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- on world change:
- if player's world is not equal to "ul_kitpvp":
- clear player's inventory
- set {%player's uuid%thelement} to 0
- loop {%player's uuid%%player's world%userinv::*}:
- add 1 to {%player's uuid%thelement}
- add {%player's uuid%thelement}th element of {%player's uuid%%player's world%userinvstackamount::*} of loop-value-1 to player
- every 5 seconds:
- loop all players:
- loop 54 times:
- if {%loop-player's uuid%%loop-player's world%userinv::*} does not contain slot "%loop-number - 1%" parsed as an integer of inventory of loop-player:
- add slot "%loop-number - 1%" parsed as an integer of inventory of loop-player to {%loop-player's uuid%%loop-player's world%userinv::*}
- loop {%loop-player's uuid%%loop-player's world%userinv::*}:
- set {%loop-player's uuid%lv} to loop-value-2
- if loop-player's inventory does not contain {%loop-player's uuid%lv}:
- remove {%loop-player's uuid%lv} from {%loop-player's uuid%%loop-player's world%userinv::*}
- command /clearinvworld [<text>]:
- trigger:
- clear {%player's uuid%%arg 1%userinv::*}
- send "&aSuccessfully cleared the inventory for the world %arg 1%."
- on drop:
- if {%player's uuid%%player's world%userinv::*} contains event-item:
- remove event-item from {%player's uuid%%player's world%userinv::*}
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