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- if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
- while {custom_monitor} do
- {
- _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
- _textCity = "Wilderness";
- if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
- _timeleft = _combattimeout-time;
- _kills = player getVariable["zombieKills",0];
- _killsH = player getVariable["humanKills",0];
- _killsB = player getVariable["banditKills",0];
- _humanity = player getVariable["humanity",0];
- _headShots = player getVariable["headShots",0];
- _zombies = count entities "zZombie_Base";
- _zombiesA = {alive _x} count entities "zZombie_Base";
- hintSilent parseText format ["
- <t size='1.15' font='Bitstream' align='center' color='#DDDDDD'>%17 Players online</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900'>Location:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%11</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900'>Blood:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%1</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900'>Humanity:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%2</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900'>Hero Kills:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%3</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900'>Bandit Kills:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%4</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900'> Zed Kills:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%5</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900'>Headshots:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%6</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900'>Zombies (alive/total):</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%13/%12</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900'>FPS:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%14</t><br/>
- <t size='1' font='Bitstream' align='center' color='#DDDDDD'>Fucked in the Mind</t><br/>
- <t size='1' font='Bitstream' align='center' color='#DDDDDD'>facebook.com/groups/derpfitm</t><br/>",
- r_player_blood, //1
- round _humanity, //2
- _killsH, //3
- _killsB, //4
- _kills, //5
- _headShots, //6
- (dayz_Survived), //7
- (360-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts
- _pic, //9
- _logo, //10
- _textCity, //11
- count entities "zZombie_Base", //12
- {alive _x} count entities "zZombie_Base", //13
- (round diag_FPS), //14
- dayz_playerName, //15
- round(dayz_temperatur), //16
- (count playableUnits) //17
- ];
- sleep 2;
- };
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