G4U55

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Jun 22nd, 2020
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  1. Version 29372 (June 22, 2020)
  2.  
  3. Added suspension bridge type
  4. Added mod info to load game dialog
  5. Added in-game language selection
  6. Added difficulty selection to load game dialog
  7. Added save game progress bar when saving manually
  8. Added vehicle lifetime warning behavior to settings
  9. [Modding] Added reworked scripting interface
  10. [Modding] Added new gui interface
  11. [Modding] Added in-game console for Lua scripting: press "`" to open (keyboard top left corner key)
  12. [Modding] Added vehicle custom cargo models: example[www.transportfever2.com]
  13. [Modding] Added support for dynamic game resources
  14. [Modding] Added per savegame mod settings: example[www.transportfever2.com]
  15. [Modding] Added possibility to mod localizations into new languages
  16. [Modding] Added new stage for mod loading (see postRunFn in base_mod.lua)
  17. [Modding] Added feature to add/remove other modules when a module is built
  18. [Modding] Added user-definable maximum slope and minimum radius to track type
  19. [Modding] Added customizable factors for train acceleration/deceleration
  20. [Modding] Added factors to control calculated costs and maintenance
  21. [Modding] Added user-definable probability of recomputation of person destinations (experimental)
  22. [Model editor] Added mesh highlighting feature
  23. [Model editor] Added label preview feature
  24. [Model editor] Added markers for seats, cargo bays, particle systems, labels, ship water lines and cargo slots
  25. [Model editor] Added light rotation feature
  26. [Model editor] Added import support for bounding info and labels
  27. [Model editor] Added transform editing
  28. [Model editor] Added marker for current file in open dialog and show in window title
  29. [Model editor] Added slider for vehicle age
  30. [Model editor] Added triangle count label
  31. Improved simulation performance
  32. Improved game speed throttling to prevent excessive stuttering
  33. Improved error handling: show a message box for all types of crashes
  34. Improved error handling: generally display as much information as possible
  35. Improved error handling: display mod and file name when possible
  36. Improved keyboard shortcuts: now possible to use Shift/Ctrl/Alt
  37. Improved keyboard shortcuts: show key bindings in tool tips
  38. Improved keyboard shortcuts: added more commands (construction menu)
  39. Improved settings menu: show warning in case of duplicate key bindings
  40. Improved settings menu: added button pointing to "userdata" folder
  41. Improved vehicle store: show whether reversible or not
  42. Improved airport: landing lights module now automatically removes opposite lights
  43. Improved vehicle replace and edit window: handling of selection change
  44. Improved railway crossing barriers animation: open earlier
  45. Improved quality of French, Spanish and Polish translation
  46. [Modding] Improved modular rail station: support for modded tracks
  47. [Modding] Improved error handling: show complete file name on error
  48. [Modding] Improved error handling while building a construction (don't crash)
  49. [Modding] Improved missing resource handling: generally better error message
  50. [Modding] Improved missing resource handling: for constructions and modules
  51. [Modding] Improved missing resource handling: for removed ground textures
  52. [Modding] Improved missing resource handling: check for corrupted meshes
  53. [Modding] Improved module construction menu when having a lot of categories
  54. [Modding] Improved railroad crossing list scrollbar
  55. [Model editor] Improved error handling
  56. [Model editor] Improved metadata editor stability
  57. [Model editor] Improved windows usability
  58. [Model editor] Improved initial values of materials
  59. [Model editor] (Re-)Added gui/website screenshot buttons
  60. Fixed tree highlighting in module mode
  61. Fixed asset builder rotation not reset
  62. Fixed airport landing lights hover selection
  63. Fixed rare crash with charts
  64. Fixed keyboard shortcut for street modifier
  65. Fixed cargo train station and cargo harbor sound sets
  66. Fixed random crash in module mode
  67. Fixed random crash caused by pathfinder
  68. Fixed crash with bulldozer refund when building streets
  69. Fixed crash with missing station or depot name
  70. Fixed rare crash in main menu when adding or removing mods
  71. Fixed rare crash with disappearing construction in module build mode
  72. Fixed train axles and rods not animated anymore after some distance
  73. Fixed industry displays transported -100% value bug
  74. Fixed shipping value could exceed production limit bug
  75. Fixed straight and curved buttons showing up in track menu bug
  76. Fixed module builder tree highlighting artifacts
  77. Fixed vehicle store window layout problems such as label centering
  78. Fixed a bug which caused the names of industries to be reset after upgrade
  79. Fixed vehicles driving with open doors bug
  80. Fixed a bug where vehicles leave stations too early without picking up all cargo
  81. Fixed aircraft jumping on airports which are built below zero altitude
  82. Fixed water texture not being placed at the correct height when level was changed
  83. Fixed rendering timers bug resulting in incorrect values for average timings
  84. Fixed street build mode invalidate when clicking parameter list
  85. Fixed module builder mode shows line and vehicle statistics buttons
  86. Fixed burnt pixels problem on certain AMD Radeon cards (e.g. RX 5700)
  87. Fixed reversible configuration of multiple trains
  88. Fixed Dunara Castle ship having two drivers
  89. Fixed ES1 Lastochka tail lights
  90. Fixed Zuhai GTQ diesel sound
  91. Fixed Bombardier DHC-8-402PF animation details
  92. [Modding] Fixed asset categories case-sensitivity issue
  93. [Modding] Fixed crash with compartments without load configurations
  94. [Modding] Fixed vehicle label not being shown when vehicle had no seats bug
  95. [Model editor] Fixed tangents/normals display for skinned materials
  96. [Model editor] Fixed fbx importer (wrong tangents for skinned materials)
  97. [Model editor] Fixed track ballast material
  98. [Model editor] Fixed crash when opening model with no bounding info
  99. [Model editor] Fixed animation loop button when closing file
  100. [Model editor] Fixed screenshot feature: reactivated 3D screenshots
  101. [Model editor] Fixed metadata merging: particle system overwritten
  102. [Model editor] Fixed crew appearing as passengers
  103. [Model editor] Fixed refresh issues with passengers and cargo preview
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