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  1. [b]File :[/b]jq3
  2. [b]Date :[/b] 01/13/12 08:46:28
  3. [b]PlayOnMac Version :[/b] 4.0.14
  4. [b]File content :[/b]
  5. [code language=playonlinux]
  6. #!/bin/bash
  7. [ "$PLAYONLINUX" = "" ] \&\& exit 0
  8. source "$PLAYONLINUX/lib/sources"
  9. export WINEPREFIX="/Users/Ross/Library/PlayOnMac//wineprefix/jewelquest3"
  10. export WINEDEBUG=""
  11. cd "/Users/Ross/Library/PlayOnMac//wineprefix/jewelquest3/drive_c/.//Program Files/iWin.com Games/Jewel Quest III"
  12. POL_Wine "JewelQuest3.exe" $@
  13. [/code]
  14. [b]Output :[/b]
  15. 01/13/12 08:46:28 - [main] Message: Debugger is starting
  16. [code language=console]
  17. [POL_Wine] Message: Running wine- JewelQuest3.exe
  18. wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
  19. err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
  20. fixme:win:EnumDisplayDevicesW ((null),0,0x32f65c,0x00000000), stub!
  21. fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
  22. fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
  23. fixme:xinput:XInputEnable (1) Stub!
  24. fixme:xinput:XInputGetState (0 0x7a7d0c)
  25. fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(800,600)
  26. fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
  27. Fatal signal: Segmentation Fault (SDL Parachute Deployed)
  28. fixme:d3d:IWineD3DDeviceImpl_Release (0x171bd0) Device released with resources still bound, acceptable but unexpected
  29. fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x17c3a0 with type WINED3DRTYPE_SURFACE (0x1).
  30. fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x177080 with type WINED3DRTYPE_SURFACE (0x1).
  31. err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
  32. [POL_Wine] Message: Wine return: 245
  33. [/code]
  34. [b]Other :[/b]
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