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  1. TEAM_USO1 = DarkRP.createJob("OWS USO1", {
  2. color = Color(20, 218, 232, 255),
  3. model = {
  4. "models/combine_soldiers_redone_playermodels/combine_soldier_redone.mdl"
  5. },
  6. description = [[Vous êtes la base de la milice transhumaine du Cartel, vous êtes armé d'une SMG.]],
  7. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_smg"},
  8. command = "uso1",
  9. max = 8,
  10. salary = 30,
  11. admin = 0,
  12. vote = false,
  13. hasLicense = false,
  14. category = "OTA",
  15. candemote = false,
  16. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  17. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 100, 0, 100 ) ) end,
  18. PlayerSpawn = function(ply)
  19. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  20. ply:SetHealth(100)
  21. end,
  22. CustomCheckFailMsg = "Job Whitelist",
  23. PlayerDeath = function(ply, weapon, killer)
  24. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  25. if killer:IsPlayer() then
  26. DarkRP.notifyAll(0, 4, "Un OWS USO1 est mort.")
  27. else
  28. DarkRP.notifyAll(0, 4, "Un OWS USO1 est mort.")
  29. end
  30. end
  31. })
  32. TEAM_USO2 = DarkRP.createJob("OWS USO2", {
  33. color = Color(20, 218, 232, 255),
  34. model = {
  35. "models/combine_soldiers_redone_playermodels/combine_soldier_redone.mdl"
  36. },
  37. description = [[Vous êtes la base de la milice transhumaine du Cartel, vous êtes armé d'une SMG et de Grenade.]],
  38. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_smg", "tfa_mmod_grenade"},
  39. command = "uso2",
  40. max = 6,
  41. salary = 40,
  42. admin = 0,
  43. vote = false,
  44. hasLicense = false,
  45. category = "OTA",
  46. candemote = false,
  47. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  48. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 100, 0, 100 ) ) end,
  49. PlayerSpawn = function(ply)
  50. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  51. ply:SetHealth(100)
  52. end,
  53. CustomCheckFailMsg = "Job Whitelist",
  54. PlayerDeath = function(ply, weapon, killer)
  55. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  56. if killer:IsPlayer() then
  57. DarkRP.notifyAll(0, 4, "Un OWS USO2 est mort.")
  58. else
  59. DarkRP.notifyAll(0, 4, "Un OWS USO2 est mort.")
  60. end
  61. end
  62. })
  63. TEAM_USOM = DarkRP.createJob("OWS USOM", {
  64. color = Color(20, 218, 232, 255),
  65. model = {
  66. "models/combine_soldiers_redone_playermodels/combine_soldier_redone.mdl"
  67. },
  68. description = [[Description : Vous êtes une unité spécialisé dans l'assistance médical de la milice transhumaine du Cartel.]],
  69. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_smg", "med_kit"},
  70. command = "usom",
  71. max = 6,
  72. salary = 40,
  73. admin = 0,
  74. vote = false,
  75. hasLicense = false,
  76. category = "OTA",
  77. candemote = false,
  78. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  79. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 100, 0, 100 ) ) end,
  80. PlayerSpawn = function(ply)
  81. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  82. ply:SetHealth(100)
  83. end,
  84. CustomCheckFailMsg = "Job Whitelist",
  85. PlayerDeath = function(ply, weapon, killer)
  86. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  87. if killer:IsPlayer() then
  88. DarkRP.notifyAll(0, 4, "Un OWS USOM est mort.")
  89. else
  90. DarkRP.notifyAll(0, 4, "Un OWS USOM est mort.")
  91. end
  92. end
  93. })
  94. TEAM_USOL = DarkRP.createJob("OWS USOL", {
  95. color = Color(20, 218, 232, 255),
  96. model = {
  97. "models/combine_soldiers_redone_playermodels/combine_soldier_redone.mdl"
  98. },
  99. description = [[Vous êtes une unité spécialisé dans l'armement lourd automatisé et les explosifs de la milice transhumaine du Cartel.]],
  100. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_smg", "weapon_slam"},
  101. command = "usol",
  102. max = 6,
  103. salary = 40,
  104. admin = 0,
  105. vote = false,
  106. hasLicense = false,
  107. category = "OTA",
  108. candemote = false,
  109. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  110. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 100, 0, 100 ) ) end,
  111. PlayerSpawn = function(ply)
  112. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  113. ply:SetHealth(100)
  114. end,
  115. CustomCheckFailMsg = "Job Whitelist",
  116. PlayerDeath = function(ply, weapon, killer)
  117. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  118. if killer:IsPlayer() then
  119. DarkRP.notifyAll(0, 4, "Un [] est mort.")
  120. else
  121. DarkRP.notifyAll(0, 4, "Un [] est mort.")
  122. end
  123. end
  124. })
  125. TEAM_USTE = DarkRP.createJob("OWS USTE", {
  126. color = Color(20, 218, 232, 255),
  127. model = {
  128. "models/combine_soldiers_redone_playermodels/combine_hlalyx_soldier_redone.mdl"
  129. },
  130. description = [[Vous êtes une unité spécialisé dans le renseignement et dans le tir de précision de la milice transhumaine du Cartel.]],
  131. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_pistol", "weapon_csniper", "invisibility_cloak"},
  132. command = "uste",
  133. max = 6,
  134. salary = 40,
  135. admin = 0,
  136. vote = false,
  137. hasLicense = false,
  138. category = "OTA",
  139. candemote = false,
  140. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  141. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 50, 0, 50 ) ) end,
  142. PlayerSpawn = function(ply)
  143. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  144. ply:SetHealth(100)
  145. end,
  146. CustomCheckFailMsg = "Job Whitelist",
  147. PlayerDeath = function(ply, weapon, killer)
  148. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  149. if killer:IsPlayer() then
  150. DarkRP.notifyAll(0, 4, "Un OWS USTE est mort.")
  151. else
  152. DarkRP.notifyAll(0, 4, "Un OWS USTE est mort.")
  153. end
  154. end
  155. })
  156. TEAM_USOP = DarkRP.createJob("OWS USOP", {
  157. color = Color(20, 218, 232, 255),
  158. model = {
  159. "models/combine_soldiers_redone_playermodels/combine_hlalyx_soldier_redone.mdl"
  160. },
  161. description = [[Vous êtes une unités spcialisés dans le pilotage des appareils aérien de la milice.]],
  162. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_pistol"},
  163. command = "usop",
  164. max = 4,
  165. salary = 40,
  166. admin = 0,
  167. vote = false,
  168. hasLicense = false,
  169. category = "OTA",
  170. candemote = false,
  171. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  172. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 50, 0, 50 ) ) end,
  173. PlayerSpawn = function(ply)
  174. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  175. ply:SetHealth(100)
  176. end,
  177. CustomCheckFailMsg = "Job Whitelist",
  178. PlayerDeath = function(ply, weapon, killer)
  179. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  180. if killer:IsPlayer() then
  181. DarkRP.notifyAll(0, 4, "Un OWS USOP est mort.")
  182. else
  183. DarkRP.notifyAll(0, 4, "Un OWS USOP est mort.")
  184. end
  185. end
  186. })
  187. TEAM_FS = DarkRP.createJob("OTA FS", {
  188. color = Color(20, 218, 232, 255),
  189. model = {
  190. "models/combine_soldiers_redone_playermodels/combine_soldier_redone.mdl"
  191. },
  192. description = [[Vous êtes une unité des forces spéciales, vous êtes spécialisé dans l'infiltration, l'élimination et l'exfiltration, vous avez subit le plus dur des entraînement de la milice transhumaine.]],
  193. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_ar2", "tfa_mmod_grenade"},
  194. command = "fs",
  195. max = 3,
  196. salary = 50,
  197. admin = 0,
  198. vote = false,
  199. hasLicense = false,
  200. category = "OTA",
  201. candemote = false,
  202. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  203. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 150, 0, 150 ) ) end,
  204. PlayerSpawn = function(ply)
  205. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  206. ply:SetHealth(150)
  207. end,
  208. CustomCheckFailMsg = "Job Whitelist",
  209. PlayerDeath = function(ply, weapon, killer)
  210. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  211. if killer:IsPlayer() then
  212. DarkRP.notifyAll(0, 4, "Un OTA FS est mort.")
  213. else
  214. DarkRP.notifyAll(0, 4, "Un OTA FS est mort.")
  215. end
  216. end
  217. })
  218. TEAM_SGS = DarkRP.createJob("OTA SGS", {
  219. color = Color(20, 218, 232, 255),
  220. model = {
  221. "models/combine_soldiers_redone_playermodels/combine_soldier_redone.mdl"
  222. },
  223. description = [[Vous êtes une unité plus entraîné, armé d'un fusil a pompe vous êtes l'avant garde et le corp élitiste de la milice transhumaine du Cartel.]],
  224. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_smg", "tfa_mmod_shotgun"},
  225. command = "sgs",
  226. max = 5,
  227. salary = 50,
  228. admin = 0,
  229. vote = false,
  230. hasLicense = false,
  231. category = "OTA",
  232. candemote = false,
  233. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  234. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 150, 0, 150 ) ) end,
  235. PlayerSpawn = function(ply)
  236. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  237. ply:SetHealth(100)
  238. end,
  239. CustomCheckFailMsg = "Job Whitelist",
  240. PlayerDeath = function(ply, weapon, killer)
  241. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  242. if killer:IsPlayer() then
  243. DarkRP.notifyAll(0, 4, "Un SGS est mort.")
  244. else
  245. DarkRP.notifyAll(0, 4, "Un SGS est mort.")
  246. end
  247. end
  248. })
  249. TEAM_EOW = DarkRP.createJob("OTA EOW", {
  250. color = Color(20, 218, 232, 255),
  251. model = {
  252. "models/combine_soldiers_redone_playermodels/combine_elite_soldier_redone.mdl"
  253. },
  254. description = [[Vous êtes une unité d'élite de la milice transhumaine, bien plus entraîné vous pouvez dirigé des troupes sur le terrain.]],
  255. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_ar2", "tfa_mmod_grenade"},
  256. command = "eow",
  257. max = 5,
  258. salary = 60,
  259. admin = 0,
  260. vote = false,
  261. hasLicense = false,
  262. category = "OTA",
  263. candemote = false,
  264. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  265. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 100, 0, 100 ) ) end,
  266. PlayerSpawn = function(ply)
  267. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  268. ply:SetHealth(150)
  269. end,
  270. CustomCheckFailMsg = "Job Whitelist",
  271. PlayerDeath = function(ply, weapon, killer)
  272. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  273. if killer:IsPlayer() then
  274. DarkRP.notifyAll(0, 4, "Un EOW est mort.")
  275. else
  276. DarkRP.notifyAll(0, 4, "Un EOW est mort.")
  277. end
  278. end
  279. })
  280. TEAM_OTAC = DarkRP.createJob("OTA Commander", {
  281. color = Color(20, 218, 232, 255),
  282. model = {
  283. "models/combine_soldiers_redone_playermodels/combine_elite_soldier_redone.mdl"
  284. },
  285. description = [[Commandant des forces du cartel, nommé par l'Overseer parmis les unités d'élites, il possède un pouvoir absolu sur la région.]],
  286. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_ar2", "tfa_mmod_grenade"},
  287. command = "otac",
  288. max = 2,
  289. salary = 70,
  290. admin = 0,
  291. vote = false,
  292. hasLicense = false,
  293. category = "OTA",
  294. candemote = false,
  295. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  296. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 100, 0, 100 ) ) end,
  297. PlayerSpawn = function(ply)
  298. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  299. ply:SetHealth(200)
  300. end,
  301. CustomCheckFailMsg = "Job Whitelist",
  302. PlayerDeath = function(ply, weapon, killer)
  303. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  304. if killer:IsPlayer() then
  305. DarkRP.notifyAll(0, 4, "Un Commander est mort.")
  306. else
  307. DarkRP.notifyAll(0, 4, "Un Commander est mort.")
  308. end
  309. end
  310. })
  311. TEAM_OTASC = DarkRP.createJob("OTA Supreme Commander", {
  312. color = Color(20, 218, 232, 255),
  313. model = {
  314. "models/combine_soldiers_redone_playermodels/combine_elite_soldier_redone.mdl"
  315. },
  316. description = [[Commandant Suprême des forces du cartel, nommé par l'Overseer parmis les unités d'élite, il possède le pouvoir absolu sur la planète.]],
  317. weapons = {“alyx_emptool”, “door_ram”, “weaponchecker”, “wep_jack_job_drpradio”, “pocket”, “keys”, “gmod_tool”, “itemstore_pickup”, “weapon_physcannon”, “weapon_physgun”, "tfa_mmod_ar2", "tfa_mmod_shotgun", "tfa_mmod_grenade"},
  318. command = "otasc",
  319. max = 1,
  320. salary = 80,
  321. admin = 0,
  322. vote = false,
  323. hasLicense = false,
  324. category = "OTA",
  325. candemote = false,
  326. PlayerLoadout = function(ply) ply:SetArmor( 0 ) end,
  327. PlayerLoadout = function(ply) ply:SetArmor( math.Clamp( ( ply:Armor() or 100 ) + 150, 0, 150 ) ) end,
  328. PlayerSpawn = function(ply)
  329. GAMEMODE:SetPlayerSpeed(ply, GAMEMODE.Config.walkspeed * 1.0, GAMEMODE.Config.runspeed * 1.0)
  330. ply:SetHealth(200)
  331. end,
  332. CustomCheckFailMsg = "Job Whitelist",
  333. PlayerDeath = function(ply, weapon, killer)
  334. ply:changeTeam(GAMEMODE.DefaultTeam, true)
  335. if killer:IsPlayer() then
  336. DarkRP.notifyAll(0, 4, "Un Supreme Commander est mort.")
  337. else
  338. DarkRP.notifyAll(0, 4, "Un Supreme Commander est mort.")
  339. end
  340. end
  341. })
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