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- Further explanation:
- Phases of the game are as follows:
- - First Day (introduce characters and premise, day ends when everyone has spoken)
- - First Night (for Townies only Communicate and Roleplay actions are avilable, Mafia must Remove an NPC instead of a player)
- - Day # (announce who was removed the previous night and what their role was, vote to remove a player from the game, need majority for the vote, day ends when everyone has voted)
- - Night # (all night actions are available for every player (except Impede which is Mafia only,) Mafia must pick a player to Remove from the game, night ends when all actions are resolved)
- - End (if at the end of a day or night phase a player's win condition is achieved, the game ends and the winner is announced)
- Here are all the roles players may be assigned in Pokemon Mafia:
- - Townie (most common role, wins when all Mafia are removed from the game)
- - Town Cop (town-aligned, wins when all Mafia are removed from the game, Investigate actions are much more likely to succeed, some Cops may be incompetent, meaning Investigate results will be fake)
- - Town Doctor (town-aligned, wins when all Mafia are removed from the game, Protect actions always succeed)
- - Mafia (can talk to other Mafia players in secret during the night, must remove one player from the game every night, wins when Townies no longer outnumber Mafia)
- - Mafia Cop (mafia-aligned, wins when Townies no longer outnumber Mafia, Track and Watch actions are much more likely to succeed, Investigate actions, some Cops may be incompetent, meaning Investigate results will be fake)
- - Mafia Doctor (mafia-aligned, wins when Townies no longer outnumber Mafia, Protect action is replaced with Impede)
- - Survivor (rare third party role, guaranteed extra life, wins if alive at the end of the game)
- - Lone Wolf (rare third party role, guaranteed extra life, removes one player from the game every night, wins when there's only one other player left)
- The Night Actions are, in no particular order:
- - Roleplay (do a roleplay action that might give you a consumable item to boost future Night Actions)
- - Remove (remove a player from the game, if you're Mafia this action will always succeed)
- - Protect (prevent a player from being removed from the game)
- - Block (prevent a player from performing their action)
- - Communicate (have a private conversation with another player)
- - Track (find out what action a player performs)
- - Watch (pick a player, and find out who is visiting them)
- - Investigate (Cop exclusive actions that can be used to find a player's role)
- - Impede (Mafia Doctor exclusive action that interferes with Investigate actions)
- Each player's character has 26 stat points they can put into any of their 6 stats, 1-10 points per stat:
- - Strength (affects Remove and Block actions)
- - Intelligence (affects Track, Watch, Investigate, and Impede actions)
- - Charisma (affects Communicate and Block actions)
- - Endurance (affects Protect actions, chance at an extra life, chance to survive Remove actions)
- - Agility (affects the order in which actions are resolved, some actions are easier if you get there early)
- - Luck (better chance to succeed at things in general)
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