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  1. Log file open, 11/18/19 21:01:42
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: TheDreamTeam_423
  10. LogPlatformFile: Not using cached read wrapper
  11. LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
  12. LogStats: Stats thread started at 0.061988
  13. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  14. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
  15. LogPluginManager: Mounting plugin Paper2D
  16. LogPluginManager: Mounting plugin AISupport
  17. LogPluginManager: Mounting plugin LightPropagationVolume
  18. LogPluginManager: Mounting plugin ActorLayerUtilities
  19. LogPluginManager: Mounting plugin AnimationSharing
  20. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  21. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  22. LogPluginManager: Mounting plugin GitSourceControl
  23. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  24. LogPluginManager: Mounting plugin NullSourceCodeAccess
  25. LogPluginManager: Mounting plugin PerforceSourceControl
  26. LogPluginManager: Mounting plugin SubversionSourceControl
  27. LogPluginManager: Mounting plugin UObjectPlugin
  28. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  29. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  30. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  31. LogPluginManager: Mounting plugin AssetManagerEditor
  32. LogPluginManager: Mounting plugin CryptoKeys
  33. LogPluginManager: Mounting plugin CurveEditorTools
  34. LogPluginManager: Mounting plugin DataValidation
  35. LogPluginManager: Mounting plugin FacialAnimation
  36. LogPluginManager: Mounting plugin GameplayTagsEditor
  37. LogPluginManager: Mounting plugin MacGraphicsSwitching
  38. LogPluginManager: Mounting plugin MaterialAnalyzer
  39. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  40. LogPluginManager: Mounting plugin PluginBrowser
  41. LogPluginManager: Mounting plugin SpeedTreeImporter
  42. LogPluginManager: Mounting plugin DatasmithContent
  43. LogPluginManager: Mounting plugin VariantManagerContent
  44. LogPluginManager: Mounting plugin AlembicImporter
  45. LogPluginManager: Mounting plugin AutomationUtils
  46. LogPluginManager: Mounting plugin BackChannel
  47. LogPluginManager: Mounting plugin CharacterAI
  48. LogPluginManager: Mounting plugin GeometryCache
  49. LogPluginManager: Mounting plugin HTML5Networking
  50. LogPluginManager: Mounting plugin PlatformCrypto
  51. LogPluginManager: Mounting plugin ProxyLODPlugin
  52. LogPluginManager: Mounting plugin SkeletalReduction
  53. LogPluginManager: Mounting plugin MagicLeap
  54. LogPluginManager: Mounting plugin MagicLeapMedia
  55. LogPluginManager: Mounting plugin AssetsCleaner
  56. LogPluginManager: Mounting plugin BlueprintAssist
  57. LogPluginManager: Mounting plugin ElectronicNodes
  58. LogPluginManager: Mounting plugin AndroidMedia
  59. LogPluginManager: Mounting plugin AvfMedia
  60. LogPluginManager: Mounting plugin ImgMedia
  61. LogPluginManager: Mounting plugin MediaCompositing
  62. LogPluginManager: Mounting plugin MediaPlayerEditor
  63. LogPluginManager: Mounting plugin WebMMedia
  64. LogPluginManager: Mounting plugin WmfMedia
  65. LogPluginManager: Mounting plugin TcpMessaging
  66. LogPluginManager: Mounting plugin UdpMessaging
  67. LogPluginManager: Mounting plugin ActorSequence
  68. LogPluginManager: Mounting plugin LevelSequenceEditor
  69. LogPluginManager: Mounting plugin MatineeToLevelSequence
  70. LogPluginManager: Mounting plugin NetcodeUnitTest
  71. LogPluginManager: Mounting plugin NUTUnrealEngine4
  72. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  73. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  74. LogPluginManager: Mounting plugin OnlineSubsystem
  75. LogPluginManager: Mounting plugin OnlineSubsystemNull
  76. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  77. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  78. LogPluginManager: Mounting plugin LauncherChunkInstaller
  79. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  80. LogPluginManager: Mounting plugin AndroidMoviePlayer
  81. LogPluginManager: Mounting plugin AndroidPermission
  82. LogPluginManager: Mounting plugin AppleImageUtils
  83. LogPluginManager: Mounting plugin AppleMoviePlayer
  84. LogPluginManager: Mounting plugin ArchVisCharacter
  85. LogPluginManager: Mounting plugin AudioCapture
  86. LogPluginManager: Mounting plugin CableComponent
  87. LogPluginManager: Mounting plugin CustomMeshComponent
  88. LogPluginManager: Mounting plugin EditableMesh
  89. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  90. LogPluginManager: Mounting plugin GoogleCloudMessaging
  91. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  92. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  93. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  94. LogPluginManager: Mounting plugin MobilePatchingUtils
  95. LogPluginManager: Mounting plugin OculusVR
  96. LogPluginManager: Mounting plugin PhysXVehicles
  97. LogPluginManager: Mounting plugin ProceduralMeshComponent
  98. LogPluginManager: Mounting plugin RuntimePhysXCooking
  99. LogPluginManager: Mounting plugin SignificanceManager
  100. LogPluginManager: Mounting plugin SteamVR
  101. LogPluginManager: Mounting plugin WebMMoviePlayer
  102. LogPluginManager: Mounting plugin WindowsMoviePlayer
  103. LogPluginManager: Mounting plugin ScreenshotTools
  104. LogPluginManager: Mounting plugin AdvancedSessions
  105. LogPluginManager: Mounting plugin AdvancedSteamSessions
  106. LogInit: Using libcurl 7.55.1-DEV
  107. LogInit: - built for x86_64-pc-win32
  108. LogInit: - supports SSL with OpenSSL/1.1.1
  109. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  110. LogInit: - other features:
  111. LogInit: CURL_VERSION_SSL
  112. LogInit: CURL_VERSION_LIBZ
  113. LogInit: CURL_VERSION_IPV6
  114. LogInit: CURL_VERSION_ASYNCHDNS
  115. LogInit: CURL_VERSION_LARGEFILE
  116. LogInit: CURL_VERSION_IDN
  117. LogInit: CurlRequestOptions (configurable via config and command line):
  118. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  119. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  120. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  121. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  122. LogInit: - LocalHostAddr = Default
  123. LogInit: - BufferSize = 65536
  124. LogOnline: OSS: Creating online subsystem instance for: NULL
  125. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  126. LogInit: Build: ++UE4+Release-4.23-CL-9631420
  127. LogInit: Engine Version: 4.23.1-9631420+++UE4+Release-4.23
  128. LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
  129. LogInit: Net CL: 8386587
  130. LogInit: OS: Windows 10 (Release 1903) (), CPU: AMD Ryzen 7 2700X Eight-Core Processor , GPU: NVIDIA GeForce GTX 1080 Ti
  131. LogInit: Compiled (64-bit): Oct 18 2019 02:07:44
  132. LogInit: Compiled with Visual C++: 19.16.27030.01
  133. LogInit: Build Configuration: Development
  134. LogInit: Branch Name: ++UE4+Release-4.23
  135. LogInit: Command Line:
  136. LogInit: Base Directory: P:/Unreal/UE_4.23/Engine/Binaries/Win64/
  137. LogInit: Installed Engine Build: 1
  138. LogDevObjectVersion: Number of dev versions registered: 23
  139. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  140. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  141. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  142. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
  143. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
  144. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  145. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  146. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  147. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  148. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  149. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
  150. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  151. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  152. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  153. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  154. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  155. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  156. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  157. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  158. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
  159. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
  160. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  161. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
  162. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  163. LogInit: Object subsystem initialized
  164. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  165. LogConfig: Setting CVar [[r.setres:1280x720]]
  166. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  167. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  168. [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
  169. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  170. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  171. [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
  172. [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
  173. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  174. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  175. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  176. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  177. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  178. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  179. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  180. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  181. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  182. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  183. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  184. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  185. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  186. [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
  187. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  188. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  189. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  190. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  191. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  192. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  193. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
  194. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  195. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  196. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  197. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  198. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  199. [2019.11.18-19.01.42:935][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  200. [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
  201. [2019.11.18-19.01.42:935][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
  202. [2019.11.18-19.01.42:937][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  203. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  204. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  205. [2019.11.18-19.01.42:937][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  206. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  207. [2019.11.18-19.01.42:937][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  208. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  209. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  210. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  211. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  212. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  213. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  214. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  215. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  216. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  217. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  218. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  219. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  220. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  221. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  222. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  223. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  224. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  225. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  226. [2019.11.18-19.01.42:937][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  227. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  228. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  229. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  230. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  231. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  232. [2019.11.18-19.01.42:937][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  233. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  234. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  235. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  236. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  237. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  238. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  239. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  240. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  241. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  242. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  243. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  244. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  245. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  246. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  247. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  248. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  249. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  250. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  251. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  252. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  253. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  254. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  255. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  256. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  257. [2019.11.18-19.01.42:938][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  258. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  259. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  260. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  261. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  262. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  263. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  264. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  265. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  266. [2019.11.18-19.01.42:938][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  267. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  268. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  269. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  270. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  271. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  272. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  273. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  274. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  275. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  276. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  277. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  278. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  279. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  280. [2019.11.18-19.01.42:938][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  281. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  282. [2019.11.18-19.01.42:938][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  283. [2019.11.18-19.01.42:938][ 0]LogInit: Selected Device Profile: [Windows]
  284. [2019.11.18-19.01.42:938][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  285. [2019.11.18-19.01.42:941][ 0]LogHAL: Display: Platform has ~ 24 GB [25717174272 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  286. [2019.11.18-19.01.42:941][ 0]LogInit: Going up to parent DeviceProfile []
  287. [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  288. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  289. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  290. [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  291. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
  292. [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  293. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  294. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  295. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  296. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]]
  297. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]]
  298. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
  299. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  300. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  301. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  302. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  303. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  304. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  305. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  306. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]]
  307. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  308. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
  309. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  310. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  311. [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  312. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  313. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  314. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  315. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  316. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  317. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]]
  318. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]]
  319. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]]
  320. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  321. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  322. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  323. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  324. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  325. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  326. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  327. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  328. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  329. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  330. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  331. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
  332. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
  333. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  334. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]]
  335. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]]
  336. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]]
  337. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
  338. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
  339. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  340. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  341. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  342. [2019.11.18-19.01.42:941][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  343. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:1]]
  344. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  345. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  346. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  347. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:2]]
  348. [2019.11.18-19.01.42:941][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  349. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
  350. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  351. [2019.11.18-19.01.42:942][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  352. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  353. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  354. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  355. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  356. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  357. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  358. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  359. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  360. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  361. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  362. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  363. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  364. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  365. [2019.11.18-19.01.42:942][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Scalability.ini]
  366. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  367. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  368. [2019.11.18-19.01.42:942][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  369. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  370. [2019.11.18-19.01.42:942][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  371. [2019.11.18-19.01.42:942][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Config/Windows/Engine.ini]
  372. [2019.11.18-19.01.42:942][ 0]LogInit: Computer: BURNETT
  373. [2019.11.18-19.01.42:942][ 0]LogInit: User: BurnettFamily
  374. [2019.11.18-19.01.42:942][ 0]LogInit: CPU Page size=4096, Cores=8
  375. [2019.11.18-19.01.42:942][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  376. [2019.11.18-19.01.42:942][ 0]LogMemory: Memory total: Physical=24.0GB (24GB approx)
  377. [2019.11.18-19.01.42:942][ 0]LogMemory: Platform Memory Stats for Windows
  378. [2019.11.18-19.01.42:942][ 0]LogMemory: Process Physical Memory: 102.95 MB used, 102.95 MB peak
  379. [2019.11.18-19.01.42:942][ 0]LogMemory: Process Virtual Memory: 100.74 MB used, 100.74 MB peak
  380. [2019.11.18-19.01.42:942][ 0]LogMemory: Physical Memory: 9968.68 MB used, 14557.13 MB free, 24525.81 MB total
  381. [2019.11.18-19.01.42:942][ 0]LogMemory: Virtual Memory: 4701.62 MB used, 134213024.00 MB free, 134217728.00 MB total
  382. [2019.11.18-19.01.43:273][ 0]LogWindows: WindowsPlatformFeatures enabled
  383. [2019.11.18-19.01.43:292][ 0]LogInit: Using OS detected language (en-GB).
  384. [2019.11.18-19.01.43:292][ 0]LogInit: Using OS detected locale (en-ZA).
  385. [2019.11.18-19.01.43:292][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  386. [2019.11.18-19.01.43:439][ 0]LogInit: Setting process to per monitor DPI aware
  387. [2019.11.18-19.01.43:470][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  388. [2019.11.18-19.01.43:470][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  389. [2019.11.18-19.01.43:665][ 0]LogHMD: Failed to initialize OpenVR with code 126
  390. [2019.11.18-19.01.43:665][ 0]LogD3D11RHI: D3D11 adapters:
  391. [2019.11.18-19.01.43:729][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
  392. [2019.11.18-19.01.43:730][ 0]LogD3D11RHI: 11127/0/12262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  393. [2019.11.18-19.01.43:731][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  394. [2019.11.18-19.01.43:731][ 0]LogD3D11RHI: 0/0/12262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  395. [2019.11.18-19.01.43:731][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  396. [2019.11.18-19.01.43:742][ 0]LogD3D11RHI: Creating new Direct3DDevice
  397. [2019.11.18-19.01.43:742][ 0]LogD3D11RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
  398. [2019.11.18-19.01.43:742][ 0]LogWindows: EnumDisplayDevices:
  399. [2019.11.18-19.01.43:742][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
  400. [2019.11.18-19.01.43:742][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
  401. [2019.11.18-19.01.43:743][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
  402. [2019.11.18-19.01.43:743][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
  403. [2019.11.18-19.01.43:743][ 0]LogWindows: DebugString: FoundDriverCount:4
  404. [2019.11.18-19.01.43:743][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti
  405. [2019.11.18-19.01.43:743][ 0]LogD3D11RHI: Driver Version: 416.34 (internal:25.21.14.1634, unified:416.34)
  406. [2019.11.18-19.01.43:743][ 0]LogD3D11RHI: Driver Date: 10-10-2018
  407. [2019.11.18-19.01.43:743][ 0]LogRHI: Texture pool is 7788 MB (70% of 11127 MB)
  408. [2019.11.18-19.01.43:798][ 0]LogD3D11RHI: Async texture creation enabled
  409. [2019.11.18-19.01.43:816][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  410. [2019.11.18-19.01.44:478][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
  411. [2019.11.18-19.01.44:485][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
  412. [2019.11.18-19.01.44:493][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
  413. [2019.11.18-19.01.44:500][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
  414. [2019.11.18-19.01.44:508][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
  415. [2019.11.18-19.01.44:516][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
  416. [2019.11.18-19.01.44:523][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
  417. [2019.11.18-19.01.44:531][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
  418. [2019.11.18-19.01.44:534][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
  419. [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
  420. [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
  421. [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
  422. [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
  423. [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
  424. [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
  425. [2019.11.18-19.01.44:564][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
  426. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
  427. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
  428. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
  429. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
  430. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
  431. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
  432. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
  433. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
  434. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
  435. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
  436. [2019.11.18-19.01.44:565][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
  437. [2019.11.18-19.01.44:566][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
  438. [2019.11.18-19.01.44:582][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
  439. [2019.11.18-19.01.44:582][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
  440. [2019.11.18-19.01.44:594][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
  441. [2019.11.18-19.01.44:594][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
  442. [2019.11.18-19.01.44:601][ 0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
  443. [2019.11.18-19.01.44:608][ 0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
  444. [2019.11.18-19.01.44:615][ 0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
  445. [2019.11.18-19.01.44:623][ 0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
  446. [2019.11.18-19.01.44:645][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
  447. [2019.11.18-19.01.44:645][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
  448. [2019.11.18-19.01.44:645][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  449. [2019.11.18-19.01.44:652][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  450. [2019.11.18-19.01.44:689][ 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Intermediate/Shaders/WorkingDirectory/7056/).
  451. [2019.11.18-19.01.44:689][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Burnett Family/AppData/Local/Temp/UnrealShaderWorkingDir/5D7C10CA4E658974752A7AB12F7C575E/'.
  452. [2019.11.18-19.01.44:691][ 0]LogXGEController: Cleaning working directory: C:/Users/Burnett Family/AppData/Local/Temp/UnrealXGEWorkingDir/
  453. [2019.11.18-19.01.44:691][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  454. [2019.11.18-19.01.44:691][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  455. [2019.11.18-19.01.44:691][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  456. [2019.11.18-19.01.45:295][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  457. [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 73MB C:/Users/Burnett Family/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
  458. [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Burnett Family/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
  459. [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Gamedev/The Dream Team/TheDreamTeam_423/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  460. [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  461. [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Gamedev/The Dream Team/TheDreamTeam_423/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  462. [2019.11.18-19.01.45:336][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  463. [2019.11.18-19.01.45:347][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  464. [2019.11.18-19.01.45:347][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  465. [2019.11.18-19.01.45:347][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  466. [2019.11.18-19.01.45:348][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Burnett Family/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  467. [2019.11.18-19.01.45:348][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  468. [2019.11.18-19.01.45:348][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  469. [2019.11.18-19.01.45:368][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  470. [2019.11.18-19.01.45:371][ 0]LogSlate: Using FreeType 2.6.0
  471. [2019.11.18-19.01.45:371][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  472. [2019.11.18-19.01.45:418][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up
  473. [2019.11.18-19.01.45:703][ 0]LogInit: Selected Device Profile: [Windows]
  474. [2019.11.18-19.01.45:855][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  475. [2019.11.18-19.01.45:855][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  476. [2019.11.18-19.01.45:855][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  477. [2019.11.18-19.01.45:855][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  478. [2019.11.18-19.01.45:855][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  479. [2019.11.18-19.01.45:865][ 0]LogNetVersion: TheDreamTeam_423 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 1707622545)
  480. [2019.11.18-19.01.46:334][ 0]LogPackageLocalizationCache: Processed 13 localized package path(s) for 1 prioritized culture(s) in 0.053723 seconds
  481. [2019.11.18-19.01.46:342][ 0]LogUObjectArray: 43444 objects as part of root set at end of initial load.
  482. [2019.11.18-19.01.46:342][ 0]LogUObjectAllocator: 7548648 out of 0 bytes used by permanent object pool.
  483. [2019.11.18-19.01.46:342][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  484. [2019.11.18-19.01.47:099][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  485. [2019.11.18-19.01.47:102][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  486. [2019.11.18-19.01.47:161][ 0]SourceControl: Source control is disabled
  487. [2019.11.18-19.01.47:161][ 0]SourceControl: Source control is disabled
  488. [2019.11.18-19.01.47:162][ 0]SourceControl: Source control is disabled
  489. [2019.11.18-19.01.47:163][ 0]SourceControl: Source control is disabled
  490. [2019.11.18-19.01.47:657][ 0]LogOnline: Display: STEAM: Loading Steam SDK 1.42
  491. [2019.11.18-19.01.47:659][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  492. [2019.11.18-19.01.47:776][ 0]LogOcInput: OculusInput pre-init called
  493. [2019.11.18-19.01.47:782][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  494. [2019.11.18-19.01.47:782][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
  495. [2019.11.18-19.01.47:844][ 0]LogEngine: Initializing Engine...
  496. [2019.11.18-19.01.47:872][ 0]LogHMD: Failed to initialize OpenVR with code 126
  497. [2019.11.18-19.01.47:873][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  498. [2019.11.18-19.01.48:060][ 0]LogInit: Initializing FReadOnlyCVARCache
  499. [2019.11.18-19.01.48:072][ 0]LogAIModule: Creating AISystem for world Untitled
  500. [2019.11.18-19.01.48:096][ 0]LogInit: XAudio2 using 'Speakers (2- Realtek High Definition Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  501. [2019.11.18-19.01.48:131][ 0]LogInit: FAudioDevice initialized.
  502. [2019.11.18-19.01.48:131][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  503. [2019.11.18-19.01.48:284][ 0]LogDerivedDataCache: Saved boot cache 0.15s 73MB C:/Users/Burnett Family/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
  504. [2019.11.18-19.01.48:291][ 0]LogInit: Texture streaming: Enabled
  505. [2019.11.18-19.01.48:307][ 0]LogEngineSessionManager: EngineSessionManager initialized
  506. [2019.11.18-19.01.48:307][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={E58A3265-4659-05A9-D284-2585C4FFF152}
  507. [2019.11.18-19.01.48:307][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  508. [2019.11.18-19.01.48:307][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  509. [2019.11.18-19.01.48:377][ 0]LogInit: Transaction tracking system initialized
  510. [2019.11.18-19.01.48:398][ 0]BlueprintLog: New page: Editor Load
  511. [2019.11.18-19.01.48:454][ 0]LocalizationService: Localization service is disabled
  512. [2019.11.18-19.01.48:660][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  513. [2019.11.18-19.01.48:660][ 0]LogCook: Display: Mobile HDR setting 1
  514. [2019.11.18-19.01.48:684][ 0]LogBlueprintAssist: Registered BlueprintAssist Commands
  515. [2019.11.18-19.01.48:685][ 0]LogBlueprintAssist: Finished loaded BlueprintAssist Module
  516. [2019.11.18-19.01.48:811][ 0]LogFileCache: Scanning file cache for directory 'P:/Gamedev/The Dream Team/TheDreamTeam_423/Content/' took 0.05s
  517. [2019.11.18-19.01.48:811][ 0]SourceControl: Source control is disabled
  518. [2019.11.18-19.01.48:811][ 0]Cmd: MAP LOAD FILE="../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Content/Maps/Greyboxland.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  519. [2019.11.18-19.01.48:812][ 0]LightingResults: New page: Lighting Build
  520. [2019.11.18-19.01.48:813][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  521. [2019.11.18-19.01.48:814][ 0]MapCheck: New page: Map Check
  522. [2019.11.18-19.01.48:814][ 0]LightingResults: New page: Lighting Build
  523. [2019.11.18-19.01.48:849][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
  524. [2019.11.18-19.01.49:505][ 0]LogLinker: Warning: Asset '../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Content/Materials/PostProcessMaterials/MF_ConvolveTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  525. [2019.11.18-19.01.49:506][ 0]LogLinker: Warning: Asset '../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Content/Materials/PostProcessMaterials/MF_ExtractDepth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  526. [2019.11.18-19.01.49:507][ 0]LogLinker: Warning: Asset '../../../../../Gamedev/The Dream Team/TheDreamTeam_423/Content/Materials/PostProcessMaterials/MF_SampleSceneTextureNeighbourUVs.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  527. [2019.11.18-19.01.50:545][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/EChatChannel.EChatChannel' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  528. [2019.11.18-19.01.50:546][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/EChannelTypes.EChannelTypes' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  529. [2019.11.18-19.01.50:551][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/ECommandType.ECommandType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  530. [2019.11.18-19.01.50:559][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/EMessageType.EMessageType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  531. [2019.11.18-19.01.50:700][ 0]LogClass: Warning: Enum '/Game/AdvancedSocialSystem/Blueprints/Social/ESystemMessageType.ESystemMessageType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  532. [2019.11.18-19.01.55:534][ 0]LogTexture: Display: Building textures: CliffRockGradientsAtlas (RGBA16F, 256X256)
  533. [2019.11.18-19.01.55:892][ 0]LogTexture: Display: Building textures: FogsGradientAtlas (RGBA16F, 32X32)
  534. [2019.11.18-19.01.56:290][ 0]LogAIModule: Creating AISystem for world Greyboxland
  535. [2019.11.18-19.01.56:320][ 0]AnimBlueprintLog: Warning: SLOTNODE: 'UpperBody' in animation instance class ThirdPerson_AnimBP_C already exists. Remove duplicates from the animation graph for this class.
  536. [2019.11.18-19.01.56:320][ 0]LogScript: Warning: Script Msg: Divide by zero detected: 1381.164917 / 0
  537. Script call stack:
  538. Function /Game/AdvancedSocialSystem/Demo/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:BlueprintUpdateAnimation
  539. Function /Game/AdvancedSocialSystem/Demo/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP_C:ExecuteUbergraph_ThirdPerson_AnimBP
  540.  
  541. [2019.11.18-19.01.56:352][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  542. [2019.11.18-19.01.56:466][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 6.43ms
  543. [2019.11.18-19.01.56:466][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  544. [2019.11.18-19.01.56:466][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,108ms to complete.
  545. [2019.11.18-19.01.56:466][ 0]LogFileHelpers: Loading map 'Greyboxland' took 7.654
  546. [2019.11.18-19.01.56:560][ 0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  547. [2019.11.18-19.01.57:917][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
  548. [2019.11.18-19.01.57:968][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  549. [2019.11.18-19.01.57:975][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  550. [2019.11.18-19.01.57:982][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  551. [2019.11.18-19.01.57:989][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  552. [2019.11.18-19.01.57:994][ 0]LogCollectionManager: Loaded 0 collections in 0.000999 seconds
  553. [2019.11.18-19.01.57:999][ 0]LogFileCache: Scanning file cache for directory 'P:/Gamedev/The Dream Team/TheDreamTeam_423/Saved/Collections/' took 0.00s
  554. [2019.11.18-19.01.57:999][ 0]LogFileCache: Scanning file cache for directory 'P:/Gamedev/The Dream Team/TheDreamTeam_423/Content/Developers/BurnettFamily/Collections/' took 0.00s
  555. [2019.11.18-19.01.57:999][ 0]LogFileCache: Scanning file cache for directory 'P:/Gamedev/The Dream Team/TheDreamTeam_423/Content/Collections/' took 0.00s
  556. [2019.11.18-19.01.57:999][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  557. [2019.11.18-19.01.58:008][ 0]LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2900 classes and 701 folders.
  558. [2019.11.18-19.01.58:014][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
  559. [2019.11.18-19.01.58:043][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
  560. [2019.11.18-19.01.58:054][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  561. [2019.11.18-19.01.58:222][ 0]LogSlate: Took 0.000171 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  562. [2019.11.18-19.01.58:226][ 0]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  563. [2019.11.18-19.01.58:284][ 0]LogRenderer: Reallocating scene render targets to support 1776x696 Format 10 NumSamples 1 (Frame:1).
  564. [2019.11.18-19.01.58:407][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
  565. [2019.11.18-19.01.58:408][ 0]LogLoad: (Engine Initialization) Total time: 16.23 seconds
  566. [2019.11.18-19.01.58:408][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  567. [2019.11.18-19.01.58:874][ 0]LogContentStreaming: Texture pool size now 600 MB
  568. [2019.11.18-19.01.58:890][ 0]LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  569. [2019.11.18-19.01.58:919][ 1]PIE: Warning: Constraint in '/Engine/Transient.World_1:PersistentLevel.BP_SwingingRope_C_0.PhysicsConstraint' attempting to create a joint between objects that are both static. No joint created.
  570. [2019.11.18-19.01.59:136][ 4]LogAssetRegistry: Asset discovery search completed in 13.7185 seconds
  571. [2019.11.18-19.01.59:209][ 4]LogBlueprintAssist: Loaded blueprint assist node size cache: ../../../Engine/Plugins/Marketplace/BlueprintAssist/NodeSizeCache/8EE8029B4E8BA355026ABEBEF9245C6F.json
  572. [2019.11.18-19.01.59:214][ 4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000004 seconds (found 0 objects)
  573. [2019.11.18-19.01.59:214][ 4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000081 seconds (updated 0 objects)
  574. [2019.11.18-19.01.59:252][ 5]LogBlueprintUserMessages: [BP_Equipment_PlatinumArmourSet_C_0] unable to cast
  575. [2019.11.18-19.01.59:286][ 6]LogBlueprintUserMessages: [BP_Equipment_ArmourSet_C_0] unable to cast
  576. [2019.11.18-19.01.59:365][ 10]LogBlueprintUserMessages: [BP_Equipment_LeadArmourSet_C_0] unable to cast
  577. [2019.11.18-19.02.02:099][330]LogSlate: FSceneViewport::OnFocusLost() reason 0
  578. [2019.11.18-19.02.09:968][258]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  579. [2019.11.18-19.02.09:989][258]LogOutputDevice: Warning:
  580.  
  581. Script Stack (0 frames):
  582.  
  583. [2019.11.18-19.02.09:989][258]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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