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TheLowSpecGamer

Far Cry 5 tweaks

Jun 15th, 2018
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  1. <Water>
  2. <quality
  3. id="low"
  4. DisableSplinesInReflection="0"
  5. ReflectionMaxDistanceScaleModifier="1.0"
  6. WaterReflectionCoverRatioThreshold="0.005"
  7. WaterReflectionQuality="0"
  8. WaterRefraction="0"
  9. ReflectionTextureSizeX="64"
  10. ReflectionTextureSizeY="64"
  11. OceanRealReflection="0"
  12. DisableWater="1"
  13. NumWaterReflectionPlanes="0" />
  14. </Water>
  15.  
  16. <Geometry>
  17. <quality
  18. DetailDistanceScaleModifier="4.0"
  19. KillLodScale="10.0"
  20. LodScale="10.0"
  21. ClustersLodScale="1.0"
  22. ClustersMaxCountMultiplier="1"
  23. RealTreesLodScale="4.0"
  24. RealTreeCapsMaxDistance="100.0f"
  25. RealTreeOcclusionMeshNearDistanceScale="10.0f"
  26. RealTreeOcclusionMeshFarDistanceScale="25.0f"
  27. RealTreeOcclusionMeshNearScale="1.0f"
  28. RealTreeOcclusionMeshFarScale="1.0f"
  29. ClusterZoomFactorScale="1.0"
  30. SceneObjectDepthPassMinSize="0.085"
  31. RealtreeReflectionMinLODLeaf="3"
  32. RealtreeReflectionMinLODTrunk="4"
  33. RealTreeLeafMinSize="0.02"
  34. RealTreeHLeafMinSize="0.015"
  35. RealTreeNodeMinSize="0.002"
  36. ClusterObjectMinSize="0.02"
  37. SceneObjectMinSize="0.01"
  38. RealTreeMinSizeShadowScale="5.0"
  39. ClusterObjectMinSizeShadowScale="5.0"
  40. SceneObjectMinSizeShadowScale="5.0"
  41. MaxDecalCount="1"
  42. MaxDecalCountPerType="1"
  43. DisableGraphicObjectInstancing="1"
  44. MinZoomFactor="0.0"
  45. id="low" />
  46. </Geometry>
  47.  
  48. <Shadow>
  49. <quality
  50. id="low"
  51. SunShadowFadeRange="3"
  52. SunShadowRange0="2"
  53. SunShadowRange1="7"
  54. SunShadowRange2="20"
  55. DisableShadowNightRange="0"
  56. SunShadowNightRange="10"
  57. ShadowMapSize="64"
  58. CascadedShadowMapSize="64"
  59. RainShadowMapSize="16"
  60. SoftShadows="0"
  61. Use16BitFormat="0"
  62. DisableShadow="1"
  63. SunShadowSnap="1"
  64. DisableShadowGeneration="0"
  65. DisableShadowGenTerrain="0"
  66. ForceLeafSingleSlice="0"
  67. DepthBiasCSM0="0.00075"
  68. DepthBiasCSM1="0.00075"
  69. DepthBiasCSM2="0.00075"
  70. SlopeScaleDepthBiasCSM0="2"
  71. SlopeScaleDepthBiasCSM1="2"
  72. SlopeScaleDepthBiasCSM2="2"
  73. SpotDepthBias="0.005"
  74. SpotSlopeScaleDepthBias="20"
  75. RainDepthBias="-0.002"
  76. SpotsCastShadows="0"
  77. ReflectionShadowZBias="1.0f" />
  78. </Shadow>
  79.  
  80. <Texture>
  81. <quality
  82. id="low"
  83. TextureFilteringQuality="10"/>
  84. </Texture>
  85.  
  86. <Environment>
  87. <quality
  88. id="low"
  89. DisableSky="0"
  90. RainNumSplashesPerSecond="25"
  91. ParticleUniformFogRangeThreshold="0.2"
  92. DisableGodRayCloudMasking="1"
  93. HighResCinematicParticles="0" />
  94. </Environment>
  95.  
  96.  
  97. <Vegetation>
  98. <quality
  99. id="low"
  100. RealTreeCsmExcludeMask="0"
  101. ClusterCsmExcludeMask="0"
  102. UsePixelLeafNormals="0"
  103. UseRealTreeHD="0"
  104. UseNextGenLighting="0"/>
  105. </Vegetation>
  106.  
  107. <Terrain>
  108. <quality
  109. id="low"
  110. TerrainLodScale="1.5"
  111. TerrainDetailViewDistance="200"
  112. TerrainDetailBlendViewDistance="64"
  113. TerrainComputeMaxErrorLODs="1"
  114. TerrainAffectedByMuzzleFlash="1"
  115. TerrainMaxErrorTolerance="0.025f"
  116. TerrainToTextureNormalStart="200.0f"
  117. TerrainToTextureNormalTransitionRange="75.0f"
  118. VistaTransitionStart="200.0f"
  119. VistaTransitionSpan="31.0f"
  120. />
  121. </Terrain>
  122.  
  123. <TextureResolution>
  124. <quality
  125. id="low"
  126. SkipMips="1"
  127. AlwaysMip0Loading="0"
  128. />
  129. </TextureResolution>
  130.  
  131. <Ambient>
  132. <quality
  133. id="low"
  134. MaxHemiMapDistance="160"
  135. DisableSectorAmbient="0"
  136. ShadowMapSize="256"
  137. SectorCountX="12"
  138. SectorCountY="12"
  139. SectorTextureSize="48"
  140. BlurQuality="0"
  141. ShadowQuality="0"
  142. SSAOLevel="1"
  143. SSAOMaxDistance="30"
  144. />
  145. </Ambient>
  146. <DeferredAmbient>
  147. <quality
  148. id="low"
  149. Enable="1"
  150. NumTexelsPerEdgeXY="32"
  151. NumTexelsPerEdgeZ="1"
  152. TessellationXY="8"
  153. TessellationZ="8"
  154. EnableDeferredReflectedAmbient="0"
  155. />
  156. </DeferredAmbient>
  157.  
  158. <Lighting>
  159. <quality
  160. id="low"
  161. HighQuality="0"
  162. />
  163. </Lighting>
  164.  
  165. <DepthPass>
  166. <quality
  167. id="low"
  168. DepthPassMode="full"
  169. DepthPassPartial="100"
  170. DepthPassNoPixel="1"
  171. DepthPassXenonAuto="0"
  172. />
  173. </DepthPass>
  174.  
  175. <DeferredShadows>
  176. <quality
  177. id="low"
  178. EnableDeferredShadows="1"
  179. BlurKernelSize="0.0"
  180. />
  181. </DeferredShadows>
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