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DrakerMaker

Multiverse Inventories Replacement

Aug 11th, 2020
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  1. on world change:
  2. if player's world is not equal to "ul_kitpvp":
  3. clear player's inventory
  4. set {%player's uuid%thelement} to 0
  5. loop {%player's uuid%%player's world%userinv::*}:
  6. add 1 to {%player's uuid%thelement}
  7. add {%player's uuid%thelement}th element of {%player's uuid%%player's world%userinvstackamount::*} of loop-value-1 to player
  8.  
  9. every 5 seconds:
  10. loop all players:
  11. loop 54 times:
  12. if {%loop-player's uuid%%loop-player's world%userinv::*} does not contain slot "%loop-number - 1%" parsed as an integer of inventory of loop-player:
  13. add slot "%loop-number - 1%" parsed as an integer of inventory of loop-player to {%loop-player's uuid%%loop-player's world%userinv::*}
  14. loop {%loop-player's uuid%%loop-player's world%userinv::*}:
  15. set {%loop-player's uuid%lv} to loop-value-2
  16. if loop-player's inventory does not contain {%loop-player's uuid%lv}:
  17. remove {%loop-player's uuid%lv} from {%loop-player's uuid%%loop-player's world%userinv::*}
  18.  
  19. command /clearinvworld [<text>]:
  20. trigger:
  21. clear {%player's uuid%%arg 1%userinv::*}
  22. send "&aSuccessfully cleared the inventory for the world %arg 1%."
  23.  
  24. on drop:
  25. if {%player's uuid%%player's world%userinv::*} contains event-item:
  26. remove event-item from {%player's uuid%%player's world%userinv::*}
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