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- Version 29372 (June 22, 2020)
- Added suspension bridge type
- Added mod info to load game dialog
- Added in-game language selection
- Added difficulty selection to load game dialog
- Added save game progress bar when saving manually
- Added vehicle lifetime warning behavior to settings
- [Modding] Added reworked scripting interface
- [Modding] Added new gui interface
- [Modding] Added in-game console for Lua scripting: press "`" to open (keyboard top left corner key)
- [Modding] Added vehicle custom cargo models: example[www.transportfever2.com]
- [Modding] Added support for dynamic game resources
- [Modding] Added per savegame mod settings: example[www.transportfever2.com]
- [Modding] Added possibility to mod localizations into new languages
- [Modding] Added new stage for mod loading (see postRunFn in base_mod.lua)
- [Modding] Added feature to add/remove other modules when a module is built
- [Modding] Added user-definable maximum slope and minimum radius to track type
- [Modding] Added customizable factors for train acceleration/deceleration
- [Modding] Added factors to control calculated costs and maintenance
- [Modding] Added user-definable probability of recomputation of person destinations (experimental)
- [Model editor] Added mesh highlighting feature
- [Model editor] Added label preview feature
- [Model editor] Added markers for seats, cargo bays, particle systems, labels, ship water lines and cargo slots
- [Model editor] Added light rotation feature
- [Model editor] Added import support for bounding info and labels
- [Model editor] Added transform editing
- [Model editor] Added marker for current file in open dialog and show in window title
- [Model editor] Added slider for vehicle age
- [Model editor] Added triangle count label
- Improved simulation performance
- Improved game speed throttling to prevent excessive stuttering
- Improved error handling: show a message box for all types of crashes
- Improved error handling: generally display as much information as possible
- Improved error handling: display mod and file name when possible
- Improved keyboard shortcuts: now possible to use Shift/Ctrl/Alt
- Improved keyboard shortcuts: show key bindings in tool tips
- Improved keyboard shortcuts: added more commands (construction menu)
- Improved settings menu: show warning in case of duplicate key bindings
- Improved settings menu: added button pointing to "userdata" folder
- Improved vehicle store: show whether reversible or not
- Improved airport: landing lights module now automatically removes opposite lights
- Improved vehicle replace and edit window: handling of selection change
- Improved railway crossing barriers animation: open earlier
- Improved quality of French, Spanish and Polish translation
- [Modding] Improved modular rail station: support for modded tracks
- [Modding] Improved error handling: show complete file name on error
- [Modding] Improved error handling while building a construction (don't crash)
- [Modding] Improved missing resource handling: generally better error message
- [Modding] Improved missing resource handling: for constructions and modules
- [Modding] Improved missing resource handling: for removed ground textures
- [Modding] Improved missing resource handling: check for corrupted meshes
- [Modding] Improved module construction menu when having a lot of categories
- [Modding] Improved railroad crossing list scrollbar
- [Model editor] Improved error handling
- [Model editor] Improved metadata editor stability
- [Model editor] Improved windows usability
- [Model editor] Improved initial values of materials
- [Model editor] (Re-)Added gui/website screenshot buttons
- Fixed tree highlighting in module mode
- Fixed asset builder rotation not reset
- Fixed airport landing lights hover selection
- Fixed rare crash with charts
- Fixed keyboard shortcut for street modifier
- Fixed cargo train station and cargo harbor sound sets
- Fixed random crash in module mode
- Fixed random crash caused by pathfinder
- Fixed crash with bulldozer refund when building streets
- Fixed crash with missing station or depot name
- Fixed rare crash in main menu when adding or removing mods
- Fixed rare crash with disappearing construction in module build mode
- Fixed train axles and rods not animated anymore after some distance
- Fixed industry displays transported -100% value bug
- Fixed shipping value could exceed production limit bug
- Fixed straight and curved buttons showing up in track menu bug
- Fixed module builder tree highlighting artifacts
- Fixed vehicle store window layout problems such as label centering
- Fixed a bug which caused the names of industries to be reset after upgrade
- Fixed vehicles driving with open doors bug
- Fixed a bug where vehicles leave stations too early without picking up all cargo
- Fixed aircraft jumping on airports which are built below zero altitude
- Fixed water texture not being placed at the correct height when level was changed
- Fixed rendering timers bug resulting in incorrect values for average timings
- Fixed street build mode invalidate when clicking parameter list
- Fixed module builder mode shows line and vehicle statistics buttons
- Fixed burnt pixels problem on certain AMD Radeon cards (e.g. RX 5700)
- Fixed reversible configuration of multiple trains
- Fixed Dunara Castle ship having two drivers
- Fixed ES1 Lastochka tail lights
- Fixed Zuhai GTQ diesel sound
- Fixed Bombardier DHC-8-402PF animation details
- [Modding] Fixed asset categories case-sensitivity issue
- [Modding] Fixed crash with compartments without load configurations
- [Modding] Fixed vehicle label not being shown when vehicle had no seats bug
- [Model editor] Fixed tangents/normals display for skinned materials
- [Model editor] Fixed fbx importer (wrong tangents for skinned materials)
- [Model editor] Fixed track ballast material
- [Model editor] Fixed crash when opening model with no bounding info
- [Model editor] Fixed animation loop button when closing file
- [Model editor] Fixed screenshot feature: reactivated 3D screenshots
- [Model editor] Fixed metadata merging: particle system overwritten
- [Model editor] Fixed crew appearing as passengers
- [Model editor] Fixed refresh issues with passengers and cargo preview
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