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- <?xml version="1.0" encoding="utf-8"?>
- <engine_config.xml>
- <xmlref>http://bwt/xmlref</xmlref>
- <personality> game </personality>
- <preferences>preferences.xml</preferences>
- <enableBalanceCPU> true </enableBalanceCPU>
- <enableServerTimeSync> true </enableServerTimeSync>
- <!-- ULTRA LOW LOD SETTINGS FOR M1 MACBOOK AIR -->
- <lod>
- <default>
- <superModel>
- <lod0>0.2</lod0>
- <lod1>0.15</lod1>
- <lod2>0.1</lod2>
- <lod3>0.05</lod3>
- <lod4>0.05</lod4>
- </superModel>
- <staticModel>
- <lod0>0.2</lod0>
- <lod1>0.15</lod1>
- <lod2>0.1</lod2>
- <lod3>0.05</lod3>
- <lod4>0.05</lod4>
- </staticModel>
- </default>
- </lod>
- <!-- RENDERER SETTINGS - OPTIMIZED FOR THERMAL MANAGEMENT -->
- <renderer>
- <concurrentRenderer> false </concurrentRenderer>
- <disableSLI> true </disableSLI>
- <gammaCorrectionOutside>1.0</gammaCorrectionOutside>
- <gammaCorrectionInside>1.0</gammaCorrectionInside>
- <gammaCorrectionSpeed>0.2</gammaCorrectionSpeed>
- <maxFrameRate> 45 </maxFrameRate>
- <reducedFrameRate> 60 </reducedFrameRate>
- <settings>
- </settings>
- <useLatentOcclusionQueries> false </useLatentOcclusionQueries>
- <!-- BALANCED DRR - STARTS AT 100% BUT SCALES DOWN WHEN NEEDED -->
- <DRRAutoscaler>
- <defaultDRRScale>1.0</defaultDRRScale>
- <criticalFPS>25.0</criticalFPS>
- <targetFPS>40.0</targetFPS>
- <timeStep>1.0</timeStep>
- <rateOfChange>0.1</rateOfChange>
- <DRRStep>0.05</DRRStep>
- <minScale>0.6</minScale>
- </DRRAutoscaler>
- <DRRAutodetect>
- <DRRScale>1.0<GPUScore> 300 </GPUScore></DRRScale>
- </DRRAutodetect>
- <!-- SEVERELY REDUCED BUFFER SIZES FOR 8GB RAM -->
- <globalVBSize> 2097152 </globalVBSize>
- <globalIBSize> 32768 </globalIBSize>
- <!-- MINIMAL STREAMING QUALITY -->
- <streaming>
- <MAX>0.15</MAX>
- <HIGH>0.1</HIGH>
- <MEDIUM>0.08</MEDIUM>
- <LOW>0.05</LOW>
- <MIN>0.05</MIN>
- </streaming>
- <!-- ULTRA AGGRESSIVE CULLING -->
- <ObjectsFarPlaneManager>
- <cullVolume> 500 </cullVolume>
- <decalCullDistance> 50 </decalCullDistance>
- <controlPointCullDistance> 200 </controlPointCullDistance>
- <terrainSelectedAreaCullDistance> 150 </terrainSelectedAreaCullDistance>
- </ObjectsFarPlaneManager>
- <StreamedTexturePrecache>
- <Mode> OFF </Mode>
- </StreamedTexturePrecache>
- </renderer>
- <influx>
- <force_use_bw_collision> true </force_use_bw_collision>
- <control_point_hmap_offset>0.1f</control_point_hmap_offset>
- <control_point_grid_step>1.0f</control_point_grid_step>
- </influx>
- <!-- MINIMAL ANIMATION SETTINGS -->
- <animation>
- <streamCacheSizeKB> 6400 </streamCacheSizeKB>
- <parallel> false </parallel>
- <optimize> true </optimize>
- <lod>
- <distance> 2 </distance>
- <frames> 6 </frames>
- </lod>
- <lod>
- <distance> 8 </distance>
- <frames> 8 </frames>
- </lod>
- <lod>
- <distance> 20 </distance>
- <frames> 10 </frames>
- </lod>
- <lod>
- <distance> 50 </distance>
- <frames> 12 </frames>
- </lod>
- <lod>
- <distance> 125 </distance>
- <frames> 14 </frames>
- </lod>
- </animation>
- <screenShot>
- <extension>jpg</extension>
- <name> screenshots/shot </name>
- </screenShot>
- <!-- REDUCED SUPER SHOT SETTINGS -->
- <superShot>
- <hRes> 512 </hRes>
- <farPlaneDist> 300 </farPlaneDist>
- <floraVBSize> 1000000 </floraVBSize>
- <disableGUI> true </disableGUI>
- </superShot>
- <accessMonitor> false </accessMonitor>
- <hasDevelopmentAssertions> false </hasDevelopmentAssertions>
- <!-- MEMORY SETTINGS OPTIMIZED FOR 8GB RAM -->
- <memoryCriticalThresholds>
- <x86os86>
- <virtualMemoryLoadThreshold>75.0</virtualMemoryLoadThreshold>
- <virtualMemoryLoadLeftoverMb>100.0</virtualMemoryLoadLeftoverMb>
- <pageFileMemoryLoadThreshold>90.0</pageFileMemoryLoadThreshold>
- <pageFileMemoryLoadLeftoverMb>150.0</pageFileMemoryLoadLeftoverMb>
- <physicalMemoryLoadThreshold>90.0</physicalMemoryLoadThreshold>
- <physicalMemoryLoadLeftoverMb>150.0</physicalMemoryLoadLeftoverMb>
- </x86os86>
- <x86os64>
- <virtualMemoryLoadThreshold>75.0</virtualMemoryLoadThreshold>
- <virtualMemoryLoadLeftoverMb>150.0</virtualMemoryLoadLeftoverMb>
- <pageFileMemoryLoadThreshold>75.0</pageFileMemoryLoadThreshold>
- <pageFileMemoryLoadLeftoverMb>150.0</pageFileMemoryLoadLeftoverMb>
- <physicalMemoryLoadThreshold>75.0</physicalMemoryLoadThreshold>
- <physicalMemoryLoadLeftoverMb>150.0</physicalMemoryLoadLeftoverMb>
- </x86os64>
- <x64os64>
- <virtualMemoryLoadThreshold>80.0</virtualMemoryLoadThreshold>
- <virtualMemoryLoadLeftoverMb>200.0</virtualMemoryLoadLeftoverMb>
- <pageFileMemoryLoadThreshold>85.0</pageFileMemoryLoadThreshold>
- <pageFileMemoryLoadLeftoverMb>200.0</pageFileMemoryLoadLeftoverMb>
- <physicalMemoryLoadThreshold>85.0</physicalMemoryLoadThreshold>
- <physicalMemoryLoadLeftoverMb>200.0</physicalMemoryLoadLeftoverMb>
- </x64os64>
- </memoryCriticalThresholds>
- <!-- REDUCED SCALEFORM GC FOR MEMORY EFFICIENCY -->
- <scaleformGC>
- <suspend> false </suspend>
- <suspendDuringLoad> true </suspendDuringLoad>
- <framesBetweenCollections> 5 </framesBetweenCollections>
- <maxCollectionRoots> 300 </maxCollectionRoots>
- <runsToCollectOld> 3 </runsToCollectOld>
- <runsToCollectYoung> 2 </runsToCollectYoung>
- <runsToUpgradeGen> 2 </runsToUpgradeGen>
- </scaleformGC>
- <debugKeys>
- <combination>
- <key> APPS </key>
- </combination>
- <combination>
- <key>GRAVE</key>
- </combination>
- <enableEndStopApp> false </enableEndStopApp>
- <benchmarkStartTime>15.0</benchmarkStartTime>
- </debugKeys>
- <!-- BALANCED ENTITY SETTINGS -->
- <entities>
- <disablePreloads> true </disablePreloads>
- <enforcePreloads> false </enforcePreloads>
- <entityCollision> false </entityCollision>
- <particlesActive> true </particlesActive>
- <movementThreshold>0.5</movementThreshold>
- </entities>
- <ui>
- <straferate>5.0</straferate>
- <loadingText>151 231 233</loadingText>
- </ui>
- <camera>
- <lookTable>0.00 0.00</lookTable>
- <lookTable>0.10 0.05</lookTable>
- <lookTable>0.30 0.10</lookTable>
- <lookTable>0.50 0.15</lookTable>
- <lookTable>0.70 0.30</lookTable>
- <lookTable>0.90 1.00</lookTable>
- <lookAxisMin>0.10</lookAxisMin>
- <lookAxisMax>0.91</lookAxisMax>
- <cameraYawSpeed> 90 </cameraYawSpeed>
- <cameraPitchSpeed> 60 </cameraPitchSpeed>
- <accelerateStart>0.00</accelerateStart>
- <accelerateRate>2.00</accelerateRate>
- <accelerateEnd>1.00</accelerateEnd>
- </camera>
- <directionCursor>
- <invertVerticalMovement> false </invertVerticalMovement>
- <mouseSensitivity>0.005</mouseSensitivity>
- <mouseHVBias>0.667</mouseHVBias>
- <maxPitch>50.0</maxPitch>
- <minPitch>-65.0</minPitch>
- <yaw>0.000</yaw>
- <pitch>0.000</pitch>
- <lookSpring> false </lookSpring>
- <lookSpringRate>0.75</lookSpringRate>
- <lookSpringIdleTime>3600.0</lookSpringIdleTime>
- <lookSpringOnMove> true </lookSpringOnMove>
- </directionCursor>
- <simpleGui>
- <breakOnLeak> false </breakOnLeak>
- <breakOnAllocId> 0 </breakOnAllocId>
- </simpleGui>
- <!-- BALANCED PARTICLE SYSTEM FOR PERFORMANCE -->
- <ParticleSystem>
- <PS_PERFORMANCE_FIXED_FPS>25.0</PS_PERFORMANCE_FIXED_FPS>
- <PS_PERFORMANCE_MIN_FPS> 20 </PS_PERFORMANCE_MIN_FPS>
- <PS_PERFORMANCE_MAX_FPS> 25 </PS_PERFORMANCE_MAX_FPS>
- <PS_PERFORMANCE_SPEED_MULT> 15 </PS_PERFORMANCE_SPEED_MULT>
- <PS_PERFORMANCE_LOD_OFFSET> 1 </PS_PERFORMANCE_LOD_OFFSET>
- <PS_PERFORMANCE_LOD_MULT>1.5</PS_PERFORMANCE_LOD_MULT>
- <PS_PERFORMANCE_SIMPLIFIED_SPEED_MULT>2.0</PS_PERFORMANCE_SIMPLIFIED_SPEED_MULT>
- <PS_PERFORMANCE_SIMPLIFIED_RATE_MULT>0.2</PS_PERFORMANCE_SIMPLIFIED_RATE_MULT>
- <PS_PERFORMANCE_SIMPLIFIED_MESH_RATE_MULT>0.2</PS_PERFORMANCE_SIMPLIFIED_MESH_RATE_MULT>
- </ParticleSystem>
- <cat_config>
- <isOnline> true </isOnline>
- <clientUrl>http://cat.wargaming.net</clientUrl>
- <fullDump> false </fullDump>
- <collectPersonalData> true </collectPersonalData>
- <dxdiag> false </dxdiag>
- <dumpTimeout> 600000 </dumpTimeout>
- <reportArchiveSizeThresholdKb> 1024 </reportArchiveSizeThresholdKb>
- <createSessionFiles> false </createSessionFiles>
- <freezeTime> 0 </freezeTime>
- </cat_config>
- <debug>
- <framesCount> 0 </framesCount>
- <enableServers> false </enableServers>
- <profilerBufferSize> 1048576 </profilerBufferSize>
- <enableLoggingAssetMsg> false </enableLoggingAssetMsg>
- <assetLogPath>asset.log</assetLogPath>
- <enableColorFill> false </enableColorFill>
- <remotePythonConsole> false </remotePythonConsole>
- <timePerFrameWarningThreshold>2000.0</timePerFrameWarningThreshold>
- </debug>
- <hitchDetector>
- <numTimeSamples> 5 </numTimeSamples>
- <frameMSLimit>200.0</frameMSLimit>
- <overAverageFactor>2.0</overAverageFactor>
- </hitchDetector>
- <log_console>
- <enable> false </enable>
- <monitor> false </monitor>
- <colors> false </colors>
- <timestamp> false </timestamp>
- <real_time> false </real_time>
- <wrap> false </wrap>
- <auto_scroll> false </auto_scroll>
- <priority> 1000000000 </priority>
- </log_console>
- <!-- COMPLETE SOUND SYSTEM WITH ALL BANKS RESTORED -->
- <soundMgr>
- <enabled> true </enabled>
- <communication> false </communication>
- <wwmediaPath>audioww</wwmediaPath>
- <memoryLimit> 160 </memoryLimit>
- <highPriorityBankThread> true </highPriorityBankThread>
- <useBankLoadPriority> false </useBankLoadPriority>
- <playbackPools>
- <pool>
- <event>obj_generative</event>
- <limit> 15 </limit>
- <maxDistance> 100 </maxDistance>
- </pool>
- </playbackPools>
- <WWISE_active_profile>WWISE_adv_profile</WWISE_active_profile>
- <WWISE_emergency_profile>WWISE_nil_profile</WWISE_emergency_profile>
- <!-- FULL ADVANCED PROFILE WITH ALL SOUND BANKS -->
- <WWISE_adv_profile>
- <memoryManager>
- <IOPoolSize> 4 </IOPoolSize>
- <IOGranularity> 16 </IOGranularity>
- </memoryManager>
- <memoryManager_64bit>
- <IOPoolSize> 4 </IOPoolSize>
- <IOGranularity> 16 </IOGranularity>
- </memoryManager_64bit>
- <soundRender>
- <use_config> false </use_config>
- <HDR_lower_threshold> -40 </HDR_lower_threshold>
- <max_voices> 70 </max_voices>
- <low_sample_rate> false </low_sample_rate>
- <ambients> true </ambients>
- <reverbs> true </reverbs>
- </soundRender>
- <voice_soundbanks>
- <bank>
- <name>voiceover.bnk</name>
- </bank>
- <bank>
- <name>inbattle_communication_pc.bnk</name>
- </bank>
- </voice_soundbanks>
- <SFX_soundbanks_loadonce>
- <bank>
- <name>death_camera.bnk</name>
- </bank>
- <bank>
- <name>ambient.pck</name>
- </bank>
- <bank>
- <name>ambient_2D.pck</name>
- </bank>
- <bank>
- <name>hangar_places.pck</name>
- </bank>
- <bank>
- <name>combat_atmosphere.pck</name>
- </bank>
- <bank>
- <name>damage.pck</name>
- </bank>
- <bank>
- <name>epic_battle.bnk</name>
- </bank>
- <bank>
- <name>engines.pck</name>
- </bank>
- <bank>
- <name>explosive_objects.pck</name>
- </bank>
- <bank>
- <name>objects.pck</name>
- </bank>
- <bank>
- <name>objects_generative.pck</name>
- </bank>
- <bank>
- <name>plane.pck</name>
- </bank>
- <bank>
- <name>streams.pck</name>
- </bank>
- <bank>
- <name>treads_pc.pck</name>
- </bank>
- <bank>
- <name>treads_npc.pck</name>
- </bank>
- <bank>
- <name>turret.pck</name>
- </bank>
- <bank>
- <name>gun_reload.pck</name>
- </bank>
- <bank>
- <name>wpn.pck</name>
- </bank>
- <bank>
- <name>gui.bnk</name>
- </bank>
- <bank>
- <name>gui_ranked_battles.pck</name>
- </bank>
- <bank>
- <name>epic_battle.pck</name>
- </bank>
- <bank>
- <name>utility.bnk</name>
- </bank>
- <bank>
- <name>music_interactive.bnk</name>
- </bank>
- <bank>
- <name>music_interactive_part_01.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_02.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_03.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_04.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_05.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_06.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_07.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_08.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_09.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_10.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_11.pck</name>
- </bank>
- <bank>
- <name>music_interactive_part_12.pck</name>
- </bank>
- <bank>
- <name>wheel_vehicle_GUI.pck</name>
- </bank>
- <bank>
- <name>plugin_media.bnk</name>
- </bank>
- <bank>
- <name>impacts_full.pck</name>
- </bank>
- <bank>
- <name>ev_battle_royale_2019_music.bnk</name>
- </bank>
- <bank>
- <name>ev_battle_royale_2019_music.pck</name>
- </bank>
- <bank>
- <name>field_modernization.bnk</name>
- </bank>
- <bank>
- <name>custom_styles.bnk</name>
- </bank>
- <bank>
- <name>custom_styles.pck</name>
- </bank>
- <bank>
- <name>custom_elements.bnk</name>
- </bank>
- <bank>
- <name>custom_elements.pck</name>
- </bank>
- </SFX_soundbanks_loadonce>
- <SFX_soundbanks_hangar>
- <bank>
- <name>fort_area.bnk</name>
- </bank>
- <bank>
- <name>clans.bnk</name>
- </bank>
- <bank>
- <name>gui_ranked_battles.bnk</name>
- </bank>
- <bank>
- <name>Personal_missions.bnk</name>
- </bank>
- <bank>
- <name>personal_reserves.bnk</name>
- </bank>
- <bank>
- <name>customization.bnk</name>
- </bank>
- <bank>
- <name>shop.bnk</name>
- </bank>
- <bank>
- <name>tasks.bnk</name>
- </bank>
- <bank>
- <name>gui_hangar.bnk</name>
- </bank>
- <bank>
- <name>gui_blueprints.bnk</name>
- </bank>
- <bank>
- <name>researches.bnk</name>
- </bank>
- <bank>
- <name>tasks.bnk</name>
- </bank>
- <bank>
- <name>task_special.bnk</name>
- </bank>
- <bank>
- <name>tasks_holiday.bnk</name>
- </bank>
- <bank>
- <name>cons_hangar.bnk</name>
- </bank>
- <bank>
- <name>dog_tags_hangar.bnk</name>
- </bank>
- <bank>
- <name>mode_selector.bnk</name>
- </bank>
- <bank>
- <name>map_box.bnk</name>
- </bank>
- <bank>
- <name>menu_guide.bnk</name>
- </bank>
- <bank>
- <name>maps_training.pck</name>
- </bank>
- <bank>
- <name>maps_training_hangar.bnk</name>
- </bank>
- <bank>
- <name>cn_wot_plus.bnk</name>
- </bank>
- <bank>
- <name>account_dashboard.bnk</name>
- </bank>
- <bank>
- <name>comp_7.bnk</name>
- <extension>comp7</extension>
- </bank>
- <bank>
- <name>comp_7.pck</name>
- <extension>comp7</extension>
- </bank>
- <bank>
- <name>ev_fep_hangar.bnk</name>
- </bank>
- <bank>
- <name>ev_fep_hangar.pck</name>
- </bank>
- <bank>
- <name>ev_lootboxes.bnk</name>
- </bank>
- <bank>
- <name>tournaments.bnk</name>
- </bank>
- <bank>
- <name>achievements.bnk</name>
- </bank>
- <bank>
- <name>crew.bnk</name>
- </bank>
- <bank>
- <name>lootbox_system.bnk</name>
- </bank>
- <bank>
- <name>lootbox_system.pck</name>
- </bank>
- <bank>
- <name>wdr.bnk</name>
- </bank>
- <bank>
- <name>wdr.pck</name>
- </bank>
- </SFX_soundbanks_hangar>
- <SFX_soundbanks_login>
- <bank>
- <name>loginscreen.bnk</name>
- </bank>
- </SFX_soundbanks_login>
- <SFX_soundbanks_arena>
- <bank>
- <name>fast_guns.bnk</name>
- </bank>
- <bank>
- <name>fast_guns.pck</name>
- </bank>
- <bank>
- <name>ev_fep_fast_gun.bnk</name>
- </bank>
- <bank>
- <name>ev_fep_fast_gun.pck</name>
- </bank>
- <bank>
- <name>ambient.bnk</name>
- </bank>
- <bank>
- <name>ambient_2D.bnk</name>
- </bank>
- <bank>
- <name>damage.bnk</name>
- </bank>
- <bank>
- <name>explosive_objects.bnk</name>
- </bank>
- <bank>
- <name>objects.bnk</name>
- </bank>
- <bank>
- <name>objects_generative.bnk</name>
- </bank>
- <bank>
- <name>plane.bnk</name>
- </bank>
- <bank>
- <name>turret.bnk</name>
- </bank>
- <bank>
- <name>combat_atmosphere.bnk</name>
- </bank>
- <bank>
- <name>engines.bnk</name>
- </bank>
- <bank>
- <name>treads_pc.bnk</name>
- </bank>
- <bank>
- <name>treads_npc.bnk</name>
- </bank>
- <bank>
- <name>expl.bnk</name>
- </bank>
- <bank>
- <name>impacts_full.bnk</name>
- </bank>
- <bank>
- <name>phys_coll.bnk</name>
- </bank>
- <bank>
- <name>psb.bnk</name>
- </bank>
- <bank>
- <name>damaged_modules.bnk</name>
- </bank>
- <bank>
- <name>wpn.bnk</name>
- </bank>
- <bank>
- <name>gun_reload.bnk</name>
- </bank>
- <bank>
- <name>mechanisms.bnk</name>
- </bank>
- <bank>
- <name>wheel_vehicle_GUI.bnk</name>
- </bank>
- <bank>
- <name>consumables.bnk</name>
- </bank>
- <bank>
- <name>inbattle_communication_npc.bnk</name>
- </bank>
- <bank>
- <name>custom_styles.bnk</name>
- </bank>
- <bank>
- <name>custom_styles.pck</name>
- </bank>
- <bank>
- <name>rocket_accelerator.bnk</name>
- </bank>
- <bank>
- <name>rocket_accelerator.pck</name>
- </bank>
- <bank>
- <name>newbie_hints_voiceover.bnk</name>
- </bank>
- </SFX_soundbanks_arena>
- <SFX_soundbanks_editor>
- <bank>
- <name>fort_area.bnk</name>
- </bank>
- <bank>
- <name>objects.bnk</name>
- </bank>
- <bank>
- <name>objects_generative.bnk</name>
- </bank>
- <bank>
- <name>explosive_objects.bnk</name>
- </bank>
- </SFX_soundbanks_editor>
- </WWISE_adv_profile>
- <!-- SIMPLIFIED SOUND PROFILES FOR PERFORMANCE -->
- <WWISE_low_profile>
- <memoryManager>
- <IOPoolSize> 4 </IOPoolSize>
- <IOGranularity> 16 </IOGranularity>
- </memoryManager>
- <memoryManager_64bit>
- <IOPoolSize> 4 </IOPoolSize>
- <IOGranularity> 16 </IOGranularity>
- </memoryManager_64bit>
- <soundRender>
- <use_config> true </use_config>
- <HDR_lower_threshold> -40 </HDR_lower_threshold>
- <max_voices> 70 </max_voices>
- <low_sample_rate> false </low_sample_rate>
- <ambients> false </ambients>
- <reverbs> false </reverbs>
- </soundRender>
- <voice_soundbanks>
- <bank>
- <name>voiceover.bnk</name>
- </bank>
- <bank>
- <name>inbattle_communication_pc.bnk</name>
- </bank>
- </voice_soundbanks>
- <SFX_soundbanks_loadonce>
- <bank>
- <name>engines.pck</name>
- </bank>
- <bank>
- <name>explosive_objects.pck</name>
- </bank>
- <bank>
- <name>objects.pck</name>
- </bank>
- <bank>
- <name>objects_generative.pck</name>
- </bank>
- <bank>
- <name>plane.pck</name>
- </bank>
- <bank>
- <name>streams.pck</name>
- </bank>
- <bank>
- <name>treads_pc.pck</name>
- </bank>
- <bank>
- <name>treads_npc.pck</name>
- </bank>
- <bank>
- <name>turret.pck</name>
- </bank>
- <bank>
- <name>gun_reload.pck</name>
- </bank>
- <bank>
- <name>wpn.pck</name>
- </bank>
- <bank>
- <name>gui.bnk</name>
- </bank>
- <bank>
- <name>gui_ranked_battles.pck</name>
- </bank>
- <bank>
- <name>utility.bnk</name>
- </bank>
- <bank>
- <name>plugin_media.bnk</name>
- </bank>
- </SFX_soundbanks_loadonce>
- <SFX_soundbanks_hangar>
- <bank>
- <name>fort_area.bnk</name>
- </bank>
- <bank>
- <name>gui_ranked_battles.bnk</name>
- </bank>
- <bank>
- <name>Personal_missions.bnk</name>
- </bank>
- <bank>
- <name>personal_reserves.bnk</name>
- </bank>
- <bank>
- <name>customization.bnk</name>
- </bank>
- <bank>
- <name>shop.bnk</name>
- </bank>
- <bank>
- <name>maps_training.pck</name>
- </bank>
- <bank>
- <name>maps_training_hangar.bnk</name>
- </bank>
- </SFX_soundbanks_hangar>
- <SFX_soundbanks_login>
- <bank>
- <name>loginscreen.bnk</name>
- </bank>
- </SFX_soundbanks_login>
- <SFX_soundbanks_arena>
- <bank>
- <name>damage.bnk</name>
- </bank>
- <bank>
- <name>turret.bnk</name>
- </bank>
- <bank>
- <name>engines.bnk</name>
- </bank>
- <bank>
- <name>treads_pc.bnk</name>
- </bank>
- <bank>
- <name>treads_npc.bnk</name>
- </bank>
- <bank>
- <name>expl.bnk</name>
- </bank>
- <bank>
- <name>impacts_full.bnk</name>
- </bank>
- <bank>
- <name>psb.bnk</name>
- </bank>
- <bank>
- <name>damaged_modules.bnk</name>
- </bank>
- <bank>
- <name>wpn.bnk</name>
- </bank>
- <bank>
- <name>gun_reload.bnk</name>
- </bank>
- <bank>
- <name>mechanisms.bnk</name>
- </bank>
- <bank>
- <name>fast_guns.bnk</name>
- </bank>
- <bank>
- <name>fast_guns.pck</name>
- </bank>
- <bank>
- <name>inbattle_communication_npc.bnk</name>
- </bank>
- </SFX_soundbanks_arena>
- <SFX_soundbanks_editor>
- <bank>
- <name>hangar_v2.bnk</name>
- </bank>
- <bank>
- <name>fort_area.bnk</name>
- </bank>
- <bank>
- <name>objects.bnk</name>
- </bank>
- <bank>
- <name>objects_generative.bnk</name>
- </bank>
- <bank>
- <name>explosive_objects.bnk</name>
- </bank>
- </SFX_soundbanks_editor>
- </WWISE_low_profile>
- <WWISE_nil_profile>
- <memoryManager>
- <IOPoolSize> 4 </IOPoolSize>
- <IOGranularity> 16 </IOGranularity>
- </memoryManager>
- <memoryManager_64bit>
- <IOPoolSize> 4 </IOPoolSize>
- <IOGranularity> 16 </IOGranularity>
- </memoryManager_64bit>
- <soundRender>
- <use_config> true </use_config>
- <HDR_lower_threshold> -40 </HDR_lower_threshold>
- <max_voices> 70 </max_voices>
- <low_sample_rate> false </low_sample_rate>
- <ambients> false </ambients>
- <reverbs> false </reverbs>
- </soundRender>
- </WWISE_nil_profile>
- </soundMgr>
- <!-- MINIMAL LOGGING FOR PERFORMANCE -->
- <logging>
- <suppress>
- <categories>
- </categories>
- </suppress>
- <logToMessageLogger> false </logToMessageLogger>
- <loggerID> 111 </loggerID>
- <file>game.log<enabled> false </enabled><openMode>a</openMode><maxSizeKB> 512 </maxSizeKB><trimToKB> 128 </trimToKB><showTime> false </showTime><disableBuffering> true </disableBuffering><messageLength> 1024 </messageLength></file>
- <file>python.log<enabled> false </enabled><severity>ERROR</severity><severity> CRITICAL </severity><source>SCRIPT</source><openMode>a</openMode><maxSizeKB> 512 </maxSizeKB><trimToKB> 128 </trimToKB><showTime> false </showTime><disableBuffering> true </disableBuffering><messageLength> 1024 </messageLength></file>
- <file>ui.log<enabled> false </enabled><severity>ERROR</severity><severity> CRITICAL </severity><source>UI</source><openMode>a</openMode><maxSizeKB> 512 </maxSizeKB><trimToKB> 128 </trimToKB><showTime> false </showTime><disableBuffering> true </disableBuffering><messageLength> 1024 </messageLength></file>
- </logging>
- <!-- MINIMAL WEB BROWSER SETTINGS -->
- <webBrowser>
- <processExe>cef_browser_process</processExe>
- <cachePath>profile/cef_cache</cachePath>
- <resourcePath>cef</resourcePath>
- <hardwareAcceleration> false </hardwareAcceleration>
- <logFile>cef.log</logFile>
- <logVerbosity>disable</logVerbosity>
- <enableFlash> false </enableFlash>
- <ignoreCertErrors> false </ignoreCertErrors>
- <debugPort> -1 </debugPort>
- <maxFrameRate> 45 </maxFrameRate>
- <acceptLangList>
- </acceptLangList>
- <locale>
- </locale>
- <autoPlayVideo> false </autoPlayVideo>
- </webBrowser>
- <gameface>
- <taskSystem>
- <maxThreads> 1 </maxThreads>
- <cpuCoresThreshold> 2 </cpuCoresThreshold>
- </taskSystem>
- </gameface>
- <visualScript>
- <debuggerPort> 1454 </debuggerPort>
- </visualScript>
- </engine_config.xml>
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