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Apr 28th, 2017
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  1. Changes v1.61:
  2. -boss monsters take reduced damage at day
  3. -hp of boss monsters depends on the amount of players playing
  4. -Dreadlord 1000 base hp reduced to 700 hp (+50 hp for every player)
  5. -Cryptlord 3000 base hp reduced to 2000 hp (+150 hp for every player)
  6. -Pit Lord 4000 base hp reduced to 3000 hp (+100 hp for every player)
  7. -Wyrm 4000 base hp reduced to 3000 hp (+100 hp for every player)
  8. -new difficulty: hard
  9. -preparing time adjusted: 8min(easy) 7min(normal) 5min(hard)
  10. -increased pickaxe durability
  11. -players now lose 15% hp instead of 15 hp when being thirsty/hungry
  12. -on mine collapse players will be teleported out of the mine
  13. -wyrm attack range reduced 450 -> 350
  14. -increased water capability of fountain 40->500
  15. -killing tamed animals is now possible
  16. -tamed animals get stronger every night
  17. -steel wall hit points increased 1300->2500
  18. -new boss for night 25
  19. -new hostile unit: necromancer, heals monsters. Spawns on night 16+
  20. -new explorer model animations (bow animation, crossbow animation etc)
  21. -fixed all animal bugs
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