GunnerNight

Centered HUD v3

Jun 20th, 2015
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text 2.99 KB | None | 0 0
  1. [ShooterGame.SGUIHUDPlayer]
  2. NativeHUDResolution=(X=1280, Y=720)
  3. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
  4. ConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Align=(H=HA_LEFT, V=HA_BOTTOM),Skew=0)
  5. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  6. ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25), Skew=0)
  7. ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
  8. ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
  9. ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=-2), Skew=0)
  10. MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=-84), Skew=0)
  11. ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
  12. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
  13. ExpCounterPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=575), ShadowOffset=(X=-1, Y=-1))
  14. GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExpCounter"), PixelOffset=(Y=-20), ShadowOffset=(X=-1, Y=-1))
  15. SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
  16. ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  17. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  18. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  19. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
  20. WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(X=0, Y=34), ShadowOffset=(X=1, Y=1), Skew=0)
  21. PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(X=-160, Y=175), ShadowOffset=(X=1, Y=1), Skew=0)
  22. AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-330, Y=-102), ShadowOffset=(X=1, Y=1), Skew=0)
  23. ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
  24. BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  25. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
  26. GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(X=-58, Y=64), ShadowOffset=(X=1, Y=1), Skew=0)
  27. ObjectivePosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=880))
  28. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
  29. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM))
  30. MaxNumHitReticules=16
  31. MaxNumConsoleMsg=10
  32. MaxConsoleMsgTime=-1
  33. MaxConsoleParentDisplayTime=8
  34. ConsoleMsgYBufferHeight=1
  35. MaxNumObituaryMsg=8
  36. MaxObituaryMsgTime=5
  37. ObituaryMsgYBufferHeight=1
  38. m_bEnableHudShake=false
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