feigum777

lol

May 22nd, 2019
215
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9.     print("FE Compatibility code by Mokiros")
  10.     local rp = RealPlayer
  11.     script.Parent = rp.Character
  12.    
  13.     --RemoteEvent for communicating
  14.     local Event = Instance.new("RemoteEvent")
  15.     Event.Name = "UserInput_Event"
  16.  
  17.     --Fake event to make stuff like Mouse.KeyDown work
  18.     local function fakeEvent()
  19.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20.         t.connect = t.Connect
  21.         return t
  22.     end
  23.  
  24.     --Creating fake input objects with fake variables
  25.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29.     end}
  30.     --Merged 2 functions into one by checking amount of arguments
  31.     CAS.UnbindAction = CAS.BindAction
  32.  
  33.     --This function will trigger the events that have been :Connect()'ed
  34.     local function te(self,ev,...)
  35.         local t = m[ev]
  36.         if t and t._fakeEvent then
  37.             for _,f in pairs(t.Functions) do
  38.                 f(...)
  39.             end
  40.         end
  41.     end
  42.     m.TrigEvent = te
  43.     UIS.TrigEvent = te
  44.  
  45.     Event.OnServerEvent:Connect(function(plr,io)
  46.         if plr~=rp then return end
  47.         m.Target = io.Target
  48.         m.Hit = io.Hit
  49.         if not io.isMouse then
  50.             local b = io.UserInputState == Enum.UserInputState.Begin
  51.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53.             end
  54.             for _,t in pairs(CAS.Actions) do
  55.                 for _,k in pairs(t.Keys) do
  56.                     if k==io.KeyCode then
  57.                         t.Function(t.Name,io.UserInputState,io)
  58.                     end
  59.                 end
  60.             end
  61.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63.         end
  64.     end)
  65.     Event.Parent = NLS([==[
  66.     local Player = game:GetService("Players").LocalPlayer
  67.     local Event = script:WaitForChild("UserInput_Event")
  68.  
  69.     local Mouse = Player:GetMouse()
  70.     local UIS = game:GetService("UserInputService")
  71.     local input = function(io,a)
  72.         if a then return end
  73.         --Since InputObject is a client-side instance, we create and pass table instead
  74.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75.     end
  76.     UIS.InputBegan:Connect(input)
  77.     UIS.InputEnded:Connect(input)
  78.  
  79.     local h,t
  80.     --Give the server mouse data 30 times every second, but only if the values changed
  81.     --If player is not moving their mouse, client won't fire events
  82.     while wait(1/30) do
  83.         if h~=Mouse.Hit or t~=Mouse.Target then
  84.             h,t=Mouse.Hit,Mouse.Target
  85.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  86.         end
  87.     end]==],Player.Character)
  88.  
  89.     ----Sandboxed game object that allows the usage of client-side methods and services
  90.     --Real game object
  91.     local _rg = game
  92.  
  93.     --Metatable for fake service
  94.     local fsmt = {
  95.         __index = function(self,k)
  96.             local s = rawget(self,"_RealService")
  97.             if s then return s[k] end
  98.         end,
  99.         __newindex = function(self,k,v)
  100.             local s = rawget(self,"_RealService")
  101.             if s then s[k]=v end
  102.         end,
  103.         __call = function(self,...)
  104.             local s = rawget(self,"_RealService")
  105.             if s then return s(...) end
  106.         end
  107.     }
  108.     local function FakeService(t,RealService)
  109.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  110.         return setmetatable(t,fsmt)
  111.     end
  112.  
  113.     --Fake game object
  114.     local g = {
  115.         GetService = function(self,s)
  116.             return self[s]
  117.         end,
  118.         Players = FakeService({
  119.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  120.         },"Players"),
  121.         UserInputService = FakeService(UIS,"UserInputService"),
  122.         ContextActionService = FakeService(CAS,"ContextActionService"),
  123.     }
  124.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  125.     g.service = g.GetService
  126.    
  127.     g.RunService = FakeService({
  128.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  129.         BindToRenderStep = function(self,name,_,fun)
  130.             self._btrs[name] = self.Heartbeat:Connect(fun)
  131.         end,
  132.         UnbindFromRenderStep = function(self,name)
  133.             self._btrs[name]:Disconnect()
  134.         end,
  135.     },"RunService")
  136.  
  137.     setmetatable(g,{
  138.         __index=function(self,s)
  139.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  140.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  141.         end,
  142.         __newindex = fsmt.__newindex,
  143.         __call = fsmt.__call
  144.     })
  145.     --Changing owner to fake player object to support owner:GetMouse()
  146.     game,owner = g,g.Players.LocalPlayer
  147. end
  148. print("VengefulProgram is gud boio")
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169.  
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186.  
  187. --//=================================\\
  188. --||          USEFUL VALUES
  189. --\\=================================//
  190.  
  191. Animation_Speed = 3
  192. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  193. local Speed = 16
  194. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  197. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  198. local DAMAGEMULTIPLIER = 1
  199. local ANIM = "Idle"
  200. local ATTACK = false
  201. local EQUIPPED = false
  202. local HOLD = false
  203. local COMBO = 1
  204. local Rooted = false
  205. local SINE = 0
  206. local KEYHOLD = false
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local VALUE1 = false
  210. local VALUE2 = false
  211. local ROBLOXIDLEANIMATION = IT("Animation")
  212. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  213. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  214. --ROBLOXIDLEANIMATION.Parent = Humanoid
  215. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  216. WEAPONGUI.Name = "Weapon GUI"
  217. local Effects = IT("Folder", Character)
  218. Effects.Name = "Effects"
  219. local ANIMATOR = Humanoid.Animator
  220. local ANIMATE = Character.Animate
  221. local UNANCHOR = true
  222. local CUSTOMANGLES = true
  223.  
  224. --//=================================\\
  225. --\\=================================//
  226.  
  227.  
  228. --//=================================\\
  229. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  230. --\\=================================//
  231.  
  232. ArtificialHB = Instance.new("BindableEvent", script)
  233. ArtificialHB.Name = "ArtificialHB"
  234.  
  235. script:WaitForChild("ArtificialHB")
  236.  
  237. frame = Frame_Speed
  238. tf = 0
  239. allowframeloss = false
  240. tossremainder = false
  241. lastframe = tick()
  242. script.ArtificialHB:Fire()
  243.  
  244. game:GetService("RunService").Heartbeat:connect(function(s, p)
  245.     tf = tf + s
  246.     if tf >= frame then
  247.         if allowframeloss then
  248.             ArtificialHB:Fire()
  249.             lastframe = tick()
  250.         else
  251.             for i = 1, math.floor(tf / frame) do
  252.                 ArtificialHB:Fire()
  253.             end
  254.             lastframe = tick()
  255.         end
  256.         if tossremainder then
  257.             tf = 0
  258.         else
  259.             tf = tf - frame * math.floor(tf / frame)
  260.         end
  261.     end
  262. end)
  263.  
  264. --//=================================\\
  265. --\\=================================//
  266.  
  267. --//=================================\\
  268. --||          SOME FUNCTIONS
  269. --\\=================================//
  270.  
  271. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  272.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  273. end
  274.  
  275. function PositiveAngle(NUMBER)
  276.     if NUMBER >= 0 then
  277.         NUMBER = 0
  278.     end
  279.     return NUMBER
  280. end
  281.  
  282. function NegativeAngle(NUMBER)
  283.     if NUMBER <= 0 then
  284.         NUMBER = 0
  285.     end
  286.     return NUMBER
  287. end
  288.  
  289. function Swait(NUMBER)
  290.     if NUMBER == 0 or NUMBER == nil then
  291.         ArtificialHB.Event:wait()
  292.     else
  293.         for i = 1, NUMBER do
  294.             ArtificialHB.Event:wait()
  295.         end
  296.     end
  297. end
  298.  
  299. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  300.     local NEWMESH = IT(MESH)
  301.     if MESH == "SpecialMesh" then
  302.         NEWMESH.MeshType = MESHTYPE
  303.         if MESHID ~= "nil" and MESHID ~= "" then
  304.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  305.         end
  306.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  307.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  308.         end
  309.     end
  310.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  311.     NEWMESH.Scale = SCALE
  312.     NEWMESH.Parent = PARENT
  313.     return NEWMESH
  314. end
  315.  
  316. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  317.     local NEWPART = IT("Part")
  318.     NEWPART.formFactor = FORMFACTOR
  319.     NEWPART.Reflectance = REFLECTANCE
  320.     NEWPART.Transparency = TRANSPARENCY
  321.     NEWPART.CanCollide = false
  322.     NEWPART.Locked = true
  323.     NEWPART.Anchored = true
  324.     if ANCHOR == false then
  325.         NEWPART.Anchored = false
  326.     end
  327.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  328.     NEWPART.Name = NAME
  329.     NEWPART.Size = SIZE
  330.     NEWPART.Position = Torso.Position
  331.     NEWPART.Material = MATERIAL
  332.     NEWPART:BreakJoints()
  333.     NEWPART.Parent = PARENT
  334.     return NEWPART
  335. end
  336.  
  337.     local function weldBetween(a, b)
  338.         local weldd = Instance.new("ManualWeld")
  339.         weldd.Part0 = a
  340.         weldd.Part1 = b
  341.         weldd.C0 = CFrame.new()
  342.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  343.         weldd.Parent = a
  344.         return weldd
  345.     end
  346.  
  347.  
  348. function QuaternionFromCFrame(cf)
  349.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  350.     local trace = m00 + m11 + m22
  351.     if trace > 0 then
  352.         local s = math.sqrt(1 + trace)
  353.         local recip = 0.5 / s
  354.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  355.     else
  356.         local i = 0
  357.         if m11 > m00 then
  358.             i = 1
  359.         end
  360.         if m22 > (i == 0 and m00 or m11) then
  361.             i = 2
  362.         end
  363.         if i == 0 then
  364.             local s = math.sqrt(m00 - m11 - m22 + 1)
  365.             local recip = 0.5 / s
  366.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  367.         elseif i == 1 then
  368.             local s = math.sqrt(m11 - m22 - m00 + 1)
  369.             local recip = 0.5 / s
  370.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  371.         elseif i == 2 then
  372.             local s = math.sqrt(m22 - m00 - m11 + 1)
  373.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  374.         end
  375.     end
  376. end
  377.  
  378. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  379.     local xs, ys, zs = x + x, y + y, z + z
  380.     local wx, wy, wz = w * xs, w * ys, w * zs
  381.     local xx = x * xs
  382.     local xy = x * ys
  383.     local xz = x * zs
  384.     local yy = y * ys
  385.     local yz = y * zs
  386.     local zz = z * zs
  387.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  388. end
  389.  
  390. function QuaternionSlerp(a, b, t)
  391.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  392.     local startInterp, finishInterp;
  393.     if cosTheta >= 0.0001 then
  394.         if (1 - cosTheta) > 0.0001 then
  395.             local theta = ACOS(cosTheta)
  396.             local invSinTheta = 1 / SIN(theta)
  397.             startInterp = SIN((1 - t) * theta) * invSinTheta
  398.             finishInterp = SIN(t * theta) * invSinTheta
  399.         else
  400.             startInterp = 1 - t
  401.             finishInterp = t
  402.         end
  403.     else
  404.         if (1 + cosTheta) > 0.0001 then
  405.             local theta = ACOS(-cosTheta)
  406.             local invSinTheta = 1 / SIN(theta)
  407.             startInterp = SIN((t - 1) * theta) * invSinTheta
  408.             finishInterp = SIN(t * theta) * invSinTheta
  409.         else
  410.             startInterp = t - 1
  411.             finishInterp = t
  412.         end
  413.     end
  414.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  415. end
  416.  
  417. function Clerp(a, b, t)
  418.     local qa = {QuaternionFromCFrame(a)}
  419.     local qb = {QuaternionFromCFrame(b)}
  420.     local ax, ay, az = a.x, a.y, a.z
  421.     local bx, by, bz = b.x, b.y, b.z
  422.     local _t = 1 - t
  423.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  424. end
  425.  
  426. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  427.     local frame = IT("Frame")
  428.     frame.BackgroundTransparency = TRANSPARENCY
  429.     frame.BorderSizePixel = BORDERSIZEPIXEL
  430.     frame.Position = POSITION
  431.     frame.Size = SIZE
  432.     frame.BackgroundColor3 = COLOR
  433.     frame.BorderColor3 = BORDERCOLOR
  434.     frame.Name = NAME
  435.     frame.Parent = PARENT
  436.     return frame
  437. end
  438.  
  439. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  440.     local label = IT("TextLabel")
  441.     label.BackgroundTransparency = 1
  442.     label.Size = UD2(1, 0, 1, 0)
  443.     label.Position = UD2(0, 0, 0, 0)
  444.     label.TextColor3 = TEXTCOLOR
  445.     label.TextStrokeTransparency = STROKETRANSPARENCY
  446.     label.TextTransparency = TRANSPARENCY
  447.     label.FontSize = TEXTFONTSIZE
  448.     label.Font = TEXTFONT
  449.     label.BorderSizePixel = BORDERSIZEPIXEL
  450.     label.TextScaled = false
  451.     label.Text = TEXT
  452.     label.Name = NAME
  453.     label.Parent = PARENT
  454.     return label
  455. end
  456.  
  457. function NoOutlines(PART)
  458.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  459. end
  460.  
  461. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  462.     local NEWWELD = IT(TYPE)
  463.     NEWWELD.Part0 = PART0
  464.     NEWWELD.Part1 = PART1
  465.     NEWWELD.C0 = C0
  466.     NEWWELD.C1 = C1
  467.     NEWWELD.Parent = PARENT
  468.     return NEWWELD
  469. end
  470.  
  471. local S = IT("Sound")
  472. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  473.     local NEWSOUND = nil
  474.     coroutine.resume(coroutine.create(function()
  475.         NEWSOUND = S:Clone()
  476.         NEWSOUND.Parent = PARENT
  477.         NEWSOUND.Volume = VOLUME
  478.         NEWSOUND.Pitch = PITCH
  479.         NEWSOUND.SoundId = "rbxassetid://"..ID
  480.         NEWSOUND:play()
  481.         if DOESLOOP == true then
  482.             NEWSOUND.Looped = true
  483.         else
  484.             repeat wait(1) until NEWSOUND.Playing == false
  485.             NEWSOUND:remove()
  486.         end
  487.     end))
  488.     return NEWSOUND
  489. end
  490.  
  491. function CFrameFromTopBack(at, top, back)
  492.     local right = top:Cross(back)
  493.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  494. end
  495.  
  496. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  497. function WACKYEFFECT(Table)
  498.     local TYPE = (Table.EffectType or "Sphere")
  499.     local SIZE = (Table.Size or VT(1,1,1))
  500.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  501.     local TRANSPARENCY = (Table.Transparency or 0)
  502.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  503.     local CFRAME = (Table.CFrame or Torso.CFrame)
  504.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  505.     local ROTATION1 = (Table.RotationX or 0)
  506.     local ROTATION2 = (Table.RotationY or 0)
  507.     local ROTATION3 = (Table.RotationZ or 0)
  508.     local MATERIAL = (Table.Material or "Neon")
  509.     local COLOR = (Table.Color or C3(1,1,1))
  510.     local TIME = (Table.Time or 45)
  511.     local SOUNDID = (Table.SoundID or nil)
  512.     local SOUNDPITCH = (Table.SoundPitch or nil)
  513.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  514.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  515.     local BOOMERANG = (Table.Boomerang or 0)
  516.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  517.     coroutine.resume(coroutine.create(function()
  518.         local PLAYSSOUND = false
  519.         local SOUND = nil
  520.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  521.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  522.             PLAYSSOUND = true
  523.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  524.         end
  525.         EFFECT.Color = COLOR
  526.         local MSH = nil
  527.         if TYPE == "Sphere" then
  528.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  529.         elseif TYPE == "Block" or TYPE == "Box" then
  530.             MSH = IT("BlockMesh",EFFECT)
  531.             MSH.Scale = SIZE
  532.         elseif TYPE == "Wave" then
  533.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  534.         elseif TYPE == "Ring" then
  535.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  536.         elseif TYPE == "Slash" then
  537.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  538.         elseif TYPE == "Round Slash" then
  539.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  540.         elseif TYPE == "Swirl" then
  541.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  542.         elseif TYPE == "Skull" then
  543.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  544.         elseif TYPE == "Crystal" then
  545.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  546.         end
  547.         if MSH ~= nil then
  548.             local BOOMR1 = 1+BOOMERANG/50
  549.             local BOOMR2 = 1+SIZEBOOMERANG/50
  550.             local MOVESPEED = nil
  551.             if MOVEDIRECTION ~= nil then
  552.                 if USEBOOMERANGMATH == true then
  553.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  554.                 else
  555.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  556.                 end
  557.             end
  558.             local GROWTH = nil
  559.             if USEBOOMERANGMATH == true then
  560.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  561.             else
  562.                 GROWTH = (SIZE - ENDSIZE)
  563.             end
  564.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  565.             if TYPE == "Block" then
  566.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  567.             else
  568.                 EFFECT.CFrame = CFRAME
  569.             end
  570.             if USEBOOMERANGMATH == true then
  571.                 for LOOP = 1, TIME+1 do
  572.                     Swait()
  573.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  574.                     if TYPE == "Wave" then
  575.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  576.                     end
  577.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  578.                     if TYPE == "Block" then
  579.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  580.                     else
  581.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  582.                     end
  583.                     if MOVEDIRECTION ~= nil then
  584.                         local ORI = EFFECT.Orientation
  585.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  586.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  587.                     end
  588.                 end
  589.             else
  590.                 for LOOP = 1, TIME+1 do
  591.                     Swait()
  592.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  593.                     if TYPE == "Wave" then
  594.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  595.                     end
  596.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  597.                     if TYPE == "Block" then
  598.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  599.                     else
  600.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  601.                     end
  602.                     if MOVEDIRECTION ~= nil then
  603.                         local ORI = EFFECT.Orientation
  604.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  605.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  606.                     end
  607.                 end
  608.             end
  609.             EFFECT.Transparency = 1
  610.             if PLAYSSOUND == false then
  611.                 EFFECT:remove()
  612.             else
  613.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  614.                 EFFECT:remove()
  615.             end
  616.         else
  617.             if PLAYSSOUND == false then
  618.                 EFFECT:remove()
  619.             else
  620.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  621.                 EFFECT:remove()
  622.             end
  623.         end
  624.     end))
  625. end
  626.  
  627. function MakeForm(PART,TYPE)
  628.     if TYPE == "Cyl" then
  629.         local MSH = IT("CylinderMesh",PART)
  630.     elseif TYPE == "Ball" then
  631.         local MSH = IT("SpecialMesh",PART)
  632.         MSH.MeshType = "Sphere"
  633.     elseif TYPE == "Wedge" then
  634.         local MSH = IT("SpecialMesh",PART)
  635.         MSH.MeshType = "Wedge"
  636.     end
  637. end
  638.  
  639. Debris = game:GetService("Debris")
  640.  
  641. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  642.     local DIRECTION = CF(StartPos,EndPos).lookVector
  643.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  644.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  645. end
  646.  
  647. local Particle = IT("ParticleEmitter",nil)
  648. Particle.Enabled = false
  649. Particle.LightEmission = 0.8
  650. Particle.Rate = 150
  651. Particle.ZOffset = 1
  652. Particle.Rotation = NumberRange.new(-180, 180)
  653.  
  654. --ParticleEmitter({Speed = 2, RotSpeed = NumberRange.new(-5, 5), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 0, Parent = Torso, Emit = 10, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  655. function ParticleEmitter(Table)
  656.     local PRTCL = Particle:Clone()
  657.     local Color1 = Table.Color1 or C3(1,1,1)
  658.     local Color2 = Table.Color2 or C3(1,1,1)
  659.     local Speed = Table.Speed or 5
  660.     local Drag = Table.Drag or 0
  661.     local Size1 = Table.Size1 or 1
  662.     local Size2 = Table.Size2 or 5
  663.     local Lifetime1 = Table.Lifetime1 or 1
  664.     local Lifetime2 = Table.Lifetime2 or 1.5
  665.     local Parent = Table.Parent or Torso
  666.     local Emit = Table.Emit or 100
  667.     local Offset = Table.Offset or 360
  668.     local Acel = Table.Acel or VT(0,0,0)
  669.     local Enabled = Table.Enabled or false
  670.     local Texture = Table.Texture or "281983280"
  671.     local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  672.     local Trans1 = Table.Transparency1 or 0
  673.     local Trans2 = Table.Transparency2 or 0
  674.     PRTCL.Parent = Parent
  675.     PRTCL.RotSpeed = RotS
  676.     PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  677.     PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  678.     PRTCL.Color = ColorSequence.new(Color1,Color2)
  679.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  680.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  681.     PRTCL.Speed = NumberRange.new(Speed)
  682.     PRTCL.VelocitySpread = Offset
  683.     PRTCL.Drag = Drag
  684.     PRTCL.Acceleration = Acel
  685.     if Enabled == false then
  686.         PRTCL:Emit(Emit)
  687.         Debris:AddItem(PRTCL,Lifetime2)
  688.     else
  689.         PRTCL.Enabled = true
  690.     end
  691.     return PRTCL
  692. end
  693.  
  694. function AttackGyro()
  695.     local GYRO = IT("BodyGyro",RootPart)
  696.     GYRO.D = 15
  697.     GYRO.P = 200000
  698.     GYRO.MaxTorque = VT(0,4000000,0)
  699.     GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  700.     coroutine.resume(coroutine.create(function()
  701.         repeat
  702.             Swait()
  703.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  704.         until ATTACK == false
  705.         GYRO:Remove()
  706.     end))
  707. end
  708.  
  709. --//=================================\\
  710. --||        GUIS AND MISC
  711. --\\=================================//
  712.  
  713. local CAMTYPE = Cam.CameraType
  714. Cam.CameraType = Enum.CameraType.Scriptable
  715.  
  716. local ATTACKS = {2035463713,2035463980,2035464212,2035464495}
  717.  
  718. local BMUSIC = IT("Sound",RootPart)
  719. local VOLUME = 4.5
  720. local PITCH = 1.15
  721. local SONGID = 904882921
  722. local INTROD = false
  723. local SUN = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "Sun", VT(17,17,17), true)
  724. MakeForm(SUN,"Ball")
  725. local SUNFLOAT = true
  726. local CUSTOMCAM = true
  727.  
  728. --//=================================\\
  729. --||            DAMAGING
  730. --\\=================================//
  731.  
  732. function ApplyAoE(POSITION,RANGE,FLING,KILLME)
  733.     for index, CHILD in pairs(workspace:GetDescendants()) do
  734.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  735.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  736.             if HUM then
  737.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  738.                 if TORSO and HUM.Health > 0 then
  739.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then     
  740.                         CHILD:BreakJoints()
  741.                         local HED = CHILD:FindFirstChild("Head")
  742.                         if HED and MRANDOM(1,15) == 1 then
  743.                             CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  744.                         end
  745.                         if FLING > 0 then
  746.                             for _, c in pairs(CHILD:GetChildren()) do
  747.                                 if c:IsA("BasePart") then
  748.                                     local bv = Instance.new("BodyVelocity")
  749.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  750.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  751.                                     bv.Parent = c
  752.                                     Debris:AddItem(bv,0.05)
  753.                                 end
  754.                             end
  755.                         end
  756.                     end
  757.                 end
  758.             end
  759.         end
  760.     end
  761.     if KILLME == true then
  762.         Character:BreakJoints()
  763.         for _, c in pairs(Character:GetChildren()) do
  764.             if c:IsA("BasePart") then
  765.                 local bv = Instance.new("BodyVelocity")
  766.                 bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  767.                 bv.velocity = CF(POSITION,c.Position).lookVector*FLING
  768.                 bv.Parent = c
  769.                 Debris:AddItem(bv,0.05)
  770.             end
  771.         end
  772.     end
  773. end
  774.  
  775. --//=================================\\
  776. --||    ATTACK FUNCTIONS AND STUFF
  777. --\\=================================//
  778.  
  779. function Intro()
  780.     ATTACK = true
  781.     Rooted = true
  782.     Humanoid.WalkSpeed = 0
  783.     Disable_Jump = true
  784.     local INTROSOUND = CreateSound(862484466, Effects, 6, 1, false)
  785.     coroutine.resume(coroutine.create(function()
  786.         repeat
  787.             Swait()
  788.             if CUSTOMANGLES == true then
  789.                 Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,0,-4) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2)
  790.             end
  791.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  792.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  793.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  794.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  795.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  796.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  797.         until INTROSOUND.TimePosition >= 2.15
  798.         SUN.Parent = Effects
  799.         local CORE = IT("Attachment",SUN)
  800.         SUN.Color = C3(1,85/255,0)
  801.         SUN.CFrame = RootPart.CFrame*CF(0,-14,11)
  802.         local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  803.         P.LockedToPart = true
  804.         P.Rate = 12
  805.         local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  806.         P.Rate = 12
  807.         repeat
  808.             Swait()
  809.             SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,14,11),0.04)
  810.             local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  811.             if HITFLOOR then
  812.                 local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  813.                 local SIZE = (23 - DISTANCE)*2
  814.             end
  815.             if CUSTOMANGLES == true then
  816.                 Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,5,-15) * ANGLES(RAD(5), RAD(180), RAD(0)), 0.2)
  817.             end
  818.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  819.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  820.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  821.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  823.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  824.         until ATTACK == false
  825.         CUSTOMCAM = false
  826.         for i = 1, #ATTACKS do
  827.             local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.65, 0, 0.95-(0.17*i), 0), UD2(0.26, 0, 0.17, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  828.             local IMAGE = IT("ImageLabel",SKILLFRAME)
  829.             IMAGE.Size = UD2(1,0,1,0)
  830.             IMAGE.Image = "rbxassetid://"..ATTACKS[i]
  831.             IMAGE.BackgroundTransparency = 1
  832.             IMAGE.ImageTransparency = 1
  833.             for i = 1, 10 do
  834.                 Swait()
  835.                 IMAGE.ImageTransparency = IMAGE.ImageTransparency - 1/10
  836.             end
  837.         end
  838.     end))
  839.     repeat
  840.         Swait()
  841.         INTROSOUND.Parent = Effects
  842.     until INTROSOUND.Playing == false
  843.     INTROSOUND:Destroy()
  844.     ATTACK = false
  845.     Rooted = false
  846. end
  847. function DeadlyLaser()
  848.     CreateSound(811841430, SUN, 8, MRANDOM(7,13)/10, false)
  849.     local HIT,POS = CastProperRay(SUN.Position,Mouse.Hit.p,1000,Character)
  850.     local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0,0,0), true)
  851.     BEAM.Color = SUN.Color
  852.     MakeForm(BEAM,"Cyl")
  853.     local DIST = (SUN.Position - POS).Magnitude
  854.     BEAM.Size = VT(0,DIST,0)
  855.     BEAM.CFrame = CF(SUN.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0))
  856.     if HIT ~= nil then
  857.         if HIT.Parent.ClassName == "Model" then
  858.             if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  859.                 if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  860.                     local HED = HIT.Parent:FindFirstChild("Head")
  861.                     if HED and MRANDOM(1,15) == 1 then
  862.                         CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  863.                     end
  864.                     HIT.Parent:BreakJoints()
  865.                 end
  866.             end
  867.         end
  868.     end
  869.     for i = 1, 15 do
  870.         Swait()
  871.         BEAM.Size = BEAM.Size + VT(0.25,0,0.25)
  872.         BEAM.Transparency = BEAM.Transparency + 1/15
  873.     end
  874.     BEAM:remove()
  875. end
  876. function SolarFlares()
  877.     ATTACK = true
  878.     Rooted = true
  879.     SUNFLOAT = false
  880.     CUSTOMCAM = true
  881.     for i=0, 1, 0.1 / Animation_Speed do
  882.         Swait()
  883.         if CUSTOMANGLES == true then
  884.             Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  885.         end
  886.         SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  887.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  888.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  889.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  890.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  891.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  893.     end
  894.     local CFRAME = RootPart.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0))*CF(0,0,125)
  895.     coroutine.resume(coroutine.create(function()
  896.         repeat
  897.             Swait()
  898.             if CUSTOMANGLES == true then
  899.                 Cam.CFrame = Clerp(Cam.CFrame, CFRAME, 0.1)
  900.             end
  901.             SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  902.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  903.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  905.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  906.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  907.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  908.         until ATTACK == false
  909.     end))
  910.     AttackGyro()
  911.     wait(0.2)
  912.     for i = 1, 15 do
  913.         Swait()
  914.         coroutine.resume(coroutine.create(function()
  915.             local SPEED = MRANDOM(5,32)/1
  916.             local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), true)
  917.             FLARE.Color = C3(1,85/255,0)
  918.             MakeForm(FLARE,"Ball")
  919.             CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  920.             FLARE.CFrame = CF(SUN.Position,Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-5,5)*2), RAD(MRANDOM(-5,5)*2), RAD(0))
  921.             local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  922.             for i = 1, 500 do
  923.                 Swait()
  924.                 P.Enabled = true
  925.                 local HIT,HITPOS = Raycast(FLARE.Position, FLARE.CFrame.lookVector, FLARE.Size.Z/2, Character)
  926.                 if HIT then
  927.                     break
  928.                 else
  929.                     FLARE.CFrame = FLARE.CFrame*CF(0,0,-SPEED)
  930.                     if MRANDOM(1,3) == 1 then
  931.                         WACKYEFFECT({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = FLARE.CFrame*CF(0,0,-FLARE.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  932.                     end
  933.                 end
  934.             end
  935.             CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  936.             CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  937.             P.Enabled = false
  938.             ApplyAoE(FLARE.Position,14,125)
  939.             Debris:AddItem(FLARE,5)
  940.             FLARE.Transparency = 1
  941.             WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  942.             ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  943.         end))
  944.     end
  945.     wait(0.1)
  946.     CUSTOMCAM = false
  947.     SUNFLOAT = true
  948.     ATTACK = false
  949.     Rooted = false
  950. end
  951. function SolarSmash()
  952.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  953.     if HITFLOOR then
  954.         ATTACK = true
  955.         Rooted = false
  956.         CUSTOMCAM = true
  957.         SUNFLOAT = false
  958.         for i=0, 0.2, 0.1 / Animation_Speed do
  959.             Swait()
  960.             if CUSTOMANGLES == true then
  961.                 Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  962.             end
  963.             SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),6),0.035)
  964.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  965.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  966.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  969.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  970.         end
  971.         coroutine.resume(coroutine.create(function()
  972.             repeat
  973.                 Swait()
  974.                 if CUSTOMANGLES == true then
  975.                     Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-75), RAD(0), RAD(0))*CF(0,6,65), 0.1)
  976.                 end
  977.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  978.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  980.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  981.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  982.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  983.             until ATTACK == false
  984.         end))
  985.         local CFRAME = RootPart.CFrame*CF(0,-2,-17)
  986.         for i = 1, 10 do
  987.             Swait()
  988.             SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.25)
  989.         end
  990.         ApplyAoE(SUN.Position,65,225)
  991.         ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  992.         for i = 1, 8 do
  993.             WACKYEFFECT({Time = 30+(i*25), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  994.         end
  995.         for i = 1, 5 do
  996.             WACKYEFFECT({Time = 50+(i*25), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  997.         end
  998.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*6, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 168513088, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  999.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*5.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 201858144, SoundPitch = 1, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1000.         local bv = Instance.new("BodyVelocity")
  1001.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1002.         bv.velocity = CF(CFRAME.p-VT(0,12,0),RootPart.Position).lookVector*125
  1003.         bv.Parent = RootPart
  1004.         Debris:AddItem(bv,0.02)
  1005.         CUSTOMCAM = false
  1006.         for i = 1, 5 do
  1007.             Swait()
  1008.             SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.1)
  1009.         end
  1010.         SUNFLOAT = true
  1011.         ATTACK = false
  1012.         Rooted = false
  1013.     end
  1014. end
  1015. function SolarEruption()
  1016.     ATTACK = true
  1017.     Rooted = true
  1018.     CUSTOMCAM = true
  1019.     local ANIMA = "HoldUp"
  1020.     coroutine.resume(coroutine.create(function()
  1021.         repeat
  1022.             Swait()
  1023.             if ANIMA == "HoldUp" then
  1024.                 if CUSTOMANGLES == true then
  1025.                     Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  1026.                 end
  1027.                 SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,28 + 4 * SIN(SINE / 12),6),0.035)
  1028.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 3 * SIN(SINE / 12)), RAD(5), RAD(-15 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1031.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1032.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034.             elseif ANIMA == "Fire" then
  1035.                 if CUSTOMANGLES == true then
  1036.                     Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,135,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2)
  1037.                 end
  1038.                 SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  1039.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(5), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045.             end
  1046.         until ATTACK == false
  1047.     end))
  1048.     CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  1049.     CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  1050.     CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  1051.     for i = 1, 150 do
  1052.         Swait()
  1053.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1054.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1055.     end
  1056.     wait(0.1)
  1057.     UNANCHOR = false
  1058.     ANIMA = "Fire"
  1059.     wait(0.4)
  1060.     ApplyAoE(SUN.Position,25,75)
  1061.     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*4, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  1062.     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*3.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 401056199, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1063.     coroutine.resume(coroutine.create(function()
  1064.         for i = 1, 32 do
  1065.             Swait()
  1066.             coroutine.resume(coroutine.create(function()
  1067.                 local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), false)
  1068.                 FLARE.CanCollide = true
  1069.                 FLARE.Color = C3(1,85/255,0)
  1070.                 MakeForm(FLARE,"Ball")
  1071.                 Debris:AddItem(FLARE,10)
  1072.                 CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  1073.                 local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  1074.                 FLARE.CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1075.                 FLARE.Velocity = CF(SUN.Position,CF(SUN.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(-60,60),25,MRANDOM(-60,60)).p).lookVector*MRANDOM(25,250)
  1076.                 TOUCH = FLARE.Touched:Connect(function(TOC)
  1077.                     if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
  1078.                         FLARE.Anchored = true
  1079.                         FLARE:ClearAllChildren()
  1080.                         CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  1081.                         CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  1082.                         FLARE.CanCollide = false
  1083.                         ApplyAoE(FLARE.Position,14,125)
  1084.                         FLARE.Transparency = 1
  1085.                         WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1086.                         ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  1087.                         TOUCH:Disconnect()
  1088.                     end
  1089.                 end)
  1090.             end))
  1091.         end
  1092.     end))
  1093.     wait(1.5)
  1094.     UNANCHOR = true
  1095.     CUSTOMCAM = false
  1096.     ATTACK = false
  1097.     Rooted = false
  1098. end
  1099. function Nebula()
  1100.     ATTACK = true
  1101.     Rooted = false
  1102.     CUSTOMCAM = true
  1103.     local DEAD = false
  1104.     coroutine.resume(coroutine.create(function()
  1105.         while true do
  1106.             Swait()
  1107.             if DEAD == false then
  1108.                 if CUSTOMANGLES == true then
  1109.                     Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,435,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.01)
  1110.                 end
  1111.                 SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  1112.             end
  1113.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(5), RAD(-15)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119.         end
  1120.     end))
  1121.     wait(1)
  1122.     CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  1123.     CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  1124.     CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  1125.     for i = 1, 250 do
  1126.         Swait()
  1127.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1128.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1129.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1130.     end
  1131.     wait(1)
  1132.     for i = 1, 3 do
  1133.         wait(0.65)
  1134.         WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 852135845, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1135.     end
  1136.     wait(0.65)
  1137.     ApplyAoE(SUN.Position,9999999999999999,125,true)
  1138.     SUN:ClearAllChildren()
  1139.     SUN.Transparency = 1
  1140.     CreateSound(385545047, Effects, 2.5, 1.4, false)
  1141.     CreateSound(385545047, Effects, 2.5, 1, false)
  1142.     CreateSound(435742675, Effects, 2.5, 1.5, false)
  1143.     CreateSound(231917744, Effects, 2.5, 1.5, false)
  1144.     CreateSound(401056199, Effects, 2.5, 1, false)
  1145.     ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 25, Acel = VT(0,0,0), RotSpeed = NumberRange.new(5, 5), Drag = -1, Size1 = 5, Size2 = 6, Lifetime1 = 0.1, Lifetime2 = 1, Parent = SUN, Emit = 20, Offset = 180, Enabled = false, Color1 = C3(1,85/255,0), Color2 = BRICKC"Royal purple".Color, Texture = 296874871})
  1146.     for i = 1, 3 do
  1147.         WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1148.     end
  1149.     for i = 1, 15 do
  1150.         WACKYEFFECT({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1151.     end
  1152.     DEAD = true
  1153.     Cam.CameraType = CAMTYPE
  1154.     Cam.CameraSubject = Humanoid
  1155.     INTROD = false
  1156. end
  1157. function Taunt()
  1158.     ATTACK = true
  1159.     Rooted = true
  1160.     CUSTOMCAM = true
  1161.     CreateSound(160212768, Head, 10, 1, false)
  1162.     for i=0, 3, 0.1 / Animation_Speed do
  1163.         Swait()
  1164.         if CUSTOMANGLES == true then
  1165.             Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(7,1.5,6) * ANGLES(RAD(-4), RAD(15), RAD(0)), 0.2)
  1166.         end
  1167.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1168.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1169.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173.     end
  1174.     CUSTOMCAM = false
  1175.     ATTACK = false
  1176.     Rooted = false
  1177. end
  1178.  
  1179. --//=================================\\
  1180. --||      ASSIGN THINGS TO KEYS
  1181. --\\=================================//
  1182.  
  1183. function MouseDown(Mouse)
  1184.     if ATTACK == false then
  1185.         DeadlyLaser()
  1186.     end
  1187. end
  1188.  
  1189. function MouseUp(Mouse)
  1190. HOLD = false
  1191. end
  1192.  
  1193. function KeyDown(Key)
  1194.     KEYHOLD = true
  1195.     if Key == "z" and ATTACK == false then
  1196.         SolarErruption()
  1197.     end
  1198.  
  1199.     if Key == "c" and ATTACK == false then
  1200.         SolarFlares()
  1201.     end
  1202.  
  1203.     if Key == "v" and ATTACK == false then
  1204.         SolarEruption()
  1205.     end
  1206.  
  1207.     if Key == "x" and ATTACK == false then
  1208.         Nebula()
  1209.     end
  1210.  
  1211.     if Key == "t" and ATTACK == false then
  1212.         Taunt()
  1213.     end
  1214.  
  1215.     if Key == "q" and ATTACK == false then
  1216.         if CUSTOMANGLES == true then
  1217.             CUSTOMANGLES = false
  1218.             Cam.CameraSubject = Humanoid
  1219.         else
  1220.             CUSTOMANGLES = true
  1221.         end
  1222.     end
  1223. end
  1224.  
  1225. function KeyUp(Key)
  1226.     KEYHOLD = false
  1227. end
  1228.  
  1229.     Mouse.Button1Down:connect(function(NEWKEY)
  1230.         MouseDown(NEWKEY)
  1231.     end)
  1232.     Mouse.Button1Up:connect(function(NEWKEY)
  1233.         MouseUp(NEWKEY)
  1234.     end)
  1235.     Mouse.KeyDown:connect(function(NEWKEY)
  1236.         KeyDown(NEWKEY)
  1237.     end)
  1238.     Mouse.KeyUp:connect(function(NEWKEY)
  1239.         KeyUp(NEWKEY)
  1240.     end)
  1241.  
  1242. --//=================================\\
  1243. --\\=================================//
  1244.  
  1245. function unanchor()
  1246.     for _, c in pairs(Character:GetChildren()) do
  1247.         if c:IsA("BasePart") and c ~= RootPart then
  1248.             c.Anchored = false
  1249.         end
  1250.     end
  1251.     if UNANCHOR == true then
  1252.         RootPart.Anchored = false
  1253.     else
  1254.         RootPart.Anchored = true
  1255.     end
  1256. end
  1257.  
  1258. --//=================================\\
  1259. --||    WRAP THE WHOLE SCRIPT UP
  1260. --\\=================================//
  1261.  
  1262. Humanoid.Changed:connect(function(Jump)
  1263.     if Jump == "Jump" and (Disable_Jump == true) then
  1264.         Humanoid.Jump = false
  1265.     end
  1266. end)
  1267.  
  1268. while true do
  1269.     Swait()
  1270.     script.Parent = WEAPONGUI
  1271.     ANIMATE.Parent = nil
  1272.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1273.         v:Stop();
  1274.     end
  1275.     SINE = SINE + CHANGE
  1276.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1277.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1278.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1279.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1280.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1281.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1282.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1283.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1284.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1285.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1286.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1287.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1288.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1289.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1290.     end
  1291.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1292.         ANIM = "Jump"
  1293.         if ATTACK == false then
  1294.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1297.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1298.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300.         end
  1301.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1302.         ANIM = "Fall"
  1303.         if ATTACK == false then
  1304.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310.         end
  1311.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1312.         ANIM = "Idle"
  1313.         if ATTACK == false then
  1314.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1315.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1316.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1317.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1318.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320.         end
  1321.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1322.         ANIM = "Walk"
  1323.         if ATTACK == false then
  1324.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1325.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1326.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1327.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1328.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1329.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330.         end
  1331.     end
  1332.     unanchor()
  1333.     if INTROD == true then
  1334.         if SUNFLOAT == true then
  1335.             SUN.CFrame = Clerp(SUN.CFrame,Torso.CFrame*CF(0,14 + 4 * SIN(SINE / 12),11),0.035)
  1336.         end
  1337.         local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  1338.         if HITFLOOR then
  1339.             local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  1340.             local SIZE = (23 - DISTANCE)*2
  1341.         end
  1342.     end
  1343.     Humanoid.MaxHealth = 500
  1344.     Humanoid.Health = 500
  1345.     if Rooted == false then
  1346.         Disable_Jump = false
  1347.         Humanoid.WalkSpeed = Speed
  1348.     elseif Rooted == true then
  1349.         Disable_Jump = true
  1350.         Humanoid.WalkSpeed = 0
  1351.     end
  1352.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  1353.     BMUSIC.Looped = true
  1354.     BMUSIC.Pitch = PITCH
  1355.     BMUSIC.Volume = VOLUME
  1356.     BMUSIC.Playing = INTROD
  1357.     if BMUSIC.Parent ~= RootPart then
  1358.         BMUSIC = IT("Sound",RootPart)
  1359.     end
  1360.     Humanoid.Name = "Sunny Boi"
  1361.     if INTROD == false and ATTACK == false then
  1362.         Intro()
  1363.         INTROD = true
  1364.     end
  1365.     local VELOC = -RootPart.RotVelocity.Y
  1366.     if VELOC < -35 then
  1367.         VELOC = -35
  1368.     elseif VELOC > 35 then
  1369.         VELOC = 35
  1370.     end
  1371.     if CUSTOMANGLES == true then
  1372.         Cam.CameraType = Enum.CameraType.Scriptable
  1373.         if CUSTOMCAM == false then
  1374.             Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-5), RAD(0), RAD(VELOC)) * CF(12,7,25), 0.15)
  1375.         end
  1376.     else
  1377.         Cam.CameraType = CAMTYPE
  1378.     end
  1379. end
  1380.  
  1381. --//=================================\\
  1382. --\\=================================//
  1383.  
  1384.  
  1385.  
  1386.  
  1387.  
  1388. --//====================================================\\--
  1389. --||                     END OF SCRIPT
  1390. --\\====================================================//--
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