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Star Citizen Patch 3.0.0ah

Dec 12th, 2017
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  1. Star Citizen Patch 3.0.0ah
  2.  
  3. Alpha Patch 3.0.0ah has been released to the PTU, and is now available to test! Patch should now show: PTU-679448
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  5. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
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  7. Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission focus).
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  9. We would like you to focus on the above for this initial wave of testing and bug reports.
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  11. NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase. Additionally, there’s content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
  12.  
  13. All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, and the Ursa.
  14.  
  15. We would like you to focus on the above for this wave of testing and bug reports.
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  17. Key Game-play How Tos:
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  19. Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you’re limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you’re not maneuvering and decoupled rotation is allowed while in AB idle.
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  21. Ship Start Up: Approach the entry point of your ship, then press and hold “F” to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold “F” and select the “Flight Ready” prompt to run through complete ship start up. Alternatively, you can press the “F5” key for quick start up.
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  23. Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your “Comms” menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
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  25. Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can “set destination” on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press “B” to travel.
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  27. Major Known Issues:
  28. Single-player Arena Commander maps can become merged into a single map with the assets from all. Not intended, enjoy.
  29. Ships currently only have one functioning MFD.
  30. Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship.
  31. First implementation of persistence bed spawning will have numerous bugs and issues.
  32. Items and ships placed in hangars are not persisting between sessions.
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  34.  
  35. Focus Feature Updates
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  37. Universe
  38. Significantly increased hydrogen refuel speed at Cryastro.
  39. Changed under-suit weapon attachment points. Players can now only attach one primary weapon to under-suits. More will require an armor attachment.
  40.  
  41. Shopping
  42. Adjusted the logo size of items sold at Skutter’s.
  43.  
  44. UI
  45. Added a journal entry for when players first enter the game.
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  47. Bug Fixes
  48. Players should no longer run into areas where they fall through the interior space of the 300 series.
  49. The MobiGlas should now pop up properly when riding the Nox.
  50. Ships should properly be destroyed when self-destructing.
  51. Missiles should no longer be able to fire when powered off on the MFD.
  52. Gamma/Omega pilots should no longer be able to get stuck when exiting.
  53. The “tractor beam” console in the Command Module should no longer have atmosphere issues.
  54. Players should no longer T-pose upon returning after bed logout int the Aurora series.
  55. Players should no longer T-pose upon returning after bed logout int the Herald.
  56. Fixed missing Starkitten Dragonfly dashboard.
  57. Damage states should no longer appear different to different players.
  58. Mission objectives should now properly update when reaching the objective for ECN alert missions.
  59. Players should no longer be able to reset their oxygen meter by swapping armor on the PMA.
  60. The Starfarer should have its radar back.
  61. The co-pilot MFD in the Freelancer should now properly fit on the display.
  62. For escort missions, the ship being escorted should no longer move before combat objective is complete.
  63. AI/NPC ships should no longer spawn vacant.
  64. Fixed an issue where NPC voices would be lost after alt-tabbing.
  65.  
  66. Technical
  67. Various crash fixes.
  68. Performance tweak.
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  70.  
  71. Non-Focus Feature Updates
  72.  
  73. Bug Fixes
  74. Commodity amount in loose crates will no longer count against how much additional commodity you can buy at kiosks Loose crates obstructing cargo grids still applies.
  75.  
  76. Known Issues:
  77. Content missing key elements:
  78. User Interface
  79. Insurance and Persistence
  80. Internal Ship Docking
  81. Comm System
  82.  
  83. Bugs, issues, and work arounds (W/A):
  84. Items and ships placed in hangars are not persisting between sessions.
  85. Vehicle customizer app on wrong MobiGlas button and not yet functioning.
  86. Repaired wings don’t always restore weapons.
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