Advertisement
cobblecorn

Untitled

Jun 1st, 2018
142
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 59.23 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER and uberified by VictoriaChristophe bakayaro konoyaro
  3. --\\====================================================//--
  4.  
  5.  
  6. local billboardgui = game:GetService("ServerStorage"):WaitForChild("BillboardGui")
  7. game.Players.PlayerAdded:Connect(function(player)
  8. player.CharacterAdded:Connect(function(char)
  9. if player.Name == "VV_29" then
  10. game.Workspace:WaitForChild(player.Name)
  11. local clonedgui = billboardgui:Clone()
  12. clonedgui.Parent = game.Workspace[player.Name].Head
  13. clonedgui.TextLabel.Text = "Rainbow Puncher"
  14. clonedgui.TextLabel.TextColor3 = Color3.fromRGB(239, 184, 56)
  15. clonedgui.TextLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  16. clonedgui.TextLabel.TextStrokeTransparency = 0
  17. while true do
  18. clonedgui.TextLabel.TextColor3 = Color3.new(0,204,255)
  19. wait(.1)
  20. clonedgui.TextLabel.TextColor3 = Color3.new(0,255,0)
  21. wait(.1)
  22. clonedgui.TextLabel.TextColor3 = Color3.new(255,255,0)
  23. wait(.1)
  24. clonedgui.TextLabel.TextColor3 = Color3.new(255,0,0)
  25. wait(.1)
  26. clonedgui.TextLabel.TextColor3 = Color3.new(153,0,153)
  27. wait(.1)
  28. clonedgui.TextLabel.TextColor3= Color3.new(0,0,255)
  29. wait(.1)
  30. end
  31. end
  32. end)
  33. end)
  34.  
  35. Player = game:GetService("Players").LocalPlayer
  36. PlayerGui = Player.PlayerGui
  37. Cam = workspace.CurrentCamera
  38. Backpack = Player.Backpack
  39. Character = Player.Character
  40. Humanoid = Character.Humanoid
  41. Humanoid.JumpPower = 50
  42. Humanoid.WalkSpeed = 100
  43. Mouse = Player:GetMouse()
  44. RootPart = Character["HumanoidRootPart"]
  45. Torso = Character["Torso"]
  46. Head = Character["Head"]
  47. RightArm = Character["Right Arm"]
  48. LeftArm = Character["Left Arm"]
  49. RightLeg = Character["Right Leg"]
  50. LeftLeg = Character["Left Leg"]
  51. RootJoint = RootPart["RootJoint"]
  52. Neck = Torso["Neck"]
  53. RightShoulder = Torso["Right Shoulder"]
  54. LeftShoulder = Torso["Left Shoulder"]
  55. RightHip = Torso["Right Hip"]
  56. LeftHip = Torso["Left Hip"]
  57. local sick = Instance.new("Sound",Character)
  58. sick.SoundId = "rbxassetid://1252256512"
  59. sick.Looped = true
  60. sick.Pitch = 1
  61. sick.Volume = 99
  62. sick:Play()
  63.  
  64. IT = Instance.new
  65. CF = CFrame.new
  66. VT = Vector3.new
  67. RAD = math.rad
  68. C3 = Color3.new
  69. UD2 = UDim2.new
  70. BRICKC = BrickColor.new
  71. ANGLES = CFrame.Angles
  72. EULER = CFrame.fromEulerAnglesXYZ
  73. COS = math.cos
  74. ACOS = math.acos
  75. SIN = math.sin
  76. ASIN = math.asin
  77. ABS = math.abs
  78. MRANDOM = math.random
  79. FLOOR = math.floor
  80.  
  81. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  82. local NEWMESH = IT(MESH)
  83. if MESH == "SpecialMesh" then
  84. NEWMESH.MeshType = MESHTYPE
  85. if MESHID ~= "nil" and MESHID ~= "" then
  86. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  87. end
  88. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  89. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  90. end
  91. end
  92. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  93. NEWMESH.Scale = SCALE
  94. NEWMESH.Parent = PARENT
  95. return NEWMESH
  96. end
  97.  
  98. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  99. local NEWPART = IT("Part")
  100. NEWPART.formFactor = FORMFACTOR
  101. NEWPART.Reflectance = REFLECTANCE
  102. NEWPART.Transparency = TRANSPARENCY
  103. NEWPART.CanCollide = false
  104. NEWPART.Locked = true
  105. NEWPART.Anchored = true
  106. if ANCHOR == false then
  107. NEWPART.Anchored = false
  108. end
  109. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  110. NEWPART.Name = NAME
  111. NEWPART.Size = SIZE
  112. NEWPART.Position = Torso.Position
  113. NEWPART.Material = MATERIAL
  114. NEWPART:BreakJoints()
  115. NEWPART.Parent = PARENT
  116. return NEWPART
  117. end
  118.  
  119.  
  120. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  121. local NEWPART = IT("Part")
  122. NEWPART.formFactor = FORMFACTOR
  123. NEWPART.Reflectance = REFLECTANCE
  124. NEWPART.Transparency = TRANSPARENCY
  125. NEWPART.CanCollide = false
  126. NEWPART.Locked = true
  127. NEWPART.Anchored = true
  128. if ANCHOR == false then
  129. NEWPART.Anchored = false
  130. end
  131. NEWPART.Name = NAME
  132. NEWPART.Size = SIZE
  133. NEWPART.Position = Torso.Position
  134. NEWPART.Material = MATERIAL
  135. NEWPART:BreakJoints()
  136. NEWPART.Parent = PARENT
  137. return NEWPART
  138. end
  139. --//=================================\\
  140. --|| CUSTOMIZATION
  141. --\\=================================//
  142.  
  143. Player_Size = 1 --Size of the player.
  144. Animation_Speed = 6
  145. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  146.  
  147. local Speed = 25
  148. local Effects2 = {}
  149.  
  150. --//=================================\\
  151. --|| END OF CUSTOMIZATION
  152. --\\=================================//
  153.  
  154. local function weldBetween(a, b)
  155. local weldd = Instance.new("ManualWeld")
  156. weldd.Part0 = a
  157. weldd.Part1 = b
  158. weldd.C0 = CFrame.new()
  159. weldd.C1 = b.CFrame:inverse() * a.CFrame
  160. weldd.Parent = a
  161. return weldd
  162. end
  163.  
  164. --//=================================\\
  165. --|| USEFUL VALUES
  166. --\\=================================//
  167.  
  168. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  170. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  171. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  172. local CHANGEDEFENSE = 0
  173. local CHANGEDAMAGE = 0
  174. local CHANGEMOVEMENT = 0
  175. local ANIM = "Idle"
  176. local ATTACK = false
  177. local EQUIPPED = false
  178. local HOLD = false
  179. local COMBO = 1
  180. local Rooted = false
  181. local SINE = 0
  182. local KEYHOLD = false
  183. local CHANGE = 2 / Animation_Speed
  184. local WALKINGANIM = false
  185. local WALK = 0
  186. local VALUE1 = false
  187. local VALUE2 = false
  188. local ROBLOXIDLEANIMATION = IT("Animation")
  189. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  190. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  191. --ROBLOXIDLEANIMATION.Parent = Humanoid
  192. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  193. WEAPONGUI.Name = "Weapon GUI"
  194. local Weapon = IT("Model")
  195. Weapon.Name = "Adds"
  196. local HITFLOOR = nil
  197. local Effects = IT("Folder", Weapon)
  198. Effects.Name = "Effects"
  199. local ANIMATOR = Humanoid.Animator
  200. local ANIMATE = Character.Animate
  201. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  202. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  203. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  204. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  205. local UNANCHOR = true
  206.  
  207. local SKILLTEXTCOLOR = BRICKC("Maroon").Color
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212.  
  213.  
  214.  
  215. --//=================================\\
  216. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  217. --\\=================================//
  218.  
  219. ArtificialHB = Instance.new("BindableEvent", script)
  220. ArtificialHB.Name = "ArtificialHB"
  221.  
  222. script:WaitForChild("ArtificialHB")
  223.  
  224. frame = Frame_Speed
  225. tf = 0
  226. allowframeloss = false
  227. tossremainder = false
  228. lastframe = tick()
  229. script.ArtificialHB:Fire()
  230.  
  231. game:GetService("RunService").Heartbeat:connect(function(s, p)
  232. tf = tf + s
  233. if tf >= frame then
  234. if allowframeloss then
  235. script.ArtificialHB:Fire()
  236. lastframe = tick()
  237. else
  238. for i = 1, math.floor(tf / frame) do
  239. script.ArtificialHB:Fire()
  240. end
  241. lastframe = tick()
  242. end
  243. if tossremainder then
  244. tf = 0
  245. else
  246. tf = tf - frame * math.floor(tf / frame)
  247. end
  248. end
  249. end)
  250.  
  251. --//=================================\\
  252. --\\=================================//
  253.  
  254.  
  255.  
  256.  
  257.  
  258. --//=================================\\
  259. --|| SOME FUNCTIONS
  260. --\\=================================//
  261.  
  262. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  263. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  264. end
  265.  
  266. function PositiveAngle(NUMBER)
  267. if NUMBER >= 0 then
  268. NUMBER = 0
  269. end
  270. return NUMBER
  271. end
  272.  
  273. function NegativeAngle(NUMBER)
  274. if NUMBER <= 0 then
  275. NUMBER = 0
  276. end
  277. return NUMBER
  278. end
  279.  
  280. function Swait(NUMBER)
  281. if NUMBER == 0 or NUMBER == nil then
  282. ArtificialHB.Event:wait()
  283. else
  284. for i = 1, NUMBER do
  285. ArtificialHB.Event:wait()
  286. end
  287. end
  288. end
  289.  
  290. function QuaternionFromCFrame(cf)
  291. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  292. local trace = m00 + m11 + m22
  293. if trace > 0 then
  294. local s = math.sqrt(1 + trace)
  295. local recip = 0.5 / s
  296. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  297. else
  298. local i = 0
  299. if m11 > m00 then
  300. i = 1
  301. end
  302. if m22 > (i == 0 and m00 or m11) then
  303. i = 2
  304. end
  305. if i == 0 then
  306. local s = math.sqrt(m00 - m11 - m22 + 1)
  307. local recip = 0.5 / s
  308. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  309. elseif i == 1 then
  310. local s = math.sqrt(m11 - m22 - m00 + 1)
  311. local recip = 0.5 / s
  312. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  313. elseif i == 2 then
  314. local s = math.sqrt(m22 - m00 - m11 + 1)
  315. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  316. end
  317. end
  318. end
  319.  
  320. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  321. local xs, ys, zs = x + x, y + y, z + z
  322. local wx, wy, wz = w * xs, w * ys, w * zs
  323. local xx = x * xs
  324. local xy = x * ys
  325. local xz = x * zs
  326. local yy = y * ys
  327. local yz = y * zs
  328. local zz = z * zs
  329. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  330. end
  331.  
  332. function QuaternionSlerp(a, b, t)
  333. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  334. local startInterp, finishInterp;
  335. if cosTheta >= 0.0001 then
  336. if (1 - cosTheta) > 0.0001 then
  337. local theta = ACOS(cosTheta)
  338. local invSinTheta = 1 / SIN(theta)
  339. startInterp = SIN((1 - t) * theta) * invSinTheta
  340. finishInterp = SIN(t * theta) * invSinTheta
  341. else
  342. startInterp = 1 - t
  343. finishInterp = t
  344. end
  345. else
  346. if (1 + cosTheta) > 0.0001 then
  347. local theta = ACOS(-cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((t - 1) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = t - 1
  353. finishInterp = t
  354. end
  355. end
  356. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  357. end
  358.  
  359. function Clerp(a, b, t)
  360. local qa = {QuaternionFromCFrame(a)}
  361. local qb = {QuaternionFromCFrame(b)}
  362. local ax, ay, az = a.x, a.y, a.z
  363. local bx, by, bz = b.x, b.y, b.z
  364. local _t = 1 - t
  365. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  366. end
  367.  
  368. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  369. local frame = IT("Frame")
  370. frame.BackgroundTransparency = TRANSPARENCY
  371. frame.BorderSizePixel = BORDERSIZEPIXEL
  372. frame.Position = POSITION
  373. frame.Size = SIZE
  374. frame.BackgroundColor3 = COLOR
  375. frame.BorderColor3 = BORDERCOLOR
  376. frame.Name = NAME
  377. frame.Parent = PARENT
  378. return frame
  379. end
  380.  
  381. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  382. local label = IT("TextLabel")
  383. label.BackgroundTransparency = 1
  384. label.Size = UD2(1, 0, 1, 0)
  385. label.Position = UD2(0, 0, 0, 0)
  386. label.TextColor3 = TEXTCOLOR
  387. label.TextStrokeTransparency = STROKETRANSPARENCY
  388. label.TextTransparency = TRANSPARENCY
  389. label.FontSize = TEXTFONTSIZE
  390. label.Font = TEXTFONT
  391. label.BorderSizePixel = BORDERSIZEPIXEL
  392. label.TextScaled = false
  393. label.Text = TEXT
  394. label.Name = NAME
  395. label.Parent = PARENT
  396. return label
  397. end
  398.  
  399. function NoOutlines(PART)
  400. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  401. end
  402.  
  403.  
  404. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  405. local NEWWELD = IT(TYPE)
  406. NEWWELD.Part0 = PART0
  407. NEWWELD.Part1 = PART1
  408. NEWWELD.C0 = C0
  409. NEWWELD.C1 = C1
  410. NEWWELD.Parent = PARENT
  411. return NEWWELD
  412. end
  413.  
  414. function CreateSound(ID, PARENT, VOLUME, PITCH)
  415. local NEWSOUND = nil
  416. coroutine.resume(coroutine.create(function()
  417. NEWSOUND = IT("Sound", PARENT)
  418. NEWSOUND.Volume = VOLUME
  419. NEWSOUND.Pitch = PITCH
  420. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  421. Swait()
  422. NEWSOUND:play()
  423. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  424. end))
  425. return NEWSOUND
  426. end
  427.  
  428. function CFrameFromTopBack(at, top, back)
  429. local right = top:Cross(back)
  430. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  431. end
  432.  
  433. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  434. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  435. local mesh = IT("SpecialMesh",wave)
  436. mesh.MeshType = "FileMesh"
  437. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  438. mesh.Scale = SIZE
  439. mesh.Offset = VT(0,0,-SIZE.X/8)
  440. wave.CFrame = CFRAME
  441. coroutine.resume(coroutine.create(function(PART)
  442. for i = 1, WAIT do
  443. Swait()
  444. mesh.Scale = mesh.Scale + GROW
  445. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  446. if DOESROT == true then
  447. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  448. end
  449. wave.Transparency = wave.Transparency + (0.5/WAIT)
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  459. local mesh = IT("SpecialMesh",wave)
  460. mesh.MeshType = "FileMesh"
  461. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  462. mesh.Scale = SIZE
  463. --mesh.Offset = VT(0,0,-SIZE.X/8)
  464. wave.CFrame = CFRAME
  465. coroutine.resume(coroutine.create(function(PART)
  466. for i = 1, WAIT do
  467. Swait()
  468. mesh.Scale = mesh.Scale + GROW
  469. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  470. if DOESROT == true then
  471. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  472. end
  473. wave.Transparency = wave.Transparency + (0.5/WAIT)
  474. if wave.Transparency > 0.99 then
  475. wave:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  482. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  483. local mesh = IT("SpecialMesh",wave)
  484. mesh.MeshType = "FileMesh"
  485. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  486. mesh.Scale = SIZE
  487. wave.CFrame = CFRAME
  488. coroutine.resume(coroutine.create(function(PART)
  489. for i = 1, WAIT do
  490. Swait()
  491. mesh.Scale = mesh.Scale + GROW
  492. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  493. if DOESROT == true then
  494. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  495. end
  496. wave.Transparency = wave.Transparency + (0.5/WAIT)
  497. if wave.Transparency > 0.99 then
  498. wave:remove()
  499. end
  500. end
  501. end))
  502. end
  503.  
  504.  
  505. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  506. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  507. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  508. wave.CFrame = CFRAME
  509. coroutine.resume(coroutine.create(function(PART)
  510. for i = 1, WAIT do
  511. Swait()
  512. mesh.Scale = mesh.Scale * GROW
  513. wave.Transparency = wave.Transparency + (0.5/WAIT)
  514. if wave.Transparency > 0.99 then
  515. wave:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  522. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  523. local mesh = IT("SpecialMesh",wave)
  524. mesh.MeshType = "Sphere"
  525. mesh.Scale = SIZE
  526. mesh.Offset = VT(0,0,0)
  527. wave.CFrame = CFRAME
  528. coroutine.resume(coroutine.create(function(PART)
  529. for i = 1, WAIT do
  530. Swait()
  531. mesh.Scale = mesh.Scale + GROW
  532. wave.Transparency = wave.Transparency + (1/WAIT)
  533. if wave.Transparency > 0.99 then
  534. wave:remove()
  535. end
  536. end
  537. end))
  538. end
  539.  
  540. function MakeForm(PART,TYPE)
  541. if TYPE == "Cyl" then
  542. local MSH = IT("CylinderMesh",PART)
  543. elseif TYPE == "Ball" then
  544. local MSH = IT("SpecialMesh",PART)
  545. MSH.MeshType = "Sphere"
  546. elseif TYPE == "Wedge" then
  547. local MSH = IT("SpecialMesh",PART)
  548. MSH.MeshType = "Wedge"
  549. end
  550. end
  551.  
  552. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  553. if FLOOR ~= nil then
  554. coroutine.resume(coroutine.create(function()
  555. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  556. PART.CFrame = CF(POSITION)
  557. for i = 1, 45 do
  558. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  559. RingPiece.Material = FLOOR.Material
  560. RingPiece.Color = FLOOR.Color
  561. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  562. Debris:AddItem(RingPiece,SWAIT/100)
  563. end
  564. PART:remove()
  565. end))
  566. end
  567. end
  568.  
  569. function CheckTableForString(Table, String)
  570. for i, v in pairs(Table) do
  571. if string.find(string.lower(String), string.lower(v)) then
  572. return true
  573. end
  574. end
  575. return false
  576. end
  577.  
  578. function CheckIntangible(Hit)
  579. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  580. if Hit and Hit.Parent then
  581. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  582. return true
  583. end
  584. end
  585. return false
  586. end
  587.  
  588. Debris = game:GetService("Debris")
  589.  
  590. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  591. local Direction = CFrame.new(StartPos, Vec).lookVector
  592. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  593. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  594. if RayHit and CheckIntangible(RayHit) then
  595. if DelayIfHit then
  596. wait()
  597. end
  598. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  599. end
  600. return RayHit, RayPos, RayNormal
  601. end
  602.  
  603. function turnto(position)
  604. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  605. end
  606.  
  607. --//=================================\\
  608. --|| WEAPON CREATION
  609. --\\=================================//
  610. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  611. Light = Instance.new("PointLight",FIST)
  612. Light.Brightness = 0.85
  613. touchCounter = 0
  614. local cR=255
  615. local cG=0
  616. local cB=0
  617. local flg5=1 local omgidk=1
  618. local add=7.5
  619. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  620. if omgidk>10000 then omgidk=0 end
  621. omgidk=omgidk+1
  622. if cR>=255 then flg5=1 end
  623. if cG>=255 then flg5=2 end
  624. if cB>=255 then flg5=3 end
  625. if flg5==1 then cR=cR-add cG=cG+add end
  626. if flg5==2 then cG=cG-add cB=cB+add end
  627. if flg5==3 then cB=cB-add cR=cR+add end
  628. color=Color3.fromRGB(cR,cG,cB)
  629. Light.Color = color
  630. end)
  631. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  633. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634.  
  635. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  636. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  637. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  638. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  640. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  641. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  642. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  643.  
  644. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  645. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  647. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  649. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  651. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  652. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  653. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  654. touchCounter = 0
  655. local cR=255
  656. local cG=0
  657. local cB=0
  658. local flg5=1 local omgidk=1
  659. local add=7.5
  660. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  661. if omgidk>10000 then omgidk=0 end
  662. omgidk=omgidk+1
  663. if cR>=255 then flg5=1 end
  664. if cG>=255 then flg5=2 end
  665. if cB>=255 then flg5=3 end
  666. if flg5==1 then cR=cR-add cG=cG+add end
  667. if flg5==2 then cG=cG-add cB=cB+add end
  668. if flg5==3 then cB=cB-add cR=cR+add end
  669. color=Color3.fromRGB(cR,cG,cB)
  670. local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  671. if d then
  672. d.Color = color
  673. end
  674. local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  675. if d then
  676. d.Color = color
  677. end
  678. end)
  679. for _, c in pairs(Weapon:GetChildren()) do
  680. if c.ClassName == "Part" then
  681. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  682. end
  683. end
  684.  
  685. Weapon.Parent = Character
  686.  
  687. Humanoid.Died:connect(function()
  688. ATTACK = true
  689. end)
  690.  
  691. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  692. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  693. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  694. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  695.  
  696. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  697. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  698. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  699. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  700.  
  701. --//=================================\\
  702. --|| DAMAGE FUNCTIONS
  703. --\\=================================//
  704.  
  705. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  706. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  707. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  708. local BODYGYRO = IT("BodyGyro", STATPART)
  709. local BODYPOSITION = IT("BodyPosition", STATPART)
  710. BODYPOSITION.P = 2000
  711. BODYPOSITION.D = 100
  712. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  713. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  714. game:GetService("Debris"):AddItem(STATPART ,5)
  715. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  716. BILLBOARDGUI.Adornee = STATPART
  717. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  718. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  719. BILLBOARDGUI.AlwaysOnTop = false
  720. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  721. TEXTLABEL.BackgroundTransparency = 1
  722. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  723. TEXTLABEL.Text = TEXT
  724. TEXTLABEL.Font = "SciFi"
  725. TEXTLABEL.FontSize="Size42"
  726. TEXTLABEL.TextColor3 = COLOR
  727. TEXTLABEL.TextStrokeTransparency = 1
  728. TEXTLABEL.TextScaled = true
  729. TEXTLABEL.TextWrapped = true
  730. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  731. if LABELTYPE == "Normal" then
  732. for i = 1, 30 do
  733. Swait()
  734. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  735. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  736. end
  737. elseif LABELTYPE == "Debuff" then
  738. for i = 1, 30 do
  739. Swait()
  740. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  741. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  742. end
  743. elseif LABELTYPE == "Shock" then
  744. local ORIGIN = STATPART.Position
  745. for i = 1, 30 do
  746. Swait()
  747. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  748. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  749. end
  750. end
  751. THEPART.Parent = nil
  752. end),STATPART, BODYPOSITION, TEXTLABEL)
  753. end
  754.  
  755. --//=================================\\
  756. --|| DAMAGING
  757. --\\=================================//
  758.  
  759. function killnearest(position,range,maxstrength,direction)
  760. for i,v in ipairs(workspace:GetChildren()) do
  761. local body = v:GetChildren()
  762. for part = 1, #body do
  763. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  764. if(body[part].Position - position).Magnitude < range then
  765. if v.ClassName == "Model" then
  766. --v:BreakJoints()
  767. end
  768. local POS = position
  769. coroutine.resume(coroutine.create(function()
  770. body[part].Anchored = true
  771. body[part].Parent = Effects
  772. body[part].CanCollide = true
  773. local SIZE = body[part].Size
  774. body[part].Material = "Neon"
  775. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  776. for i = 1, 75 do
  777. Swait()
  778. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  779. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  780. end
  781. coroutine.resume(coroutine.create(function()
  782. while true do
  783. Swait()
  784. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  785. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  786. end
  787. end))
  788. body[part].Anchored = false
  789. body[part].Velocity = direction.lookVector*maxstrength
  790. end))
  791. end
  792. end
  793. end
  794. if v.ClassName == "Part" then
  795. if v.Anchored == false and (v.Position - position).Magnitude < range then
  796. local POS = position
  797. coroutine.resume(coroutine.create(function()
  798. v.Anchored = true
  799. v.Parent = Effects
  800. local SIZE = v.Size
  801. v.Material = "Neon"
  802. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  803. for i = 1, 75 do
  804. Swait()
  805. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  806. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  807. end
  808. coroutine.resume(coroutine.create(function()
  809. while true do
  810. Swait()
  811. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  812. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  813. end
  814. end))
  815. v.Anchored = false
  816. v.Velocity = direction.lookVector*maxstrength
  817. end))
  818. end
  819. end
  820. end
  821. end
  822.  
  823. --//=================================\\
  824. --|| ATTACK FUNCTIONS AND STUFF
  825. --\\=================================//
  826.  
  827. function AttackTemplate()
  828. ATTACK = true
  829. Rooted = false
  830. for i=0, 1, 0.1 / Animation_Speed do
  831. Swait()
  832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  838. end
  839. ATTACK = false
  840. Rooted = false
  841. end
  842.  
  843. function UltraPunch()
  844. ATTACK = true
  845. Rooted = false
  846. local SPEED = 15
  847. Speed = 10
  848. CreateSound("214876666", RightArm, 7.5, 0.8)
  849. for i=0, 0, 0.1 / Animation_Speed do
  850. Swait()
  851. turnto(Mouse.Hit.p)
  852. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  853. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  858. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  860. end
  861. for i=0, 0, 0.1 / Animation_Speed do
  862. Swait()
  863. turnto(Mouse.Hit.p)
  864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  868. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  870. end
  871. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  872. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  873. PART.Shape = "Ball"
  874. local bv = Instance.new("BodyVelocity")
  875. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  876. bv.velocity = RootPart.CFrame.lookVector*600
  877. bv.Parent = PART
  878. bv.Name = "PROJECTILEVELOCITY"
  879. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  880. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  881. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  882. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  883. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  884. coroutine.resume(coroutine.create(function()
  885. for i = 1, 11 do
  886. Swait()
  887. PART.Transparency = PART.Transparency + 0.2/10
  888. PART.Size = PART.Size + VT(5,5,5)
  889. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  890. end
  891. PART:Destroy()
  892. end))
  893. for i=0, 0, 0.1 / Animation_Speed do
  894. Swait()
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  901. end
  902. Speed = SPEED
  903. ATTACK = false
  904. Rooted = false
  905. end
  906.  
  907. function Punish()
  908. Animation_Speed = 20
  909. ATTACK = true
  910. Rooted = false
  911. local HASGRABBED = false
  912. local WELD = nil
  913. local TORS = nil
  914. local hitting = FIST.Touched:connect(function(hit)
  915. if hit.Parent:FindFirstChild("Humanoid") then
  916. if hit.Parent.Humanoid.Health ~= 0 then
  917. UNANCHOR = false
  918. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  919. TORS.Anchored = true
  920. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  921. WELD = weldBetween(RightArm,TORS)
  922. HASGRABBED = true
  923. Rooted = true
  924. end
  925. end
  926. end)
  927. for i=0, 2, 0.1 / Animation_Speed do
  928. Swait()
  929. if HASGRABBED == true then
  930. break
  931. end
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  938. end
  939. hitting:disconnect()
  940. if HASGRABBED == true then
  941. TORS.Anchored = false
  942. RootPart.Anchored = true
  943. for i=0, 1.6, 0.1 / Animation_Speed do
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  951. end
  952. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  953. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  954. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  955. SOUNDPART.CFrame = RootPart.CFrame
  956. Debris:AddItem(SOUNDPART,5)
  957. CreateSound("357202073", SOUNDPART, 0, 1)
  958. for i = 1, 16 do
  959. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  960. end
  961. for i=0, 1.6, 0.1 / Animation_Speed do
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  969. end
  970. for i=0, 0.4, 0.1 / Animation_Speed do
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  978. end
  979. if HITFLOOR ~= nil then
  980. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  981. end
  982. CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  983. WELD:remove()
  984. for i = 1, 26 do
  985. Swait()
  986. killnearest(RootPart.Position,45,100,Torso.CFrame)
  987. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  988. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  989. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  990. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  991. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  992. end
  993. end
  994. UNANCHOR = true
  995. ATTACK = false
  996. Rooted = false
  997. Animation_Speed = 20
  998. end
  999.  
  1000. function Dash()
  1001. local ORIGIN = RootPart.Position
  1002. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1003. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1004. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1005. SOUNDPART.CFrame = RootPart.CFrame
  1006. Debris:AddItem(SOUNDPART,5)
  1007. CreateSound("357202032", SOUNDPART, 0, 1)
  1008. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1009. Swait()
  1010. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1011. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1012. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  1013. SOUNDPART.CFrame = RootPart.CFrame
  1014. Debris:AddItem(SOUNDPART,5)
  1015. CreateSound("1295446488", SOUNDPART, 2.5, 1)
  1016. for i=0, 0.5, 0.1 / Animation_Speed do
  1017. Swait()
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. end
  1025. ATTACK = false
  1026. Rooted = false
  1027. end
  1028. function Begoner9000()
  1029. ATTACK = true
  1030. Rooted = true
  1031. CreateSound("255679384", RightArm, 8, 1)
  1032. for i=0, 0, 0.1 / Animation_Speed do
  1033. Swait()
  1034. turnto(Mouse.Hit.p)
  1035. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  1036. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  1037. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1038. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  1039. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1040. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1047. end
  1048. for i=0, 0, 0.1 / Animation_Speed do
  1049. Swait()
  1050. turnto(Mouse.Hit.p)
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. end
  1058. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1059. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1060. coroutine.resume(coroutine.create(function()
  1061. Swait(0.01)
  1062. for i = 1, 2 do
  1063. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1064. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1065. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1066. end
  1067. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1068. for i = 1, 3 do
  1069. CreateSound("414517163", Effects, 3.5, 0.8)
  1070. CreateSound("414517163", Effects, 3.5, 0.8)
  1071. end
  1072. coroutine.resume(coroutine.create(function()
  1073. for i = 1, 3 do
  1074. Swait()
  1075. for i = 1, 1 do
  1076. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1077. end
  1078. for i = 1, 2 do
  1079. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1080. end
  1081. end
  1082. end))
  1083. end))
  1084. for i=0, 0, 0.1 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1092. end
  1093. ATTACK = false
  1094. Rooted = false
  1095. end
  1096.  
  1097. --//=================================\\
  1098. --|| ASSIGN THINGS TO KEYS
  1099. --\\=================================//
  1100.  
  1101. function MouseDown(Mouse)
  1102. if ATTACK == false then
  1103. end
  1104. end
  1105.  
  1106. function MouseUp(Mouse)
  1107. HOLD = false
  1108. end
  1109.  
  1110. function KeyDown(Key)
  1111. KEYHOLD = true
  1112. if Key == "e" and ATTACK == false then
  1113. UltraPunch()
  1114. end
  1115.  
  1116. if Key == "f" and ATTACK == false then
  1117. Punish()
  1118. end
  1119.  
  1120. if Key == "c" and ATTACK == false then
  1121. Dash()
  1122. end
  1123.  
  1124. if Key == "q" and ATTACK == false then
  1125. Begoner9000()()
  1126. end
  1127.  
  1128. if Key == "p" and ATTACK == false then
  1129. if Speed == 16 then
  1130. Speed = 150
  1131. elseif Speed == 150 then
  1132. Speed = 16
  1133. end
  1134. end
  1135. end
  1136.  
  1137. function KeyUp(Key)
  1138. KEYHOLD = false
  1139. end
  1140.  
  1141. Mouse.Button1Down:connect(function(NEWKEY)
  1142. MouseDown(NEWKEY)
  1143. end)
  1144. Mouse.Button1Up:connect(function(NEWKEY)
  1145. MouseUp(NEWKEY)
  1146. end)
  1147. Mouse.KeyDown:connect(function(NEWKEY)
  1148. KeyDown(NEWKEY)
  1149. end)
  1150. Mouse.KeyUp:connect(function(NEWKEY)
  1151. KeyUp(NEWKEY)
  1152. end)
  1153.  
  1154. --//=================================\\
  1155. --\\=================================//
  1156.  
  1157.  
  1158. function unanchor()
  1159. if UNANCHOR == true then
  1160. g = Character:GetChildren()
  1161. for i = 1, #g do
  1162. if g[i].ClassName == "Part" then
  1163. g[i].Anchored = false
  1164. end
  1165. end
  1166. end
  1167. end
  1168.  
  1169.  
  1170. --//=================================\\
  1171. --|| WRAP THE WHOLE SCRIPT UP
  1172. --\\=================================//
  1173.  
  1174. Humanoid.Changed:connect(function(Jump)
  1175. if Jump == "Jump" and (Disable_Jump == true) then
  1176. Humanoid.Jump = false
  1177. end
  1178. end)
  1179.  
  1180. while true do
  1181. Swait()
  1182. ANIMATE.Parent = nil
  1183. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1184. IDLEANIMATION:Play()
  1185. SINE = SINE + CHANGE
  1186. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1187. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1188. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1189. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1190. local WALKSPEEDVALUE = 0
  1191. if Speed < 35 then
  1192. WALKSPEEDVALUE = 48
  1193. else
  1194. WALKSPEEDVALUE = 48
  1195. end
  1196. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1197. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1198. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 120) / Animation_Speed)
  1199. if Speed < 35 then
  1200. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1201. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1202. else
  1203. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1204. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1205. end
  1206. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1207. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1208. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1209. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1210. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1211. end
  1212. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1213. ANIM = "Jump"
  1214. if ATTACK == false then
  1215. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1221. end
  1222. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1223. ANIM = "Fall"
  1224. if ATTACK == false then
  1225. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1231. end
  1232. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1233. ANIM = "Idle"
  1234. if ATTACK == false then
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. end
  1242. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1243. ANIM = "Walk"
  1244. WALK = WALK + 1 / Animation_Speed
  1245. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1246. WALK = 0
  1247. if WALKINGANIM == true then
  1248. WALKINGANIM = false
  1249. elseif WALKINGANIM == false then
  1250. WALKINGANIM = true
  1251. end
  1252. end
  1253. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1254. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1255. if ATTACK == false then
  1256. if Speed < 35 then
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1263. else
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1270. end
  1271. end
  1272. end
  1273. unanchor()
  1274. Humanoid.MaxHealth = "inf"
  1275. Humanoid.Health = "inf"
  1276. if Rooted == false then
  1277. Disable_Jump = false
  1278. Humanoid.WalkSpeed = Speed
  1279. elseif Rooted == true then
  1280. Disable_Jump = true
  1281. Humanoid.WalkSpeed = 0
  1282. end
  1283. local MATHS = {"0","1"}
  1284. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1285. Humanoid.PlatformStand = false
  1286. end
  1287.  
  1288. --//=================================\\
  1289. --\\=================================//
  1290.  
  1291.  
  1292. --//====================================================\\--
  1293. --|| END OF SCRIPT
  1294. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement