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- Log file open, 11/18/19 21:01:42
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogInit: Display: Running engine for game: TheDreamTeam_423
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.061988
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin AssetsCleaner
- LogPluginManager: Mounting plugin BlueprintAssist
- LogPluginManager: Mounting plugin ElectronicNodes
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemSteam
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin ScreenshotTools
- LogPluginManager: Mounting plugin AdvancedSessions
- LogPluginManager: Mounting plugin AdvancedSteamSessions
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.23-CL-9631420
- LogInit: Engine Version: 4.23.1-9631420+++UE4+Release-4.23
- LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
- LogInit: Net CL: 8386587
- LogInit: OS: Windows 10 (Release 1903) (), CPU: AMD Ryzen 7 2700X Eight-Core Processor , GPU: NVIDIA GeForce GTX 1080 Ti
- LogInit: Compiled (64-bit): Oct 18 2019 02:07:44
- LogInit: Compiled with Visual C++: 19.16.27030.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.23
- LogInit: Command Line:
- LogInit: Base Directory: P:/Unreal/UE_4.23/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 23
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
- LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[r.VSync:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
- [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.11.18-19.01.42:938][ 0]LogInit: Selected Device Profile: [Windows]
- [2019.11.18-19.01.42:938][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2019.11.18-19.01.42:941][ 0]LogHAL: Display: Platform has ~ 24 GB [25717174272 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2019.11.18-19.01.42:941][ 0]LogInit: Going up to parent DeviceProfile []
- [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:2]]
- [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- [2019.11.18-19.01.42:942][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
- [2019.11.18-19.01.42:942][ 0]LogInit: Computer: BURNETT
- [2019.11.18-19.01.42:942][ 0]LogInit: User: BurnettFamily
- [2019.11.18-19.01.42:942][ 0]LogInit: CPU Page size=4096, Cores=8
- [2019.11.18-19.01.42:942][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2019.11.18-19.01.42:942][ 0]LogMemory: Memory total: Physical=24.0GB (24GB approx)
- [2019.11.18-19.01.42:942][ 0]LogMemory: Platform Memory Stats for Windows
- [2019.11.18-19.01.42:942][ 0]LogMemory: Process Physical Memory: 102.95 MB used, 102.95 MB peak
- [2019.11.18-19.01.42:942][ 0]LogMemory: Process Virtual Memory: 100.74 MB used, 100.74 MB peak
- [2019.11.18-19.01.42:942][ 0]LogMemory: Physical Memory: 9968.68 MB used, 14557.13 MB free, 24525.81 MB total
- [2019.11.18-19.01.42:942][ 0]LogMemory: Virtual Memory: 4701.62 MB used, 134213024.00 MB free, 134217728.00 MB total
- [2019.11.18-19.01.43:273][ 0]LogWindows: WindowsPlatformFeatures enabled
- [2019.11.18-19.01.43:292][ 0]LogInit: Using OS detected language (en-GB).
- [2019.11.18-19.01.43:292][ 0]LogInit: Using OS detected locale (en-ZA).
- [2019.11.18-19.01.43:292][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
- [2019.11.18-19.01.43:439][ 0]LogInit: Setting process to per monitor DPI aware
- [2019.11.18-19.01.43:470][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2019.11.18-19.01.43:470][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2019.11.18-19.01.43:665][ 0]LogHMD: Failed to initialize OpenVR with code 126
- [2019.11.18-19.01.43:665][ 0]LogD3D11RHI: D3D11 adapters:
- [2019.11.18-19.01.43:729][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
- [2019.11.18-19.01.43:730][ 0]LogD3D11RHI: 11127/0/12262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- [2019.11.18-19.01.43:731][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2019.11.18-19.01.43:731][ 0]LogD3D11RHI: 0/0/12262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2019.11.18-19.01.43:731][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2019.11.18-19.01.43:742][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2019.11.18-19.01.43:742][ 0]LogD3D11RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
- [2019.11.18-19.01.43:742][ 0]LogWindows: EnumDisplayDevices:
- [2019.11.18-19.01.43:742][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
- [2019.11.18-19.01.43:742][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
- [2019.11.18-19.01.43:743][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
- [2019.11.18-19.01.43:743][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
- [2019.11.18-19.01.43:743][ 0]LogWindows: DebugString: FoundDriverCount:4
- [2019.11.18-19.01.43:743][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti
- [2019.11.18-19.01.43:743][ 0]LogD3D11RHI: Driver Version: 416.34 (internal:25.21.14.1634, unified:416.34)
- [2019.11.18-19.01.43:743][ 0]LogD3D11RHI: Driver Date: 10-10-2018
- [2019.11.18-19.01.43:743][ 0]LogRHI: Texture pool is 7788 MB (70% of 11127 MB)
- [2019.11.18-19.01.43:798][ 0]LogD3D11RHI: Async texture creation enabled
- [2019.11.18-19.01.43:816][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- [2019.11.18-19.01.44:478][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
- [2019.11.18-19.01.44:485][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
- [2019.11.18-19.01.44:493][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
- [2019.11.18-19.01.44:500][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
- [2019.11.18-19.01.44:508][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
- [2019.11.18-19.01.44:516][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
- [2019.11.18-19.01.44:523][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
- [2019.11.18-19.01.44:531][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
- [2019.11.18-19.01.44:534][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
- [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
- [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
- [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
- [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
- [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
- [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
- [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
- [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
- [2019.11.18-19.01.44:566][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
- [2019.11.18-19.01.44:582][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
- [2019.11.18-19.01.44:582][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
- [2019.11.18-19.01.44:594][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
- [2019.11.18-19.01.44:594][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
- [2019.11.18-19.01.44:601][ 0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
- [2019.11.18-19.01.44:608][ 0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
- [2019.11.18-19.01.44:615][ 0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
- [2019.11.18-19.01.44:623][ 0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
- [2019.11.18-19.01.44:645][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
- [2019.11.18-19.01.44:645][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
- [2019.11.18-19.01.44:645][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
- [2019.11.18-19.01.44:652][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- [2019.11.18-19.01.44:689][ 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Intermediate/Shaders/WorkingDirectory/7056/).
- [2019.11.18-19.01.44:689][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Burnett Family/AppData/Local/Temp/UnrealShaderWorkingDir/5D7C10CA4E658974752A7AB12F7C575E/'.
- [2019.11.18-19.01.44:691][ 0]LogXGEController: Cleaning working directory: C:/Users/Burnett Family/AppData/Local/Temp/UnrealXGEWorkingDir/
- [2019.11.18-19.01.44:691][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- [2019.11.18-19.01.44:691][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- [2019.11.18-19.01.44:691][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
- [2019.11.18-19.01.45:295][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
- [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 73MB C:/Users/Burnett Family/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
- [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Burnett Family/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
- [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Gamedev/The Dream Team/TheDreamTeam_423/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Gamedev/The Dream Team/TheDreamTeam_423/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2019.11.18-19.01.45:347][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2019.11.18-19.01.45:347][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2019.11.18-19.01.45:347][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- [2019.11.18-19.01.45:348][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Burnett Family/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2019.11.18-19.01.45:348][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2019.11.18-19.01.45:348][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2019.11.18-19.01.45:368][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2019.11.18-19.01.45:371][ 0]LogSlate: Using FreeType 2.6.0
- [2019.11.18-19.01.45:371][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2019.11.18-19.01.45:418][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up
- [2019.11.18-19.01.45:703][ 0]LogInit: Selected Device Profile: [Windows]
- [2019.11.18-19.01.45:855][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- [2019.11.18-19.01.45:855][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- [2019.11.18-19.01.45:855][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- [2019.11.18-19.01.45:855][ 0]LogMeshReduction: No distributed automatic mesh merging module available
- [2019.11.18-19.01.45:855][ 0]LogMeshMerging: No distributed automatic mesh merging module available
- [2019.11.18-19.01.45:865][ 0]LogNetVersion: TheDreamTeam_423 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 1707622545)
- [2019.11.18-19.01.46:334][ 0]LogPackageLocalizationCache: Processed 13 localized package path(s) for 1 prioritized culture(s) in 0.053723 seconds
- [2019.11.18-19.01.46:342][ 0]LogUObjectArray: 43444 objects as part of root set at end of initial load.
- [2019.11.18-19.01.46:342][ 0]LogUObjectAllocator: 7548648 out of 0 bytes used by permanent object pool.
- [2019.11.18-19.01.46:342][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2019.11.18-19.01.47:099][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- [2019.11.18-19.01.47:102][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2019.11.18-19.01.47:161][ 0]SourceControl: Source control is disabled
- [2019.11.18-19.01.47:161][ 0]SourceControl: Source control is disabled
- [2019.11.18-19.01.47:162][ 0]SourceControl: Source control is disabled
- [2019.11.18-19.01.47:163][ 0]SourceControl: Source control is disabled
- [2019.11.18-19.01.47:657][ 0]LogOnline: Display: STEAM: Loading Steam SDK 1.42
- [2019.11.18-19.01.47:659][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2019.11.18-19.01.47:776][ 0]LogOcInput: OculusInput pre-init called
- [2019.11.18-19.01.47:782][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
- [2019.11.18-19.01.47:782][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
- [2019.11.18-19.01.47:844][ 0]LogEngine: Initializing Engine...
- [2019.11.18-19.01.47:872][ 0]LogHMD: Failed to initialize OpenVR with code 126
- [2019.11.18-19.01.47:873][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
- [2019.11.18-19.01.48:060][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2019.11.18-19.01.48:072][ 0]LogAIModule: Creating AISystem for world Untitled
- [2019.11.18-19.01.48:096][ 0]LogInit: XAudio2 using 'Speakers (2- Realtek High Definition Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
- [2019.11.18-19.01.48:131][ 0]LogInit: FAudioDevice initialized.
- [2019.11.18-19.01.48:131][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2019.11.18-19.01.48:284][ 0]LogDerivedDataCache: Saved boot cache 0.15s 73MB C:/Users/Burnett Family/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
- [2019.11.18-19.01.48:291][ 0]LogInit: Texture streaming: Enabled
- [2019.11.18-19.01.48:307][ 0]LogEngineSessionManager: EngineSessionManager initialized
- [2019.11.18-19.01.48:307][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={E58A3265-4659-05A9-D284-2585C4FFF152}
- [2019.11.18-19.01.48:307][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
- [2019.11.18-19.01.48:307][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
- [2019.11.18-19.01.48:377][ 0]LogInit: Transaction tracking system initialized
- [2019.11.18-19.01.48:398][ 0]BlueprintLog: New page: Editor Load
- [2019.11.18-19.01.48:454][ 0]LocalizationService: Localization service is disabled
- [2019.11.18-19.01.48:660][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- [2019.11.18-19.01.48:660][ 0]LogCook: Display: Mobile HDR setting 1
- [2019.11.18-19.01.48:684][ 0]LogBlueprintAssist: Registered BlueprintAssist Commands
- [2019.11.18-19.01.48:685][ 0]LogBlueprintAssist: Finished loaded BlueprintAssist Module
- [2019.11.18-19.01.48:811][ 0]LogFileCache: Scanning file cache for directory 'P:/Gamedev/The Dream Team/TheDreamTeam_423/Content/' took 0.05s
- [2019.11.18-19.01.48:811][ 0]SourceControl: Source control is disabled
- [2019.11.18-19.01.48:811][ 0]Cmd: MAP LOAD FILE="../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Content/Maps/Greyboxland.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2019.11.18-19.01.48:812][ 0]LightingResults: New page: Lighting Build
- [2019.11.18-19.01.48:813][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- [2019.11.18-19.01.48:814][ 0]MapCheck: New page: Map Check
- [2019.11.18-19.01.48:814][ 0]LightingResults: New page: Lighting Build
- [2019.11.18-19.01.48:849][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
- [2019.11.18-19.01.49:505][ 0]LogLinker: Warning: Asset '../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Content/Materials/PostProcessMaterials/MF_ConvolveTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2019.11.18-19.01.49:506][ 0]LogLinker: Warning: Asset '../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Content/Materials/PostProcessMaterials/MF_ExtractDepth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2019.11.18-19.01.49:507][ 0]LogLinker: Warning: Asset '../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Content/Materials/PostProcessMaterials/MF_SampleSceneTextureNeighbourUVs.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2019.11.18-19.01.50:545][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/EChatChannel.EChatChannel' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2019.11.18-19.01.50:546][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/EChannelTypes.EChannelTypes' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2019.11.18-19.01.50:551][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/ECommandType.ECommandType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2019.11.18-19.01.50:559][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/EMessageType.EMessageType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2019.11.18-19.01.50:700][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/ESystemMessageType.ESystemMessageType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2019.11.18-19.01.55:534][ 0]LogTexture: Display: Building textures: CliffRockGradientsAtlas (RGBA16F, 256X256)
- [2019.11.18-19.01.55:892][ 0]LogTexture: Display: Building textures: FogsGradientAtlas (RGBA16F, 32X32)
- [2019.11.18-19.01.56:290][ 0]LogAIModule: Creating AISystem for world Greyboxland
- [2019.11.18-19.01.56:320][ 0]AnimBlueprintLog: Warning: SLOTNODE: 'UpperBody' in animation instance class ThirdPerson_AnimBP_C already exists. Remove duplicates from the animation graph for this class.
- [2019.11.18-19.01.56:320][ 0]LogScript: Warning: Script Msg: Divide by zero detected: 1381.164917 / 0
- Script call stack:
- Function /Game/AdvancedSocialSystem/Demo/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:BlueprintUpdateAnimation
- Function /Game/AdvancedSocialSystem/Demo/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:ExecuteUbergraph_ThirdPerson_AnimBP
- [2019.11.18-19.01.56:352][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2019.11.18-19.01.56:466][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 6.43ms
- [2019.11.18-19.01.56:466][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2019.11.18-19.01.56:466][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,108ms to complete.
- [2019.11.18-19.01.56:466][ 0]LogFileHelpers: Loading map 'Greyboxland' took 7.654
- [2019.11.18-19.01.56:560][ 0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2019.11.18-19.01.57:917][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
- [2019.11.18-19.01.57:968][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.11.18-19.01.57:975][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.11.18-19.01.57:982][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.11.18-19.01.57:989][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.11.18-19.01.57:994][ 0]LogCollectionManager: Loaded 0 collections in 0.000999 seconds
- [2019.11.18-19.01.57:999][ 0]LogFileCache: Scanning file cache for directory 'P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Collections/' took 0.00s
- [2019.11.18-19.01.57:999][ 0]LogFileCache: Scanning file cache for directory 'P:/Gamedev/The Dream Team/TheDreamTeam_423/Content/Developers/BurnettFamily/Collections/' took 0.00s
- [2019.11.18-19.01.57:999][ 0]LogFileCache: Scanning file cache for directory 'P:/Gamedev/The Dream Team/TheDreamTeam_423/Content/Collections/' took 0.00s
- [2019.11.18-19.01.57:999][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
- [2019.11.18-19.01.58:008][ 0]LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2900 classes and 701 folders.
- [2019.11.18-19.01.58:014][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
- [2019.11.18-19.01.58:043][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
- [2019.11.18-19.01.58:054][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
- [2019.11.18-19.01.58:222][ 0]LogSlate: Took 0.000171 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2019.11.18-19.01.58:226][ 0]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- [2019.11.18-19.01.58:284][ 0]LogRenderer: Reallocating scene render targets to support 1776x696 Format 10 NumSamples 1 (Frame:1).
- [2019.11.18-19.01.58:407][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
- [2019.11.18-19.01.58:408][ 0]LogLoad: (Engine Initialization) Total time: 16.23 seconds
- [2019.11.18-19.01.58:408][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- [2019.11.18-19.01.58:874][ 0]LogContentStreaming: Texture pool size now 600 MB
- [2019.11.18-19.01.58:890][ 0]LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2019.11.18-19.01.58:919][ 1]PIE: Warning: Constraint in '/Engine/Transient.World_1:PersistentLevel.BP_SwingingRope_C_0.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created.
- [2019.11.18-19.01.59:136][ 4]LogAssetRegistry: Asset discovery search completed in 13.7185 seconds
- [2019.11.18-19.01.59:209][ 4]LogBlueprintAssist: Loaded blueprint assist node size cache: ../../../Engine/Plugins/Marketplace/BlueprintAssist/NodeSizeCache/8EE8029B4E8BA355026ABEBEF9245C6F.json
- [2019.11.18-19.01.59:214][ 4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000004 seconds (found 0 objects)
- [2019.11.18-19.01.59:214][ 4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000081 seconds (updated 0 objects)
- [2019.11.18-19.01.59:252][ 5]LogBlueprintUserMessages: [BP_Equipment_PlatinumArmourSet_C_0] unable to cast
- [2019.11.18-19.01.59:286][ 6]LogBlueprintUserMessages: [BP_Equipment_ArmourSet_C_0] unable to cast
- [2019.11.18-19.01.59:365][ 10]LogBlueprintUserMessages: [BP_Equipment_LeadArmourSet_C_0] unable to cast
- [2019.11.18-19.02.02:099][330]LogSlate: FSceneViewport::OnFocusLost() reason 0
- [2019.11.18-19.02.09:968][258]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2019.11.18-19.02.09:989][258]LogOutputDevice: Warning:
- Script Stack (0 frames):
- [2019.11.18-19.02.09:989][258]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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