CleanSera

Fable Anniversary FAQ

Mar 15th, 2017
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  1. General FAQ
  2.  
  3. Q - What differences are there from Fable: The Lost Chapters?
  4. - The PC version has 2 difficulties: Chicken (normal) and Heroic (hard).
  5. - Changed meshes and textures.
  6. - Different lighting.
  7. - Different controls (some controls are not rebindable).
  8. - Different UI and menus (the game UI scales properly, the interface is similar to the original Xbox version, and the menus and dialogue boxes are slightly more responsive than Fable TLC).
  9. - Two extra cutscenes are unskippable (one at the end of Ship of the Drowned, the other at the end of the Guildmaster fight, which we don't do).
  10. - Ability to perform Menu Manipulation.
  11. - Summon cannot be bound onto multiple keybinds, only a mouse button and a number key are able to be used.
  12. - Slightly more stable.
  13. - The game makes checkpoint saves on every zone transition, and also has no Hero saving.
  14. - Autosaves occur in the background and don't have their own special screen.
  15. - You're able to move during fade-ins from load screens as opposed to being forced to wait until fully faded back in like in Fable and Fable: The Lost Chapters.
  16. - Necropolis graves are only RNG if you reload in Necropolis; essentially no longer RNG.
  17. - Trader Escort is easier now in that you no longer need to even wait for the Traders to heal at the camp before moving on. (see Camp Skip)
  18.  
  19. Q - What is this "Menu Manipulation"? How does it work?
  20. This glitch, found by Immensityy, is a Fable Anniversary PC Exclusive glitch.
  21.  
  22. How it works, is that when you go to buy/sell something with the "Sell 1, Sell 10, Sell 50, etc" menu, you can leave that menu up and move your selection to a different item by clicking the item type icon. This allows us to buy or sell items with quantities larger than either we or the merchant have, allowing us to duplicate items. This allows us to get as many potions as we want, and gives us as much gold as we like to buy high level weapons very early on.
  23.  
  24. An easy example: A merchant has different things in stock: 10 of Item A, and 100 of Item B. If you go to buy Item B, and move your selection to Item A and select buy all, you will now get 100 of Item A.
  25. This also works for selling, meaning you can duplicate a high value item that you have a low quantity of, such as a ring, and sell them off for a very high profit.
  26.  
  27. This can also allow the player to get experience upgrades they normally wouldn't be able to earn, such as max level Physical Shield without having the necessary alignment. Thanks to an accidental discovery by the runner Nycae, it can also give us effectively infinite XP.
  28.  
  29. Q - Infinite XP? PogChamp
  30. Right, so whenever you force the menu into giving you an upgrade you don't have the experience for, it will send your General XP value into the negatives. Interestingly, refunding ANY upgrade in the menu will bring it back to 0. So let's say we forcibly buy Enflame 4, tanking our General XP. Now let's say we bought something menial previously like Battle Charge and we refund that to bring it to 0. The extra experience comes in when you refund Enflame 4, which costs 58,000 XP. This XP is refunded as General XP, meaning you have 58,000 XP to spend wherever. You can't max out things like Dive Fury/Infernal Wrath with this, but you can level up a lot of your abilities and attributes substantially doing this, and very early on.
  31.  
  32. Using this, we can go into **TRADER ESCORT** with Physique 5, Speed 5, **ENFLAME 4**, Multistrike 3, Force Push 2, Summon 1, Physical Shield 1, **BERSERK 3**, **ASSASSIN RUSH 4**, and Magic Power 5.
  33.  
  34. Q - Where does this save time in the run?
  35. For Trading, it gives us high level weapons very early on, meaning that we are able to upgrade more and with different upgrades, and saves trips to shops for potions and the trip to Oakvale for buy/selling Emeralds. For XP, we're OP early on and have insane movement related attributes and spells even earlier than ever before.
  36.  
  37. Q - What is auto scroll glitch?
  38. An unfortunate glitch where the menu literally scrolls in some direction on its own. The only ways to deal with this are either fight against it, use it to your advantage if it's moving in your favor, or leave the area and come back. UPDATED: Etem_t discovered the cause of it to be holding a movement key while exiting any menu.
  39.  
  40. Q - What is Camp Skip?
  41. Truly, I don't know why it works, but here's my best guess as to what happens... In all versions of Fable 1, during Trader Escort, you're supposed to wait until the Traders start following you again if you want to continue the quest into the next screens. At this point, they are in their "go to camp and heal" script. Fable Anniversary for some reason still has them follow you before they heal and re-follow you. This has convenient side-effects to it:
  42.  
  43. 1) The Traders will stay at the beginning of every screen you enter and are in absolutely no danger after Camp.
  44.  
  45. 2) This can lead to a little extra gold and not lose much time via letting the infected Trader follow you when you first start the quest.
  46.  
  47. 3) It cuts out ANOTHER RNG segment of the game by not being forced to wait for a random amount of time on the Trader(s) which I am a big fan of, personally.
  48.  
  49. Q - How do you know where the glyphs in Necropolis are? Aren't they randomized like in TLC?
  50. Funny thing about that, it turns out that the grave names are only shuffled in Anniversary if you reload while in Necropolis. Until then, they're all in the same exact location the first time you enter Necropolis in a given playthrough.
  51.  
  52. Heroic FAQ
  53.  
  54. Q - What makes it harder?
  55. - Resurrection Phials no longer exist and any chests or containers that had them now have a Health Potion in their places.
  56. - There are way less items in the game to work with normally, particularly in trader inventories. This would normally render the buy/sell exploit impossible early in the game, however it can still be done if you have enough items to work with either late game or through duplication via Menu Manipulation. Less items also means less food/potions.
  57. - Ages of (X) Potions only grant 100 XP x Combat Multiplier instead of 1,000 XP as they did in the OG Xbox version.
  58. - Some spells and player upgrades cost more experience and experience earned is reduced overall.
  59. - Some spells even received nerfs such as Enflame and Physical Shield, though they do still have uses.
  60. - Higher level enemies appear much sooner, i.e. Nymphs and higher ranked bandits in Greatwood.
  61. - Bows deal less damage to enemies than normal.
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