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  1. a_AutoDuckMinVolume 0.300000
  2. a_DeafLowPassCutoff 0.020000
  3. a_DeafnessTestPercent 0.000000
  4. a_Doppler 1
  5. a_FlangePreventionTimer 0.010000
  6. a_InterpolateSoundOcclusion 1
  7. a_MaxVolumeScale 0.800000
  8. a_MinLowPassCutoff 0.010000
  9. a_OccludeLowPassMax 0.200000
  10. a_OccludeLowPassMin 0.030000
  11. a_OccludeMaxRadiusScale 0.500000
  12. a_ReverbTransitionRate 1.000000
  13. a_ShowOccluder 0
  14. a_SoundOcclusionFadeRate - Units per second to fade to desired occlusion factor.
  15. a_StartSoundSilent 1
  16. a_WaterLowPassCutoff 0.060000
  17. ai_actionpoints 0
  18. ai_canseefrompos_debug 0
  19. ai_canseefrompos_passall 0
  20. ai_dbmovearound 0
  21. ai_debug 0
  22. ai_debug_actionpoint_canuse 0
  23. ai_debug_allow_walk_z 1
  24. ai_debug_atactionpoint 0
  25. ai_debug_calcmovedelta 0
  26. ai_debug_clearshot 0
  27. ai_debug_collision 0
  28. ai_debug_disable_movement_animpos 0
  29. ai_debug_disable_movement_bone 0
  30. ai_debug_disable_movement_bone_rot 0
  31. ai_debug_dpath_disable 0
  32. ai_debug_dpath_enable 0
  33. ai_debug_dpath_player_disabled 0
  34. ai_debug_los 0
  35. ai_debug_movement_bone 0
  36. ai_debug_movement_bone_animpos 0
  37. ai_debug_movement_bone_draw 0
  38. ai_debug_movement_bone_rot 0
  39. ai_debug_opfail_spam 0
  40. ai_debug_popout_canuse 0
  41. ai_debug_popout_disable_restoreloc 1
  42. ai_debug_popout_dist 0
  43. ai_debug_popout_movement 0
  44. ai_debug_popout_usage 0
  45. ai_debug_popout_waittime 0
  46. ai_debug_popup_canuse 0
  47. ai_debug_popup_los 0
  48. ai_debug_popup_navpush 0
  49. ai_debug_popup_offset 0
  50. ai_debug_proc_aim 0
  51. ai_debug_proc_aim_disable 0
  52. ai_debug_scripted_path 0
  53. ai_debug_turn_instant 0
  54. ai_debug_turnspeed 1
  55. ai_debug_turnspeed_dot 0.990000
  56. ai_exec 0
  57. ai_force_popindex -1
  58. ai_force_popsort -1
  59. ai_forcecutscene 0
  60. ai_goal_hack 0
  61. ai_goal_standcover_maxdist 400.000000
  62. ai_gotox_skipsnap 0
  63. ai_hack 0
  64. ai_hate 0
  65. ai_health 0
  66. ai_jumpdb 0
  67. ai_jumpdb_failonly 0
  68. ai_jumpdb_markertime 5.000000
  69. ai_jumpfudge -950.000000
  70. ai_jumpgravspeed 600.000000
  71. ai_MinFaceThresh 0.500000
  72. ai_movearound_x 6
  73. ai_movespeed -1.000000
  74. ai_native_states 0
  75. ai_nopopupcompromise 0
  76. ai_nopopuprequiretarget 0
  77. ai_notick 0
  78. ai_pathcache_hits
  79. ai_pathcache_misses
  80. ai_physics 1.000000
  81. ai_popindex -1
  82. ai_proc_aim_bodydisable 0
  83. ai_proc_aim_disable 0
  84. ai_proc_aim_headdisable 0
  85. ai_proc_aim_weapondisable 0
  86. ai_range 0
  87. ai_refhack 0
  88. ai_roll -1.000000
  89. ai_seethruwalls 0
  90. ai_shot 0
  91. ai_show_bubbles 0
  92. ai_showgoals 0
  93. ai_showrot 0
  94. ai_TestPath 0
  95. ai_TestVelocity 0
  96. ai_trackdebug 0
  97. ai_tracklen 32.000000
  98. ai_UseDefferRotation 1
  99. ai_warn_popout_movethreshold 0.050000
  100. AimAssistAngVelLimit 500.000000
  101. AimAssistExpFallRate 0.500000
  102. AimAssistExpFallScale 0.800000
  103. AimAssistFocalPointScale 8124.000000
  104. allow_oldver_edit 0
  105. animevent_MinWarnTime 1.000000
  106. APJ_GrvityK 1.000000
  107. bDebugShootable 0
  108. bDebugUsable 0
  109. bDisablePhysicsEffects 0
  110. bGCNativeClasses 1
  111. bHideHiddenRealtime 1
  112. BList - Enable/Disable BList
  113. bLogTick 0
  114. bShowReferences 0
  115. bSlowLight 0
  116. bTickAll 0
  117. c_NoMesh 0
  118. ClientAdjustmentTimeThresholdMax 1.200000
  119. ClientAdjustmentTimeThresholdMin 0.500000
  120. ClientThrottleMoveCorrections 0
  121. ClientUseRelaxedCorrections 0
  122. CollisionHullColor
  123. CollisionHullSelectedColor
  124. D3DReset 0
  125. DebugMarkerExtraLength 12.000000
  126. DebugMoveCorrections 0
  127. DebugNetworkTweening 0
  128. DnExec_StubVar - Exec stub variable, not used.
  129. editor_allproperties
  130. editor_allproperties 0
  131. fire_NoAmmoCasings 0
  132. FixNetworkTweening 0
  133. g_ForceNormalize 0
  134. g_HighResNormals 0
  135. g_LightMode 0
  136. g_LogLevelEvents 1
  137. g_PhysTest 0
  138. g_PhysVolTicks 7
  139. g_SMWeldMode 0
  140. g_TransIndex -1
  141. g_TransIndex2 -1
  142. g_WaterHack 0
  143. ggg_MotionMagX 1250.000000
  144. ggg_MotionMagY 1205.000000
  145. ggg_MotionMagZ 792.000000
  146. GlobalHeightFogBottom -10000.000000
  147. GlobalHeightFogDepth 20000.000000
  148. GlobalHeightFogX 90000.000000
  149. GlobalHeightFogY 90000.000000
  150. HUD2_END 1.000000
  151. HUD2_IR 23.000000
  152. HUD2_OR 28.000000
  153. HUD2_START 0.500000
  154. HUD2_STEP 0.100000
  155. HUD3_END 0.500000
  156. HUD3_IR 23.000000
  157. HUD3_OR 28.000000
  158. HUD3_START 0.000000
  159. HUD3_STEP 0.100000
  160. HUD_CHI 9
  161. HUD_END 2.000000
  162. hud_IconDelay 0.250000
  163. HUD_IR 23.000000
  164. HUD_OR 29.000000
  165. HUD_PAD 1.000000
  166. HUD_START 1.000000
  167. HUD_STEP 0.100000
  168. HUD_W 5.000000
  169. iii_AnimStrength 1.000000
  170. IK 1
  171. IK_AllowTilting 1
  172. IK_debug_planeted 0
  173. IK_Draw 0
  174. IK_DrawLeg -1
  175. IK_LerpSpeed1 20.000000
  176. IK_LerpSpeed2 10.000000
  177. ik_MonitorEvents 0
  178. IK_QuickSolve 1
  179. IK_WalkDebug 0
  180. IK_Walking 1
  181. LightCullNodes 1
  182. LogStack - If TRUE, UnrealScript Log() functions will prepend state and stack info to each print statement.
  183. ls_DecreaseLerpRate 4.000000
  184. ls_IncreaseLerpRate 4.000000
  185. ls_OldPoseFadeRate 3.000000
  186. m_AimBoneDebug 0
  187. MegaShotScale 1
  188. MegaShotXShift 0.000000
  189. MegaShotYShift 0.000000
  190. mem_HeapCheck 0
  191. meq_AirCloudKickBaseTorque 30.000000
  192. meq_AirCloudKickCutoff 0.650000
  193. meq_AirCloudKickExtraTorque 10.000000
  194. meq_AirCloudKickScalar 1.200000
  195. meq_AirCloudKickScaleChance 0.100000
  196. meq_AirCloudKickUpForce 4.000000
  197. meq_AirCloudVelThresh 100.000000
  198. meq_AngularDamping - Damping factor for angular velocities; must be a value between 0 and < 1.
  199. meq_AutoBrakeTorque 6000.000000
  200. meq_Bounds 0
  201. meq_BSPStorageType 3
  202. meq_Character_UseEarlySyncronize 0
  203. meq_Character_UseJointErrorCompensation 0
  204. meq_CharacterBones 0
  205. meq_CharacterSensor 1
  206. meq_Collision 0
  207. meq_CollisionEpsilon 1.300000
  208. meq_CollisionSimpleOnly 0
  209. meq_Contacts 0
  210. meq_ConvexSphereTesselation 1
  211. meq_CrashBounceMinimumVolume 0.100000
  212. meq_Crushing 0
  213. meq_DebugEnableDisableThresholdValues 0
  214. meq_DebugEntityGroups 0
  215. meq_DebugImpactDamage 0
  216. meq_DebugInteractionPool -1
  217. meq_DebugInteractions 0
  218. meq_DebugMaterialUsage 0
  219. meq_DirectOppositionScale 15.000000
  220. meq_DisableContactEvents 0
  221. meq_DumpSolvedConstraints 0
  222. meq_EffectTransitionTime 0.250000
  223. meq_EnableContactEvents 1
  224. meq_ErrorReductionScale 1.000000
  225. meq_FancyCollisionScaling 1
  226. meq_ForceConvexCollision 0
  227. meq_FPS - Ensure that the physics systems always runs with this minimum framerate.
  228. meq_Frame 0
  229. meq_Glass 0
  230. meq_GlobalDeactivationThreshold 3.000000
  231. meq_ImpactBaseScale 2.300000
  232. meq_ImpulseLimit 1
  233. meq_ImpulseMassBarrier 50.000000
  234. meq_ImpulseMaxVelocity 1600.000000
  235. meq_ImpulseMinVelocity 5.000000
  236. meq_InteractionLayers 0
  237. meq_Joints 0
  238. meq_LinearDamping - Damping factor for linear velocities; must be a value between 0 and < 1.
  239. meq_Magnetism 0
  240. meq_MaximumSolverIterations 20
  241. meq_MaxRollRatio 1.100000
  242. meq_MaxUpVel 256.000000
  243. meq_MinRollRatio 0.900000
  244. meq_minWheelVelDot 0.950000
  245. meq_Model 0
  246. meq_PathAlphaStep 0.005000
  247. meq_PathConstraint 0
  248. meq_PawnController 0
  249. meq_PawnIdleTime 0.350000
  250. meq_PersistTimer 0.100000
  251. meq_PlayerInteractions 0
  252. meq_PrintImpactDebugInfo 0
  253. meq_RollSlideMinimumVolume 0.100000
  254. meq_Sensor 0
  255. meq_ShowGroundConstraint 0
  256. meq_ShowImpactVelocity 0
  257. meq_ShowMinGround 0
  258. meq_ShowRollVelocity 0
  259. meq_ShowSkidAmount 0
  260. meq_ShowSlideVelocity 0
  261. meq_SqueakScale 0.100000
  262. meq_StepDownMinVel2DSquared 0.000100
  263. meq_SubTick 1
  264. meq_TimeScale - Scale the physics time deltas by this amount.
  265. meq_ToleranceScale 1.000000
  266. meq_UnrealUpdateMinSq 0.002500
  267. meq_Velocity 0
  268. meq_Water 0
  269. meq_WaterDensityScale 0.300000
  270. meq_WaterPseudoPlane 0
  271. meq_WaterStrengthScale 4.200000
  272. meq_xActors 1
  273. meq_xBSP 0
  274. meqCrushMaxDirDot -0.707000
  275. meqCrushMinPointDot 0.707000
  276. MeshColor
  277. MeshSelectedColor
  278. MoverColor
  279. MoverSelectedColor
  280. nav_AIDebugPaths 1
  281. nav_AllowDirectWalk 1
  282. nav_AllowFalling 1
  283. nav_ap 0
  284. nav_ap_debug_flood 0
  285. nav_ap_depthdraw 0
  286. nav_ap_depthfull 1
  287. nav_apcache 1
  288. nav_apcache_earlyout 1
  289. nav_apcache_floodfail 1
  290. nav_apdist 500.000000
  291. nav_Area -1
  292. nav_BestReach -1
  293. nav_cachestatic 1
  294. nav_cachestatic_debug 0
  295. nav_CompilePatches 1
  296. nav_dbmoveclip 0
  297. nav_debug_path_route 0
  298. nav_debugcompile 0
  299. nav_DebugDirectWalk 0
  300. nav_DebugFall 1
  301. nav_debugFinalizePath 0
  302. nav_DebugFly 1
  303. nav_DebugJump 1
  304. nav_DebugPaths 0
  305. nav_DebugWalk 1
  306. nav_ExtentScale 10.000000
  307. nav_fastdpath 1
  308. nav_finalizefix 1
  309. nav_ForceFollow 0
  310. nav_FreezePath 0
  311. nav_Index 0
  312. nav_LedgePlanes 1
  313. nav_maxlookahead 10
  314. nav_NewFly 1
  315. nav_numsteps 10
  316. nav_push 3.000000
  317. nav_ShowAreas 0
  318. nav_skipFinalizePath 0
  319. nav_slide 5.000000
  320. nav_stepsize 20.000000
  321. nav_target_push 1.000000
  322. nav_TestDoors 0
  323. nav_TestPath 0
  324. nav_validarea_dist 4.000000
  325. net_PlayerViewInterpRate 16.000000
  326. NetSpeedDropThreshold 12.500000
  327. NetSpeedRampUpCap 3.000000
  328. NetSpeedRampUpRate 0.050000
  329. NetworkTweenLocationThreshold 0.200000
  330. NetworkTweenLocationThresholdZ 0.200000
  331. p_AlphaLerpRate 4.000000
  332. p_DebugMovementState 0
  333. particles_NoCollision 0
  334. Patch_ControlMesh_Selected
  335. Patch_ControlMesh_SelectedInst
  336. Patch_SolidDirtyMesh_Normal
  337. Patch_SolidSurface_OwnerSelected
  338. Patch_SolidSurface_Selected
  339. Patch_SolidSurface_SelectedInst
  340. Patch_Vert_Normal
  341. Patch_Vert_Selected
  342. Patch_Vert_SelectedInst
  343. Patch_WireSurface_Normal
  344. Patch_WireSurface_OwnerSelectedInstOrtho
  345. Patch_WireSurface_OwnerSelectedOrtho
  346. Patch_WireSurface_Selected3DView
  347. Patch_WireSurface_SelectedInst3DView
  348. Patch_WireSurface_SelectedPhysCollision
  349. QualityControl
  350. QualityControlFailMax 2
  351. QualityControlRecoveryTime 5.000000
  352. r_ActorMirrorFix 0
  353. r_AllowAlwaysVisible 1
  354. r_AllowBumpLayers 1
  355. r_AllowEditorTexStreaming 0
  356. r_AllowFilmgrain 1
  357. r_AllowForceSmoothShadows 1
  358. r_AllowHiResTex 1
  359. r_AllowLightShaftShadows 1
  360. r_AllowNULLBuffer 1
  361. r_AllowShadowMaterials 1
  362. r_AllowSinglePassWaterFog 1
  363. r_AmbientOcclusion 1
  364. r_AmbientOcclusionSpeed 0.050000
  365. r_AOBlurScale 3.000000
  366. r_AODepthScale 0.001000
  367. r_AODepthScale2 1.000000
  368. r_AONumSamples 16
  369. r_AOZBias 1.000000
  370. r_AspectScale 1.000000
  371. r_AvgKernalSize 0
  372. r_BatchBSPProjectorDefs 0
  373. r_BatchProjectors 1
  374. r_BatchShadows 2
  375. r_binkUpdate 1
  376. r_BloomBlurScale 2.000000
  377. r_BloomBrightnessScale 1.000000
  378. r_BloomIndex 2
  379. r_BloomMode 0
  380. r_BlurAmount 1.000000
  381. r_BlurBrightnessScale 1.000000
  382. r_BlurIndex 1
  383. r_BlurScale 2.000000
  384. r_BoostYVal 42.000000
  385. r_BSPProjectorSlopeScaleBias -6.000000
  386. r_BumpMipBias 0.000000
  387. r_CacheMaterialResults 1
  388. r_CalcLum 1
  389. r_CallPreRender 1
  390. r_CullShadows 1
  391. r_DebugAnimEvents 0
  392. r_DebugCellDepth -1
  393. r_DebugCellIndex -1
  394. r_DebugCollisions 0
  395. r_DebugComplexMaterials 0
  396. r_DebugDIMouse 0
  397. r_DebugLight -1
  398. r_DebugLinechecks 0
  399. r_DebugLumMap -1
  400. r_DebugRT 0
  401. r_DebugShadowMap -1
  402. r_DeferPresent 0
  403. r_DirShadowCullDist 15000.000000
  404. r_DirShadowMapCullDist 10000.000000
  405. r_DirShadowMapDist 0.000000
  406. r_DirShadowMapRatio1 0.250000
  407. r_DirShadowMapRatio2 0.125000
  408. r_DirShadowMapSlopeBias 1.000000
  409. r_DirShadowRotStep 200
  410. r_DirShadowSamples 0
  411. r_DirShadowUseNewRotCheck 0
  412. r_DirSpecularOffset 20000.000000
  413. r_DOFBlurAmount 0.600000
  414. r_DOFBlurIndex 1
  415. r_DOFBlurScale 1.000000
  416. r_DOFDepthAvgSize 2
  417. r_DOFDepthBlurScale 2.000000
  418. r_DOFFocalDist 21.000000
  419. r_DOFFocalRangeMax 1000.000000
  420. r_DOFFocalRangeMin 1000.000000
  421. r_DOFPow 2.000000
  422. r_DOFShowAlpha 0
  423. r_DOFShowBlurredDepth 0
  424. r_DOFWeapDist 8.000000
  425. r_DOFWeapDistDelta 3.000000
  426. r_DrawActorMirrors 1
  427. r_DrawAmbient 1
  428. r_DrawAmbientBumps 1
  429. r_DrawBatches 1
  430. r_DrawBeams 1
  431. r_DrawBloomBuffer 0
  432. r_DrawBlooms 1
  433. r_DrawBlur 1
  434. r_DrawBoneAABBs 0
  435. r_DrawBSP 1
  436. r_DrawBSPMirrors 1
  437. r_DrawBSPProjectors 1
  438. r_DrawCharacterShadows 1
  439. r_DrawComplexMaterials 1
  440. r_DrawConsole 1
  441. r_DrawDistanceFog 1
  442. r_DrawDOF 1
  443. r_DrawEmissive 1
  444. r_DrawFog 1
  445. r_DrawFogDecal 1
  446. r_DrawFogVolume 1
  447. r_DrawFogwFar 0.000000
  448. r_DrawFoliage 2
  449. r_DrawFSAA 1
  450. r_DrawGBuffer 1
  451. r_DrawGBufferBase 1
  452. r_DrawHDR 1
  453. r_DrawHeightFog 1
  454. r_DrawHUD 1
  455. r_DrawLights 1
  456. r_DrawLightShafts 1
  457. r_DrawLineCheckBoneAABBs 0
  458. r_DrawLineCheckTris 0
  459. r_DrawMeshes 1
  460. r_DrawMeshProjectors 1
  461. r_DrawMeshSkels 0
  462. r_DrawMotionBlur 1
  463. r_DrawOverlays 1
  464. r_DrawParallax 1
  465. r_DrawParticles 1
  466. r_DrawPinkOVision 0
  467. r_DrawPixelMotionBlur 1
  468. r_DrawPlayerShadows 1
  469. r_DrawPostEffects 1
  470. r_DrawProjectors 1
  471. r_DrawShadows 1
  472. r_DrawSkinMeshAABBAccurate 0
  473. r_DrawSkinMeshAABBInaccurate 0
  474. r_DrawSkybox 1
  475. r_DrawSMProjectors 1
  476. r_DrawStars 0
  477. r_DrawStaticMeshes 1
  478. r_DrawStaticMeshProjectorDebug 0
  479. r_DrawTransparent 1
  480. r_DrawUberPost 1
  481. r_DrawUnderWater 1
  482. r_DrawVolFog 1
  483. r_DrawWeaponSpread 0
  484. r_DrawXInput 0
  485. r_EnableAnisotropy 1
  486. r_FastDirectionalShadows 1
  487. r_FastPreZ 1
  488. r_FastShader 1
  489. r_FillFogHole 1
  490. r_FinalHDR 1
  491. r_FlushTexStreams 0
  492. r_ForceBoxLight 0
  493. r_ForceComplexMaterials 0
  494. r_ForceDirShadowUpdate -1
  495. r_ForceLightUpdate 0
  496. r_ForceNullShadowMaps 0
  497. r_ForceProjLayer 0
  498. r_ForceSynchParticleAnimFrame 0
  499. r_ForceTwoSidedShadows 0
  500. r_FreezeVis 0
  501. r_FSAA1 0.850000
  502. r_FSAA2 0.600000
  503. r_FSAA3 0.250000
  504. r_FSAA4 0.250000
  505. r_FSAA5 0.400000
  506. r_FSAA6 0.800000
  507. r_GaussianBiFilter 0
  508. r_GaussianScale 1.400000
  509. r_GlassProjectorSlopeScaleBias -6.000000
  510. r_GlobalHeightFogDepth 0.000000
  511. r_GlobalHeightFogDist 0.000000
  512. r_GlobalHeightFogTop 0.000000
  513. r_HackFogZScale 0.500000
  514. r_HDRConvolveSize 0.650000
  515. r_HDRLowOfs 0.200000
  516. r_HDRLowScale 0.500000
  517. r_HDRUseSpec 1
  518. r_HighLightPathBlockers 0
  519. r_HUDEffectNoZTest 1
  520. r_IgnoreCRC 0
  521. r_IgnoreStaticMeshSections 0
  522. r_LightOptimization 1
  523. r_LightShaftClipPlanes 1
  524. r_LightShaftDecalSize 1.100000
  525. r_LightShaftDukeVisionBrightnessScale 4.000000
  526. r_LightShift 0.500000
  527. r_LightTest 0
  528. r_Markers 0
  529. r_MaxAnisotropy 8
  530. r_MaxSlices 64
  531. r_MaxTexStreamMegs 200
  532. r_MaxTexStreams 64
  533. r_MeshShadowLOD 0
  534. r_MeshShadowLODDist 2048.000000
  535. r_MipBias 0.000000
  536. r_MirrorUpdateFreq 1
  537. r_MotionBlurAmount 1.000000
  538. r_MotionIntensity 0.600000
  539. r_MoveActorDebugBounds 0
  540. r_MoveActorDebugBoundsLifetime -1
  541. r_NativeShadowmaps 1
  542. r_NearClipBias 5.000000
  543. r_NewAmbient 0
  544. r_NewAmbientB 0.900000
  545. r_NewAmbientBump 0.650000
  546. r_NewAmbientG 1.000000
  547. r_NewAmbientPower 4.000000
  548. r_NewAmbientR 1.000000
  549. r_NewAmbientScale 0.400000
  550. r_NewDirShadowMaps 0
  551. r_NonOccludedCellsDebugRender 1
  552. r_NoShadowMapMasking 0
  553. r_Occlude 1
  554. r_OccludedActorsDebugRender 1
  555. r_OccludedCellsDebugRender 1
  556. r_OccludeThresholdHide 10
  557. r_OccludeThresholdShow 50
  558. r_OctTreeDebugRender 0
  559. r_OldSlowShadows 0
  560. r_PartialPrecision 0
  561. r_ParticleEdgeFadeDist 0.000000
  562. r_ParticleEdgeFadeEnabled 1
  563. r_PatchBaseThresh 64.000000
  564. r_PatchForceResetVB 0
  565. r_PatchForceTess 0
  566. r_PatchTessMode 1
  567. r_PencilMode 0
  568. r_PixelMotionBlurBaseFPS 40.000000
  569. r_PixelMotionBlurScale 1.000000
  570. r_PixelMotionMaxVel 20.000000
  571. r_PortalBias 1.500000
  572. r_PostLightMode 0
  573. r_PPBiasStep 5
  574. r_PrecacheNearbyZones 0
  575. r_PrecacheRT 1
  576. r_PrecacheZone 0
  577. r_PreDrawShadowMaps 0
  578. r_PreZPass 1
  579. r_ProcessActorMode 0
  580. r_ProcessActors 1
  581. r_ProcessActorsFast 1
  582. r_ProcessActorVisGroups 1
  583. r_ProjectorBias 1
  584. r_ReportMeqonMemory 0
  585. r_ResetCollisions 0
  586. r_SameBatchMaterial 0
  587. r_SaveLoadingScreenShaders 0
  588. r_ScaleUpLoadScreen 1
  589. r_SceneDesaturation 0.000000
  590. r_SceneHighlights
  591. r_SceneMidTones
  592. r_SceneShadows
  593. r_ScreenShotMode_Speed 6.000000
  594. r_ShadowDetailShift 6
  595. r_ShadowMapBias 0.000500
  596. r_ShadowMapDebugSplit -1
  597. r_ShadowMapDetail -1
  598. r_ShadowMapFar 0.000000
  599. r_ShadowMapFrustumCull 1
  600. r_ShadowMapLightOfsFar 400.000000
  601. r_ShadowMapLightOfsNear 2000.000000
  602. r_ShadowMapNear 32.000000
  603. r_ShadowMapNearCull 5.000000
  604. r_shadowSizeOverride 1500
  605. r_ShadowSortFrameScale 1000
  606. r_ShadowSortMode 0
  607. r_shadowTestType 1
  608. r_ShaftEdgeFadeDist 0.000000
  609. r_Show3DAxis 0
  610. r_ShowActorCollisionBoxes 0
  611. r_ShowAmbientZones 0
  612. r_ShowBatches 0
  613. r_ShowCollision 0
  614. r_ShowCollisionBounds 0
  615. r_ShowLayerMaterial 0
  616. r_ShowLightRenderBounds 0
  617. r_ShowLightVolumes 0
  618. r_ShowNormals 0
  619. r_ShowPortals 0
  620. r_ShowProjectorVolumes 0
  621. r_ShowRenderBounds 0
  622. r_ShowScissor 0
  623. r_ShowShadowCullVolumes 0
  624. r_ShowSlowTicks 0
  625. r_ShowUnitTimes 0
  626. r_ShowWireframe 0
  627. r_SinglePass 0
  628. r_SkinMeshLOD 1
  629. r_skinmeshopt 1
  630. r_SkipBSPShadows 0
  631. r_SkipDrawingShadows 0
  632. r_SkipMeshShadows 0
  633. r_SkipOccludedActors 1
  634. r_SkipSMShadows 0
  635. r_Sleep 0
  636. r_SliceSpacing 0.000000
  637. r_SMProjectorSlopeScaleBias -6.000000
  638. r_SortProjectors 1
  639. r_SpacePartitionStats 0
  640. r_SpecialDynamicShadows 1
  641. r_SpotlightAttenFix 1
  642. r_StaggerActorLeaves 1
  643. r_StarLines 4
  644. r_StaticMeshPosOnly 0
  645. r_StaticMeshProjectorUseDVB 0
  646. r_StaticShadowMap 0
  647. r_StaticShadows 1
  648. r_StopMouseLag 2
  649. r_StreamTextures 1
  650. r_TestAlphaNormalize -1
  651. r_TestBlur 0
  652. r_TestDOF 0
  653. r_TestIK 0
  654. r_TestMotionBlur 0
  655. r_TestToneMapping 0
  656. r_TestUberPost 1
  657. r_TexStreamDistance 1800.000000
  658. r_ThermalClip 0.001000
  659. r_ThermalMaxScale 1000.000000
  660. r_ThermalMiddleGray 0.040000
  661. r_ThermalMinScale 0.000000
  662. r_ThreadLights 0
  663. r_ThreadRenderer 1
  664. r_ThreadSkinning 0
  665. r_ThreadVisibility 0
  666. r_TransFBBias 2
  667. r_TransparentFadeDist 0.000000
  668. r_TransParticleBias 0
  669. r_UnBrokenGridSize 0
  670. r_unlitpasszbias -0.000001
  671. r_UseAntiPortals 1
  672. r_UseBoneForFNameFast 1
  673. r_UseCubeSpec 1
  674. r_UseDeferred 1
  675. r_UseFarPlane 1
  676. r_UsePausedFrameCache 1
  677. r_UseScissor 1
  678. r_UseShadowOctree 1
  679. r_UseStaticMeshBatching 0
  680. r_UseStencilCapTrick 0
  681. r_UseToneMapping 1
  682. r_UseTwoSidedStencil 1
  683. r_UseZoneInfoArrays 1
  684. r_UseZoneSections 0
  685. r_WaitForOcclusion 1
  686. r_WaterEdgeFadeDist -1.000000
  687. r_WaterMipBias -2.000000
  688. r_wFar 0.000000
  689. r_wNear 0.000000
  690. r_zbounds 1
  691. s_HeightLockMagnitudeBase 6500000.000000
  692. save_Mode 1
  693. SearchPackagesOnNone 0
  694. ServerAdjustmentErrorThreshold 3.000000
  695. ServerAdjustmentErrorThresholdStopped 0.500000
  696. ServerAdjustmentErrorThresholdZ 5.000000
  697. ServerDeadReckoningMax 0.200000
  698. ServerForceAdjustmentTime 0.200000
  699. ServerMinAdjustmentTime 0.015000
  700. ServerThrottleConnection 1
  701. ServerThrottleCorrections 1
  702. ServerUseDeadReckoning 0
  703. ServerUseSimulatedReckoning 0
  704. ShouldQualityControlSetMax 1
  705. SimulateSkippedMoves 1
  706. SlowMoveWarnTime 0.200000
  707. SlowStatThresholdMS 1.000000
  708. StaticMeshColor
  709. StaticMeshSelectedColor
  710. StatPause 1
  711. StatTickTime - Time between updates to the "STAT TICK" display.
  712. Stepup_Allow 1
  713. Stepup_Debug 0
  714. Stepup_Force 0
  715. TangentMode 0
  716. ThrottleCompressedServerMoves 0
  717. Tick_BadTickThresholdMS 0.100000
  718. Tick_HighColor
  719. Tick_LowColor
  720. Tick_MedColor
  721. Tick_NetLogBadTicks 0
  722. Tick_ShowBadTicks 0
  723. Tick_ShowTickTags 0
  724. Tick_TickHighTime 1.000000
  725. Tick_TickMedTime 0.500000
  726. TickColors - FALSE to disable color coding of tick times.
  727. TickFreeze 0
  728. TickShowPeaks - If TRUE, show the highest peak that occurred over the StatTickTime interval.
  729. TickSleep - Specify the sleep time in milliseconds for each game tick. Useful for simulating a slow framerate.
  730. TickSort - If TRUE tick times will be by name (but the most time-consuming classes are guaranteed to be displayed).
  731. TickTimeHigh - Times longer than this to tick show as red.
  732. TickTimeMed - Times longer than this to tick show as yellow.
  733. TTFontDebug 0
  734. UseConnectionQualityControl 1
  735. UseMovementCombining 0
  736. UseNetworkTweening 1
  737. veh_DebugPaths 0
  738. veh_DebugSlopeSlip 0
  739. video_capture - turns on video capturing
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