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  1. Star Citizen Leaks - discord.gg/scleaks
  2.  
  3. Star Citizen Patch 3.7.0b
  4. Alpha Patch 3.7.0 has been released to Evocati, and is now available to test! Patch should now show: PTU-3037646.
  5. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  6.  
  7. Database Persistence Wipe: YES
  8. The current build is under NDA
  9.  
  10. Please monitor etf-megachat in spectrum for updates and testing instructions.
  11.  
  12. USER.cfg settings:
  13. r_displaySessionInfo = 1
  14.  
  15. This is a 24 hour assessment build. We have added extra logging to investigate our most severe server crash, but stability will still be low.
  16.  
  17. Players temporarily have access to the "uber mining package" which includes the rucksack armor, flares, multi-tool, mining attachment, Prospector and cyclone.
  18.  
  19. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". In addition, not all ships are currently available and pledge copy is disabled. We will provide a small selection of ships for usage for now.
  20.  
  21. We have altered the way we report known issues so that the list is more in depth than before.
  22.  
  23. Testing Focus
  24. Caves
  25. FPS mining, harvesting, and personal inventory
  26. ATC crimestat restrictions
  27. Ship rental system
  28. Vanguard variants
  29. The Good Doctor Star Marine map
  30. Proximity Assist and Manual VTOL
  31. Pirate Swarm Updates
  32. New FPS weapon attachments
  33. Character Customizer v2
  34. Mission sharing, mission rewards, and AI service beacons
  35. Known Issues
  36. Multiple scope crosshairs are off center when viewed in ADS.
  37. Please avoid missions related to ship derelicts.
  38. Players can become trapped in Area18 and Lorville if they have a crimestat.
  39. The probes in the destroy probe mission will sometimes teleport ot map origin, preventing completion.
  40. The delivery lockers at Tease Spaceport and L13 Metro do not distribute mission packages.
  41. Missing person investigation has a chance to spawn corpses under derelict crash debris, preventing completion.
  42. When pressing "F" to stow items in succession, it's possible to become stuck mid-animation. W/A: Open mobiGlas to reset.
  43. Players can QT through Daymar if they attempt to spline jump between 2000 and 2500 meters altitude.
  44. Players may crash when loading into the industrial hangar.
  45. Players may crash when changing hair back to original when using the character customizer.
  46. Some small ships are only able to fly in a straight line when in atmosphere.
  47. Carriable elements can clip through the floor at Lorville.
  48. Ships may display as rented if the player exits to title while a claim is in progress.
  49. If the player unequips the undersuit in Star Marine the body will have various graphical issues.
  50. The QT navigation marker is still present for HUR-L2.
  51. Players are able to get landing permission at Area18 with a crimestat.
  52. The turret next to the gravity gen room in the Reclaimer is covered in replaceme textures.
  53. The reformation distortion scattergun currently has a blue light texture issue.
  54. Many mission givers are not in their correct position.
  55. Mining rock marker UI when in the Prospector will appear permanently without scanning at less than 1900m.
  56. The default hair may be present under other hairstyles.
  57. If you leave and reenter the commodity kiosk the "sell" tab icons will remain even though you are on the "buy" tab.
  58. New Features
  59. Core Tech
  60. Arena Commander and the Persistent Universe now use separate ship databases.
  61. Arena Commander and the Persistent Universe now maintain separate ship and item databases. The status of your ship in the persistent universe, including fuel state, damage state, and whether it is destroyed or not will have no impact on your ship setup in Arena Commander. Loadout customization is also specific to each game mode and is no longer transferable. Rented items and ships done in the Arena Commander customization menu will only be available in that mode and vice versa for purchased or rented items and ships in the persistent universe.
  62. Feature Updates
  63.  
  64. Gameplay
  65. Updated ship rental price model dramatically so that common ships are 2% of value for 1 day and 1.25% of value for 30 days and rare ships are 3% value for 1 day and 1.5% of value for 30 days.
  66. VFX polish pass for The Good Doctor map.
  67. Updated tablet grip template so players can turn items like computer blades in their hand.
  68. Replaced corpses and updated mission reward for cave mission.
  69. Lighting and art updates for The Good Doctor Star Marine map.
  70. Visor chat now includes a channel label.
  71. Ships and Vehicles
  72. Restored the VTOL capability of the Cutlass and adjusted mav thrusters to allow forward/backward strafing in VTOL.
  73. Fixed Herald and Buccaneer having lower than intended hitpoints.
  74. Weapons and Items
  75. Updated NVTAC scope screen textures.
  76. Updated FPS mining multi-tool icons.
  77. Updated LODs on the Kroneg laser cannons.
  78. Updated range detection of mineables when in ADS with the multi-tool.
  79. Toned down the underbarrel flashlight effect slightly.
  80. Core Tech
  81. Bug Fixes
  82. Missile detach VFX should no play properly.
  83. Commodity kiosk item previews should now be working.
  84. Ships should no longer bounce or shake wildly after spawning or landing.
  85. Players should no longer occasionally lose access to ships in Arena Commander by claiming them in the Persistent Universe.
  86. Purchasable display ships at Lorville should no longer be displayed incorrectly and clipping into the surface.
  87. Non-Gladius ships should no longer have the Gladius' flight ready animation.
  88. There should no longer be two differently prices multi-tools.
  89. FPS melee should now work consistently.
  90. The Harbinger's missile rack should no longer be equipable on other ships.
  91. The rear thruster VFX on the 890 should no longer appear incorrect.
  92. FPS weapon hits should now register properly inside the 890's hangar bay.
  93. The escort mission ships should now path to destinations correctly.
  94. The "most wanted" distraction mission should now end properly when the timer expires.
  95. The female character's hands should no longer clip when using pistols.
  96. Region highlighting should now work on the initial source head on the character customizer.
  97. The options menu should no longer get stuck on when selected from the character customizer.
  98. The frontend should no longer be impossible to navigate on ultra-wide settings.
  99. The Vanguard nose weapons should now be swapable among themselves.
  100. The cave mission marker should now have distance.
  101. There should no longer be a missing floor panel in parts of The Good Doctor Star Marine map.
  102. The KSAR shotgun should now have muzzle VFX.
  103. AI friendly and enemy ships in pirate swarm should always engage the player and be mobile.
  104. Technical
  105. Fixed a client crash associated with a suppressor attachment
  106. Fixed 7 client crashes.
  107. Fixed 2 server crashes.
  108. Fixed 2 server deadlocks.
  109.  
  110. Star Citizen Leaks - discord.gg/scleaks
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