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- The enemy draws near! Ready your steel, tomes, and stones!
- Barrier Focus Point
- 'These orbs keep the barrier blocking your path up. Someone thought to install some self-defense, but it remained impossible to just simply put them on the other side of the barrier itself. You can tell where the other focus points are, but you can't actually get past the barriers or see anything else but those weird circles. Exercise caution when releasing the barriers!'
- Object LV20
- HP: 50
- STR: 0
- MAG: 30
- SKL: 20
- SPD: 0
- LCK: 0
- DEF: 30
- RES: 30
- CON: 50
- MOV: 0
- Weapon: Laser (Range 1-3, Anima Magic 'Tome', WT: ??, MT 15, Hit 60, Crit 0)
- AT: 45
- Hit: 100
- AS: 0
- Evasion: 0
- Crit: 10
- Unknown Enemy
- 'A demonic being of unknown origins. If the fact that she's facing you alone after having been killed by your hands three times without any of her hundreds of summons around this time (2 chapters of monsters and a chapter hijack! Seriously, lady, what's your deal?) isn't odd, nothing is. On the bright side, it seems she hasn't told a single direct lie, either, a thing she seems rather proud of. It's always the unmentioned bits. Then again, maybe that isn't a bright side at all, and maybe she's waiting for the right opportunity to start. Who knows! What you do know is that she's a huge bitch that won't even give her name out ('yet', she'll say in reply) and you should probably kill her again. It might hurt, but...better her now then you later!'
- Shadow Sword LV20
- Prof: Too Good
- HP: 56+5 (61)
- STR: 30+5 (35)
- MAG: 27+5 (32)
- SKL: 26+5 (31)
- SPD: 25+5 (30)
- LCK: 30+5 (35)
- DEF: 28+5 (33)
- RES: 26+5 (31)
- CON: 11
- MOV: 6
- Skills:
- Indoor Combat: Any battle that occurs in a castle, dungeon, or other large building grants the Fencer a bonus of +2 to Attack Skill and +10 to Hit and Evasion so long as they are indoors. In addition, this unit suffers no movement penalty moving around or onto a Pillar. By the way, those darker grey spots on the bottom? Those are pillars. Just in case you need a reminder or anything. Also, it's indoors, but you can mount and dismount with no penalties of any sort.
- Sneaking: If a character with this skill starts their turn on a pillar, they can move to another, unoccupied pillar within 4 spaces. Enemies will act as though the character hadn't moved at all.
- Magic Hunter: Did I forget to put this down? +2 RES against magic. Apologies for forgetting to put this down.
- Unseen Strike: If the enemy is on any terrain that grants them a Defence or Evasion boost indoors, they are negated when facing this unit. Also, if this unit attacks after using the Sneaking ability, they gain a +2 DMG bonus, and the enemy loses out on 1 counter attack (minimum 0).
- Divine Identity: All Stats are boosted by 5, and the damage done to the user of this skill is halved, then rounded down. In addition the character is immune to percentage damage, Luna, Counter, hostile statuses, so on.
- Weapon: Devil's Sword, Zahhak
- AS: 32
- Evasion: 109
- Crit: 15
- Devil's Sword: Initial Equipment
- AT: 51
- Hit: 164
- Special: -4% chance to hit herself (haha)
- Zahhak:
- AT: 46
- Hit: 159
- Special: Negates 1 Counter Attack.
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