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MOHAEngine.ini

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Oct 15th, 2012
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Shell
  5. LocalMap=Shell
  6. TransitionMap=MOHAEntry
  7. MapExt=umap
  8. EXEName=MOHAGame.exe
  9. DebugEXEName=DEBUG-MOHAGame.exe
  10. SaveExt=usa
  11. Port=7777
  12. GameName=MOHA Game
  13. GameNameShort=MOHA
  14.  
  15. [Engine.Engine]
  16. NetworkDevice=IpDrv.TcpNetDriver
  17. ConsoleClassName=Engine.Console
  18. //GameViewportClientClassName=GFxUI.GFxGameViewportClient
  19. LocalPlayerClassName=Engine.LocalPlayer
  20. DataStoreClientClassName=EALAGame.EALADataStoreClient
  21. Language=int
  22. bAllowMatureLanguage=FALSE
  23. GameEngine=MOHAGame.MOHAGameEngine
  24. EditorEngine=Editor.EditorEngine
  25. UnrealEdEngine=MOHAEditor.MOHAEditorEngine
  26. Client=WinDrv.WindowsClient
  27. Render=Render.Render
  28. Input=Engine.Input
  29. Canvas=Engine.Canvas
  30. TinyFontName=EngineFonts.TinyFont
  31. SmallFontName=EngineFonts.SmallFont
  32. MediumFontName=UI_Fonts.LucidaBr_14B
  33. LargeFontName=EngineFonts.SmallFont
  34. SubtitleFontName=$DefaultFont
  35. SubtitleFontSize=16
  36. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  37. DefaultMaterialName=EngineMaterials.DefaultMaterial
  38. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  39. DefaultTextureName=EngineMaterials.DefaultDiffuse
  40. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  41. GeomMaterialName=EditorMaterials.GeomMaterial
  42. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  43. TickMaterialName=EditorMaterials.Tick_Mat
  44. CrossMaterialName=EditorMaterials.Cross_Mat
  45. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  46. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  47. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  48. RandomAngleTextureName=EngineMaterials.RandomAngles
  49. RandomNormalTextureName=EngineMaterials.RandomNormal
  50. RandomNormalTextureName2=EngineMaterials.RandomNormal2
  51. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  52. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  53. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  54. NoiseTextureName=MOHEngineResources.NoiseTexture
  55. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  56. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  57. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  58. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  59. EditorBrushMaterialName=EditorMaterials.EditorBrushMaterial
  60. DefaultPhysMaterialName=PhysMaterials.Default
  61. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  62. TerrainCollisionMaterialName=EngineDebugMaterials.TerrainCollisionMaterial
  63. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  64. TerrainMaterialMaxTextureCount=16
  65. TerrainTessellationCheckCount=6
  66. TerrainTessellationCheckBorder=2.0
  67. TerrainTessellationCheckDistance=4096.0
  68. BeginUPTryCount=200000
  69. bStaticDecalsEnabled=True
  70. bDynamicDecalsEnabled=True
  71. bForceStaticTerrain=False
  72. LightComplexityColors=(R=0,G=0,B=0,A=1)
  73. LightComplexityColors=(R=0,G=255,B=0,A=1)
  74. LightComplexityColors=(R=63,G=191,B=0,A=1)
  75. LightComplexityColors=(R=127,G=127,B=0,A=1)
  76. LightComplexityColors=(R=191,G=63,B=0,A=1)
  77. LightComplexityColors=(R=255,G=0,B=0,A=1)
  78. ShaderComplexityColors=(R=0,G=255,B=0,A=1)
  79. ShaderComplexityColors=(R=63,G=191,B=0,A=1)
  80. ShaderComplexityColors=(R=127,G=127,B=0,A=1)
  81. ShaderComplexityColors=(R=191,G=63,B=0,A=1)
  82. ShaderComplexityColors=(R=255,G=0,B=0,A=1)
  83. ShaderComplexityColors=(R=255,G=0,B=0,A=1)
  84. ShaderComplexityColors=(R=191,G=0,B=63,A=1)
  85. ShaderComplexityColors=(R=127,G=0,B=127,A=1)
  86. ShaderComplexityColors=(R=63,G=0,B=191,A=1)
  87. ShaderComplexityColors=(R=0,G=0,B=255,A=1)
  88. ShaderComplexityColors=(R=0,G=63,B=255,A=1)
  89. ShaderComplexityColors=(R=0,G=191,B=255,A=1)
  90. bUsePixelShaderComplexity=True
  91. bUseAdditiveComplexity=True
  92. MaxPixelShaderAdditiveComplexityCount=600
  93. MaxPixelShaderOpaqueComplexityCount=100
  94. MaxVertexShaderComplexityCount=100
  95. TimeBetweenPurgingPendingKillObjects=60
  96. bUseSound=True
  97. bUseTextureStreaming=True
  98. bUseBackgroundLevelStreaming=True
  99. bSubtitlesEnabled=TRUE
  100. bSubtitlesForcedOff=FALSE
  101. ScoutClassName=MOHAGame.MOHAScout
  102. DefaultPostProcessName=PostProcessMaterialPackage.MOHADefaultPostProcess
  103. DefaultUIScenePostProcessName=PostProcessMaterialPackage.MOHADefaultPostProcess
  104. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  105. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  106. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  107. DefaultSoundName=EngineSounds.WhiteNoise
  108. bOnScreenKismetWarnings=TRUE
  109. bEnableKismetLogging=FALSE
  110. AllowShadowVolumes=FALSE
  111. ; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
  112. bAllowDebugViewmodesOnConsoles=FALSE
  113. CameraRotationThreshold=45.0
  114. CameraTranslationThreshold=10000
  115. PrimitiveProbablyVisibleTime=8.0
  116. PercentUnoccludedRequeries=0.125
  117. MaxOcclusionPixelsFraction=0.001
  118. MinTextureDensity=0.0
  119. IdealTextureDensity=2.0
  120. MaxTextureDensity=12.0
  121. bDisablePhysXHardwareSupport=True
  122. DemoRecordingDevice=Engine.DemoRecDriver
  123. bPauseOnLossOfFocus=FALSE
  124. MaxFluidNumVerts=1048576
  125. FluidSimulationTimeLimit=30.0
  126. MaxParticleResize=0
  127. MaxParticleResizeWarn=0
  128. bCheckParticleRenderSize=True
  129. NetClientTicksPerSecond=1000
  130. LensFlareMaxOcclusionIncrement=0.15
  131. LensFlareOcclusionStepSize=0.05
  132. MipLevelFadingInRate=0.3
  133. MipLevelFadingOutRate=0.1
  134. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  135. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
  136. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  137. bEnableBandwidthHud=False
  138. PhysXGpuHeapSize=32
  139. PhysXMeshCacheSize=8
  140. AllowNvidiaStereo3d=True
  141. SlopeMaterialName=MOHEditorMaterials.Viewmode_Slope
  142. UseSound=True
  143. LanNetworkDevice=IpDrv.TcpNetDriver
  144. SkeletalMeshTextureStreamingHysteresisTime=10.0
  145. AdditionalFontNames=UI_Fonts.UtilityOT_30DS
  146. AdditionalFontNames=UI_Fonts.UtilityOT_20DS
  147. AdditionalFontNames=UI_Fonts.UtilityOT_12DS
  148. AdditionalFontNames=UI_Fonts.LucidaBr_10Bold
  149. DefaultOnlineSubsystemName=MOHAGame.MOHAOnlineSubsystem
  150. DefaultDedicatedServerName=MOHADedicatedServer.MOHADedicatedServer
  151. GameViewportClientClassName=EALAGame.EALAGFxGameViewportClient
  152.  
  153. [Engine.StreamingMovies]
  154. RenderPriorityPS3=1001
  155. SuspendGameIO=True
  156.  
  157. [Engine.ISVHacks]
  158. bInitializeShadersOnDemand=True
  159. DisableATITextureFilterOptimizationChecks=True
  160. UseMinimalNVIDIADriverShaderOptimization=True
  161. PumpWindowMessagesWhenRenderThreadStalled=False
  162.  
  163. [Engine.GameEngine]
  164. bSmoothFrameRate=TRUE
  165. MinSmoothedFrameRate=22
  166. MaxSmoothedFrameRate=62
  167. ParticleMemoryManagerMemoryBufferSize=2600000
  168. ParticleSystemKickoffDeltaTime=5.0
  169. ; MaxSmoothedFrameRate=32
  170.  
  171. [Engine.DemoRecDriver]
  172. AllowDownloads=True
  173. DemoSpectatorClass=Engine.PlayerController
  174. MaxClientRate=25000
  175. ConnectionTimeout=15.0
  176. InitialConnectTimeout=30.0
  177. AckTimeout=1.0
  178. KeepAliveTime=1.0
  179. SimLatency=0
  180. RelevantTimeout=5.0
  181. SpawnPrioritySeconds=1.0
  182. ServerTravelPause=4.0
  183. NetServerMaxTickRate=30
  184. LanServerMaxTickRate=30
  185.  
  186. [Engine.PackagesToAlwaysCook]
  187. Package=PostProcessMaterialPackage
  188. Package=PP_Clouds
  189. SeekFreePackage=WP_LMG_PKM_HR
  190. SeekFreePackage=WP_AR_M4_HR
  191. SeekFreePackage=WP_LMG_M249_HR
  192. SeekFreePackage=WP_AR_AK47_HR
  193. SeekFreePackage=WP_AR_G3A4_HR
  194. SeekFreePackage=WP_RL_RPG_HR
  195. SeekFreePackage=WP_RL_AT4_HR
  196. SeekFreePackage=WP_SR_M24_HR
  197. SeekFreePackage=WP_SR_TAC50_HR
  198. SeekFreePackage=WP_EXP_Smoke_HR
  199. SeekFreePackage=WP_EXP_Sting_HR
  200. SeekFreePackage=WP_EXP_Incendiary_HR
  201. SeekFreePackage=WP_EXP_Flash_HR
  202. SeekFreePackage=WP_PST_BERETTA_HR
  203. SeekFreePackage=WP_PST_Glock_HR
  204. SeekFreePackage=WP_SHG_M1014_HR
  205. SeekFreePackage=WP_SMG_MP5_HR
  206. SeekFreePackage=WP_SR_M82A1_HR
  207. SeekFreePackage=WP_LMG_M240_HR
  208. SeekFreePackage=WP_AR_F2000_HR
  209. SeekFreePackage=WP_SMG_MP7_HR
  210. SeekFreePackage=WP_SHG_SPAS12_HR
  211. SeekFreePackage=WP_LMG_M60_HR
  212. SeekFreePackage=WP_SR_DragonovSVD_HR
  213. SeekFreePackage=WP_SHG_870MCS_HR
  214. SeekFreePackage=WP_SR_M110_HR
  215. SeekFreePackage=WP_SR_M14EBR_HR
  216. SeekFreePackage=CH_Co_Soflam_HR
  217. SeekFreePackage=WP_PST_SigP226_HR
  218. SeekFreePackage=WP_AR_M4CQB_HR
  219. SeekFreePackage=WP_SMG_AKS74U_HR
  220. SeekFreePackage=UI___Root
  221. SeekFreePackage=UI___Root_Pause
  222. SeekFreePackage=AN_AI_NavigationOIRAnimSet
  223. SeekFreePackage=AN_AI_MMGAnimSet
  224. SeekFreePackage=AN_AI_CoverAnimSet
  225. SeekFreePackage=AN_AI_LocomotionAnimSet
  226. SeekFreePackage=AN_AI_FixedFireAnimSet
  227. SeekFreePackage=AN_AI_EntriesExitsAnimSet
  228. SeekFreePackage=AN_AI_AdditiveAnimSet
  229. SeekFreePackage=AN_AI_Facial
  230. SeekFreePackage=AN_AI_TransitionAnimSet
  231. SeekFreePackage=AN_AI_HitReactAnimSet
  232. SeekFreePackage=AN_AI_HitReactAdditiveAnimSet
  233. SeekFreePackage=AN_AI_VehicleCover
  234. SeekFreePackage=UI_FE_SP_Loading_Shell
  235. SeekFreePackage=UI_FE_SP_Loading_Levels
  236. SeekFreePackage=PCEvalResources
  237.  
  238. [Engine.StartupPackages]
  239. bSerializeStartupPackagesFromMemory=True
  240. bSerializeStartupPackagesFromMemoryCompressed=FALSE
  241. Package=DefaultUISkin
  242. Package=EngineMaterials
  243. Package=EngineDebugMaterials
  244. //Package=EngineSounds
  245. Package=EngineFonts
  246. //Package=SoundModes
  247. Package=KynapseDefaultDefinitions
  248. Package=EngineResources
  249. Package=MOHEngineResources
  250. Package=MOHAEngineMaterials
  251. Package=PostProcessMaterialPackage
  252. Package=UI_Load_Gun
  253.  
  254. [Engine.PackagesToForceCookPerMap]
  255.  
  256. [Core.System]
  257. MaxObjectsNotConsideredByGC=103000
  258. SizeOfPermanentObjectPool=0
  259. StaleCacheDays=30
  260. MaxStaleCacheSize=10
  261. MaxOverallCacheSize=30
  262. PackageSizeSoftLimit=300
  263. AsyncIOBandwidthLimit=10
  264. AsyncIOBandwidthThreshold=5
  265. CachePath=..\MOHAGame\Cache
  266. CacheExt=.uxx
  267. Paths=..\Engine\Content
  268. ScriptPaths=..\MOHAGame\Script
  269. FRScriptPaths=..\MOHAGame\ScriptFinalRelease
  270. CutdownPaths=..\MOHAGame\CutdownPackages
  271. CutdownPaths=..\MOHAGame\Script
  272. ScreenShotPath=..\MOHAGame\ScreenShots
  273. LocalizationPaths=..\Engine\Localization
  274. +LocalizationPaths=..\MOHAGame\Localization
  275. Extensions=upk
  276. Extensions=u
  277. TextureFileCacheExtension=tfc
  278. Suppress=Dev
  279. Suppress=DevAudio
  280. Suppress=DevAudioVerbose
  281. Suppress=DevBind
  282. Suppress=DevBsp
  283. Suppress=DevCollision
  284. Suppress=DevCompile
  285. Suppress=DevComponents
  286. Suppress=DevCooking
  287. Suppress=DevDataStore
  288. Suppress=DevGarbage
  289. Suppress=DevKill
  290. Suppress=DevLoad
  291. Suppress=DevNetTraffic
  292. Suppress=DevPath
  293. Suppress=DevReplace
  294. Suppress=DevSave
  295. Suppress=DevSound
  296. Suppress=DevStats
  297. Suppress=DevTick
  298. Suppress=DevUI
  299. Suppress=DevUIStates
  300. Suppress=DevUIStyles
  301. Suppress=DevUIAnimation
  302. Suppress=DevUIFocus
  303. Suppress=DevHDDCaching
  304. Suppress=Init
  305. Suppress=Input
  306. Suppress=Inventory
  307. Suppress=Localization
  308. Suppress=LocalizationWarning
  309. Suppress=PlayerMove
  310. Suppress=DevSHA
  311. Suppress=DevAnim
  312. Suppress=DevDecals
  313. Suppress=RON_DEBUG
  314. Suppress=DevShaders
  315. Suppress=DevShadersDetailed
  316. Suppress=BandwidthHud
  317. Paths=..\MOHAGame\Content
  318. Paths=..\MOHAGame\__Trashcan
  319. Paths=..\GFxUI\Content\Packages
  320. BakeMapPaths=..\MOHAGame\Content
  321. BakeMapPaths=..\MOHAGame\Baked
  322. BakeMapPaths=..\MOHAGame\__Trashcan
  323. RunBakedPaths=..\MOHAGame\Baked
  324. LocalizationPaths=..\MOHAGame\Localization\PC
  325. SavePath=..\MOHAGame\Save
  326. Extensions=umap
  327. Suppress=GFXActionScript
  328. Suppress=FinalScore
  329. Suppress=DevState
  330. Suppress=HUDDebug
  331. Suppress=DevSpawn
  332. Suppress=EALAOnlineStats
  333. Suppress=EALAGameStats
  334. Suppress=BlazeSDK
  335. Suppress=Player
  336. Suppress=DevPlayerInput
  337. Suppress=Leaderboard
  338. SeekFreePCPaths=..\MOHAGame\CookedPC
  339. SeekFreePCExtensions=xxx
  340. FileLocalizationPaths=(Filename=MOHAGame,LocalizationPath="..\\MOHAGame\\Localization\\PC")
  341. FileLocalizationPaths=(Filename=Engine,LocalizationPath="..\\Engine\\Localization")
  342. FileLocalizationPaths=(Filename=EALAGame,LocalizationPath="..\\MOHAGame\\Localization\\PC")
  343. FileLocalizationPaths=(Filename=Core,LocalizationPath="..\\Engine\\Localization")
  344. FileLocalizationPaths=(Filename=UnrealScriptTest,LocalizationPath="..\\Engine\\Localization")
  345. FileLocalizationPaths=(Filename=MOHAToken,LocalizationPath="")
  346. FileLocalizationPaths=(Filename=EAKynapse,LocalizationPath="")
  347. FileLocalizationPaths=(Filename=Kynapse,LocalizationPath="")
  348. FileLocalizationPaths=(Filename=KynapseEditor,LocalizationPath="")
  349. FileLocalizationPaths=(Filename=Aud_GCm_MixSnapshot,LocalizationPath="")
  350. FileLocalizationPaths=(Filename=UnrealEd,LocalizationPath="..\\Engine\\Localization")
  351. FileLocalizationPaths=(Filename=Editor,LocalizationPath="..\\Engine\\Localization")
  352. FileLocalizationPaths=(Filename=GFxUI,LocalizationPath="..\\Engine\\Localization")
  353. FileLocalizationPaths=(Filename=GameFramework,LocalizationPath="")
  354. FileLocalizationPaths=(Filename=MOHAGameNonNative,LocalizationPath="..\\MOHAGame\\Localization\\PC")
  355. FileLocalizationPaths=(Filename=Aud_Weapons_All_SoundRiot,LocalizationPath="")
  356.  
  357. [Engine.Client]
  358. DisplayGamma=2.2
  359. DisplayHardwareGamma=1.0
  360. DisplayHardwareBrightness=0.0
  361. DisplayHardwareContrast=255.0
  362. MinDesiredFrameRate=35.000000
  363. InitialButtonRepeatDelay=0.2
  364. ButtonRepeatDelay=0.1
  365.  
  366. [WinDrv.WindowsClient]
  367. AudioDeviceClass=ALAudio.ALAudioDevice
  368. MinAllowableResolutionX=0
  369. MinAllowableResolutionY=0
  370. MaxAllowableResolutionX=0
  371. MaxAllowableResolutionY=0
  372. MinAllowableRefreshRate=0
  373. MaxAllowableRefreshRate=0
  374. ParanoidDeviceLostChecking=1
  375. AllowJoystickInput=1
  376. StartupFullscreen=True
  377. EditorPreviewFullscreen=False
  378.  
  379. [Engine.Player]
  380. ConfiguredInternetSpeed=10000
  381. ConfiguredLanSpeed=20000
  382. PP_DesaturationMultiplier=1.0
  383. PP_HighlightsMultiplier=1.0
  384. PP_MidTonesMultiplier=1.0
  385. PP_ShadowsMultiplier=1.0
  386.  
  387. [ALAudio.ALAudioDevice]
  388. MaxChannels=90
  389. CommonAudioPoolSize=0
  390. UseEffectsProcessing=1
  391. MinOggVorbisDurationGame=5
  392. MinOggVorbisDurationEditor=4
  393. DeviceName=Generic Software
  394. AudioOutputMode=1
  395. DSPMode=1
  396.  
  397. [IpDrv.TcpNetDriver]
  398. AllowDownloads=True
  399. ConnectionTimeout=45.0
  400. InitialConnectTimeout=200.0
  401. AckTimeout=1.0
  402. KeepAliveTime=0.5
  403. MaxClientRate=15000
  404. MaxInternetClientRate=10000
  405. RelevantTimeout=5.0
  406. SpawnPrioritySeconds=1.0
  407. ServerTravelPause=4.0
  408. NetServerMaxTickRate=30
  409. LanServerMaxTickRate=35
  410. DownloadManagers=IpDrv.HTTPDownload
  411. DownloadManagers=Engine.ChannelDownload
  412. NetConnectionClassName=IpDrv.TcpipConnection
  413.  
  414. [IpServer.UdpServerQuery]
  415. GameName=ut
  416.  
  417. [IpDrv.UdpBeacon]
  418. DoBeacon=True
  419. BeaconTime=0.50
  420. BeaconTimeout=5.0
  421. BeaconProduct=ut
  422. ServerBeaconPort=8777
  423. BeaconPort=9777
  424.  
  425. [TextureStreaming]
  426. PoolSize=140
  427. HysteresisLimit=16
  428. DropMipLevelsLimit=11
  429. StopIncreasingLimit=8
  430. StopStreamingLimit=0
  431. MinEvictSize=4
  432. MinFudgeFactor=1
  433. FudgeFactorIncreaseRateOfChange=0.5
  434. FudgeFactorDecreaseRateOfChange=-0.4
  435. MinRequestedMipsToConsider=11
  436. MinTimeToGuaranteeMinMipCount=2
  437. MaxTimeToGuaranteeMinMipCount=12
  438. LightmapStreamingFactor=0.04
  439. MaxLightmapRadius=5000.0
  440. AllowStreamingLightmaps=True
  441. ASIANHysteresisLimit=18
  442. ASIANDropMipLevelsLimit=13
  443. ASIANStopIncreasingLimit=10
  444. ASIANStopStreamingLimit=8
  445. UseTextureFileCache=TRUE
  446. TextureFileCacheBulkDataAlignment=1
  447. TEXTUREGROUP_HighDetail=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  448. TEXTUREGROUP_Tools=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  449. TEXTUREGROUP_WorldMask=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  450.  
  451. [StreamByURL]
  452. PostLoadPause=6.0
  453.  
  454. [Editor.EditorEngine]
  455. LocalPlayerClassName=Editor.EditorPlayer
  456. bUseSound=True
  457. bSubtitlesEnabled=False
  458. SnapDistance=10.000000
  459. GameCommandLine=-log
  460. FOVAngle=90.000000
  461. GodMode=True
  462. AutoSaveDir=..\MOHAGame\Content\Maps\Autosaves
  463. InvertWidgetZAxis=True
  464. UseAxisIndicator=True
  465. MatineeCurveDetail=0.1
  466. Client=WinDrv.WindowsClient
  467. bUseMayaCameraControls=True
  468. bPrefabsLocked=True
  469. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  470. EditorOnlyContentPackages=EditorMeshes
  471. EditorOnlyContentPackages=EditorMaterials
  472. EditorOnlyContentPackages=EditorResources
  473. EditorOnlyContentPackages=BeastResources
  474. EditPackagesInPath=..\Development\Src
  475. EditPackages=Core
  476. EditPackages=Engine
  477. EditPackages=GameFramework
  478. EditPackages=Editor
  479. EditPackages=UnrealEd
  480. EditPackages=UnrealScriptTest
  481. EditPackages=IpDrv
  482. EditPackages=GFxUI
  483. EditPackages=GFxUIEditor
  484. EditPackages=Kynapse
  485. EditPackages=KynapseEditor
  486. EditPackages=EAKynapse
  487. EditPackagesOutPath=..\MOHAGame\Script
  488. FRScriptOutputPath=..\MOHAGame\ScriptFinalRelease
  489. EditPackages=EAAxonKynapse
  490. EditPackages=EALAGame
  491. EditPackages=MOHKynapse
  492. EditPackages=Blaze
  493. EditPackages=DedicatedServer
  494. EditPackages=MOHAGame
  495. EditPackages=MOHAEditor
  496. EditPackages=MOHADedicatedServer
  497. EditPackages=OnlineSubsystemLive
  498. EditPackages=MOHAAINonNative
  499. EditPackages=MOHAGameNonNative
  500. EditPackages=MOHAToken
  501. InEditorGameURLOptions=
  502.  
  503. [UnrealEd.UnrealEdEngine]
  504. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  505. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  506. PackagesToBeFullyLoadedAtStartup=EditorResources
  507. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  508. PackagesToBeFullyLoadedAtStartup=EngineFonts
  509. PackagesToBeFullyLoadedAtStartup=EngineScenes
  510. PackagesToBeFullyLoadedAtStartup=EngineResources
  511. PackagesToBeFullyLoadedAtStartup=DefaultUISkin
  512. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  513.  
  514. [Engine.DataStoreClient]
  515. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  516. GlobalDataStoreClasses=Engine.UIDataStore_Images
  517. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  518. GlobalDataStoreClasses=Engine.CurrentGameDataStore
  519. ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
  520. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  521. GlobalDataStoreClasses=Engine.UIDataStore_Color
  522. GlobalDataStoreClasses=Engine.UIDataStore_Gamma
  523. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  524. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  525. ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
  526. PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
  527. ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
  528. GlobalDataStoreClasses=EALAGame.UIDataStore_EALAOnlineLogin
  529. GlobalDataStoreClasses=EALAGame.UIDataStore_EALAOnlineLobby
  530. GlobalDataStoreClasses=EALAGame.UIDataStore_EALAServerList
  531. GlobalDataStoreClasses=EALAGame.UIDataStore_EALALeaderboard
  532. GlobalDataStoreClasses=EALAGame.UIDataStore_EALAOnlineGameSummary
  533. GlobalDataStoreClasses=MOHAGame.UIDataStore_MOHAOnlineGameSearch
  534. GlobalDataStoreClasses=MOHAGame.UIDataStore_MOHAOnlineGameSettings
  535. GlobalDataStoreClasses=MOHAGame.UIDataStore_MOHAGameResource
  536. GlobalDataStoreClasses=MOHAGame.UIDataStore_AudioVolume
  537. GlobalDataStoreClasses=MOHAGame.UIDataStore_MOHAGamma
  538. PlayerDataStoreClassNames=MOHAGame.UIDataStore_MOHAMPPreMatch
  539. PlayerDataStoreClassNames=MOHAGame.UIDataStore_MOHAMPEndMatch
  540. PlayerDataStoreClassNames=MOHAGame.UIDataStore_MOHAPlayerData
  541. PlayerDataStoreClassNames=MOHAGame.UIDataStore_MOHAOnlinePlayerStats
  542. PlayerDataStoreClassNames=MOHAGame.UIDataStore_MOHAMPScoreboard
  543.  
  544. [Engine.UIDataStore_SessionSettings]
  545. SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
  546.  
  547. [DevOptions.Shaders]
  548. AutoReloadChangedShaders=True
  549. bAllowMultiThreadedShaderCompile=True
  550. NumUnusedShaderCompilingThreads=1
  551. ThreadedShaderCompileThreshold=1
  552. bDumpShaderPDBs=False
  553.  
  554. [DevOptions.Debug]
  555. ShowSelectedLightmap=False
  556.  
  557. [StatNotifyProviders]
  558. BinaryFileStatNotifyProvider=true
  559. XmlStatNotifyProvider=false
  560. CsvStatNotifyProvider=false
  561. StatsNotifyProvider_UDP=true
  562. PIXNamedCounterProvider=false
  563.  
  564. [StatNotifyProviders.StatNotifyProvider_UDP]
  565. ListenPort=13000
  566.  
  567. [RemoteControl]
  568. SuppressRemoteControlAtStartup=False
  569.  
  570. [AnimationCompression]
  571. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
  572. TranslationCompressionFormat=0
  573. RotationCompressionFormat=1
  574. AlternativeCompressionThreshold=0.0
  575. ForceRecompression=False
  576.  
  577. [IpDrv.OnlineSubsystemCommonImpl]
  578. MaxLocalTalkers=1
  579. MaxRemoteTalkers=16
  580. bIsUsingSpeechRecognition=false
  581.  
  582. [IpDrv.OnlineGameInterfaceImpl]
  583. LanAnnouncePort=14001
  584. LanQueryTimeout=5.0
  585.  
  586. [OnlineSubsystemLive.OnlineSubsystemLive]
  587. LiveSystemLinkPort=14000
  588. LanAnnouncePort=14001
  589.  
  590. [Engine.StaticMeshCollectionActor]
  591. bCookOutStaticMeshActors=TRUE
  592. MaxStaticMeshComponents=100
  593.  
  594. [Engine.StaticLightCollectionActor]
  595. bCookOutStaticLightActors=TRUE
  596. MaxLightComponents=100
  597.  
  598. [LiveSock]
  599. bUseVDP=True
  600. bUseSecureConnections=true
  601. MaxDgramSockets=64
  602. MaxStreamSockets=16
  603. DefaultRecvBufsizeInK=256
  604. DefaultSendBufsizeInK=256
  605.  
  606. [CustomStats]
  607. LD=Streaming fudge factor
  608. LD=FrameTime
  609. LD=Terrain Foliage Time
  610. LD=Foliage Render Time
  611. LD=Terrain Smooth Time
  612. LD=Terrain Render Time
  613. LD=Decal Render Time
  614. LD=Terrain Triangles
  615. LD=Foliage Instances
  616. LD=Decal Triangles
  617. LD=Decal Draw Calls
  618. LD=Static Mesh Tris
  619. LD=Skel Mesh Tris
  620. LD=Skel Verts CPU Skin
  621. LD=Skel Verts GPU Skin
  622. LD=30+ FPS
  623. LD=Audio Memory Used
  624. LD=Total CPU rendering time
  625. LD=Total GPU rendering time
  626. LD=Occluded primitives
  627. LD=Projected shadows
  628. LD=Visible static mesh elements
  629. LD=Visible dynamic primitives
  630. LD=Texture Pool Size
  631. LD=Physical Memory Used
  632. LD=Virtual Memory Used
  633. LD=Audio Memory Used
  634. LD=Texture Memory Used
  635. LD=360 Texture Memory Used
  636. LD=Vertex Lighting Memory
  637. LD=StaticMesh Vertex Memory
  638. LD=StaticMesh Index Memory
  639. LD=SkeletalMesh Vertex Memory
  640. LD=SkeletalMesh Index Memory
  641. GameThread=Async Loading Time
  642. GameThread=Audio Update Time
  643. GameThread=FrameTime
  644. GameThread=HUD Time
  645. GameThread=Input Time
  646. GameThread=Kismet Time
  647. GameThread=Move Actor Time
  648. GameThread=RHI Game Tick
  649. GameThread=RedrawViewports
  650. GameThread=Script time
  651. GameThread=Tick Time
  652. GameThread=Update Components Time
  653. GameThread=World Tick Time
  654. GameThread=Async Work Wait
  655. GameThread=PerFrameCapture
  656.  
  657. [MemorySplitClassesToTrack]
  658. Class=AnimSequence
  659. Class=AudioComponent
  660. Class=AudioDevice
  661. Class=CylinderComponent
  662. Class=DecalComponent
  663. Class=DecalLifetime
  664. Class=DecalLifetimeAge
  665. Class=DecalLifetimeData
  666. Class=DecalLifetimeDataAge
  667. Class=DecalManager
  668. Class=DecalMaterial
  669. Class=Field
  670. Class=Font
  671. Class=Level
  672. Class=Material
  673. Class=MaterialInstanceConstant
  674. Class=MaterialInstanceTimeVarying
  675. Class=Model
  676. Class=ModelComponent
  677. Class=MorphTarget
  678. Class=ObjectReferencer
  679. Class=ParticleModule
  680. Class=ParticleSystemComponent
  681. Class=PathNode
  682. Class=RB_BodyInstance
  683. Class=RB_BodySetup
  684. Class=ReachSpec
  685. Class=SkeletalMesh
  686. Class=SoundCue
  687. Class=SoundNode
  688. Class=StaticMesh
  689. Class=StaticMeshActor
  690. Class=StaticMeshComponent
  691. Class=Terrain
  692. Class=TerrainComponent
  693. Class=Texture2D
  694. Class=UIRoot
  695.  
  696. [ConfigCoalesceFilter]
  697. FilterOut=MOHAEngine.ini
  698. FilterOut=MOHAEditor.ini
  699. FilterOut=MOHAInput.ini
  700. FilterOut=MOHAGame.ini
  701. FilterOut=MOHAUI.ini
  702. FilterOut=MOHACompat.ini
  703. FilterOut=MOHAEditorKeyBindings.ini
  704. FilterOut=MOHAEditorUserSettings.ini
  705. FilterOut=UnrealEd.int
  706. FilterOut=Editor.int
  707. FilterOut=EditorTips.int
  708. FilterOut=UnrealScriptTest.int
  709. FilterOut=WinDrv.int
  710. FilterOut=XWindow.int
  711.  
  712. [TaskPerfTracking]
  713. bUseTaskPerfTracking=TRUE
  714. RemoteConnectionIP=10.1.10.83
  715. ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
  716. RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  717.  
  718. [TaskPerfMemDatabase]
  719. bUseTaskPerfMemDatabase=TRUE
  720. RemoteConnectionIP=10.1.10.83
  721. ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
  722. RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  723.  
  724. [MemoryPools]
  725. FLightPrimitiveInteractionInitialBlockSize=512
  726. FModShadowPrimitiveInteractionInitialBlockSize=512
  727.  
  728. [SystemSettings]
  729. StaticDecals=True
  730. DynamicDecals=True
  731. DecalCullDistanceScale=0.000000
  732. DynamicLights=True
  733. DynamicShadows=True
  734. LightEnvironmentShadows=True
  735. CompositeDynamicLights=False
  736. DirectionalLightmaps=True
  737. MotionBlur=True
  738. DepthOfField=True
  739. AmbientOcclusion=True
  740. Bloom=True
  741. UseHighQualityBloom=False
  742. Distortion=False
  743. DropParticleDistortion=False
  744. SpeedTreeLeaves=True
  745. SpeedTreeFronds=True
  746. OnlyStreamInTextures=False
  747. LensFlares=True
  748. FogVolumes=True
  749. FloatingPointRenderTargets=True
  750. OneFrameThreadLag=True
  751. UseVsync=False
  752. UpscaleScreenPercentage=True
  753. Fullscreen=True
  754. AllowD3D10=False
  755. SkeletalMeshLODBias=0
  756. ParticleLODBias=0
  757. DetailMode=2
  758. ShadowFilterQualityBias=0
  759. MaxAnisotropy=16
  760. MaxMultisamples=4
  761. MinShadowResolution=128
  762. MaxShadowResolution=512
  763. ShadowFadeResolution=256
  764. ShadowFadeExponent=2.200000
  765. ResX=1920
  766. ResY=1080
  767. ScreenPercentage=100.000000
  768. SceneCaptureStreamingMultiplier=1.000000
  769. FoliageDrawRadiusMultiplier=1.000000
  770. ShadowTexelsPerPixel=2.000000
  771. bEnableVSMShadows=False
  772. bEnableBranchingPCFShadows=True
  773. bAllowBetterModulatedShadows=True
  774. bEnableForegroundShadowsOnWorld=True
  775. bEnableForegroundSelfShadowing=False
  776. ShadowFilterRadius=1.000000
  777. ShadowDepthBias=0.012000
  778. ShadowVolumeLightRadiusThreshold=1000.000000
  779. ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
  780. bAllowFracturedDamage=True
  781. NumFracturedPartsScale=1.000000
  782. FractureDirectSpawnChanceScale=1.000000
  783. FractureRadialSpawnChanceScale=1.000000
  784. FractureCullDistanceScale=1.000000
  785. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  786. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  787. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  788. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  789. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  790. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  791. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  792. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  793. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  794. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  795. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  796. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  797. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  798. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  799. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  800. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  801. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  802. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  803. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  804. TEXTUREGROUP_HighDetail=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  805. TEXTUREGROUP_Tools=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  806. TEXTUREGROUP_WorldMask=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  807. TICKLODANIMS=False
  808. ANIMATION=True
  809. RadialBlur=True
  810. DOWNVFX=False
  811. MinSpecCull=False
  812. STATICMESHLODBIAS=0
  813. SKELETALMESHSHADOWLODBIAS=2
  814. MAXDYNAMICDECALS=-1
  815. MAXSTATICDECALS=-1
  816. MAXPARTICLES=-1
  817. NUMPRIMITIVESTOCULLPERFRAME=100
  818. CSMDistanceScale=2.000000
  819. CSMSizeScale=2.000000
  820.  
  821. [SystemSettingsEditor]
  822. bEnableForegroundSelfShadowing=False
  823. ResX=1280
  824. ResY=720
  825.  
  826. [Engine.PhysicsLODVerticalDestructible]
  827. MaxDynamicChunkCount=1000
  828. DebrisLifetime=60.0
  829.  
  830. [Engine.PhysicsLODVerticalEmitter]
  831. ParticlePercentage=100
  832.  
  833. [Engine.OnlineSubsystem]
  834. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  835.  
  836. [Engine.OnlineRecentPlayersList]
  837. MaxRecentPlayers=100
  838. MaxRecentParties=5
  839.  
  840. [Configuration]
  841. BasedOn=..\Engine\Config\BaseEngine.ini
  842.  
  843. [PacketSimulationSettings]
  844. //PktLag=50
  845. //PktLoss=3
  846. PktLag=0
  847. PktLoss=0
  848.  
  849. [Engine.PackagesToExcludeFromSeekFreeMaps]
  850. Package=AN_AI_NavigationOIRAnimSet
  851. Package=AN_AI_MMGAnimSet
  852. Package=AN_AI_CoverAnimSet
  853. Package=AN_AI_LocomotionAnimSet
  854. Package=AN_AI_FixedFireAnimSet
  855. Package=AN_AI_EntriesExitsAnimSet
  856. Package=AN_AI_AdditiveAnimSet
  857. Package=AN_AI_Facial
  858. Package=AN_AI_TransitionAnimSet
  859. Package=AN_AI_HitReactAnimSet
  860. Package=AN_AI_HitReactAdditiveAnimSet
  861. Package=AN_AI_VehicleCover
  862.  
  863. [Engine.PackagesToFullyLoad]
  864. PreMapLoad_by_GameType=SP
  865. Package=AN_AI_NavigationOIRAnimSet
  866. Package=AN_AI_MMGAnimSet
  867. Package=AN_AI_CoverAnimSet
  868. Package=AN_AI_LocomotionAnimSet
  869. Package=AN_AI_FixedFireAnimSet
  870. Package=AN_AI_EntriesExitsAnimSet
  871. Package=AN_AI_AdditiveAnimSet
  872. Package=AN_AI_Facial
  873. Package=AN_AI_TransitionAnimSet
  874. Package=AN_AI_HitReactAnimSet
  875. Package=AN_AI_HitReactAdditiveAnimSet
  876. Package=AN_AI_VehicleCover
  877.  
  878. [Engine.AudioDevice]
  879. SoundGroups=(GroupName=UI,Properties=(Volume=1))
  880. SoundGroups=(GroupName=Always,Properties=(Volume=1))
  881. SoundGroups=(GroupName=Medium,Properties=(Volume=1))
  882. SoundGroups=(GroupName=Low,Properties=(Volume=1))
  883. MinimalPlaybackLevel=-44.00
  884. MasterAttenuationLevel=-30.00
  885.  
  886. [MOHAGameInfoSummary]
  887. ClassName=MOHAGame.MOHAGameInfo
  888. GameAcronym=EX
  889. MapPrefix=EX
  890. bIsTeamGame=False
  891. GameName=MOHA Game
  892. Description=MOHA Game Description
  893.  
  894. [SampleGameInfoSummary]
  895. ClassName=MOHAGame.SampleGameInfo
  896. GameAcronym=SAM
  897. MapPrefix=SAM
  898. bIsTeamGame=False
  899. GameName=Sample Game
  900. Description=Sample Game Description
  901.  
  902. [Engine.UIDataStore_OnlineGameSettings]
  903. GameSettingsClasses=MOHAGame.MOHADMOnlineGameSettings
  904.  
  905. [Engine.UIDataStore_OnlineGameSearch]
  906. GameSearchClasses=MOHAGame.MOHADMOnlineGameSearch
  907.  
  908. [Engine.UIDataStore_MOHAPlayerData]
  909. ProfileSettingsClassName=MOHAGame.MOHAProfileSettings
  910.  
  911. [MOHAEditor.MOHAEditorEngine]
  912. MovementSpeed=16.000000
  913.  
  914. [Blaze.ConnApiNetDriver]
  915. ConnectionTimeout=45.0
  916. InitialConnectTimeout=200.0
  917. AckTimeout=1.0
  918. KeepAliveTime=0.5
  919. MaxClientRate=15000
  920. MaxInternetClientRate=10000
  921. RelevantTimeout=5.0
  922. SpawnPrioritySeconds=1.0
  923. ServerTravelPause=4.0
  924. NetServerMaxTickRate=30
  925. LanServerMaxTickRate=35
  926. AllowDownloads=False
  927. DownloadManagers=Engine.ChannelDownload
  928. NetConnectionClassName=Blaze.ConnApiNetConnection
  929.  
  930. [Engine.Shadow]
  931. ShadowMapWidth=1280
  932. ShadowMapHeight=3840
  933. ShadowMapCSMHeight=1280
  934. ;ShadowMapWidth=1600
  935. ;ShadowMapHeight=4800
  936. ;ShadowMapCSMHeight=1600
  937. ShadowQuality=3
  938.  
  939. [Engine.PRJ]
  940. VertexBufferParticles=3000
  941.  
  942. [LogFiles]
  943. PurgeLogsDays=3
  944. NetworkCrashRepository=\\EALA-MOH\MOHA2\PUBLIC\CRASHES\
  945.  
  946. [IniVersion]
  947. 0=1284009110.000000
  948. 1=1284095462.000000
  949.  
  950. [AppCompat]
  951. CompatLevelComposite=3
  952. CompatLevelCPU=3
  953. CompatLevelGPU=3
  954. MeasuredCPUScore=1621.881470
  955. FinalCPUScore=1081.254272
  956.  
  957. [GraphicsDevice]
  958. VendorID=4098
  959. DeviceID=26520
  960. DeviceName=AMD Radeon HD 7900 Series
  961. DedicatedVRAM=3039
  962. DriverName=aticfx32.dll
  963. DriverVersion=8.17.10.1114
  964.  
  965. [GPUEval]
  966. FirstPassMs=12.168000
  967. AverageMs=0.026644
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