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- float ty = -1;
- ty = ty * time;
- ty = sin(ty);
- glm::mat4 translation = glm::mat4(
- 1,0,0,0,
- 0,1,0,0,
- 0,0,1,0,
- 0,ty,0,1);
- // ZADANIE: Wyswietl poruszajacy sie czworokat
- //
- float vertexArray[16] = { -0.5, -.5, 0, 1,
- -0.5, 0.5, 0, 1,
- 0.5, 0.5, 0, 1,
- 0.5, -0.5, 0, 1 };
- int indexArray[6] = { 0, 1, 3, 1,
- 2, 3 };
- Core::DrawVertexArrayIndexed(vertexArray, indexArray, 6, 4);
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