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  1. Chroma is complex to calculate given Vex Armor's mechanics, first we need to calculate a few things for that:
  2. Shields lost to max: 400
  3. Base shields: 300
  4. Shield Regen Rate: 15.0+(0.05*300)=30/s
  5. Shield Regen Delay: 3.0
  6. Time to 100 Shields from Depletion: (100/30)+3.0=6.333 seconds
  7. Duration: 18.1 seconds
  8. Average Mult: ((6.333*1.0)+((18.1-6.333)*3.5))/18.1=2.625
  9. So in a perfect world where all of chroma's shields are dropped immediately and then he's given time to regen back to 100 before those are then dropped each time he refreshes Vex Armor: he'll have a minute-wide average of 2.625 total armor multiplier before power strength.
  10.  
  11. We also have to account for the massive energy cost of Vex Armor and Elemental Ward:
  12. Recast Time: 18.1
  13. Casts/Minute: (60/18.1)=3.314
  14. Energy Cost/Minute: (77.5+116.25)*3.314=642.087
  15. LTER Energy = 400
  16. Average Energy Pool = 600-(642.087-400)=357.913
  17. So assuming Chroma drops one Large Team Energy Restore per minute for every minute of the match and stays within range he'll have an average of 357.913 available for Quick Thinking to use at the start of each damage taking event.
  18.  
  19. Ice Chroma EPH (Explanations for odd values to follow):
  20. HP: 300
  21. Armor: 350
  22. Energy: 600
  23. Average Energy: 357.913
  24. QTHP: 300+(357.913*2.4)=1158.991
  25. Power Strength: 1.99
  26.  
  27. Additive:
  28. Steel Fiber: 1.10
  29. Armored Agility: 0.45
  30. Arcane Guardian: 0.60
  31. Elemental Ward: 1.5(1+1.99)=4.485
  32.  
  33. Multiplicative:
  34. Vex Armor: 2.625(1+1.99)=7.849
  35. Stone Shape: 0.12
  36.  
  37. Total Armor: (350*(1.0+1.10+0.45+0.60+4.485))*(1+7.849+0.12)=23967.410
  38. Total Damage Reduction: 23967.410/(300+23967.410)=98.763
  39. EPH/Minute: 1158.991/(1.0-0.98763)=93693.69
  40.  
  41.  
  42. Valkyr also has her complexities given Hysteria and how it operates. Since the focus here is optimal EHP/Minute we're going to assume that Valkyr is also pooping out one Large Team Energy Restore per minute and staying near it. Seeing as the cost of warcry is basically non-existent with Eternal War we'll ignore that and instead look at the optimal Hysteria time possible while still maintaining her max energy for the start of a given damage taking event:
  43. Excess Energy/Minute: 400 (from LTER)
  44. Min-Drain: 4.375
  45. Max-Drain: 26.25
  46. Time to Max: 10s
  47. Drain increase rate: (26.25-4.375)/10=2.187/s
  48. Drain to Max: 142.165
  49. Time to consume excess: 10+((400-142.165)/26.25)=19.822
  50. EHP multiplier: 1.0+(19.822/60)=1.330
  51. This means that since Valkyr is completely invulnerable for 19.822 seconds out of every minute given the max power-strength build's efficiency while still maintaining 600 power at any given time for the start of a damage taking event she has a 1.330 multiplier on EHP/Minute
  52.  
  53. Warcry Valkyr Prime EHP:
  54. HP: 300
  55. Armor: 700
  56. Energy: 600
  57. QTHP: 300+(600*2.4)=1740
  58. Power Strength: 1.99
  59.  
  60. Additive:
  61. Steel Fiber: 1.10
  62. Armored Agility: 0.45
  63. Arcane Guardian: 0.60
  64.  
  65. Multiplicative:
  66. Warcry: 0.5*(1+1.99)=1.495
  67. Stone Shape: 0.12
  68.  
  69. Total Armor: (700*(1.0+1.10+0.45+0.60))*(1+1.495+0.12)=5766.075
  70. Total Damage Reduction: 5766.075/(300+5766.075)=95.054
  71. EHP/Minute: (1740/(1.0-0.95054))*1.330=46789.324
  72.  
  73. Note that both frames have a FAR higher result (quickly approaching infinity) when you factor other forms of energy regeneration and how ridiculous they can get. Also note that both frames are running maximum power strength, steel fiber, quick thinking, and armored agility, so there's not much room for anything else in there, so these are highly specialized builds. From testing: the Valkyr numbers are far more stable while the Chroma values listed are more of an "ideal state" shields regen and duration. Realistically you're better off making a balanced build for him rather than dumping 100% into power strength and going so far negative in duration/efficiency.
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