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- // The last 6 format variables are (from right to left)
- // lb, rb, white, blue, green, orange
- "Phrases"
- {
- "the zombies are coming"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}>>>>> {2}THE INFECTED ARE COMING {3}<<<<<"
- }
- "bonus container locked"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Your bonus container {2}is now locked."
- }
- "player no longer eligible"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}{2} {3}was removed from the server for falling below the rating requirement."
- }
- "loading data cannot open menu"
- {
- "#format" "{1:s}"
- "en" "{1}The menu is unavailable while your data is loading."
- }
- "Cancel Load Request"
- {
- "#format" "{1:s}"
- "en" "View Profile Authorization Request From {1}"
- }
- "none"
- {
- "en" "RPG DISABLED"
- }
- "view class abilities"
- {
- "en" "View Talent Modifiers & Class Abilities"
- }
- "view class experience"
- {
- "en" "View CARTEL XP modifiers"
- }
- "select survivor bot"
- {
- "en" "Select a Survivor Bot from the list\nthat you'd like to load your profile on to\n\nPressing the 'BACK' key resets targeting to YOU"
- }
- "vanilla"
- {
- "en" "Vanilla"
- }
- "Select Load Target"
- {
- "#format" "{1:s}"
- "en" "Load Profile Onto: {1}"
- }
- "Yourself"
- {
- "en" "Yourself"
- }
- "playing in server name"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s}"
- "en" "{1}You are playing at {2}{3}\n{4}Say {5}!{6} {7}into chat to open the Control Panel"
- }
- "tellah"
- {
- "en" "Tellah"
- }
- "talent level requirement not met"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s},{5:s},{6:s}"
- "en" "{1}You must be level {2}{3} {4}to access the talent {5}{6}"
- }
- "class level requirement not met"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s},{5:s},{6:s}"
- "en" "{1}You must be level {2}{3} {4}to access the class {5}{6}"
- }
- "loading class profile"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Loading your saved {2}{3}"
- }
- "class profile loaded"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}My life is complete; I have loaded your {2}{3}"
- }
- "rejoining too fast"
- {
- "#format" "{1:s}"
- "en" "{1}You will be respawned at a closet, or the beginning of the next round."
- }
- "rejoining too fast survival"
- {
- "#format" "{1:s}"
- "en" "{1}You will respawn with all dead players at the next 5-minute interval."
- }
- "Leaderboards Top Page"
- {
- "en" "Leaderboards - Go To Top Page"
- }
- "Leaderboards Next Page"
- {
- "en" "Leaderboards - Next Page"
- }
- "View My Ranking"
- {
- "en" "View My Ranking"
- }
- "the leaderboards"
- {
- "en" "Rating Leaderboards"
- }
- "respec"
- {
- "en" "Refund Talent Points"
- }
- "collected bonus container"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}{2} {3}collected their bonus container for {4}{6} {5}experience"
- }
- "raid lock penalty warning"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}You are now locked in for the round.\n{2}Leaving before the round ends will forfeit experience earned this round."
- }
- "raid lock penalty enacted"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}{2} {3}left during a live round.\n{4}Their progress this round was not saved, and raid (or solo) level reset."
- }
- "bonus container burst"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i},{6:s}"
- "en" "{1}{2}s {3}container dissolves... {4}{5} experience {6}lost in a blink of an eye..."
- }
- "bonus experience waiting"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:3.2f},{11:s}"
- "en" "{1}You have {2}{3} experience{4} available.\nType {5}!collect {6}to {7}receive the bonus now {8}and reset the multiplier.\nCurrent multiplier: {9}{10}{11}"
- }
- "teammate bonus experience"
- {
- "#format" "{1:s},{2:s},{3:3.2f},{4:s}"
- "en" "{1}Team Experience Bonus: {2}{3}{4}"
- }
- "teammate has died"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:3.2f},{6:s}"
- "en" "{1}{2} {3}has died; The monsters weaken...\nTeam experience multiplier: {4}{5}{6}"
- }
- "you have died - handicap disabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}You have died: {2}Handicap Disabled"
- }
- "teammate has died - handicap reduced"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}One of your teammates died on your watch: {2}Handicap Reduced"
- }
- "you are doomed"
- {
- "#format" "{1:s}"
- "en" "{1}The spell Doom has been cast upon you."
- }
- "survivors are doomed"
- {
- "#format" "{1:s}"
- "en" "{1}The Survivors were Doomed..."
- }
- "Team Points"
- {
- "en" "Team Points:"
- }
- "Share Points Syntax"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "!{3} <client> <points>"
- }
- "Share Points Given"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:3.2f},{6:s},{7:s},{8:s}"
- "en" "{1}{2} {3}has gifted {4}{5} {6}point(s) to {7}{8}"
- }
- "combat handicap restricted"
- {
- "#format" "{1:s},{2:s},{3:i}"
- "en" "{1}You are now locked in to {2}Handicap Lv.{3}"
- }
- "Overdrive damage"
- {
- "en" "Overdrive Damage"
- }
- "Overdrive damage info"
- {
- "en" "Increases all outgoing damage during Overdrive\nbased on the number of overdrive stacks."
- }
- "Overdrive leech"
- {
- "en" "Overdrive Leech"
- }
- "Overdrive leech info"
- {
- "en" "You heal for some of the outgoing damage\nmultiplicative based on the stack count."
- }
- "Overdrive absorb"
- {
- "en" "Overdrive Damage Shield"
- }
- "Overdrive absorb info"
- {
- "en" "Absorb a portion of incoming damage\nPlease note this occurs after handicap/raid damage increases."
- }
- "Overdrive reflect"
- {
- "en" "Overdrive Reflect"
- }
- "Overdrive reflect info"
- {
- "en" "Reflects damage back - based on overdrive stacks."
- }
- "Cleanse damage"
- {
- "en" "Cleanse Damage"
- }
- "Cleanse damage info"
- {
- "en" "Increases all outgoing damage based on\nyour cleanse stacks."
- }
- "Cleanse leech"
- {
- "en" "Cleanse Leech"
- }
- "Cleanse leech info"
- {
- "en" "You heal for some outgoing damage based on\nyour cleanse count."
- }
- "Cleanse absorb"
- {
- "en" "Cleanse Damage Shield"
- }
- "Cleanse absorb info"
- {
- "en" "Absorb a portion of incoming damage based on cleanse stacks."
- }
- "Cleanse reflect"
- {
- "en" "Cleanse Reflect"
- }
- "Cleanse reflect info"
- {
- "en" "Reflects damage back - based on cleanse stacks."
- }
- "building stack change"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:3.3f},{7:s}"
- "en" "{1}Now generating {2}{3} {4}for {5}{6} {7}second(s)."
- }
- "chainsaw damage increase"
- {
- "en" "Chainsaw Damage+"
- }
- "chainsaw damage increase info"
- {
- "en" "Chainsaw damage is increased."
- }
- "explosion damage increase"
- {
- "en" "Explosion Damage+"
- }
- "explosion damage increase info"
- {
- "en" "Explosions (pipes, propane, etc.) deal more damage."
- }
- "blunt damage increase"
- {
- "en" "Blunt Melee Damage+"
- }
- "blunt damage increase info"
- {
- "en" "Blunt Melee Weapons deal more damage"
- }
- "sharp damage increase"
- {
- "en" "Sharp Melee Damage+"
- }
- "sharp damage increase info"
- {
- "en" "Sharp Melee Weapons deal more damage"
- }
- "special ammo target selected"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Special Ammo Target: {2}{3}"
- }
- "special ammo targeted"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Special Ammo Targeting You: {2}{3}"
- }
- "select special ammo target"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}!ammotarget {2}<targetname>"
- }
- "last special target wiped"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Last special ammo target {2}forgotten."
- }
- "survival intermission end"
- {
- "#format" "{1:s},{2:s},{3:i}"
- "en" "{1}Intermission is over.\nBeginning Round {2}{3}"
- }
- "survival intermission ending soon"
- {
- "#format" "{1:s},{2:s},{3:i}"
- "en" "{1}Intermission will end in {2}{3} seconds"
- }
- "out of combat state"
- {
- "en" "Out of Combat"
- }
- "in combat state"
- {
- "#format" "{1:3.1f}"
- "en" "In Combat ({1})"
- }
- "upgrade awarded"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
- "en" "{1}You have received {2}{5} {3}upgrade points{4}!"
- }
- "experience debt penalty"
- {
- "#format" "{1:s},{2:s},{3:s},{4:i}"
- "en" "{1}You have earned {2}{4} {3}experience debt for dying."
- }
- "Talent Id Code"
- {
- "en" "ID Code:"
- }
- "Talent Menu"
- {
- "en" "Talent Menu"
- }
- "Survivor Menu"
- {
- "en" "Survivor Menu"
- }
- "Infected Menu"
- {
- "en" "Infected Menu"
- }
- "not enough damage"
- {
- "#format" "{1:s},{2:s},{3:3.2f},{4:s},{5:s},{6:s},{7:3.2f},{8:s},{9:s}"
- "en" "{1}You contributed {2}{3}{4}PCT {5}of the required {6}{7}{8}PCT {9}contribution."
- }
- "damage experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}Exited Combat\n{2}Damage {3}bonus: {4}{5} {6}experience"
- }
- "base experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}{2} {3}Killed: {4}{5} {6}experience"
- }
- "handicap experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Handicap {2}bonus: {3}{4} {5}experience"
- }
- "sky experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Sky level {2}bonus: {3}{4} {5}experience"
- }
- "rested experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Rested {2}bonus: {3}{4} {5}experience"
- }
- "booster experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Booster {2}bonus: {3}{4} {5}experience"
- }
- "tanking experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Tanking {2}bonus: {3}{4} {5}experience"
- }
- "healing experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Healing {2}bonus: {3}{4} {5}experience"
- }
- "buffing experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Buffing {2}bonus: {3}{4} {5}experience"
- }
- "hexing experience reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Hexing {2}bonus: {3}{4} {5}experience"
- }
- "points from damage reward"
- {
- "#format" "{1:s},{2:s},{3:s},{4:3.3f},{5:s}"
- "en" "{1}Points{2}: {3}{4} {5}earned"
- }
- "handicap disabled for map"
- {
- "#format" "{1:s}"
- "en" "{1}the team wiped on this map, handicap is disabled until next map."
- }
- "received item from teammate"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}{2} {3}was purchased and given to you by {4}{5}"
- }
- "teamwork reward notification"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:i}"
- "en" "{1}{2} {3}has received {4}{5}{6}: {7}{8} experience"
- }
- "handicap level reduced by force"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
- "en" "{1}Your handicap level has been reduced to {2}{5} {3}due to {4}incapacitation/death."
- }
- "handicap level disabled by force"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}Your handicap level has been {2}disabled {3}due to {4}incapacitation/death."
- }
- "level requirement kick"
- {
- "#format" "{1:i},{2:s}"
- "en" "Requires {2} Rating (You are {1}\nvisit steamcommunity.com/groups/sky-rpg"
- }
- "incap survivor health"
- {
- "en" "(Incap) Survivor Health"
- }
- "incap survivor health info"
- {
- "en" "Increases the time you can rest your\nhead on the floor."
- }
- "incap health regen survivor"
- {
- "en" "(Incap) Health Regen"
- }
- "incap health regen survivor info"
- {
- "en" "Regens your health while you're resting your head\ngiving you more time to rest your head."
- }
- "enable hardcore mode"
- {
- "en" "Enable Hardcore Mode"
- }
- "backpack fizzle"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}The contents of the backpack are useless {2}so you toss it aside"
- }
- "backpack roll"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}{2} {3}is scavenging..."
- }
- "nerve agent release countdown"
- {
- "#format" "{1:i}"
- "en" "SILENT DEATH IMMINENT!!!\n{1} SECOND(S) TO GET TO THE SAFEROOM!\nSILENT DEATH IMMINENT!!!"
- }
- "nerve agent released"
- {
- "en" "SILENT DEATH!!!\nSTAY IN THE SAFEROOM!!!"
- }
- "Forgive Warnings Syntax"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}!forgive {2}<player name>"
- }
- "Forgive Warnings Player"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}You have forgiven {2}{4} {3}of their chat transgressions."
- }
- "Chat Ban Time"
- {
- "#format" "{1:i},{2:i},{3:i}"
- "en" "Chat Ban Time Remaining: {1} Hour(s) {2} Minute(s) {3} Second(s)"
- }
- "melee against special"
- {
- "en" "Melee do no damage to special infected!"
- }
- "handicap"
- {
- "en" "Handicap\nModify your (and yours alone) difficulty."
- }
- "player handicap bonus"
- {
- "#format" "{1:3.1f}"
- "en" "XP / Point Bonus: {1}PCT"
- }
- "increase handicap"
- {
- "en" "Increase Handicap"
- }
- "decrease handicap"
- {
- "en" "Decrease Handicap"
- }
- "reset handicap"
- {
- "en" "Reset Handicap"
- }
- "player handicap movement"
- {
- "#format" "{1:3.1f}"
- "en" "Movement Speed Penalty: {1}PCT"
- }
- "player handicap damage"
- {
- "#format" "{1:3.1f}"
- "en" "Damage Output Penalty: {1}PCT"
- }
- "damage increase commons"
- {
- "#format" "{1:3.1f}"
- "en" "Common Damage: {1}PCT"
- }
- "damage increase hunter"
- {
- "#format" "{1:3.1f}"
- "en" "Hunter Damage: {1}PCT"
- }
- "damage increase smoker"
- {
- "#format" "{1:3.1f}"
- "en" "Smoker Damage: {1}PCT"
- }
- "handicap health increase"
- {
- "#format" "{1:3.1f}"
- "en" "Health Increase: {1}PCT"
- }
- "damage increase boomer"
- {
- "#format" "{1:3.1f}"
- "en" "Boomer Damage: {1}PCT"
- }
- "damage increase witch"
- {
- "#format" "{1:3.1f}"
- "en" "Witch Damage: {1}PCT"
- }
- "damage increase jockey"
- {
- "#format" "{1:3.1f}"
- "en" "Jockey Damage: {1}PCT"
- }
- "damage increase spitter"
- {
- "#format" "{1:3.1f}"
- "en" "Spitter Damage: {1}PCT"
- }
- "damage increase charger"
- {
- "#format" "{1:3.1f}"
- "en" "Charger Damage: {1}PCT"
- }
- "damage increase tank"
- {
- "#format" "{1:3.1f}"
- "en" "Tank Damage: {1}PCT"
- }
- "Menu Header 0"
- {
- "#format" "{1:3.3f}"
- "en" "Shop Points: {1}"
- }
- "Menu Header 3 Exp"
- {
- "#format" "{1:s}"
- "en" "Upgrade Cost: {1}"
- }
- "Give Store Points Syntax"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Syntax: {2}!awardsp <name> <value>"
- }
- "Store Points Award Given"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}Awarded {2}{3} {4}Premium Credits to {5}{6}"
- }
- "Store Points Award Received"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}You have been awarded {2}{3} {4}Premium Credits"
- }
- "Sky Points Award"
- {
- "#format" "{1:s},{2:i},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
- "en" "{1}{2} {3}{4} {5}have been added to {6}{7} {8}'s account"
- }
- "Warn Buy Level"
- {
- "#format" "{1:i},{2:i}"
- "en" "Upgrades this level: {1} / {2}\n \nDo you still want to level up?"
- }
- "Tank Limit Reached"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s}"
- "en" "{1}Tank Limit of {2}{3} {4}has been reached"
- }
- "Tank On Cooldown"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Tank purchases {2}currently on cooldown"
- }
- "Tank Cooldown Complete"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}THE AI {2}can now purchase a tank"
- }
- "Tank Cooldown Remaining"
- {
- "#format" "{1:s},{2:3.1f},{3:s},{4:s},{5:s}"
- "en" "{1}{2} {3}second(s) remaining on {4}Tank {5}cooldown"
- }
- "Store Header"
- {
- "#format" "{1:i}"
- "en" "In-Game Store\n!Store Credits: {1}"
- }
- "Store Points Award"
- {
- "#format" "{1:s},{2:i},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
- "en" "{1}{2} {3}{4} {5}have been added to {6}{7} {8}'s account"
- }
- "Hint Text Broadcast 0"
- {
- "#format" "{1:s}"
- "en" "{1}"
- }
- "Hint Text Broadcast 1"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}\n{2} / {3}"
- }
- "Hint Text Broadcast 2"
- {
- "#format" "{1:s},{2:s},{3:s},{4:3.3f}"
- "en" "{1}\n{2} / {3}\n{4} Buy Point(s)"
- }
- "Respawn Timer"
- {
- "#format" "{1:i}"
- "en" "Time until respawn\n{1} sec(s)"
- }
- "Time Played"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1} Day(s), {2} Hour(s), {3} Min(s), {4} sec(s)"
- }
- "Menu Header 1 Talents"
- {
- "#format" "{1:i},{2:i},{3:s},{4:s},{5:i},{6:s},{7:i}"
- "en" "Lv: {1} of {2}\nXP: {3} of {4}\n \nTalent Points: {5} ({6})\nPremium Credits: {7}"
- }
- "Menu Header 1 Exp"
- {
- "#format" "{1:i},{2:i},{3:s},{4:s},{5:s},{6:s},{7:i},{8:s},{9:s}"
- "en" "Lv: {1} of {2} {9}\n\nXP: {3} of {4} ({5})\n \nUpgrade Cost: {6} XP\nPremium Credits: {7}\n \n{8}"
- }
- "Menu Header 2 Talents"
- {
- "#format" "{1:i},{2:i},{3:s},{4:s},{5:i},{6:s},{7:3.3f},{8:i}"
- "en" "Lv: {1} of {2}\nXP: {3} of {4}\n \nTalent Points: {5} ({6})\nZShop Credits: {7}\nPremium Credits: {8}"
- }
- "Menu Header 2 Exp"
- {
- "#format" "{1:i},{2:i},{3:s},{4:s},{5:s},{6:s},{7:3.3f},{8:i},{9:s},{10:s}"
- "en" "Lv: {1} of {2} {10}\nXP: {3} of {4} ({5})\n \nUpgrade Cost: {6} XP\nShop Credits: {7}\nPremium Credits: {8}\n \n{9}"
- }
- "Points Text"
- {
- "#format" "{1:3.2f}"
- "en" "\n!buy credits: {1}"
- }
- "Player Level Text"
- {
- "#format" "{1:i},{2:s},{3:s},{4:s}"
- "en" "Lv. {1}\t\t{2}{3}{4}"
- }
- "Sky Level Text"
- {
- "#format" "{1:i},{2:s},{3:s},{4:s}"
- "en" "Sky Lv. {1}\t{2}{3}{4}"
- }
- "RPG Header"
- {
- "#format" "{1:s},{2:i}"
- "en" "{1}\n \nUpgrade Points: {2}"
- }
- "Class Level Text"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1} Lv.{2}\n \nRating Score: {3}"
- }
- "Data Saved"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}All player data {2}has been saved!"
- }
- "Witch Name"
- {
- "en" "Kyles Mom"
- }
- "Director Think Process"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}The Director {2}is plotting its next move..."
- }
- "Not Enough Points"
- {
- "#format" "{1:s},{2:s},{3:3.3f}"
- "en" "{1}Not enough Points ( {3} ) {2}to make this purchase"
- }
- "Not Enough Experience"
- {
- "#format" "{1:s},{2:s},{3:i}"
- "en" "{1}Not enough Experience ( {3} ) {2}to make this purchase"
- }
- "Buy Menu"
- {
- "en" "!buy Menu\nSpend !buy credits"
- }
- "Buy Menu Option 1"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1} ({2})"
- }
- "Buy Menu Option 2"
- {
- "#format" "{1:s},{2:3.1f},{3:s}"
- "en" "{1} Cost: {2} !buy credit(s) ({3})"
- }
- "Buy Menu Option 3"
- {
- "#format" "{1:s},{2:i},{3:s}"
- "en" "{1} Cost: {2} XP ({3})"
- }
- "Command Information"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
- "en" "{1}{2} {3}- {4}{5} {6}- {7}{8}"
- }
- "Commands Listed Console"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Quick Commands {2}have been printed to your {3}Console"
- }
- "Upgrades Used"
- {
- "en" "Upgrades Assigned"
- }
- "Points"
- {
- "en" "Credit(s)"
- }
- "respawn"
- {
- "en" "Respawn (at death spot)"
- }
- "respawn bind"
- {
- "en" "buy your way back to life!"
- }
- "Experience"
- {
- "en" "Experience"
- }
- "weapons bind"
- {
- "en" "opens the weapons buy menu"
- }
- "health bind"
- {
- "en" "opens the health items buy menu"
- }
- "grenade bind"
- {
- "en" "opens the grenade items buy menu"
- }
- "upgrades bind"
- {
- "en" "opens the upgrade items buy menu"
- }
- "free weapons bind"
- {
- "en" "opens the weapons buy menu"
- }
- "baseball_bat bind"
- {
- "en" "purchases the baseball bat melee weapon"
- }
- "fireaxe bind"
- {
- "en" "purchases the fireaxe melee weapon"
- }
- "tonfa bind"
- {
- "en" "purchases the tonfa melee weapon"
- }
- "cricketbat bind"
- {
- "en" "purchases the cricketbat melee weapon"
- }
- "melee weapons bind"
- {
- "en" "opens the melee weapons buy menu"
- }
- "rifles bind"
- {
- "en" "opens the tier 2 rifles buy menu"
- }
- "shotguns bind"
- {
- "en" "opens the tier 2 shotguns buy menu"
- }
- "snipers bind"
- {
- "en" "opens the tier 2 sniper rifles buy menu"
- }
- "chainsaw bind"
- {
- "en" "Buy the chainsaw (melee weapon)"
- }
- "grenade launcher bind"
- {
- "en" "Buy the grenade launcher"
- }
- "ammo bind"
- {
- "en" "Buy ammo refill"
- }
- "pumpshotgun bind"
- {
- "en" "Buy the pump shotgun"
- }
- "uzi bind"
- {
- "en" "Buy the uzi"
- }
- "tmp5 bind"
- {
- "en" "Buy the tmp5"
- }
- "mp5 bind"
- {
- "en" "Buy the mp5"
- }
- "pistol bind"
- {
- "en" "Buy the pistol"
- }
- "dual pistol bind"
- {
- "en" "Buy Dual Pistols"
- }
- "magnum bind"
- {
- "en" "Buy the magnum"
- }
- "m4a1 bind"
- {
- "en" "Buy the M4A1"
- }
- "ak47 bind"
- {
- "en" "Buy the AK47"
- }
- "desert bind"
- {
- "en" "Buy the Desert Rifle"
- }
- "sg552 bind"
- {
- "en" "Buy the SG552"
- }
- "m60 bind"
- {
- "en" "Buy the M60"
- }
- "autoshotgun bind"
- {
- "en" "Buy the Autoshotgun"
- }
- "spas bind"
- {
- "en" "Buy the SPAS Shotgun"
- }
- "hunt bind"
- {
- "en" "Buy the Hunting Rifle"
- }
- "military bind"
- {
- "en" "Buy the Military Rifle"
- }
- "scout bind"
- {
- "en" "Buy the Scout Sniper Rifle"
- }
- "awp bind"
- {
- "en" "Buy the AWP Sniper Rifle"
- }
- "adren bind"
- {
- "en" "Buy Adrenaline"
- }
- "pills bind"
- {
- "en" "Buy Pain Pills"
- }
- "medkit bind"
- {
- "en" "Buy a First Aid Kit"
- }
- "defib bind"
- {
- "en" "Buy a Defibrillator"
- }
- "heal bind"
- {
- "en" "Buy an Instant Heal (will stand you up if incapped)"
- }
- "molotov bind"
- {
- "en" "Buy a Molotov"
- }
- "pipe bind"
- {
- "en" "Buy a Pipe Bomb"
- }
- "vomitjar bind"
- {
- "en" "Buy a Vomitjar"
- }
- "gascan bind"
- {
- "en" "Buy a Gascan (useable on generator/gas events)"
- }
- "firework bind"
- {
- "en" "Buy a firework crate"
- }
- "explosiveammo bind"
- {
- "en" "Buy (single) explosive ammo clip"
- }
- "incendiaryammo bind"
- {
- "en" "Buy (single) incendiary ammo clip"
- }
- "laser bind"
- {
- "en" "Buy a laser sight"
- }
- "explosivepack bind"
- {
- "en" "Buy explosive upgrade pack (medkit slot)"
- }
- "incendiarypack bind"
- {
- "en" "Buy incendiary upgrade pack (medkit slot)"
- }
- "class bind"
- {
- "en" "Open the class change menu"
- }
- "hunter bind"
- {
- "en" "Buy (free if in ghost) a class change to hunter"
- }
- "smoker bind"
- {
- "en" "Buy (free if in ghost) a class change to smoker"
- }
- "boomer bind"
- {
- "en" "Buy (free if in ghost) a class change to boomer"
- }
- "jockey bind"
- {
- "en" "Buy (free if in ghost) a class change to jockey"
- }
- "spitter bind"
- {
- "en" "Buy (free if in ghost) a class change to spitter"
- }
- "charger bind"
- {
- "en" "Buy (free if in ghost) a class change to charger"
- }
- "tank bind"
- {
- "en" "Buy a class change to tank (it is never free, btw)"
- }
- "panic bind"
- {
- "en" "Buy a panic event"
- }
- "witch bind"
- {
- "en" "Buy a witch drop where you are looking"
- }
- "riotdrop bind"
- {
- "en" "Buy a riot police drop where you are looking"
- }
- "riotqueue bind"
- {
- "en" "Buy a riot police queue"
- }
- "jimmydrop bind"
- {
- "en" "Buy a jimmy gibbs drop where you are looking"
- }
- "jimmyqueue bind"
- {
- "en" "Buy a jimmy gibbs queue"
- }
- "Buy Menu Option Cooldown"
- {
- "#format" "{1:s}"
- "en" "{1} (Cooldown)"
- }
- "Menu Option is On Cooldown"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}{2} {3}is on cooldown, the director cannot buy this!"
- }
- "Director Talents Enabled, No Survivor Talents"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Director Talents are Enabled {2}please use {3}{4} {5}to disable before accessing the talent menus."
- }
- "Director Talents Disabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Director Talents {2}Disabled"
- }
- "Director Talents Enabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Director Talents {2}Enabled"
- }
- "Director Priority Save Disabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Director Priority Save {2}Disabled"
- }
- "Director Priority Save Enabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Director Priority Save {2}Enabled"
- }
- "constitution"
- {
- "en" "Constitution"
- }
- "constitution info"
- {
- "en" "Talents:\n+1st Upgrade Strength\n+Cooldown Time\n\nAmmos:\n+1st Upgrade Lifetime\n+Base Stamina Cost\n+Cooldown Time"
- }
- "agility"
- {
- "en" "Agility"
- }
- "agility info"
- {
- "en" "Talents:\n+Each Upgrade Strength\n+Cooldown Time\n\nAmmos:\n-Range"
- }
- "resilience"
- {
- "en" "Resilience"
- }
- "resilience info"
- {
- "en" "Talents:\n-Talent Cooldown Time\n\nAmmos:\n+Each Upgrade Stamina Cost\n-Each Upgrade Cooldown Time"
- }
- "technique"
- {
- "en" "Technique"
- }
- "technique info"
- {
- "en" "Talents:\n+Each Upgrade Ability Time\n\nAmmos:\n+1st Upgrade \"On\" Time"
- }
- "endurance"
- {
- "en" "Endurance"
- }
- "endurance info"
- {
- "en" "Does not affect Talents.\n\nAmmos:\n+1st Upgrade Lifetime\n-1st Upgrade Stamina Cost\n+Each Upgrade Range"
- }
- "luck"
- {
- "en" "Luck"
- }
- "luck info"
- {
- "en" "Increases the likelihood of critical events."
- }
- "talent level up"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i},{6:s},{7:s},{8:s}"
- "en" "{1}{2} {3}has gained {4}{5} {6}points of {7}{8}"
- }
- "cartel experience screen"
- {
- "#format" "{1:i},{2:s},{3:s},{4:s},{5:s}"
- "en" "{4} Lv.{1}:\t{2}XP {5} {3}XP"
- }
- "Survivor Cartel"
- {
- "en" "CARTEL\nThese categories affect all things in small ways."
- }
- "Load And Go"
- {
- "en" "Load 'n Go\nLoad an existing profile and go kill some shit!"
- }
- "Survivor Classes"
- {
- "en" "Job Class\n34 classes to choose from!"
- }
- "Tanking Classes"
- {
- "en" "Tanking Classes\nClasses in this category primary role is tanking"
- }
- "Tank-Healing Subclasses"
- {
- "en" "Tank(Healer)\nClasses in this category are tank-heal hybrids."
- }
- "Tank-DPS Subclasses"
- {
- "en" "Tank(DPS)\nThese are tanks that also pack a punch!"
- }
- "DPS Classes"
- {
- "en" "DPS Classes\nThese Class' primary focus is beating things up!"
- }
- "DPS-Ranged Subclasses"
- {
- "en" "DPS(Ranged)\nDPS Classes with ranged-combat bonuses."
- }
- "DPS-Melee Subclasses"
- {
- "en" "DPS(Melee)\nDPS Classes with a focus on close-quarter combat."
- }
- "Healer Classes"
- {
- "en" "Healing Classes\nClasses that primarily focus in health recovery."
- }
- "Healer-DPS Subclasses"
- {
- "en" "Healing(DPS)\nHealers that aren't COMPLETE push-overs in combat!"
- }
- "Healer-Tank Subclasses"
- {
- "en" "Healing(Tank)\nThese healers have some tanking qualities."
- }
- "Hybrid Classes"
- {
- "en" "Hybrid Classes\nThey can do it all!\n... But not necessarily the best."
- }
- "Submenu Locked"
- {
- "#format" "{1:s},{2:i}"
- "en" "{1} (Locked until Lv.{2})"
- }
- "Submenu Available"
- {
- "#format" "{1:s}"
- "en" "{1}"
- }
- "warrior"
- {
- "en" "Warrior"
- }
- "healer"
- {
- "en" "Healer"
- }
- "death knight"
- {
- "en" "Death Knight"
- }
- "death healer"
- {
- "en" "Death Priest"
- }
- "death ward"
- {
- "en" "Death Ward"
- }
- "crusader"
- {
- "en" "Crusader"
- }
- "paladin"
- {
- "en" "Paladin"
- }
- "druid"
- {
- "en" "Druid"
- }
- "shaman"
- {
- "en" "Shaman"
- }
- "assassin"
- {
- "en" "Assassin"
- }
- "crusader assassin"
- {
- "en" "Arbiter"
- }
- "brawler"
- {
- "en" "Brawler"
- }
- "monk"
- {
- "en" "Monk"
- }
- "blaster"
- {
- "en" "Blaster"
- }
- "firebug"
- {
- "en" "Firebug"
- }
- "firebug blaster"
- {
- "en" "Fireblaster"
- }
- "firebug crusader"
- {
- "en" "Fire Crusader"
- }
- "firebug death"
- {
- "en" "Hellfire Knight"
- }
- "explosive impact"
- {
- "en" "Unstable Genetics\nSpecial Commons become unstable, exploding for AoE damage\nwhen you land the killing blow."
- }
- "fire crater"
- {
- "en" "Fireball Blast\nLanding the killing blow on special commons\ncreates a crater of fire on them."
- }
- "healer aura"
- {
- "en" "Healer's Aura\nYour health regen talents affect nearby teammates\nbased on your healing ammo range."
- }
- "hemomancy"
- {
- "en" "Hemomancy\nDealing damage replenishes your health, while\nreceiving damage heals nearby teammates."
- }
- "totem spirit"
- {
- "en" "Totem Spirit\nAbsorbs regen talents sending them outwards as\nexplosions when enemies are near."
- }
- "blessed by the light"
- {
- "en" "Blessed By The Light\nDraws zombies to them if enrage is not active."
- }
- "dark sacrifice"
- {
- "en" "Dark Sacrifice\nWeakness[Wk] is always active."
- }
- "elon mastery"
- {
- "en" "Elon Mastery\nUnspecified 'upgrades' prevent your Jetpack from\nmalfunctioning when tanks are nearby."
- }
- "zora mastery"
- {
- "en" "Zora Mastery\nAs a Zora, you move swiftly when in water."
- }
- "coX class info"
- {
- "en" "Constitution XP"
- }
- "agX class info"
- {
- "en" "Agility XP"
- }
- "reX class info"
- {
- "en" "Resilience XP"
- }
- "teX class info"
- {
- "en" "Technique XP"
- }
- "enX class info"
- {
- "en" "Endurance XP"
- }
- "luX class info"
- {
- "en" "Luck XP"
- }
- "saving class data"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Saving Class Data for {2}{3}"
- }
- "h class info"
- {
- "en" "Healing"
- }
- "d class info"
- {
- "en" "Outgoing Damage"
- }
- "D class info"
- {
- "en" "Incoming Damage"
- }
- "tXP class info"
- {
- "en" "Tank XP"
- }
- "hB class info"
- {
- "en" "Bullet Heal Strength"
- }
- "hM class info"
- {
- "en" "Melee Heal Strength"
- }
- "hXP class info"
- {
- "en" "Heal XP"
- }
- "stam class info"
- {
- "en" "Stamina Cost"
- }
- "amCD class info"
- {
- "en" "Ammo Cooldown"
- }
- "wRNG class info"
- {
- "en" "Weapon Range"
- }
- "mDMG class info"
- {
- "en" "Melee Damage"
- }
- "ICwDMG class info"
- {
- "en" "In-Combat Weapon Damage"
- }
- "OCwDMG class info"
- {
- "en" "Out-of-Combat Weapon Damage"
- }
- "snprDMG class info"
- {
- "en" "Sniper Damage"
- }
- "pstlDMG class info"
- {
- "en" "Pistol Damage"
- }
- "riflDMG class info"
- {
- "en" "Assault Rifle Damage"
- }
- "snprDMG class info"
- {
- "en" "Sniper Damage"
- }
- "shtgDMG class info"
- {
- "en" "Shotgun Damage"
- }
- "smgDMG class info"
- {
- "en" "SMG Damage"
- }
- "atsgDMG class info"
- {
- "en" "Auto-Shotgun Damage"
- }
- "pusgDMG class info"
- {
- "en" "Pump-Shotgun Damage"
- }
- "boltDMG class info"
- {
- "en" "Bolt-Action Sniper Damage"
- }
- "50caDMG class info"
- {
- "en" ".50cal Damage"
- }
- "eprng class info"
- {
- "en" "Each Point Range"
- }
- "STK class info"
- {
- "en" "Stalker\nIncreases all outgoing damage.\nThe more damage a mob has dealt\nto you, the less stalker will deal to it."
- }
- "gunslinger"
- {
- "en" "Gunslinger"
- }
- "river zora"
- {
- "en" "River Zora"
- }
- "spacex employee"
- {
- "en" "SpaceX Employee"
- }
- "arsonist"
- {
- "en" "Arsonist"
- }
- "wtrDMG class info"
- {
- "en" "Water Damage"
- }
- "airDMG class info"
- {
- "en" "Air Damage"
- }
- "fireDMG class info"
- {
- "en" "Fire Damage"
- }
- "rng class info"
- {
- "en" "Your Ammo Range"
- }
- "amSTR class info"
- {
- "en" "Ammo Strength"
- }
- "ftCD class info"
- {
- "en" "First Upgrade Cooldown"
- }
- "etCD class info"
- {
- "en" "Each Upgrade Cooldown"
- }
- "aamRNG class info"
- {
- "en" "All Ammo Range"
- }
- "H class talent info"
- {
- "en" "Health Talents"
- }
- "h class talent info"
- {
- "en" "Healing Talents"
- }
- "R class talent info"
- {
- "en" "Reflect Talents"
- }
- "d class talent info"
- {
- "en" "Damage Talents"
- }
- "elven ranger"
- {
- "en" "Elven Ranger"
- }
- "sharpshooter"
- {
- "en" "Sharpshooter"
- }
- "healer shaman"
- {
- "en" "Cleric"
- }
- "hemomancer"
- {
- "en" "Hemomancer"
- }
- "death hemomancer"
- {
- "en" "Bloodmage"
- }
- "crusader hemomancer"
- {
- "en" "Bloodwarrior"
- }
- "shaman hemomancer"
- {
- "en" "Bloodknight"
- }
- "healer hemomancer"
- {
- "en" "Bloodpriest"
- }
- "death shaman"
- {
- "en" "Deathbringer"
- }
- "crusader shaman"
- {
- "en" "Battlemage"
- }
- "crusader death"
- {
- "en" "Warblade"
- }
- "death ranger"
- {
- "en" "Dark Ranger"
- }
- "rating increase"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}+{2}{3} {4}rating"
- }
- "Enable Class"
- {
- "en" "Enable Class"
- }
- "Disable Class"
- {
- "en" "Disable Class"
- }
- "strength slate"
- {
- "#format" "{1:i},{2:i}"
- "en" "Strength: {1} / {2}"
- }
- "luck slate"
- {
- "#format" "{1:i},{2:i}"
- "en" "Luck: {1} / {2}"
- }
- "agility slate"
- {
- "#format" "{1:i},{2:i}"
- "en" "Agility: {1} / {2}"
- }
- "technique slate"
- {
- "#format" "{1:i},{2:i}"
- "en" "Technique: {1} / {2}"
- }
- "endurance slate"
- {
- "#format" "{1:i},{2:i}"
- "en" "Endurance: {1} / {2}"
- }
- "weapons"
- {
- "en" "Weapons"
- }
- "health"
- {
- "en" "Health Items"
- }
- "grenades"
- {
- "en" "Grenades"
- }
- "upgrades"
- {
- "en" "Weapon Upgrades"
- }
- "free weapons"
- {
- "en" "Weapons"
- }
- "fireaxe"
- {
- "en" "Fireaxe"
- }
- "tonfa"
- {
- "en" "Tonfa"
- }
- "cricketbat"
- {
- "en" "Cricket Bat"
- }
- "melee weapons"
- {
- "en" "Melee Weapons"
- }
- "rifles"
- {
- "en" "Assault Rifles"
- }
- "shotguns"
- {
- "en" "Auto Shotguns"
- }
- "snipers"
- {
- "en" "Sniper Rifles"
- }
- "chainsaw"
- {
- "en" "Chainsaw"
- }
- "grenade launcher"
- {
- "en" "Grenade Launcher"
- }
- "ammo"
- {
- "en" "Ammo Refill"
- }
- "main menu"
- {
- "en" "Return To Previous Menu"
- }
- "pump shotgun"
- {
- "en" "Pump Shotgun"
- }
- "uzi"
- {
- "en" "Uzi"
- }
- "tmp-5"
- {
- "en" "TMP-5"
- }
- "mp-5"
- {
- "en" "MP-5"
- }
- "pistol"
- {
- "en" "Glock"
- }
- "dual pistol"
- {
- "en" "Dual Pistols"
- }
- "rise again"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}One of {2}our fallen {3}has risen!"
- }
- "enter the fray"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}A new player {2}has entered the fray {3}Wish them luck!"
- }
- "magnum"
- {
- "en" "Magnum"
- }
- "m4a1"
- {
- "en" "M4A1"
- }
- "ak47"
- {
- "en" "AK47"
- }
- "desert rifle"
- {
- "en" "Desert Rifle"
- }
- "sg552"
- {
- "en" "SG-552"
- }
- "m60"
- {
- "en" "M-60"
- }
- "autoshotgun"
- {
- "en" "Auto Shotgun"
- }
- "spas"
- {
- "en" "SPAS Shotgun"
- }
- "hunting rifle"
- {
- "en" "Hunting Rifle"
- }
- "military rifle"
- {
- "en" "Military Rifle"
- }
- "scout"
- {
- "en" "Scout"
- }
- "awp"
- {
- "en" "AW/P"
- }
- "adrenaline"
- {
- "en" "Adrenaline"
- }
- "pain pills"
- {
- "en" "Pain Pills"
- }
- "medkit"
- {
- "en" "Medkit"
- }
- "defibrillator"
- {
- "en" "Defibrillator"
- }
- "full heal"
- {
- "en" "Instant Heal"
- }
- "molotov"
- {
- "en" "Molotov"
- }
- "pipe bomb"
- {
- "en" "Pipe Bomb"
- }
- "vomitjar"
- {
- "en" "Vomitjar"
- }
- "gascan"
- {
- "en" "Gas can"
- }
- "firework crate"
- {
- "en" "Firework Crate"
- }
- "explosive"
- {
- "en" "Explosive Ammo (Single)"
- }
- "incendiary"
- {
- "en" "Incendiary Ammo (Single)"
- }
- "explosive pack"
- {
- "en" "Explosive Pack"
- }
- "incendiary pack"
- {
- "en" "Incendiary Pack"
- }
- "laser sight"
- {
- "en" "Laser Sight"
- }
- "director menu"
- {
- "en" "Director Menu"
- }
- "class menu"
- {
- "en" "Change Class"
- }
- "hunter"
- {
- "en" "Hunter"
- }
- "smoker"
- {
- "en" "Smoker"
- }
- "boomer"
- {
- "en" "Boomer"
- }
- "jockey"
- {
- "en" "Jockey"
- }
- "spitter"
- {
- "en" "Spitter"
- }
- "charger"
- {
- "en" "Charger"
- }
- "tank"
- {
- "en" "Tank"
- }
- "panic event"
- {
- "en" "Panic Event"
- }
- "witch"
- {
- "en" "Witch"
- }
- "witch drop"
- {
- "en" "Witch drop"
- }
- "riot queue"
- {
- "en" "Riot Queue"
- }
- "clown queue"
- {
- "en" "Clown Queue"
- }
- "fallen queue"
- {
- "en" "Fallen Queue"
- }
- "riot drop"
- {
- "en" "Riot Drop"
- }
- "jimmy queue"
- {
- "en" "Jimmy Queue"
- }
- "jimmy drop"
- {
- "en" "Jimmy Drop"
- }
- "bomber drop"
- {
- "en" "Bomber Drop"
- }
- "flamer drop"
- {
- "en" "Flamer Drop"
- }
- "leaker drop"
- {
- "en" "Leaker Drop"
- }
- "bomber queue"
- {
- "en" "Bomber Queue"
- }
- "flamer queue"
- {
- "en" "Flamer Queue"
- }
- "leaker queue"
- {
- "en" "Leaker Queue"
- }
- "Pistol Talents"
- {
- "en" "Pistol Talents"
- }
- "SMG Talents"
- {
- "en" "SMG Talents"
- }
- "Shotgun Talents"
- {
- "en" "Shotgun Talents"
- }
- "Assault Rifle Talents"
- {
- "en" "AR Talents"
- }
- "Defensive Survivor Talents"
- {
- "en" "Defensive Survivor Talents"
- }
- "Survivor Passives"
- {
- "en" "Passive Talents\nSurvivor Health Increase & Thorns"
- }
- "Survivor VomitedOn"
- {
- "en" "Tanking Talents*\n*Must be covered-in-bile"
- }
- "Survivor Junky"
- {
- "en" "Adren Talents\nAdrenaline[Ad] Required"
- }
- "Survivor Fire"
- {
- "en" "Everything-Fire related"
- }
- "Survivor Auras"
- {
- "en" "Auras"
- }
- "Survivor Spells"
- {
- "en" "Spells"
- }
- "Ammo Circle Talents"
- {
- "en" "Action Bar\nSpells & Abilities that require an action slot.\n!abar\non/off floating action bar"
- }
- "Infected Talents"
- {
- "en" "Infected Talents"
- }
- "Infected Passives"
- {
- "en" "Infected Passives"
- }
- "level up unavailable"
- {
- "#format" "{1:i}"
- "en" "Level Up Unavailable ({1} upgrades required)"
- }
- "level up available"
- {
- "#format" "{1:s}"
- "en" "Buy Level Up! ({1} XP Required)"
- }
- "director priorities"
- {
- "en" "Director Priorities"
- }
- "Map Records"
- {
- "en" "Map Records"
- }
- "Store"
- {
- "en" "Buffs Vendor\nEarn store credits to buy temporary buffs."
- }
- "survivor health"
- {
- "en" "Survivor Health"
- }
- "ability chance"
- {
- "en" "Talent Chance"
- }
- "surv def ability chance"
- {
- "en" "Defensive Chance"
- }
- "pistol ability chance"
- {
- "en" "Pistol Chance"
- }
- "smg ability chance"
- {
- "en" "SMG Chance"
- }
- "shotgun ability chance"
- {
- "en" "Shotgun Chance"
- }
- "shotgun damage increase"
- {
- "en" "Shotgun Critical Damage"
- }
- "ability chance infected"
- {
- "en" "Talent Chance"
- }
- "bean bag"
- {
- "en" "Beanbag"
- }
- "slowing ammo"
- {
- "en" "Slow"
- }
- "bean bag ammo"
- {
- "en" "Beanbag"
- }
- "explosive ammo"
- {
- "en" "Explode"
- }
- "leech ammo"
- {
- "en" "Drain"
- }
- "gravity ammo"
- {
- "en" "Gravity"
- }
- "pistol damage increase"
- {
- "en" "Pistol Critical Damage"
- }
- "Environmental Talents"
- {
- "en" "Elemental Talents\nFire, Explosion, etc."
- }
- "Melee Talents"
- {
- "en" "Melee Talents\nWhen guns aren't good enough."
- }
- "weapon damage increase"
- {
- "en" "Second Shot"
- }
- "burn damage increase"
- {
- "en" "Fire Damage+"
- }
- "burn damage increase info"
- {
- "en" "Increases all the burn damage sourced from you."
- }
- "weapon damage increase info"
- {
- "en" "Fires a second, non-elemental bullet."
- }
- "melee damage increase"
- {
- "en" "Melee Damage Increase"
- }
- "melee damage increase info"
- {
- "en" "Melee weapon damage increases."
- }
- "smg damage increase"
- {
- "en" "SMG Critical Damage"
- }
- "rifle ability chance"
- {
- "en" "Assault Rifle Ability Chance"
- }
- "rifle damage increase"
- {
- "en" "Assault Rifle Critical Hit"
- }
- "shotgun damage increase info"
- {
- "en" "Shotgun Critical Hit damage!"
- }
- "shotgun ability chance info"
- {
- "en" "The likelihood shotgun abilities to trigger"
- }
- "rifle damage increase info"
- {
- "en" "Assault Rifle Critical Hit Damage!!!!"
- }
- "rifle ability chance info"
- {
- "en" "The likelihood assault rifle abilities trigger!"
- }
- "damage multiplier permanent"
- {
- "en" "SI Damage"
- }
- "zero gravity ammo"
- {
- "en" "Gravity"
- }
- "adrenaline heal"
- {
- "en" "Adrenaline Heal"
- }
- "fight or flight"
- {
- "en" "Fight or Flight"
- }
- "lead bullet"
- {
- "en" "Lead Bullet"
- }
- "ghost beacon"
- {
- "en" "Infected Detector"
- }
- "incap revenge"
- {
- "en" "Incap Revenge"
- }
- "blind ammo"
- {
- "en" "Blind"
- }
- "healing ammo"
- {
- "en" "Cure"
- }
- "distraction ammo"
- {
- "en" "Vomit"
- }
- "distraction ammo info"
- {
- "en" "Survivors inside the ammo will become a distraction."
- }
- "berserk ammo"
- {
- "en" "Berserk"
- }
- "berserk ammo info"
- {
- "en" "Increases all outgoing and incoming damage."
- }
- "Single Spell Talents"
- {
- "en" "Focus Spells\nCasts a spell on a specific target."
- }
- "Aoe Spell Talents"
- {
- "en" "AoE Spells\nWhen selecting a spell, hold [WALK] to instead\nopen the action equip screen instead\nof the talent upgrade screen."
- }
- "Abilities Talents"
- {
- "en" "Abilities\nUpgrade points not required."
- }
- "rage ammo"
- {
- "en" "Adrenaline Rage"
- }
- "rage ammo info"
- {
- "en" "Grants adrenaline, but increases incoming damage for anything inside."
- }
- "darkness ammo"
- {
- "en" "Dark"
- }
- "darkness ammo info"
- {
- "en" "Grants weakness."
- }
- "cleansing ammo"
- {
- "en" "Cleanse"
- }
- "cleansing ammo info"
- {
- "en" "Recipients suffering Weakness [Wk] are immune\nwhile removing negative effects from\nthose who are not."
- }
- "overdose ammo"
- {
- "en" "Overdose"
- }
- "overdose ammo info"
- {
- "en" "Survivors within the aura have their\nhealth pool temporarily inflated."
- }
- "fire ammo"
- {
- "en" "Fire"
- }
- "reflect ammo"
- {
- "en" "Reflect"
- }
- "attack ammo"
- {
- "en" "Bravery"
- }
- "shield ammo"
- {
- "en" "Barrier"
- }
- "damage shield"
- {
- "en" "Damage Shield"
- }
- "speed boost"
- {
- "en" "Temporary Speed Boost"
- }
- "thorns talent"
- {
- "en" "Thorns"
- }
- "danger will robinson"
- {
- "en" "Bile Defense"
- }
- "i am neo"
- {
- "en" "I Am Neo"
- }
- "Round Time"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s},{5:s},{6:i},{7:s}"
- "en" "{1}This round was {2}{3}{4}m {5}{6}{7}s"
- }
- "gravity jump"
- {
- "en" "Gravity Jump"
- }
- "infected health"
- {
- "en" "Infected Health"
- }
- "hunter health"
- {
- "en" "Hunter Health"
- }
- "smoker health"
- {
- "en" "Smoker Health"
- }
- "boomer health"
- {
- "en" "Boomer Health"
- }
- "jockey health"
- {
- "en" "Jockey Health"
- }
- "spitter health"
- {
- "en" "Spitter Health"
- }
- "charger health"
- {
- "en" "Charger Health"
- }
- "tank health"
- {
- "en" "Tank Health"
- }
- "infected speed"
- {
- "en" "Movement Speed"
- }
- "infected damage"
- {
- "en" "Damage Multiplier"
- }
- "wall of fire"
- {
- "en" "Wall of Fire"
- }
- "spawn anywhere"
- {
- "en" "Spawn Anywhere"
- }
- "hunter stalker"
- {
- "en" "Hunter Stalker"
- }
- "backlash"
- {
- "en" "Backlash"
- }
- "smoker whip"
- {
- "en" "Smoker Whip"
- }
- "blinding bile"
- {
- "en" "Blinding Bile"
- }
- "slowing bile"
- {
- "en" "Slowing Bile"
- }
- "volatile bile"
- {
- "en" "Volatile Bile"
- }
- "jockey jump"
- {
- "en" "Jockey Jump"
- }
- "slowing spit"
- {
- "en" "Slowing Spit"
- }
- "spit invisibility"
- {
- "en" "Spit Invisibility"
- }
- "charger jump"
- {
- "en" "Charger Jump"
- }
- "black hole"
- {
- "en" "Black Hole"
- }
- "earthquake tank"
- {
- "en" "Earthquake (Tank)"
- }
- "slowing tank"
- {
- "en" "Slow on Hit (Tank)"
- }
- "invisible tank"
- {
- "en" "Cloak on Hit (Tank)"
- }
- "blinding tank"
- {
- "en" "Blind on Hit (Tank)"
- }
- "reflective armour"
- {
- "en" "Reflective Armour (Tank)"
- }
- "vampire"
- {
- "en" "Vampire"
- }
- "Ability Restricted"
- {
- "#format" "{1:s},{2:i}"
- "en" "{1} (Unlocks at Lv.{2})"
- }
- "Ability Locked"
- {
- "#format" "{1:s},{2:i}"
- "en" "{1} (Find a Discovery Item or pay {2} Premium Credits)"
- }
- "Ability Available"
- {
- "#format" "{1:s},{2:i},{3:i}"
- "en" "{1} : {2} ({3})"
- }
- "Ability Available T1"
- {
- "#format" "{1:s},{2:i},{3:i}"
- "en" "{1} : {2} ({3})"
- }
- "Ability Available Percent"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:s},{7:3.3f},{8:s}"
- "en" "{1} {2} / {3} ({4}) - BPP: {5}{6} ({7}{8})"
- }
- "Ability Available Time"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:3.2f}"
- "en" "{1} {2} / {3} ({4}) - BPP: {5} sec(s) ({6} sec(s))"
- }
- "Ability Available Distance"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:3.2f}"
- "en" "{1} {2} / {3} ({4}) - BPP: {5} unit(s) ({6} unit(s))"
- }
- "Ability Available Percent - First Point"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:s}"
- "en" "{1} {2} / {3} ({4}) - First Point: {5}{6}"
- }
- "Ability Available Time - First Point"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f}"
- "en" "{1} {2} / {3} ({4}) - First Point: {5} sec(s)"
- }
- "Ability Available Distance - First Point"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f}"
- "en" "{1} {2} / {3} ({4}) - First Point: {5} unit(s)"
- }
- "player level up"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
- "en" "{1}{4} {2}is now level {3}{5}"
- }
- "player multiple level up"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i},{6:s},{7:s},{8:s}"
- "en" "{1}{2} {3}gained {4}{5} {6}levels, and is now {7}level {8}"
- }
- "player sky level up"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
- "en" "{1}{4} {2}reached sky level {3}{5}"
- }
- "tag player"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s}"
- "en" "{1}Tagged player: {2}{3} {4}XP."
- }
- "common kills award"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}Commons Killed: {2}{3} {4}XP."
- }
- "common headshot award"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}Commons Headshots: {2}{3} {4}XP."
- }
- "distance experience"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s}"
- "en" "{1}Distance: {2}{3} {4}XP."
- }
- "healing experience"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s}"
- "en" "{1}Healing: {2}{3} {4}XP."
- }
- "assisting experience"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s}"
- "en" "{1}Assist: {2}{3} {4}XP."
- }
- "distance points"
- {
- "#format" "{1:s},{2:s},{3:3.3f},{4:s}"
- "en" "{1}Distance: {2}{3} {4}!buy credit(s)."
- }
- "healing points"
- {
- "#format" "{1:s},{2:s},{3:3.3f},{4:s}"
- "en" "{1}Healing: {2}{3} {4}!buy credit(s)."
- }
- "assisting points"
- {
- "#format" "{1:s},{2:s},{3:3.3f},{4:s}"
- "en" "{1}Assist: {2}{3} {4}!buy credit(s)."
- }
- "Experience Earned Self"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:i}"
- "en" "{1}Hurt Bonus: {2}{6} {3}for {4}{7} {5}XP."
- }
- "Points Earned Self"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:3.3f}"
- "en" "{1}Hurt Bonus: {2}{6} {3}for {4}{7} {5}buy !buy credit(s)"
- }
- "Tag Experience"
- {
- "#format" "{1:s},{2:s},{3:s},{4:i}"
- "en" "{1}Tag XP: {2}{4} {3}XP."
- }
- "client level set"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
- "en" "{2}{1} {3}is now level {4}{5}"
- }
- "client sky level set"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
- "en" "{2}{1} {3}is now sky level {4}{5}"
- }
- "Tag Points"
- {
- "#format" "{1:s},{2:s},{3:s},{4:3.2f}"
- "en" "{1}Tag Points: {2}{4} {3}!buy credit(s)."
- }
- "Bile Damage Experience"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:i}"
- "en" "{1}Bile XP: {2}{6} {3}for {4}{7} {5}XP."
- }
- "Bile Damage Points"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:3.1f}"
- "en" "{1}Bile Points: {2}{6} {3}for {4}{7} {5}!buy credit(s)."
- }
- "Experience Earned Total Self"
- {
- "#format" "{1:s},{2:s},{3:s},{4:i}"
- "en" "{1}Hurt Bonus (Total): {2}{4} {3}XP."
- }
- "Experience Earned Total Team"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:i}"
- "en" "{1}Hurt Bonus (Total) for {2}{6}{3}: {4}{7} {5}XP."
- }
- "Experience Earned Total Team Survivor"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:i}"
- "en" "{1}Hurt Bonus: {2}{8} {3}against {4}{9} {5}for {6}{10} {7}XP."
- }
- "Points Earned Total Self"
- {
- "#format" "{1:s},{2:s},{3:s},{4:3.3f}"
- "en" "{1}Hurt Bonus (Total): {2}{4} {3}!buy credit(s)"
- }
- "Points Earned Total Team"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:3.3f}"
- "en" "{1}Hurt Bonus (Total) for {2}{6}{3}: {4}{7} {5}!buy credit(s)"
- }
- "Points Earned Total Team Survivor"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:3.3f}"
- "en" "{1}Hurt Bonus: {2}{8} {3}against {4}{9} {5}for {6}{10} {7}!buy credit(s)"
- }
- "Experience Points Earned Total Self"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:i},{7:3.3f}"
- "en" "{1}Hurt Bonus (Total): {2}{6} {3}XP, {4}{7} {5}!buy credit(s)"
- }
- "Experience Points Earned Total Team"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:i}"
- "en" "{1}Hurt Bonus (Total) for {2}{6}{3}: {4}{7} {5}XP."
- }
- "Experience Points Earned Total Team Survivor"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:s},{11:s},{12:i},{13:3.3f}"
- "en" "{1}Hurt Bonus: {2}{10} {3}against {4}{11} {5}for {6}{12} {7}XP, {8}{13} {9}!buy credit(s)"
- }
- "slate"
- {
- "en" "CARTEL\nConstitution\nAgility\nResilience\nTechnique\nEndurance\nLuck"
- }
- "SLATE Award Common"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}{6} {2}collected a {3}SLATE {4}point from a {5}Common Infected"
- }
- "SLATE Award Special"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}{2} {3}collected a {4}SLATE {5}point."
- }
- "SlATE award legacy"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
- "en" "{1}{2} {3}won a {4}SLATE {5}point. ({6}rolled a {7}{8})"
- }
- "SLATE Award (end of map roll)"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
- "en" "{6}({7}end of map lottery winner{8}) {1}{2} {3}has found a {4}SLATE {5}point."
- }
- "Store Item Award"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}{2} {3}collected a {4}{5}{6}!"
- }
- "Store Item Award legacy"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s}"
- "en" "{1}{2} {3}won a {4}{5}{6}. ({7}rolled a {8}{9})"
- }
- "Store Item Award (end of map roll)"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s}"
- "en" "{7}({8}end of map lottery winner{9}) {1}{2} {3}has found a {4}{5}{6}!"
- }
- "Locked Talent Award"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}{2} {3}has unlocked the {4}{5} {6}talent!"
- }
- "Locked Talent Award legacy"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s}"
- "en" "{1}{2} {3}won a {4}{5}{6}. ({7}rolled a {8}{9})"
- }
- "Locked Talent Award (end of map roll)"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s}"
- "en" "{7}({8}end of map lottery winner{9}) {1}{2} {3}has found the {4}{5} {6}talent!"
- }
- "Crafting Item Award"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}{2} {3}collected a {4}{5}{6}!"
- }
- "Menu Header 1 Talents Bot"
- {
- "#format" "{1:i},{2:i},{3:s},{4:s},{5:s}"
- "en" "Lv.{1} of {2}\nXP: {3} of {4}\nUpgrade Cost: {5}"
- }
- "Menu Header 2 Talents Bot"
- {
- "#format" "{1:i},{2:i},{3:s},{4:s},{5:s},{6:3.3f}"
- "en" "Lv.{1} of {2}\nXP: {3} of {4}\nUpgrade Cost: {5}\nShop Credits: {6}"
- }
- "Menu Header 0 Director"
- {
- "#format" "{1:3.3f}"
- "en" "Director Points: {1}"
- }
- "Free Upgrades"
- {
- "en" "Free Upgrades"
- }
- "Slate Points"
- {
- "#format" "{1:i}"
- "en" "Slate Points: {1}"
- }
- "common kills"
- {
- "#format" "{1:s},{2:s}"
- "en" "common kills: {2} by {1}"
- }
- "damage (survivors)"
- {
- "#format" "{1:s},{2:s}"
- "en" "damage: {2} by {1}"
- }
- "healing"
- {
- "#format" "{1:s},{2:s}"
- "en" "healing: {2} by {1}"
- }
- "Inventory"
- {
- "en" "Inventory"
- }
- "added to inventory (clip)"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
- "en" "{1}{5} {2}ammo picked up for your {3}{4}"
- }
- "added to inventory (weapon)"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}{3} {2}placed in your inventory"
- }
- "unlimited inventory"
- {
- "en" "Unlimited Slots"
- }
- "inventory header"
- {
- "#format" "{1:s},{2:i},{3:i}"
- "en" "{1}\nInventory: {2} of {3}"
- }
- "inventory empty"
- {
- "en" "Inventory is EMPTY"
- }
- "maximum inventory clip size reached"
- {
- "#format" "{1:s},{2:s},{3:s},{4:i}"
- "en" "{1}Inventory Limit Reached {2}of maximum clip size: {3}{4}"
- }
- "autoshotgun"
- {
- "en" "Auto Shotgun"
- }
- "grenade_launcher"
- {
- "en" "Grenade Launcher"
- }
- "hunting_rifle"
- {
- "en" "Hunting Rifle"
- }
- "pistol"
- {
- "en" "Pistol"
- }
- "pistol_magnum"
- {
- "en" "Magnum"
- }
- "pumpshotgun"
- {
- "en" "Pump Shotgun"
- }
- "rifle"
- {
- "en" "M4A1"
- }
- "rifle_ak47"
- {
- "en" "AK47"
- }
- "rifle_desert"
- {
- "en" "Desert Rifle"
- }
- "rifle_m60"
- {
- "en" "M60"
- }
- "rifle_sg552"
- {
- "en" "SG552"
- }
- "shotgun_chrome"
- {
- "en" "Pump Shotgun (Chrome)"
- }
- "shotgun_spas"
- {
- "en" "SPAS Shotgun"
- }
- "smg"
- {
- "en" "UZI"
- }
- "smg_mp5"
- {
- "en" "MP5"
- }
- "smg_silenced"
- {
- "en" "TMP5"
- }
- "sniper_awp"
- {
- "en" "AWP Sniper"
- }
- "sniper_military"
- {
- "en" "Military Sniper"
- }
- "sniper_scout"
- {
- "en" "Scout Sniper"
- }
- "baseball_bat"
- {
- "en" "Baseball Bat"
- }
- "cricket_bat"
- {
- "en" "Cricket Bat"
- }
- "crowbar"
- {
- "en" "Crowbar"
- }
- "melee"
- {
- "en" "Melee"
- }
- "electric_guitar"
- {
- "en" "Electric Guitar"
- }
- "fireaxe"
- {
- "en" "Fireaxe"
- }
- "frying_pan"
- {
- "en" "Frying Pan"
- }
- "golfclub"
- {
- "en" "Golf club"
- }
- "katana"
- {
- "en" "Katana"
- }
- "machete"
- {
- "en" "Machete"
- }
- "tonfa"
- {
- "en" "Tonfa"
- }
- "knife"
- {
- "en" "Knife"
- }
- "chainsaw"
- {
- "en" "Chainsaw"
- }
- "adrenaline"
- {
- "en" "Adrenaline"
- }
- "defibrillator"
- {
- "en" "Defibrillator"
- }
- "first_aid_kit"
- {
- "en" "Medkit"
- }
- "pain_pills"
- {
- "en" "Pain Killers"
- }
- "molotov"
- {
- "en" "Molotov"
- }
- "pipe_bomb"
- {
- "en" "Pipe Bomb"
- }
- "vomitjar"
- {
- "en" "Vomitjar"
- }
- "upgradepack_explosive"
- {
- "en" "Upgrade Pack (Explosive)"
- }
- "upgradepack_incendiary"
- {
- "en" "Upgrade Pack (Incendiary)"
- }
- "Time Remaining"
- {
- "en" "Current"
- }
- "memory wipe"
- {
- "en" "Respec Talents"
- }
- "experience boost"
- {
- "en" "XP Boost"
- }
- "experience boost 2"
- {
- "en" "XP Boost"
- }
- "talent upgrade"
- {
- "en" "Talent Upgrade"
- }
- "slate upgrade"
- {
- "en" "SLATE Upgrade"
- }
- "experience in bulk"
- {
- "en" "Bulk Experience"
- }
- "random backpack"
- {
- "en" "Random Backpack"
- }
- "Store Amount Range"
- {
- "#format" "{1:i},{2:i}"
- "en" "{1} -> {2}"
- }
- "Store Amount Static"
- {
- "#format" "{1:i}"
- "en" "{1}"
- }
- "Store Option"
- {
- "#format" "{1:s},{2:i},{3:s},{4:s}"
- "en" "{1} {4} Cost: {2} Credit(s) {3}"
- }
- "Locked Talent Store Cost"
- {
- "#format" "{1:s},{2:i}"
- "en" "{1} - Cost: {2}"
- }
- "unstable genetics"
- {
- "en" "Unstable Genetics"
- }
- "corrosive vomit"
- {
- "en" "Corrosive Vomit"
- }
- "health regen survivor"
- {
- "en" "(In Combat) Health regen"
- }
- "nocombat regen survivor"
- {
- "en" "(OoC) Health regen"
- }
- "passive health regen"
- {
- "en" "Always(tm) Health regen"
- }
- "(Sniper OoC)tank damage"
- {
- "en" "(Sniper - OoC) Tank Damage"
- }
- "(Combat)tank damage"
- {
- "en" "(IC) Tank Damage"
- }
- "(OoC) Common Recovery"
- {
- "en" "(OoC) Common Damage Recovery"
- }
- "(OoC) Common Ammo Recovery"
- {
- "en" "(OoC) Commons Give Ammo"
- }
- "(IC) Common Ammo Recovery"
- {
- "en" "(IC) Commons Give Ammo"
- }
- "health regen infected"
- {
- "en" "Health Regen"
- }
- "crafting"
- {
- "en" "Crafting Materials"
- }
- "hunter craft"
- {
- "en" "Hunter material"
- }
- "smoker craft"
- {
- "en" "Smoker material"
- }
- "boomer craft"
- {
- "en" "Boomer material"
- }
- "jockey craft"
- {
- "en" "Jockey material"
- }
- "spitter craft"
- {
- "en" "Spitter material"
- }
- "charger craft"
- {
- "en" "Charger material"
- }
- "tank craft"
- {
- "en" "Tank material"
- }
- "Crafting Menu Item"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1} (You have {2})"
- }
- "medical assistance"
- {
- "en" "Medical Assistance"
- }
- "delayed impact"
- {
- "en" "Delayed Impact"
- }
- "nintendos folly"
- {
- "en" "Nintendo's Folly"
- }
- "self preservation"
- {
- "en" "Self Preservation"
- }
- "counter measure"
- {
- "en" "Counter Measure"
- }
- "trauma"
- {
- "en" "Trauma"
- }
- "concussive force"
- {
- "en" "Concussive Force"
- }
- "combustion"
- {
- "en" "Combustion"
- }
- "Player upgrades ability"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}{2} {3}upgraded their {4}{5} {6}talent!"
- }
- "Weapon Level Increase"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:i}"
- "en" "{1}{2} {3}has achieved {4}{5} {6}Level {7}{8}"
- }
- "tier one"
- {
- "en" "tier one weapons"
- }
- "shotguns"
- {
- "en" "Shotguns"
- }
- "rifles"
- {
- "en" "Assault Rifles"
- }
- "snipers"
- {
- "en" "Sniper Rifles"
- }
- "weapon level menu"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:3.1f}"
- "en" "{1} (Lv.{2}) {3} of {4} ({5}PCT Bonus)"
- }
- "weapon levels"
- {
- "en" "Weapon Statistics"
- }
- "round statistics"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:s},{11:s},{12:s},{13:s},{14:s},{15:s},{16:s},{17:s},{18:s},{19:s}"
- "en" "{1}=== ROUND KILLS STATISTICS ===\n{2}Commons: {3}{4}\n{5}Super Commons: {6}{7}\n{8}Witches: {9}{10}\n{11}Special Infected: {12}{13}\n{14}Tanks: {15}{16}\n{17}Total: {18}{19}"
- }
- "campaign statistics"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:s},{11:s},{12:s},{13:s},{14:s},{15:s},{16:s},{17:s},{18:s},{19:s}"
- "en" "{1}=== TOTAL CAMPAIGN KILLS STATISTICS ===\n{2}Commons: {3}{4}\n{5}Super Commons: {6}{7}\n{8}Witches: {9}{10}\n{11}Special Infected: {12}{13}\n{14}Tanks: {15}{16}\n{17}Total: {18}{19}"
- }
- "Talent Upgrade Title"
- {
- "#format" "{1:s},{2:i}"
- "en" "{1} - STRENGTH -> {2}"
- }
- "Talent Upgrade Title Free"
- {
- "#format" "{1:s},{2:i},{3:i}"
- "en" "{1} - STRENGTH -> {2}\nUpgrades Respec: {3}"
- }
- "Talent Cooldown Info - No Points"
- {
- "#format" "{1:3.2f}"
- "en" "Cooldown:\tFirst Point\t->\t{1}s"
- }
- "Talent Cooldown Info"
- {
- "#format" "{1:3.2f},{2:3.2f}"
- "en" "Cooldown:\t{1}s\t->\t{2}s"
- }
- "Ability Info Percent"
- {
- "#format" "{1:3.3f},{2:s},{3:3.3f},{4:s}"
- "en" "Strength: {1}{2}\t->\t{3}{4}"
- }
- "Ability Info Time"
- {
- "#format" "{1:3.3f},{2:3.3f}"
- "en" "Strength: {1}s\t->\t{2}s"
- }
- "Ability Info Distance"
- {
- "#format" "{1:3.1f},{2:3.1f}"
- "en" "Strength: {1}units\t->\t{2}units"
- }
- "Ability Info Aura"
- {
- "en" "Strength:{1}{2}\t->\t{3}{2}\nRange:\nCooldown:\nUptime:"
- }
- "Insert Talent Upgrade"
- {
- "#format" "{1:i}"
- "en" "Upgrade ({1})"
- }
- "Refund Talent Upgrade"
- {
- "#format" "{1:i}"
- "en" "Refund ({1})"
- }
- "survivor profile editor"
- {
- "en" "Profile Editor\n!loadoutname\nView/Load or Save a loadout.\nNote: Class is locked during Combat."
- }
- "loadout name set"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Loadout name set to {2}{3}"
- }
- "profile editor title"
- {
- "#format" "{1:s}"
- "en" "Loadout: {1}\n"
- }
- "loadout deleted"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Deleted Loadout: {2}{3}"
- }
- "loading profile"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Loading Profile; A new menu will load when this process is complete.\nYou can quick-load this profile with {2}!loadprofile {3}"
- }
- "loading profile ex"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Loading Profile; A new menu will load when this process is complete. {2}"
- }
- "loaded profile"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}{2} {3}has loaded the {4}{5} profile"
- }
- "target has authorized you"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}{2} {3}has authorized you to load profiles for them."
- }
- "authorized client to load"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}You have authorized {2}{3} {4}to load profiles for you.\nThey have access until you {5}REVOKE {6}the privilege."
- }
- "user has withdrawn authorization"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}{2} {3}has withdrawn authorization."
- }
- "withdrawn authorization to user"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Withdrawn authorization to user: {2}{3}"
- }
- "user has withdrawn request"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}{2} {3}has withdrawn their authorization request."
- }
- "withdrawn request to user"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Withdrawn authorization request to user: {2}{3}"
- }
- "bot data deleted"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}BOT Data has been {2}erased"
- }
- "no profiles to load"
- {
- "#format" "{1:s}"
- "en" "{1}The selected steam account has no saved profiles."
- }
- "new save"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Profile Saved: {2}{3}"
- }
- "update save"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Profile Updated: {2}{3}"
- }
- "sending profile request"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Sending profile load request to {2}{3}"
- }
- "profile load request"
- {
- "#format" "{1:s}"
- "en" "Profile Load Request\n\n{1} would like your permission to\nload their saved profile onto your character."
- }
- "profile request cancelled"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Cancelled your profile load request to {2}{3}"
- }
- "Allow Profile Request"
- {
- "en" "Load This Profile"
- }
- "Deny Profile Request"
- {
- "en" "Deny Request"
- }
- "Delete Profile"
- {
- "en" "Delete Current Profile"
- }
- "profile editor limit reached"
- {
- "#format" "{1:s}"
- "en" "{1}You\'ve reached the limit of profile Saves.\nDelete one and try again."
- }
- "profile exists"
- {
- "#format" "{1:s}"
- "en" "{1}A profile with this name already exists.
- }
- "profile saved"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{2}{3} {1}has been saved successfully. Use !loadprofile for quick-load."
- }
- "Save Profile"
- {
- "en" "Save Current Profile"
- }
- "Load Profile"
- {
- "en" "Load My Profiles"
- }
- "Load All"
- {
- "en" "Load All Profiles"
- }
- "Insert One Upgrade"
- {
- "en" "Use 1 Free Upgrade"
- }
- "Insert Ten Upgrade"
- {
- "en" "Use 10 Free Upgrades"
- }
- "Fill Her Up"
- {
- "en" "Just Fill Her Up (Oh Daddy!)"
- }
- "Ability Available Percent"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:s},{7:3.3f},{8:s}"
- "en" "{1} {2} / {3} ({4}) - BPP: {5}{6} ({7}{8})"
- }
- "Ability Available Time"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:3.2f}"
- "en" "{1} {2} / {3} ({4}) - BPP: {5} sec(s) ({6} sec(s))"
- }
- "Ability Available Distance"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:3.2f}"
- "en" "{1} {2} / {3} ({4}) - BPP: {5} unit(s) ({6} unit(s))"
- }
- "Ability Available Percent - First Point"
- {
- "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:s}"
- "en" "{1} {2} / {3} ({4}) - First Point: {5}{6}"
- }
- "Warning Upgrade TalentName"
- {
- "#format" "{1:s}"
- "en" "Please confirm your upgrade: {1}"
- }
- "continue"
- {
- "en" "Continue with upgrade"
- }
- "return to talent menu"
- {
- "en" "Return to Talent Menu"
- }
- "disable handicap"
- {
- "en" "Disable Handicap"
- }
- "handicap disabled"
- {
- "en" "You have disabled handicap levels."
- }
- "enable handicap"
- {
- "en" "Enable Handicap"
- }
- "difficulty leniency"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Difficulty Leniency is {2}Enabled until the map is cleared"
- }
- "rubber-banding"
- {
- "en" "Rubber-Banding"
- }
- "stoneskin"
- {
- "en" "Stone Skin"
- }
- "second chance"
- {
- "en" "Second Chance"
- }
- "rebirth"
- {
- "en" "Rebirth"
- }
- "bile bullet"
- {
- "en" "Bile Bullet"
- }
- "bile heal"
- {
- "en" "Bile Heal"
- }
- "adrenaline bullet"
- {
- "en" "Adrenaline Bullet"
- }
- "adrenaline bullet info"
- {
- "en" "Fires an additional bullet when Adrenaline[Ad]\nis active."
- }
- "dark bullet"
- {
- "en" "Dark Bullet"
- }
- "dark bullet info"
- {
- "en" "Fires a bullet laced with dark energy when Weakness[Wk]\nis active."
- }
- "Menu Rested Experience"
- {
- "#format" "{1:s},{2:s},{3:s},{4:i}"
- "en" "{1}\nRested XP: {2} of {3} (+{4}PCT XP Rate)\n \n"
- }
- "Menu Experience Debt"
- {
- "#format" "{1:s},{2:s},{3:i}"
- "en" "{1}\nExperience Debt: {2} ({3}PCT penalty)"
- }
- "handicap locked until end of round"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}Your {2}handicap is now locked {3}until the {4}end of the current round"
- }
- "tag colors"
- {
- "en" "Name-Tag Colour"
- }
- "chat colors"
- {
- "en" "Chat-Text Colour"
- }
- "white"
- {
- "en" "White"
- }
- "orange"
- {
- "en" "Orange"
- }
- "red"
- {
- "en" "Red"
- }
- "blue"
- {
- "en" "Blue"
- }
- "light green"
- {
- "en" "Light Green"
- }
- "green"
- {
- "en" "Green"
- }
- "team"
- {
- "en" "Team-Based (Red-Infected, Blue-Survivor)"
- }
- "Tag Name Too Long"
- {
- "#format" "{1:i}"
- "en" "Your nick name can be no larger than {1} characters."
- }
- "Tag Name Set"
- {
- "#format" "{1:s}"
- "en" "Your nick name is now: {1}"
- }
- "chat settings"
- {
- "en" "Chat Settings\n!name\nSet a custom chat name"
- }
- "Chat Settings (Reserve)"
- {
- "en" "Chat Settings Config"
- }
- "Farming Prevention Disabled"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}The {2}Farming Prevention System {3}has been {4}disabled {5}until the {6}rescue vehicle arrives"
- }
- "Experience Gains Disabled"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}Experience and Point gains {2}have been {3}disabled {4}as the {5}rescue vehicle has arrived"
- }
- "survivor health info"
- {
- "en" "Raises your maximum survivor health."
- }
- "survivor health (weak)"
- {
- "en" "Survivor Health [Wk]"
- }
- "survivor health (weak) info"
- {
- "en" "Raises your maximum survivor health when suffering [Wk]Weakness"
- }
- "survivor health (adren)"
- {
- "en" "Survivor Health [Ad]"
- }
- "survivor health (adren) info"
- {
- "en" "Raises your maximum survivor health while\nunder the effect of adrenaline."
- }
- "survivor health (vomit)"
- {
- "en" "Survivor Health [Bi]"
- }
- "survivor health (vomit) info"
- {
- "en" "Raises your maximum survivor health while\ncovered in boomer bile."
- }
- "ability chance info"
- {
- "en" "Raises the likelihood talents will occur."
- }
- "surv def ability chance info"
- {
- "en" "Raises the likelihood defensive talents will occur."
- }
- "pistol ability chance info"
- {
- "en" "Raises the likelihood pistol talents will occur."
- }
- "weapon ability chance"
- {
- "en" "Weapon Ability Chance"
- }
- "weapon ability chance info"
- {
- "en" "This talent governs the likelihood that\nWeapon talents will occur."
- }
- "smg ability chance info"
- {
- "en" "Raises the likelihood smg talents will occur."
- }
- "ability chance infected info"
- {
- "en" "Raises the likelihood talents will occur."
- }
- "bean bag info"
- {
- "en" "Bullet Damage launches specials\nin a random direction."
- }
- "slowing ammo info"
- {
- "en" "Bullet Damage temporarily slow the movement\nspeed of specials."
- }
- "bean bag ammo info"
- {
- "en" "You know, they get thrown... like a bean bag.\n...Just shoot something with it."
- }
- "explosive ammo info"
- {
- "en" "Creates an explosion based on weapon damage.\nA second explosion will trigger on critical damage.\nHurts allies and enemies."
- }
- "healing ammo info"
- {
- "en" "Places an AoE that occasionally heals allies."
- }
- "reflect ammo info"
- {
- "en" "Players within the AoE have a portion of their\nincoming damage reflected back at the attacker."
- }
- "attack ammo info"
- {
- "en" "Places an AoE that increases all damage output."
- }
- "shield ammo info"
- {
- "en" "Places a protective barrier that absorbs incoming damage."
- }
- "fire ammo info"
- {
- "en" "Places a fire trap AoE that ignites ANYTHING that enters."
- }
- "leech ammo info"
- {
- "en" "Creates an AoE that damages allies and enemies\nalike, healing you for a portion of it."
- }
- "gravity ammo info"
- {
- "en" "Pulls enemies (and players) inward, great for aoe damage combinations!"
- }
- "damage multiplier permanent info"
- {
- "en" "Bullet Damage is increased for one attack.\nDoes not affect tanks!"
- }
- "(Combat)tank damage info"
- {
- "en" "Bullet Damage is increased for one attack.\nOnly affects tanks!"
- }
- "(Sniper OoC)tank damage info"
- {
- "en" "Bolt-Action Sniper Bullet Damage is increased\nfor one attack. Must be out of combat."
- }
- "(OoC) Common Ammo Recovery info"
- {
- "en" "Killing Commons adds ammo to the magazine.\nMust be out of combat."
- }
- "(IC) Common Ammo Recovery info"
- {
- "en" "Killing Commons adds ammo to the magazine.\nMust be in combat."
- }
- "(OoC) Common Recovery info"
- {
- "en" "Commons Damage revives you with increased\ntemporary health. Must be out of combat."
- }
- "zero gravity ammo info"
- {
- "en" "Bullet Damage gives specials wings.\nWarning: Effect only temporary."
- }
- "Healing Talents"
- {
- "en" "Healing Talents\nTalents that replenish your health."
- }
- "adrenaline heal info"
- {
- "en" "Heal for a percentage of your outgoing damage\nwhen Adrenaline[Ad] is active."
- }
- "fight or flight info"
- {
- "en" "Taking damage gives you adrenaline and\nheals you for a small amount."
- }
- "lead bullet info"
- {
- "en" "Scout Sniper Bullet Damage is greatly increased for one attack."
- }
- "ghost beacon info"
- {
- "en" "Sonar Waves are emitted from enemy locations.\nYou must be within the range."
- }
- "incap revenge info"
- {
- "en" "The perpetrator may be biled when you\nare incapacitated. Commons are unaffected."
- }
- "blind ammo info"
- {
- "en" "Bullet Damage may blind enemy specials.\nVERSUS-ONLY Talent."
- }
- "damage shield info"
- {
- "en" "You conveniently find an invisible riot shield and\nuse it to absorb a portion of the attack."
- }
- "speed boost info"
- {
- "en" "Incoming damage can increase your movement\nspeed, albeit temporarily."
- }
- "thorns talent info"
- {
- "en" "Taking damage reflects a percentage back at the attacker."
- }
- "danger will robinson info"
- {
- "en" "Your outfit is RUINED!\nTemporary Damage Increase when biled on."
- }
- "i am neo info"
- {
- "en" "What do you get when you mix slowing\nammo with bean bag ammo?\nA bit of blindness, I'm afraid."
- }
- "gravity jump info"
- {
- "en" "Hold your jump key down and experience all\nthe fun that Borderlands Pre-Sequel offers.\nCool!"
- }
- "knife info"
- {
- "en" "A trusty knife for when you have no one to\nget your six.\nStaggers you and specials within the range."
- }
- "death field"
- {
- "en" "Death Field"
- }
- "death field info"
- {
- "en" "Creates a death field around the target\nhealing teammates within for a\nportion of the damage dealt."
- }
- "transference"
- {
- "en" "Transference"
- }
- "transference info"
- {
- "en" "Heals nearby teammates for a portion\nof your incoming damage."
- }
- "pulse wave"
- {
- "en" "Pulse Wave"
- }
- "pulse wave info"
- {
- "en" "Sends out an AoE shockwave, instantly\nkilling common infected after\ntaking non-SI-based damage."
- }
- "health regen survivor info"
- {
- "en" "Regenerate your health!\nMust be in combat."
- }
- "nocombat regen survivor info"
- {
- "en" "Regenerate your health!\nMust not be in combat!"
- }
- "passive health regen info"
- {
- "en" "Slowly regenerate your health at all times."
- }
- "medical assistance info"
- {
- "en" "Reviving a friend gives you a temporary health boost!"
- }
- "nintendos folly info"
- {
- "en" "<..N.nt..do.De.t.oy.>\nConfusion.\nTeam Temporary Speed Boost = Enemy Team Temporary Damage Boost ?"
- }
- "how to use meds"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}Hold your {2}Item pickup / use key {3}to use this item!"
- }
- "self preservation info"
- {
- "en" "Killing a special common while incapped\nwill revive you with temp health based on the talent."
- }
- "trauma info"
- {
- "en" "You fight-back against specials hurting you\ncausing them to stagger in surprise."
- }
- "bile bullet info"
- {
- "en" "Fires an additional bullet when covered in bile."
- }
- "bile heal info"
- {
- "en" "Heal for a percentage of all incoming damage\nwhen covered in bile."
- }
- "rebirth info"
- {
- "en" "Like a Phoenix reborn from its ashes...\nTemporary Damage boost included."
- }
- "stoneskin info"
- {
- "en" "When sent flying by a charger, your armor\nbreaks and a piece temporarily blinds them."
- }
- "rubber-banding info"
- {
- "en" "When a Special Infected hurts you, you're\nboth knocked into time-out."
- }
- "infected health info"
- {
- "en" "Increases all Special Infected health pools."
- }
- "smoker health info"
- {
- "en" "Increases smoker health base."
- }
- "boomer health info"
- {
- "en" "Increases boomer health base."
- }
- "hunter health info"
- {
- "en" "Increases hunter health base."
- }
- "spitter health info"
- {
- "en" "Increases spitter health base."
- }
- "jockey health info"
- {
- "en" "Increases jockey health base."
- }
- "charger health info"
- {
- "en" "Increases charger health base."
- }
- "tank health info"
- {
- "en" "Increases tank health base."
- }
- "infected speed info"
- {
- "en" "Increases all infected base movement speed."
- }
- "infected damage info"
- {
- "en" "Increases all infected damage."
- }
- "wall of fire info"
- {
- "en" "In a past life, you were holding a molotov.\nOh well, it shatters when you die."
- }
- "spawn anywhere info"
- {
- "en" "The Survivors are so pre-occupied, anyway.\nWhy follow the rules? Spawn wherever you want!"
- }
- "hunter stalker info"
- {
- "en" "While pouncing, you're harder to detect, and\nsee, for that matter."
- }
- "backlash info"
- {
- "en" "If you have a victim and their teammate attacks you\ninstead absorb damage and heal, staggering them."
- }
- "blinding bile info"
- {
- "en" "When you throw-up on a survivor, it actually gets\ninto their eyes and blinds them."
- }
- "slowing bile info"
- {
- "en" "When you throw-up on a survivor, it weighs them down\nslowing their movement speed."
- }
- "volatile bile info"
- {
- "en" "Vomit-infused spit covers the player, slowing them\nwhile not affecting you at all."
- }
- "jockey jump info"
- {
- "en" "Tickle their head, and they'll do anything you want."
- }
- "slowing spit info"
- {
- "en" "Survivors traversing your spit may find it slower than normal."
- }
- "spit invisibility info"
- {
- "en" "After spitting, receive temporary invisibility.\nNote: Shadow still visible."
- }
- "charger jump info"
- {
- "en" "Press your jump key while carrying a survivor\nto... jump over obstacles or into the river!"
- }
- "black hole info"
- {
- "en" "Slowly launches a survivor after being the victim\nof special infected abilities."
- }
- "earthquake tank info"
- {
- "en" "As a tank, hurting a survivor may literally send them flying."
- }
- "slowing tank info"
- {
- "en" "As a tank, smacking a survivor may send them flying... in slow-mo."
- }
- "blinding tank info"
- {
- "en" "As a tank, you may strike a survivor so hard they\ntemporarily go blind."
- }
- "reflective armour info"
- {
- "en" "Absorb, Heal, and Reflect damage when it's taken.\nThe Trifecta of Special."
- }
- "vampire info"
- {
- "en" "Dealing damage absorbs a portion of it to heal yourself."
- }
- "smoker whip info"
- {
- "en" "As a smoker, Primary attack while smoking a victim\nmay send them flying in a random direction."
- }
- "unstable genetics info"
- {
- "en" "As a boomer, being shoved will set your opponent on fire."
- }
- "corrosive vomit info"
- {
- "en" "As a boomer, being struck by a melee weapon will\nmakes you squirt a little acid pee on your attacker."
- }
- "health regen infected info"
- {
- "en" "Infected Health regenerates over time."
- }
- "delayed impact info"
- {
- "en" "Survivors who get in your way when you're\ncharging a victim are sent flying\nin slow-mo."
- }
- "counter measure info"
- {
- "en" "Survivors attacking you get blinded, staggered\nand covered in spit. Your movement\nspeed is temporarily increased."
- }
- "concussive force info"
- {
- "en" "As a charger or tank, stagger survivors you deal damage to."
- }
- "combustion info"
- {
- "en" "When taking damage, leave a high-damage flame\nwhere you were last damaged from."
- }
- "pistol damage increase info"
- {
- "en" "permanent increases your damage dealt with pistols."
- }
- "smg damage increase info"
- {
- "en" "permanent increases your damage dealt with SMGs."
- }
- "smg ammo recovery"
- {
- "en" "SMG Ammo Recovery"
- }
- "smg ammo recovery info"
- {
- "en" "SMG kills may recover primary ammo."
- }
- "pistol ammo recovery"
- {
- "en" "Pistol Ammo Recovery"
- }
- "weapon ammo recovery"
- {
- "en" "Weapon Ammo Recovery"
- }
- "shotgun ammo recovery"
- {
- "en" "Shotgun Ammo Recovery"
- }
- "shotgun ammo recovery info"
- {
- "en" "Shotgun kills may recover primary ammo."
- }
- "pistol ammo recovery info"
- {
- "en" "Pistol kills recovery primary ammo."
- }
- "weapon ammo recovery info"
- {
- "en" "Kills with bullets recover primary ammo."
- }
- "All Guns Weapon Talents"
- {
- "en" "All Guns Weapon Talents"
- }
- "all guns ability chance"
- {
- "en" "All Guns Ability Chance"
- }
- "all guns ability chance info"
- {
- "en" "Raises the chance that talents for this category\nwill trigger."
- }
- "all guns damage increase"
- {
- "en" "All-Weapon Critical Chance"
- }
- "all guns damage increase info"
- {
- "en" "A critical hit that all guns can deal."
- }
- "Sniper Talents"
- {
- "en" "Sniper Talents"
- }
- "sniper ability chance"
- {
- "en" "Sniper Rifle Ability Chance"
- }
- "sniper ability chance info"
- {
- "en" "The likelihood sniper rifle abilities\nwill trigger."
- }
- "sniper damage increase"
- {
- "en" "Sniper Critical Hit"
- }
- "sniper damage increase info"
- {
- "en" "Increases your sniper rifle damage."
- }
- "sniper tank damage"
- {
- "en" "Sniper Tank Damage"
- }
- "sniper tank damage info"
- {
- "en" "Increases your sniper damage to tanks."
- }
- "Overdrive Talents"
- {
- "en" "Overdrive\nGet cleansed, earn overdrive stacks."
- }
- "Cleanse Ammo Talents"
- {
- "en" "Cleanse Ammo\nCleanse allies/enemies, earn cleanse stacks."
- }
- "Bullet Talents"
- {
- "en" "Bullet Talents\nLace your bullets with something extra!"
- }
- "Weapon Talents"
- {
- "en" "Weapon Talents\nJust shoot your gun."
- }
- "Survivor Talents Main"
- {
- "en" "Survivor Talents\nAll upgradeable talents, including spells.\nAbilities are here, too!"
- }
- "Main Talents"
- {
- "en" "Talents\nUpgrade points Required."
- }
- "Special Ammo Time"
- {
- "#format" "{1:3.2f},{2:3.2f}"
- "en" "Lifetime:\t{1}s\t->\t{2}s"
- }
- "Special Ammo Interval"
- {
- "#format" "{1:3.2f},{2:3.2f}"
- "en" "\"On\" Time: {1}s\t->\t{2}s"
- }
- "Special Ammo Cooldown"
- {
- "#format" "{1:3.2f},{2:3.2f}"
- "en" "Cooldown: {1}s\t->\t{2}s"
- }
- "Special Ammo Stamina"
- {
- "#format" "{1:i},{2:i}"
- "en" "Stamina:\t\t\t{1}\t->\t{2}"
- }
- "Special Ammo Range"
- {
- "#format" "{1:3.2f},{2:3.2f}"
- "en" "Range:\t\t\t\t{1}units\t->\t{2}units"
- }
- "No Special Ammo"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}You have {2}No Special Ammo {3}to equip."
- }
- "Special Ammo Enabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Special Ammo {2}Enabled"
- }
- "Special Ammo Disabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Special Ammo {2}Disabled"
- }
- "Special Ammo Debug Enabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Special Ammo DEBUG {2}Enabled"
- }
- "Special Ammo Debug Disabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Special Ammo DEBUG {2}Disabled"
- }
- "cannot load in combat"
- {
- "#format" "{1:s}"
- "en" "{1}You cannot load profiles when you are in combat."
- }
- //2/12/2019
- "PvP Disabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Friendly-Fire: {2}Disabled"
- }
- "PvP Enabled"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Friendly-Fire: {2}Enabled"
- }
- "sacrificed a bot to respawn"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}A bot was sacrificed to bring {2}{3} {4}back from the dead."
- }
- "my inventory"
- {
- "en" "Inventory\nAll of your loot in one convenient location."
- }
- "No Action Equipped"
- {
- "en" "None"
- }
- "Assign to Action Bar"
- {
- "#format" "{1:s},{2:i},{3:s}"
- "en" "!{1}{2}: {3}"
- }
- "action bar displayed"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Action bar: {2}Show"
- }
- "action bar hidden"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Action bar: {2}Hide"
- }
- "Action Bar Loaded"
- {
- "#format" "{1:s},{2:s}"
- "en" "{1}Action Bar: {2}Loaded"
- }
- "Active Effects"
- {
- "en" "Effects (Active)"
- }
- "Passive Effects"
- {
- "en" "Effects (Passive)"
- }
- "Toggle Effects"
- {
- "en" "Effects (Toggle)"
- }
- "Ability Cooldown"
- {
- "#format" "{1:s}"
- "en" "Cooldown: {1}s"
- }
- "No Ability Cooldown"
- {
- "en" "Cooldown: Instant"
- }
- "Ability Active Time"
- {
- "#format" "{1:s}"
- "en" "Active: {1}s"
- }
- "Instant Ability"
- {
- "en" "Active: Instant"
- }
- "S Toggle Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "When ensnared, shake yourself free, immediately"
- }
- "S Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "When ensnared, spam strafe_left / strafe_right to shake yourself free"
- }
- "X Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Reduces all incoming damage by {1}{2}"
- }
- "X Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Reduces all incoming damage by {1}{2}"
- }
- "P Disabled"
- {
- "en" "Switch between dual pistols and magnum"
- }
- "P Toggle Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Switch between dual pistols and magnum"
- }
- "T Toggle Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Toggle Your Class' Stance On/Off\nSupported Classes: Tank"
- }
- "T Disabled"
- {
- "en" "Toggle Your Class' Stance On/Off\nSupported Classes: Tank"
- }
- "C Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Outgoing Damage is increased by {1}{2} per consecutive hit"
- }
- "C Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Outgoing Damage is increased by {1}{2} per consecutive hit"
- }
- "N Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Outgoing Damage is increased by {1}{2}"
- }
- "N Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Outgoing Damage is increased by {1}{2}"
- }
- "L Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Reduces ALL cooldowns by {1}{2}"
- }
- "L Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Reduces ALL cooldowns by {1}{2}"
- }
- "R Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Life on Kill for {1}{2} of earned rating"
- }
- "R Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Life on Kill for {1}{2} of earned rating"
- }
- "I Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Life on Kill for {1}{2} of your maximum health"
- }
- "I Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Life on Kill for {1}{2} of your maximum health"
- }
- "T Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your total stamina by {1}{2}"
- }
- "T Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your total stamina by {1}{2}"
- }
- "A Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Instantly restores {1}{2} of your total stamina"
- }
- "H Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Instantly restores {1}{2} of your maximum health"
- }
- "V Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your maximum health by {1}{2}"
- }
- "V Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your total health by {1}{2}"
- }
- "E Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "+{1}{2} Incoming Healing"
- }
- "E Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "+{1}{2} Incoming Healing"
- }
- "E Disabled"
- {
- "en" "Incoming Heals Reduced to 0"
- }
- "O Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Enemies you kill are {1}{2} more-likely to drop items"
- }
- "O Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Enemies you kill are {1}{2} more-likely to drop items"
- }
- "M Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Items you obtain are {1}{2} stronger"
- }
- "M Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Items you obtain are {1}{2} stronger"
- }
- "K Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your damage while flying by {1}{2}"
- }
- "K Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your damage while flying by {1}{2}"
- }
- "a Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your damage in water by {1}{2}"
- }
- "a Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your damage in water by {1}{2}"
- }
- "f Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your damage when on fire by {1}{2}"
- }
- "f Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Increases your damage when on fire by {1}{2}"
- }
- "l Active Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Specials you kill explode for {1}{2} weapon damage as Fire."
- }
- "l Passive Ability"
- {
- "#format" "{1:3.2f},{2:s}"
- "en" "Specials you kill explode for {1}{2} weapon damage as Fire."
- }
- "knife ability"
- {
- "en" "Knife"
- }
- "last chance ability"
- {
- "en" "Last Chance"
- }
- "second holster"
- {
- "en" "Second Holster"
- }
- "basilisk armor ability"
- {
- "en" "Basilisk Armor"
- }
- "sharp eye ability"
- {
- "en" "Sharp Eye"
- }
- "bloodlust ability"
- {
- "en" "Bloodlust"
- }
- "focus ability"
- {
- "en" "Focus"
- }
- "transference ability"
- {
- "en" "Transference"
- }
- "life leech ability"
- {
- "en" "Life Leech"
- }
- "meditation ability"
- {
- "en" "Meditation"
- }
- "refresh ability"
- {
- "en" "Refresh"
- }
- "nature embrace ability"
- {
- "en" "Nature's Embrace"
- }
- "unstable genetics ability"
- {
- "en" "Unstable Genetics"
- }
- "potluck ability"
- {
- "en" "Pot Luck"
- }
- "potion master ability"
- {
- "en" "Potion Master"
- }
- "stance ability"
- {
- "en" "Stance"
- }
- "rocketeer ability"
- {
- "en" "Rocketeer"
- }
- "watergun ability"
- {
- "en" "Water Gun"
- }
- "magma ability"
- {
- "en" "Magma-Laced Bullets"
- }
- "wall of fire ability"
- {
- "en" "Wall-of-Fire"
- }
- "Action Slot Range"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s}"
- "en" "{1}Available action slots are {2}!action1 - !action{3}\n{4}You can substitute / for ! to suppress."
- }
- "group member bonus"
- {
- "#format" "{1:s},{2:3.1f},{3:s},{4:s},{5:s}"
- "en" "{1}+{2}{3}{4}XP {5}PREMIUM MEMBER Bonus"
- }
- "group member benefit"
- {
- "#format" "{1:s},{2:s},{3:3.1f},{4:s},{5:s},{6:s}"
- "en" "{1}Become a PREMIUM MEMBER to earn {2}{3}{4}{5}XP {6}bonus"
- }
- "player uses spell"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}{2} {3}casts the {4}{5} {6}spell"
- }
- "player uses ability"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
- "en" "{1}{2} {3}uses the {4}{5} {6}ability"
- }
- "handicap range"
- {
- "#format" "{1:s},{2:s},{3:i},{4:s},{5:s},{6:i}"
- "en" "{1}Handicap Range: {2}{3} {4}- {5}{6}"
- }
- "player handicap locked"
- {
- "#format" "{1:s}"
- "en" "{1}Handicap is locked. You can only change it if you have not entered combat during the round."
- }
- "player handicap"
- {
- "#format" "{1:s},{2:s},{3:s},{4:i}"
- "en" "{1}Handicap Set{2}: {3}{4}"
- }
- "respawn queue"
- {
- "#format" "{1:i}"
- "en" "Respawning in {1} second(s)"
- }
- "health potion (lo)"
- {
- "en" "minor Healing Potion"
- }
- "stamina potion (lo)"
- {
- "en" "minor Stamina Potion"
- }
- "adren potion (lo)"
- {
- "en" "minor Adrenaline Potion"
- }
- "incendiary potion (lo)"
- {
- "en" "minor Incendiary Potion"
- }
- "explosive potion (lo)"
- {
- "en" "minor Explosive Potion"
- }
- "blue potion (lo)"
- {
- "en" "minor Blue Potion"
- }
- "ammo potion (lo)"
- {
- "en" "minor Ammo potion"
- }
- "health potion (hi)"
- {
- "en" "major Healing Potion"
- }
- "stamina potion (hi)"
- {
- "en" "major Stamina Potion"
- }
- "adren potion (hi)"
- {
- "en" "major Adrenaline Potion"
- }
- "incendiary potion (hi)"
- {
- "en" "major Incendiary Potion"
- }
- "explosive potion (hi)"
- {
- "en" "major Explosive Potion"
- }
- "blue potion (hi)"
- {
- "en" "major Blue Potion"
- }
- "item obtained by player"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}{2} {3}obtained a {4}{5}"
- }
- "enrage period"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}>\n>>>>>>>>>>> {2}ENRAGE NOW ACTIVE {3}<<<<<<<<<<<\n>"
- }
- "enrage in..."
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}>\n>>>>>>>>>>> ENRAGE IN {2}{3} {4}<<<<<<<<<<<\n>"
- }
- "Creating New Class"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s}"
- "en" "{1}Creating a shiny, NEW {2}{3} {4}for you!"
- }
- "groupmate death penalty"
- {
- "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
- "en" "{1}A Group Member has Died!\n{2}You have lost {3}{4} {5}experience"
- }
- "Rushing Return To Team"
- {
- "#format" "{1:s},{2:s},{3:s}"
- "en" "{1}>>>>>>>>>> | {2}STOP RUSHING AND REGROUP WITH YOUR TEAM {3}| <<<<<<<<<<"
- }
- }
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