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- stock SetPlayerPosEx(playerid, Float: x, Float: y, Float: z)
- {
- if((x || y || z) == 0.0))
- return SendClientMessage(playerid, -1, "NAN");
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerPos(playerid, x, y, z);
- }
- #if defined _ALS_SetPlayerPos
- #undef SetPlayerPos
- #else
- #define _ALS_SetPlayerPos
- #endif
- #define SetPlayerPos SetPlayerPosEx
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