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- [Slayer Race VIP]
- #Requirement section
- required = 0
- maximum = 0
- #Restrict section
- restrictmap = ""
- restrictteam = 0
- restrictitem = ""
- #Other info
- author = "Slayer"
- desc = "VIP BY SLAYER,VIP BY SLAYER,VIP BY SLAYER,VIP BY SLAYER,VIP BY SLAYERVIP BY SLAYERVIP BY SLAYER,VIP BY SLAYER"
- spawncmd = "es_give event_var(userid) weapon_m4a1;es playerset clip event_var(userid) weapon_m4a1 9999;es est_sethealth event_var(userid) 450;es est_speed event_var(userid) 2.0;es est_setgravity event_var(userid) 0.5"
- deathcmd = "est_spawn event_var(userid)"
- roundstartcmd = ""
- roundendcmd = ""
- preloadcmd = ""
- allowonly = "STEAM_0:1:33305758"
- onchange = ""
- #Skill information
- numberofskills = 9
- numberoflevels = 1
- skillnames = "S|L|A|Y|E|R|V|I|P"
- skilldescr = "VIP BY SLAYER|VIP BY SLAYER|VIP BY SLAYER|VIP BY SLAYER|VIP BY SLAYER|VIP BY SLAYER|VIP BY SLAYER|VIP BY SLAYER"
- skillcfg = "player_victim|player_attacker|player_attacker|player_attacker|player_death|player_attacker|player_attacker|player_attacker|player_attacker"
- skillneeded = "0|0|0|0|0|0|0|0|0"
- [[skill1]]
- setting = "es_xset multitime 5;es_xset wcs_chance 99;es_xset wcs_divider 0.5;es_xset wcs_dmg 80"
- cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock hells/multit;es playerset viewplayer event_var(userid) event_var(attacker);if (server_var(wcs_dice) <= 30) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_pzAA2bK1;if (server_var(wcs_dice) <= 30) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_CFbbqlCp;if (server_var(wcs_dice) <= 30) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_shield"
- racealias_pzAA2bK1 = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg)"
- racealias_shield = "es wcs_setfx health event_var(userid) + event_var(dmg_health) 0;es_tell event_var(userid) Desviou de um tiro"
- racealias_CFbbqlCp = "es wcs_setfx health event_var(userid) + event_var(dmg_health) 0"
- sfx = ""
- [[skill2]]
- setting = "es_xset wcs_multiplier 5.0"
- cmd = "if (server_var(wcs_dice) <= 30) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_danoslayer;es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xdelayed 1 est_spawn event_var(userid);es es_xdelayed 1 es_setpos event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es wcs strip event_var(userid);es_delayed .1 wcs_setfx freeze event_var(userid) = 1 0"
- racealias_danoslayer = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg)"
- sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 effects/blueblacklargebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 450 2 220 120 3 0 255 0 255 1"
- [[skill3]]
- setting = "es_xset wcs_divider 0.5"
- racealias_roubarvida = "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) == dod) then es_xset wcs_dmg event_var(damage);es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs_setfx health event_var(attacker) + server_var(wcs_dmg) 0;es wcs_xcentertell event_var(attacker) c_leeched_a dmg server_var(wcs_dmg);es wcs_xcentertell event_var(userid) c_leeched_v dmg server_var(wcs_dmg)"
- cmd = "if (server_var(wcs_dice) <= 60) then wcs_xalias racealias_roubarvida"
- sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 450 2 150 120 3 255 0 0 255 1"
- [[skill4]]
- setting = "es_xset wcs_chance 99"
- racealias_blind = "es usermsg fade event_var(userid) 1 700 700 255 255 255 255;wcs_xalias racealias_blind2"
- racealias_blind2 = "es_tell event_var(userid) #multi #green[#lightgreenAthena's Reflection#green] #defaultVoce foi blindado por event_var(es_attackername).;es_tell event_var(attacker) #multi #green[#lightgreenAthena's Reflection#green] #defaultVoce blindou o event_var(es_username)."
- cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_blind"
- sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/plasmabeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 200"
- [[skill5]]
- setting = "es_xrand wcs_health 85 100"
- racealias_renascera = "es wcsgroup set reincarnation event_var(userid) 1;es wcsgroup set vengeance event_var(userid) 0;es_delayed 2 est_spawn event_var(userid);es_delayed 2.2 wcs_setfx health event_var(userid) = server_var(wcs_health) 0;es wcs_xtell event_var(userid) r_vengeance hp server_var(wcs_health)"
- cmd = "es wcs_xalias racealias_renascera"
- sfx = ""
- [[skill6]]
- setting = "es_xset wcs_chance 99"
- cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_lbend2"
- sfx = "wcs_xalias racealias_lbendfx2"
- [[skill7]]
- setting = "es_xset wcs_chance 99"
- cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_dropararma"
- racealias_dropararma = "es wcs strip event_var(userid);es_tell event_var(attacker) #multi #green Dropou a arma do inimigo !!"
- sfx = ""
- [[skill8]]
- setting = "es_xset wcs_chance 99"
- cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs fire event_var(userid) 2"
- sfx = ""
- [[skill9]]
- setting = "es_xsetinfo wcs_chance 90"
- cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_hahaw"
- racealias_hahaw = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 50;es_setpos event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_xdelayed 0.1 est_setaim event_var(attacker) event_var(userid) -5;esnq est_csay event_var(attacker) Voce puxou o seu inimigo;esnq est_csay event_var(userid) Voce foi PUXADO"
- sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 7 18 235 20 0 255"
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