';'+3HP, +3T:REGEN';'+2T:EVASION, +SURGE';'+2T:FOCUSED, +1T:EMPOWERED';'+3T:FAVORED'
  321. CRIT::'10%';'grant one of the following';'+3HP, +3T:REGEN';'+2T:EVASION, +SURGE';'+2T:FOCUSED, +1T:EMPOWERED';'+3T:FAVORED'
  322.  
  323. RITUAL (Augmented Secondary)
  324. 'perform ritual to entertain chosen deity'
  325. TARGET::SPECIAL
  326. USE::'AUTO';'grant one of the following';'+2HP, -PUNCTURE';'+SURGE';'+1T:FOCUSED';'+2T:FAVORED'
  327. CRIT::'10%';'grant one of the following';'+2HP, -PUNCTURE';'+SURGE';'+1T:FOCUSED';'+2T:FAVORED'
  328.  
  329. PROPHESIZE (Utility) [+3 HP]
  330. 'receive prophetic visions to bless allies';'incite divine intervention against foes
  331. TARGET::SPECIAL
  332. HIT::AUTO
  333. ALLIES::'grant one of following';'+3T:REGEN';'+2T:EVASION';'+3T:FAVORED';'+1T:FOCUSED'
  334. FOES::'inflict one of following';'+3T:PUNCTURE';'+2T:VULNERABLE';'+3T:CURSED';'+2T:FEAR'
  335.  
  336. TAROT (Augmented Utility)
  337. 'draw card from deck';'reap consequences'
  338. TARGET::SPECIAL
  339. HIT::AUTO
  340. USE::'inflict random effect upon one of the following';'self';'all allies';'all foes';'all actors'
  341. ____________________________________________________________
  342. HEART
  343. INHERITED CONTEXT::'faith, often blind'
  344.  
  345. GRASP (Primary) [+3 HP]
  346. 'utilize gauntlet';'immobilize and crush target';'leave critically open to attack'
  347. TARGET::OTHER
  348. HIT::'70%';'-1HP';'+1T:VULNERABLE'
  349. CRIT::'10%';'+2T:STUN'
  350.  
  351. CRIPPLE (Augmented Primary)
  352. 'strike neural center of target';'guaranteed disorientation'
  353. TARGET::OTHER
  354. HIT::'70%';'-1HP +1T:STUN'
  355. CRIT::'10%';'+2T:VULNERABLE'
  356.  
  357. FALSE PRAYER (Secondary) [+3 HP]
  358. 'make plea to chosen deity'
  359. TARGET::OTHER
  360. HIT::'80%';'grant one of the following';'-3HP, +3T:PUNCTURE';'+2T:VULNERABLE, +1T:STUN';'+2T:FEAR, +1T:WEAKENED';'+3T:CURSED'
  361. CRIT::'10%';''grant one of the following';'-3HP, +3T:PUNCTURE';'+2T:VULNERABLE, +1T:STUN';'+2T:FEAR, +1T:WEAKENED';'+3T:CURSED'
  362.  
  363. OKIDOIA (Augmented Secondary)
  364. TARGET::SPECIAL
  365. USE::'ATTACK all foes'
  366. HIT::'70%';'inflict one of the following';'-2HP, -REGEN';'+1T:WEAKENED';'+1T:FEAR';'+2T:CURSED'
  367. CRIT::'10%';'summon spectral ally'
  368.  
  369. RUSH (Utility) [+3 HP]
  370. 'move quickly';'overexert cognitive facilities';'consider all immediate possibilities'
  371. TARGET::SELF
  372. USE::'gain +1T:TUNNEL VISION'
  373.  
  374. COORDINATED ASSAULT (Augmented Utility)
  375. 'guide entire team to charge forward'
  376. TARGET::SELF
  377. HIT::AUTO
  378. USE::'+1T:TUNNEL VISION to all allies'
  379. ____________________________________________________________
  380. ICHOR
  381. INHERITED CONTEXT::'care and sacrifice'
  382.  
  383. CORRUSKIVI (Primary)
  384. 'attack with repair tool';'siphon vital corru'
  385. TARGET::OTHER
  386. HIT::'100%';'-1HP'
  387. CRIT::'30%';'heal nearby allies for +1HP +1T:REGEN'
  388.  
  389. PARASITE (Augmented Primary)
  390. 'utilize modified repair tool';'tap vital corru of foes to sustain allies'
  391. TARGET::OTHER
  392. HIT::'100%';'-2HP +2T:SIPHON'
  393. CRIT::'40%';'infest opposing team with +2T:SIPHON'
  394.  
  395. QUICK MEND (Secondary)
  396. TARGET::OTHER
  397. HIT::'AUTO';'+2HP +3T:REGEN'
  398. CRIT::'10%'
  399.  
  400. OPTIMIZE (Augmented Secondary)
  401. 'utilize ukuzu restorative';'reduced mending effect';'enhance energy'
  402. TARGET::ANY
  403. HIT::'AUTO';'+1HP +2T:REGEN'
  404. CRIT::'20%';
  405.  
  406. OFFERING (Utility)
  407. 'empowers next move greatly';'optionally use HP for revival'
  408. TARGET::SELF
  409. USE::'+SACRIFICE +2T:EVASION'
  410.  
  411. SACRIFICE (Additional Utility)
  412. 'consume health to restore target';'requires offering'
  413. TARGET::ANY
  414. USE::'-2HP to self'
  415. HIT::'+5HP +3T:REGEN'
  416. CRIT::'10%';'additional +5HP +3T:REGEN'
  417. VS DOWN::'revive target';'+2T:EVASION +3T:REGEN'
  418.  
  419. FINAL OFFERING (Augmented Utility)
  420. 'extend self beyond limits';'spend own health for total destruction'
  421. TARGET::SPECIAL
  422. HIT::'100%'
  423. USE::'+2T:EVASION +SACRIFICE';'+2T:EMPOWERED to all allies';'HIT all foes via SPECIAL'
  424. SPECIAL::'reduce user HP to 1, dealing 200% lost HP as damage split over living foes (min:1)'
  425. ____________________________________________________________
  426. LIGHT
  427. INHERITED CONTEXT::'fate and consequences'
  428.  
  429. MAD CLAW (Primary) [+3 HP]
  430. 'utilize unpredictable weaponry';'guarantee of trauma'
  431. TARGET::OTHER
  432. HIT::'70%';'-2HP';'inflicts one of following';'+2T:DESTABILIZED';'+2T:FEAR';'+1T:STUN'
  433. CRIT::'30%'
  434.  
  435. REVISE (Augmented Primary)
  436. 'strike at foes and grasp beyond flesh'
  437. TARGET::OTHER
  438. HIT::'70%';'-2HP'
  439. CRIT::'30%';'invert target's beneficial statuses'
  440.  
  441. DESTABILIZE (Secondary) [+3 HP]
  442. 'utilize illegal groundsmindry';'alter structure of target'
  443. TARGET::ANY
  444. HIT::'AUTO';'+3T:DESTABILIZED'
  445. CRIT::'additional +3T:DESTABILIZED'
  446.  
  447. DESTABILIZE THOUGHTSPACE (Augmented Secondary)
  448. 'afflict all nearby entities with incoherence'
  449. TARGET::SPECIAL
  450. USE::'+2T:DESTABILIZED to all actors'
  451.  
  452. INVITE STORM (Utility) [+5 HP]
  453. 'reveal a terrible truth';'mark self for death'
  454. TARGET::SPECIAL
  455. USE::'+2T:DESTABILIZED +1T:VULNERABLE';'HIT all foes'
  456. HIT::'inflict one of the following';'+2T:DESTABILIZED';'+2T:FEAR';'+1T:STUN'
  457. SPECIAL::'5% chance to reduce foe HP by 75%'
  458.  
  459. INVOKE MADNESS (Augmented Utility)
  460. 'impart horrific knowledge';'afflict foes with fear and madness'
  461. TARGET::SPECIAL
  462. USE::'+2T:DESTABILIZED';'HIT all foes';
  463. HIT::'+2T:FEAR +MADNESS'
  464. SPECIAL::'5% chance to reduce foe HP by 75%'
  465. ____________________________________________________________
  466. LIGHTNING
  467. INHERITED CONTEXT::'followed by chaos';'bad omen'
  468.  
  469. WILD CLAW (Primary) [+3 HP]
  470. 'utilize wildly unpredictable weaponry';'tendency to strike user if handled improperly'
  471. TARGET::OTHER
  472. HIT::'50%';'-2HP';'inflict one of the following';'+2T:DENATURED';'+2T:FEAR +MADNESS';'+1T:STUN'
  473. CRIT::'50%';'-2HP';'inflict one of the following';'+2T:DENATURED';'+2T:FEAR +MADNESS';'+1T:STUN'
  474. MISS::'attack user'
  475.  
  476. INSTANT REWRITE (Augmented Primary)
  477. 'strike at foes and grasp beyond flesh'
  478. TARGET::OTHER
  479. HIT::'50%';'-2HP'
  480. CRIT::'50%';'invert beneficial statuses of target's team'
  481. MISS::'attack user'
  482.  
  483. DENATURE (Secondary) [+3 HP]
  484. 'overextend illegal groundsmindry';'greatly alter structure of target'
  485. TARGET::ANY
  486. HIT::'AUTO';'+3T:DENATURED'
  487. CRIT::'10%';'additional +3T:DENATURED'
  488.  
  489. DENATURE THOUGHTSPACE (Augmented Secondary)
  490. 'afflict all nearby entities with incoherence'
  491. TARGET::SPECIAL
  492. HIT::'AUTO';'+2T:DENATURED to all actors'
  493.  
  494. COMMAND STORM (Utility) [+5 HP]
  495. 'direct chaos unto foes';'mark self for death'
  496. TARGET::SPECIAL
  497. USE::'+2T:DENATURED +2T:VULNERABLE';'HIT all foes'
  498. HIT::'inflict one of the following';'+2T:DENATURED';'+2T:fEAR +MADNESS';'+1T:STUN'
  499. SPECIAL::'5% chance to reduce foe HP by 90%'
  500.  
  501. INVOKE BLINDNESS (Augmented Utility)
  502. 'impart chaos';'afflict foes with blind terror'
  503. TARGET::SPECIAL
  504. USE::'+2T:DENATURED';'HIT all foes';
  505. HIT::'+2T:FEAR +BLINDNESS'
  506. SPECIAL::'10% chance to reduce foe HP by 90%'
  507. ____________________________________________________________
  508. METAL
  509. INHERITED CONTEXT::'curiosity and engineering'
  510. IMPARTS::'barrier';'bp dependent statuses';'golems'
  511.  
  512. SALVAGE (Primary) [+2 HP]
  513. 'utilize golem repair tool and attached drone';'chance to use micro-vat to fabricate golem'
  514. TARGET::OTHER
  515. HIT::'80%';'-1HP'
  516. CRIT::'10%';'+2T:WEAKENED';'summon golem ally';'max::4 golems'
  517.  
  518. PREPARATION (Augmented Primary)
  519. 'prepare a devastating attack'
  520. TARGET::SELF
  521. USE::'+WINDUP'
  522.  
  523. REFORGE (ADD_WINDUP)
  524. 'utilize golem repair tool and attached foundry vat';'use siphoned sfer to construct greater golem'
  525. TARGET::OTHER
  526. HIT::'100%';'-2HP'
  527. CRIT::'10%';'+3T:WEAKENED';'summon greater golem ally';'max::4 golems'
  528.  
  529. BARRIER (Secondary) [+2 HP]
  530. 'apply ablative corru layer to target';'chance to apply passive protection mechanism'
  531. TARGET::ANY
  532. HIT::'AUTO';'+2BP'
  533. CRIT::'20%';'additional +2BP';'grant one of the following';'+REPAIRS';'+HARDENED';'+CHITINOUS'
  534.  
  535. DEFENSIVE COVER (Augmented Secondary)
  536. 'apply ablative protection';'upgraded barrier provides passive defense while active'
  537. TARGET::SPECIAL
  538. HIT::'AUTO';'+2BP +CHITINOUS to all nearby allies'
  539. CRIT::10%
  540.  
  541. BERSERK (Utility) [+4 HP]
  542. 'self-modify for maximum offense';'destabilize form and react to attacks'
  543. TARGET::SELF
  544. USE::'+1T:DESTABILIZE +2T:SPIKES +2T:VULNERABLE
  545.  
  546. TAUNT (Augmented Utility)
  547. 'self-modify for maximum offense';'destabilize form and react to attacks'
  548. TARGET::SELF
  549. USE::'+1T:DENATURED +2T:SERRATIONS -VULNERABLE'
  550. ____________________________________________________________
  551. ORDER
  552. INHERITED CONTEXT::'desire for control'
  553.  
  554. PREPARATION (Primary) [+2 HP]
  555. 'prepare a devastating attack'
  556. TARGET::SELF
  557. USE::'+WINDUP'
  558.  
  559. CONTINUOUS ADJUSTMENT (ADD_WINDUP)
  560. 'utilize status control to empower and repair team';'afflict opponents with critical vulnerability'
  561. TARGET::SPECIAL
  562. HIT:100%
  563. SELF::+WINDUP
  564. ALLIES::+1BP +REPAIRS
  565. FOES::-1HP +1T:VULNERABLE +CRITICAL FLAW
  566.  
  567. CONTINUOUS REWRITE (ADD_WINDUP)
  568. 'utilize thoughtspace influence to empower massive strike'
  569. TARGET::SPECIAL
  570. USE::'+WINDUP';'HIT all foes'
  571. HIT::'100%';'-3HP'
  572. CRIT::'30%';'+2T:DESTABILIZED +2T:FEAR'
  573.  
  574. EVISCERATE (Secondary) [+2 HP]
  575. 'utilize positioning appendages to wound target';'create lasting injuries'
  576. TARGET::OTHER
  577. HIT::'100%';'-1HP +3T:PUNCTURE'
  578. CRIT::'15%';'wound vital cystic component for +3T:OPEN WOUND'
  579.  
  580. ENFORCEMENT (Augmented Secondary)
  581. 'relentless assault with positioning appendages';'may inspire additionals smashing'
  582. TARGET::OTHER
  583. HIT::'70%';'-1HP +1T:PUNCTURE'
  584. CRIT::'15%';'+1T:OPEN WOUND'use this action again'
  585.  
  586. NEW PROCESS (Utility) [+2 HP]
  587. 'remove resources from foes to create new daemon processes'
  588. TARGET::SPECIAL
  589. HIT::'70%';'inflict one of the following';'+2T:VULNERABLE, +1T:PUNCTURE, +1T:OPEN WOUND'
  590. CRIT::'15%';'-1HP, +1T:WEAKENED';'summon idea (max:4)'
  591.  
  592. REALLOCATE (Augmented Utility) [+2 HP]
  593. 'remove resources from foes to create new daemon processes'
  594. TARGET::SPECIAL
  595. HIT::'70%';'-1HP'
  596. CRIT::'5%';'+1T:WEAKENED';'summon daemon (max:4)'
  597. ____________________________________________________________
  598. PAIN
  599. INHERITED CONTEXT::'selfishness, often to the detriment of the collective'
  600.  
  601. ANNIHILATION (Primary) [+3 HP]
  602. 'utilize long limbs to eviscerate a target';'offer user choice of outcome'
  603. TARGET::OTHER
  604. HIT1::'HIT::100% CRIT::0% -2HP'
  605. HIT2::'HIT::50% CRIT::50% -2HP';'-1HP to SELF on HIT';'-1HP to SELF, +1T:STUN +2T:PUNCTURE to TARGET on CRIT'
  606.  
  607. PREPARATION (Augmented Primary)
  608. 'prepare a devastating attack'
  609. TARGET::SELF
  610. USE::'+WINDUP'
  611.  
  612. GREATER ANNIHILATION (ADD_WINDUP)
  613. 'utilize long limbs to eviscerate a target';'offer user choice of outcome'
  614. TARGET::OTHER
  615. HIT1::'HIT::100% CRIT::0% -4HP'
  616. HIT2::'HIT::50% CRIT::50% -4HP';'-3HP to SELF on HIT';'-3HP to SELF, +1T:STUN +4T:PUNCTURE +3T:OPEN WOUND +2T:WEAKENED to TARGET on CRIT'
  617.  
  618. INFILTRATE (Secondary) [+3 HP]
  619. 'attempt to enter target body';'chance to indirectly control actions'
  620. TARGET::OTHER
  621. HIT::'90%';'+2T:FEAR'
  622. CRIT::'10%';'+1T:PUNCTURE +PUPPET -1HP'
  623.  
  624. SWARM (Augmented Secondary)
  625. 'attempt to enter target body';'assume direct control'
  626. TARGET::OTHER
  627. HIT::'90%';'+1T:PUNCTURE'
  628. CRIT::'+2T:FEAR +HOST BODY +HUSKED'
  629.  
  630. RAISE (Utility) [+4 HP]
  631. 'utilize parasitic bioweapon'
  632. TARGET::SPECIAL
  633. HIT::'80%';'inflict one of the following';'+2T:FEAR, +1T:PUNCTURE, +2T:VULNERABLE'
  634. CRIT::'-1HP, inflict one of the following';'+2T:FEAR, +1T:PUNCTURE, +1:WEAKENED';'summon husk';'max:4'
  635.  
  636. MEIOSIS (Augmented Utility)
  637. 'split off own flesh to create ally'
  638. TARGET::SPECIAL
  639. USE::'TO SELF::-2HP +1T:PUNCTURE' 'summon husk';'max:4'
  640.  
  641. MITOSIS (ADD_MEIOSIS)
  642. 'split off own flesh to create ally';'tendency to create stronger husk';'hurts'
  643. TARGET::SPECIAL
  644. USE::'TO SELF::-3HP +2T:PUNCTURE' 'summon husk';'max:4'
  645. ____________________________________________________________
  646. SPIRESTONE
  647. INHERITED CONTEXT::'strength and determination
  648.  
  649. PREPARATION (Primary) [+5 HP]
  650. 'prepare a devastating attack'
  651. TARGET::SELF
  652. USE::'+WINDUP'
  653.  
  654. CALCULATED STRIKE (ADD_WINDUP)
  655. 'focused, deadly attack upon one target';'immense physical trauma'
  656. TARGET::OTHER
  657. HIT::'-4HP'
  658. CRIT::'+1T:STUN'
  659.  
  660. OVERCLOCKED STRIKE (ADD_WINDUP [Augmented])
  661. 'deadly attack upon one target';'damage and stun immensely improved by FOCUSED'
  662. TARGET::OTHER
  663. HIT::'100%';'-3HP'
  664. CRIT::'+1T:STUN'
  665. +1 BASE DAMAGE PER TURN OF FOCUSED, ADDITIONAL +1T:STUN ON CRIT PER TWO TURNS OF FOCUSED
  666.  
  667. EXTRA PREPARATION (ADD_WINDUP [Augmented])
  668. 'hold prepared attack';'look for opportunity'
  669. TARGET::SELF
  670. USE::'+WINDUP +1T:EVASION +1T:FOCUSED'
  671.  
  672. COVER (Secondary) [+5 HP]
  673. 'utilize mobile applicators and inbuilt reserve';'apply ablative corru shielding'
  674. TARGET::SPECIAL
  675. HIT::'AUTO'
  676. USE::'+2BP to nearby allies'
  677.  
  678. HARDENING COVER (Augmented Secondary)
  679. 'broadly apply ablative protection';'upgraded barrier increases combat ability while active'
  680. TARGET::SPECIAL
  681. HIT::'AUTO'
  682. CRIT::'+2BP +HARDENED to nearby allies'
  683.  
  684. JUKE (Utility) [+5 HP]
  685. 'strategic sidestep to empower next strike'
  686. TARGET::SELF
  687. USE::'gain +1T:EMPOWERED +1T:EVASION'
  688.  
  689. TEAM HUDDLE (Augmented Utility)
  690. 'back off';'empower entire team'
  691. TARGET::SELF
  692. HIT::AUTO
  693. CRIT::40$
  694. USE::'+1T:EVASION';'+2T:EMPOWERED to all allies'
  695. ____________________________________________________________
  696. Statuses
  697. • BARRIER::TEMPORARY HP, LIMITED TO 1/2 MAX HP
  698. • BLINDNESS::OUTGOING TARGETED ACTIONS ARE REDIRECTED TO A RANDOM ACTOR; REMOVED UPON FEAR LOSS
  699. • CARAPACE::-1 BASE INCOMING DAMAGE, - OPEN WOUND
  700. • CHITINOUS::RETURN 50% INCOMING DAMAGE TO ATTACKER (MIN:1) AND -1 BASE INCOMING DAMAGE/HEAL WHILE BP > 0; REMOVES OPEN WOUND AND SIPHON; REMOVED ON BARRIER LOSS
  701. • CRITICAL FLAW::WHEN STRUCK WITH A CRIT, ALSO LOSE 10% OF CURRENT HP (MIN:1), REMOVED UPON VULNERABLE LOSS
  702. • CURSED::+75% INCOMING HIT%, +200% INCOMING CRIT%, -50% OUTGOING HIT%, CRIT%, -FAVORED
  703. • DENATURED::+200% INCOMING/OUTGOING DAMAGE/HEAL, -DESTABILIZED, -INTANGIBLE
  704. • DESTABILIZED::+100% INCOMING/OUTGOING DAMAGE/HEAL, -DENATURED
  705. • EMPOWERED::+1 BASE OUTGOING DAMAGE/HEAL, -WEAKENED
  706. • EVASION::-75% IN:HIT% & IN:CRIT%, -VULNERABLE
  707. • FAVORED::+75% HIT%, +200% CRIT%, -50% INCOMING HIT%, CRIT%, -CURSED
  708. • FEAR::PARALYZED BY TERROR, SOME ACTIONS PROHIBITED REMOVED BY ALLY CRIT, -FOCUSED, -TUNNEL VISION
  709. • FOCUSED::+100% HIT%, +400% CRIT, -WEAKENED, -FEAR
  710. • HARDENED::+100% OUTGOING HIT%, +200% OUTGOING CRIT% AND +1 OUTGOING BASE DAMAGE/HEAL WHILE BP > 0; REMOVES WEAKENED; REMOVED UPON BARRIER LOSS, -FRACTALLINE
  711. • HOST BODY::USER ASSUMING DIRECT CONTROL ON TURN, RECEIVE +1T:STUN; REMOVED ON FEAR LOSS
  712. • HUSKED::SHARE HP WITH ALL OTHER HUSKED ENTITIES
  713. • MADNESS::OUTGOING TARGETED ACTIONS HAVE A 50% CHANCE TO BE REDIRECTED TO A RANDOM ACTOR; REMOVED UPON FEAR LOSS
  714. • MUNITIONS::HOLD MISSILES, GRANTS USE OF LAUNCH MISSILES ACTION; DOES NOT TICK DOWN ON TURN
  715. • OPEN WOUND::+1 BASE INCOMING DAMAGE, -CARAPACE
  716. • PUNCTURE::-10%HP/TURN (MIN:1), -REGEN
  717. • PUPPET::USER PUPPETEERING OUTGOING ACTIONS; ALL TARGETED OFFENSIVE ACTIONS REDIRECTED TOWARDS A RANDOM ALLY, ALL TARGETED BENEFICIAL ACTIONS REDIRECTED TOWARDS A RANDOM FOE ON TURN, RECEIVE +1T:FEAR; REMOVED ON FEAR LOSS
  718. • REDIRECTION::USER INTERCEPTING INCOMING ATTACKS
  719. • REPAIRS::+1 HP/TURN WHILE BP > 0, PREVENTS PUNCTURE, REMOVED UPON BARRIER LOSS, -MILLION TEETH, -PUNCTURE
  720. • REGEN::+1 HP/TURN, -PUNCTURE
  721. • ROT::-(T:ROT)& HP/TURN (MIN:1), MAX: 90%HP; I.E. 4T:ROT = -4% HP
  722. • SACRIFICE::+2 BASE OUTGOING DAMAGE/HEAL, +200% HIT% & CRIT%, CONSUMED BY NEXT ACTION (NOT CONSUMED BY PREPARATION OR SIMILAR ACTIONS)
  723. • SERRATIONS::RETURN 100% INCOMING DAMAGE TO ATTACKER, MIN:1, -SIPHON, -SPIKES, -VEILFRUIT
  724. • SIPHON::ATTACKER RECEIVES +1HP +1T:REGEN, -SPIKES
  725. • SPIKES::RETURN 50% INCOMING DAMAGE TO ATTACKER, -SIPHON
  726. • STUN::SKIP TURN, -WINDUP
  727. • TUNNEL VISION::+200% HIT%, +800% CRIT%, +100% IN:HIT%, +400% IN:CRIT%, -WEAKENED, -FEAR, -TERROR
  728. • UNNATURAL SPEED: -150% IN:HIT% & IN:CRIT%
  729. • VULNERABLE::+100% IN:HIT%, +200% IN:CRIT%, -EVASION, -UNNATURAL SPEED
  730. • WEAKENED::-50% OUTGOING DAMAGE, -100% CRIT%, -EMPOWERED
  731. • WINDUP::+100% INCOMING CRIT, PREPARING POWERFUL ACTION, INTERRUPTED BY STUN
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