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  1. Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
  2. Please visit http://fastman92.com
  3.  
  4. Solution platform: WIN_X86
  5. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  6.  
  7. Global exception handler has been registered.
  8. ---------------------------------------------
  9. ---------------------------------------------
  10. Modified limit of matrices to: 5000
  11. ---------------------------------------------
  12. Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
  13. ---------------------------------------------
  14. Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 10000
  15. ---------------------------------------------
  16. Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 5000
  17. ---------------------------------------------
  18. Modified limit of DYNAMIC LIMITS: Objects to: 4000
  19. ---------------------------------------------
  20. Modified limit of DYNAMIC LIMITS: ColModels to: 15000
  21. ---------------------------------------------
  22. Modified limit of IPL:inst, buildings to: 20000
  23. ---------------------------------------------
  24. Modified limit of IPL:inst, dummies to: 7000
  25. ---------------------------------------------
  26. Modified limit of IPL: entity index array to: 3000
  27. ---------------------------------------------
  28. Modified limit of IDE:objs:type1 section to 18000
  29. ---------------------------------------------
  30. Streaming memory available limit set to 524288000 bytes (500 MB)
  31. ---------------------------------------------
  32. Error reporting going to be applied.
  33. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
  34. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  35. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
  36. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  37. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
  38. Error reporting is applied now.
  39. ---------------------------------------------
  40. ---------------------------------------------
  41. Number of memory changes made: 78
  42. ---------------------------------------------
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