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Jan 19th, 2019
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  1.  
  2. Statistics
  3. Size: Around Mario's height.
  4. Weight: Around R.O.B.
  5. Gravity: Around Ness.
  6. Jump Count: Three.
  7. Jump Height: Around Mario.
  8. Jump Speed: Around Pikachu.
  9. Air Speed: Around DK.
  10. Walk Speed: Around Olimar.
  11. Dash Speed: Around Shulk.
  12. Traction: Around G&W.
  13. Mirrored
  14.  
  15. Gimmicks
  16. Feathery Flap
  17. Kazooie assists with the third jump by flapping her wings, holding the button will slow your decent for a short time.
  18. Egg Swop
  19. Eggs play a vital role in Kazooie's arsenal, you can cycle through various egg types by holding shield and pressing special.
  20.  
  21. Standard Attacks
  22. Standard Combo - Claw Swipe
  23. Banjo swipes up to three times with his claws and finishes with a strong blow.
  24. Forward Tilt - Peck
  25. Banjo leans forward and Kazooie thrusts out and upwards to attack with her beak.
  26. Up Tilt - Wing Whack
  27. Kazooie swipes her wings above Banjo twice, slicing through the air.
  28. Down Tilt - Beak Barge
  29. Banjo crouches and slides forward as Kazooie thrusts her beak along the ground.
  30. Dash Attack - Forward Roll
  31. Banjo curls up and rolls across the ground as Kazooie wraps her wings around him.
  32.  
  33. Smash Attacks
  34. Forward Smash - Breegull Bash
  35. Banjo pulls Kazooie out of the backpack completely and slams her down on the ground. Has decent range but slow startup.
  36. Up Smash - Beak Bayonet
  37. Banjo pulls Kazooie out and thrusts her upwards, attacking with her beak. Hits from in front to above Banjo.
  38. Down Smash - Bear Spin
  39. Banjo does a quick spin kick, similar to Mario's down smash.
  40.  
  41. Misc Attacks
  42. Ledge Attack
  43. Banjo flings himself onto the ledge sideways, allowing Kazooie to swipe her beak along the ground.
  44. 'Get Up' Attack
  45. Banjo spins and kicks while jumping to his feet.
  46.  
  47. Aerial Attacks
  48. Neutral Aerial - Pack Wack
  49. Banjo swings his backpack in a circle around himself, can be jumped out of.
  50. Forward Aerial - Rat-a-tat Rap
  51. Banjo lowers his head and Kazooie pecks forward three times, slows descent.
  52. Up Aerial - Bear Flip
  53. Banjo does a flip kick in the air with a wide upward range.
  54. Down Aerial - Beak Buster/Bill Drill
  55. Banjo curls up and plummets downward to slam with Kazooie's beak. Holding the attack button charges the duo into a spin for more damage.
  56. Back Arial - Wing Wack
  57. Kazooie thrusts her wings backwards in a quick motion that sends the duo forward slightly.
  58.  
  59. Grab 'N' Throws
  60. Grab - Taxi Pack
  61. Banjo swings his backpack forward and catches the opponent in it, has slower startup and decent range.
  62. Pummel
  63. Kazooie pecks at the opponent from within the backpack.
  64. Forward Throw - Wonder Wing
  65. Kazooie wraps her wings around the opponent and uses gold feathers to send them flying.
  66. Up Throw - Flap Flip
  67. Banjo throws the opponent into the air then backflips with help from Kazooie, kicking them away.
  68. Down Throw - Bill Drill
  69. Banjo slams the opponent on the ground then Kazooie drills into them with her beak.
  70. Back Throw - Egg Lay
  71. Banjo tosses the opponent backwards and Kazooie quickly lays an egg into them.
  72.  
  73. Special Moves
  74. Neutral Special - Egg Fire/Egg Lay
  75. Banjo crouches down and Kazooie fires an egg if you tap the button, or lays an egg if you hold the button.
  76. (Blue)
  77. Quick rate of fire, far range, low damage, three projectile count.
  78. (Fire)
  79. Moderate rate of fire, moderate range, moderate damage, two projectile count. Causes fire effects.
  80. (Ice)
  81. Slow rate of fire, medium range, medium damage, two projectile count. Freezes at high damage.
  82. (Battery)
  83. Middling rate of fire, range, and damage, two projectile count. Causes shock damage, stunning opponents.
  84. (Grenade)
  85. Pitiful rate of fire, low range, high damage, single projectile count. Splash damage can harm Banjo.
  86. (Clockwork Kazooie)
  87. Single shot, no range. Hatches a mini Clockwork Kazooie that wanders around the stage before exploding.
  88.  
  89. Side Special - Wonder Wing
  90. Kazooie wraps her wings around Banjo and uses gold feathers to make the duo invulnerable as they lunge forward. High damage, low speed.
  91.  
  92. Up Special - Flight Pad
  93. Kazooie spreads her wings and takes to the sky, functions like Pit's Brawl recovery.
  94. Pressing special again will fire eggs as long as you're flying, pressing attack initiates a Beak Bomb that sends the duo flying forward.
  95.  
  96. Down Special - Talon Trot
  97. Kazooie will spring out onto her feet to give Banjo a rest, this move has no hitbox but allows the duo to quickly run around.
  98.  
  99. Final Smash - Mighty Jinjonator
  100. Catching someone with your final smash triggers a cutscene where The Mighty Jinjonator rises from Grunty's Tower and attacks.
  101.  
  102. Misc Aspects
  103. Entrance
  104. Warps in on the entrance pad from Banjo-Kazooie.
  105. Idle1
  106. Banjo looks around as Kazooie peeks out of the backpack.
  107. Idle 2
  108. Kazooie pops out and pecks at Banjo's head.
  109. Idle 3
  110. Kazooie attempts to peck at Banjo but gets caught.
  111. Taunt 1
  112. Banjo gives a thumbs up and makes his iconic "Guh-huh!"
  113. Taunt 2
  114. Kazooie makes her iconic "Breegul!" noise and flaps her wings lightly.
  115. Taunt 3
  116. Banjo waves a Jiggy around before Kazooie grabs it.
  117. Victory 1
  118. Banjo does the Jiggy dance from Banjo-Kazooie.
  119. Victory 2
  120. Banjo plays his namesake instrument as Kazooie plays a kazoo.
  121. Victory 3
  122. Banjo and Kazooie bow multiple times.
  123. Victory Jingle
  124. Jiggy Fanfare.
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