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Saymana11

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Nov 1st, 2022
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  1. CONTACTS, SOCIAL LINK AND PSYCHE
  2. CONTACTS are anyone you meet in game. They can be assigned various states. The default state, 'acquainted' requires no cost or commitment and is merely a way to remember everyone you know.
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  4. SOCIAL LINKS are a representation of your commitment to certain relationships. You gain 1 point every 100 RPP you gain and can assign them to anyone in your contacts to elevate the social link you have with that contact. Upon spending the first point in a Social Link you must assign a type of relationship.
  5.  
  6. FRIEND:
  7. RANK 1) Your teamwork improves significantly. The beginning of a friendship. You can now form a team with this person that negates friendly fire in group combat.
  8. RANK 2) You begin to understand one another. You recover 1.25x faster medding next to your Friend.
  9. RANK 3) Your friendship deepens. Upon seeing your Friend be killed gain 1.15x RPPower.
  10. RANK 4) A bond that has endured. When your friend is seriously injured, gain 1.15x RPPower for an hour (outside of RPmode). When your Friend knockbacks your target have a 30% chance to auto-pursue. Death anger up to 1.3x
  11. RANK 5) Your friendship has been tested and endured. When your Friend would be seriously injured or killed, gain priority in interventions. Death anger becomes 1.5x Injury anger becomes 1.3x.
  12. RANK 6) A familiar feeling has set in with this person. You deal 1.25x damage to targets stunned by your Friend. When your Friend heavy-strikes your target, 30% chance to auto-zanzo.
  13. RANK 7) This person has helped you grow. In lethal battles even when this Friend isn't in battle with you, if they're on your screen or observing your fight, gain 5% increased anger.
  14. RANK 8) The memory of this person lives inside you. If this Friend dies in front of you, you are automatically eligable for a Tier Up/Transformation/Ascension. This replaces the normal death anger bonus which may also be selected.
  15. RANK 9) An unbreakable bond. If your Friends target is knocked back, gain a 30% chance to auto-pursue. Stunned damage increased to 1.3x. Auto-zanzo upped to 50%.
  16. RANK 10) A true friend. Upon death you may donate a portion of your energy to your Friend even if they are not present. This takes the form of a delayed Tier Up/Transformation/Ascension that can be cashed in whenever the Friend deems it necessary. Only lasts 1 week after the death. Gain increased anger even when your friend is not present. The bond with them lives inside you.
  17.  
  18. LOVER:
  19. RANK 1)
  20. RANK 2)
  21. RANK 3)
  22. RANK 4)
  23. RANK 5)
  24. RANK 6)
  25. RANK 7)
  26. RANK 8)
  27. RANK 9)
  28. RANK 10)
  29.  
  30. FAMILY:
  31. RANK 1)
  32. RANK 2)
  33. RANK 3)
  34. RANK 4)
  35. RANK 5)
  36. RANK 6)
  37. RANK 7)
  38. RANK 8)
  39. RANK 9)
  40. RANK 10)
  41.  
  42. MENTOR/STUDENT:
  43. RANK 1)
  44. RANK 2)
  45. RANK 3)
  46. RANK 4)
  47. RANK 5)
  48. RANK 6)
  49. RANK 7)
  50. RANK 8)
  51. RANK 9)
  52. RANK 10)
  53.  
  54. RIVAL:
  55. RANK 1)
  56. RANK 2)
  57. RANK 3)
  58. RANK 4)
  59. RANK 5)
  60. RANK 6)
  61. RANK 7)
  62. RANK 8)
  63. RANK 9)
  64. RANK 10)
  65.  
  66. ANTAGONIST:
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  69. PSYCHE is a small collection of traits that represent your characters viewpoint on certain relationships.
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