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- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
- ConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Align=(H=HA_LEFT, V=HA_BOTTOM),Skew=0)
- IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
- ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25), Skew=0)
- ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
- ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
- ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=-2), Skew=0)
- MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=-84), Skew=0)
- ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
- InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
- ExpCounterPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=575), ShadowOffset=(X=-1, Y=-1))
- GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExpCounter"), PixelOffset=(Y=-20), ShadowOffset=(X=-1, Y=-1))
- SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
- ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
- GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
- SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
- DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
- WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(X=0, Y=34), ShadowOffset=(X=1, Y=1), Skew=0)
- PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(X=-160, Y=175), ShadowOffset=(X=1, Y=1), Skew=0)
- AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-330, Y=-102), ShadowOffset=(X=1, Y=1), Skew=0)
- ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
- BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
- DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
- GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(X=-58, Y=64), ShadowOffset=(X=1, Y=1), Skew=0)
- ObjectivePosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=880))
- ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
- CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM))
- MaxNumHitReticules=16
- MaxNumConsoleMsg=10
- MaxConsoleMsgTime=-1
- MaxConsoleParentDisplayTime=8
- ConsoleMsgYBufferHeight=1
- MaxNumObituaryMsg=8
- MaxObituaryMsgTime=5
- ObituaryMsgYBufferHeight=1
- m_bEnableHudShake=false
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