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SubScripts

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Apr 17th, 2019
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Lua 4.67 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84.  
  85.  
  86. char = owner.Character
  87. human = char.Humanoid
  88. tool = Instance.new("Tool", owner.Backpack)
  89. tool.Name = "Katana"
  90. tool.GripForward = Vector3.new(-0, 1, -0)
  91. tool.GripRight = Vector3.new(-0, 0, 1)
  92. tool.GripUp = Vector3.new(-1, -0, 0)
  93. tool.GripPos = Vector3.new(.4,0,0)
  94.  
  95. -- Thanks for using the Parts to Lua tool, delete this line if you want to. :)
  96.  
  97. Handle5665 = Instance.new('Part')
  98. Handle5665.CFrame = CFrame.new(154.139969, 0.215003178, -40.7749977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  99. Handle5665.Size = Vector3.new(1.10000026, 0.410000443, 0.350000143)
  100. Handle5665.Shape = Enum.PartType.Cylinder
  101. Handle5665.BrickColor = BrickColor.new('Black')
  102. Handle5665.Parent = tool
  103. Handle5665.Name = 'Handle'
  104.  
  105. -- Thanks for using the Parts to Lua tool, delete this line if you want to. :)
  106. w = Instance.new("WeldConstraint", Handle5665)
  107. w.Part0 = Handle5665
  108. katana7612 = Instance.new('Part')
  109. katana7612.Position = Handle5665.Position
  110. katana7612.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
  111. katana7612.BrickColor = BrickColor.new('Medium Stone Grey')
  112. katana7612.Parent = tool
  113. katana7612.Name = 'katana'
  114. w.Part1 = katana7612
  115. katana7612.Orientation = Vector3.new(0, -90, 90)
  116.  
  117. function grow()
  118.     for i = 1,150 do
  119.     katana7612.Size = katana7612.Size + Vector3.new(0,0.001,0)
  120.     wait(0.0000000001)
  121.     katana7612.Position = Handle5665.Position
  122.     end
  123. end
  124.  
  125. wait(5)
  126. grow()
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