Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [b]File :[/b]jq3
- [b]Date :[/b] 01/13/12 08:46:28
- [b]PlayOnMac Version :[/b] 4.0.14
- [b]File content :[/b]
- [code language=playonlinux]
- #!/bin/bash
- [ "$PLAYONLINUX" = "" ] \&\& exit 0
- source "$PLAYONLINUX/lib/sources"
- export WINEPREFIX="/Users/Ross/Library/PlayOnMac//wineprefix/jewelquest3"
- export WINEDEBUG=""
- cd "/Users/Ross/Library/PlayOnMac//wineprefix/jewelquest3/drive_c/.//Program Files/iWin.com Games/Jewel Quest III"
- POL_Wine "JewelQuest3.exe" $@
- [/code]
- [b]Output :[/b]
- 01/13/12 08:46:28 - [main] Message: Debugger is starting
- [code language=console]
- [POL_Wine] Message: Running wine- JewelQuest3.exe
- wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
- err:wineboot:ProcessRunKeys Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
- fixme:win:EnumDisplayDevicesW ((null),0,0x32f65c,0x00000000), stub!
- fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
- fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
- fixme:xinput:XInputEnable (1) Stub!
- fixme:xinput:XInputGetState (0 0x7a7d0c)
- fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(800,600)
- fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
- Fatal signal: Segmentation Fault (SDL Parachute Deployed)
- fixme:d3d:IWineD3DDeviceImpl_Release (0x171bd0) Device released with resources still bound, acceptable but unexpected
- fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x17c3a0 with type WINED3DRTYPE_SURFACE (0x1).
- fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x177080 with type WINED3DRTYPE_SURFACE (0x1).
- err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
- [POL_Wine] Message: Wine return: 245
- [/code]
- [b]Other :[/b]
Add Comment
Please, Sign In to add comment