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- function client:markerWyjscie(gracz, md)
- if isPedInVehicle(localPlayer) then return end
- if gracz == localPlayer and md then
- localPlayer:setPosition(-108.57, 1129.26, 1501.00)
- self.pojazdy = getElementsWithinColShape(self.cuboid, "vehicle")
- for i,v in ipairs(self.pojazdy) do
- iprint(self.pojazdy)
- self.pojazd = self.pojazdy[1]
- iprint(self.pojazd)
- destroyElement(self.pojazd)
- end
- end
- end
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