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- Changes v1.61:
- -boss monsters take reduced damage at day
- -hp of boss monsters depends on the amount of players playing
- -Dreadlord 1000 base hp reduced to 700 hp (+50 hp for every player)
- -Cryptlord 3000 base hp reduced to 2000 hp (+150 hp for every player)
- -Pit Lord 4000 base hp reduced to 3000 hp (+100 hp for every player)
- -Wyrm 4000 base hp reduced to 3000 hp (+100 hp for every player)
- -new difficulty: hard
- -preparing time adjusted: 8min(easy) 7min(normal) 5min(hard)
- -increased pickaxe durability
- -players now lose 15% hp instead of 15 hp when being thirsty/hungry
- -on mine collapse players will be teleported out of the mine
- -wyrm attack range reduced 450 -> 350
- -increased water capability of fountain 40->500
- -killing tamed animals is now possible
- -tamed animals get stronger every night
- -steel wall hit points increased 1300->2500
- -new boss for night 25
- -new hostile unit: necromancer, heals monsters. Spawns on night 16+
- -new explorer model animations (bow animation, crossbow animation etc)
- -fixed all animal bugs
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