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Dragonecro0987

(C) The Scorched

Feb 27th, 2020 (edited)
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  1. Scorched
  2. Playstyle: FIRE Monsters that negate effects via "scorching" their targets.
  3. ====================
  4. Cards: (#)
  5. ====================
  6. Sizz, the Scorched Shinobi
  7. Level 4 FIRE Pyro Effect Monster
  8. ATK 1700
  9. DEF 200
  10. If this card is Normal or Special Summoned, you can target 1 card your opponent controls; negate its effects. While your opponent controls a face-up card whose effects are negated, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can add 1 "Scorched" card from your Deck to your hand. You can only use each effect of this card's name once per turn.
  11.  
  12. Magna, the Scorched Monk
  13. Level 4 FIRE Pyro Effect Monster
  14. ATK 1600
  15. DEF 200
  16. If this card is Normal or Special Summoned, you can target 1 card your opponent controls; negate its effects. While your opponent controls a face-up card whose effects are negated, you can Special Summon 1 "Scorched" monster from your hand or GY. Once per turn (Quick Effect) you can banish 1 "Scorched" card from your field or GY, negate the effects of 1 face-up card your opponent controls. You can only use each effect of this card's name once per turn.
  17.  
  18. Ashe, the Scorched Spirit
  19. Level 4 FIRE Pyro Tuner Effect Monster
  20. ATK 1600
  21. DEF 200
  22. If you control no monsters, or your opponent controls a face-up card whose effects are negated, you can Special Summon this card (from your hand). You can only Special Summon "Ashe, the Scorched Spirt" once per turn this way. If this card is Special Summoned this way, you can negate the effects of 1 face-up card your opponent controls. When this card is used as Synchro Material for the Synchro Summon of a FIRE Synchro Monster, you can draw 1 card.
  23.  
  24. Embre, the Scorched Familiar
  25. Level 4 FIRE Pyro Effect Monster
  26. ATK 1500
  27. DEF 200
  28. You can Tribute this card you control: Special Summon 2 "Scorched" monsters from your Deck. You cannot Summon monsters the turn you activate this effect, except FIRE monsters. You can only use this effect of "Embre, the Scorched Familiar" once per turn.
  29.  
  30. Brimstor, the Scorched Overlord
  31. Level 8 FIRE Pyro Effect Monster
  32. ATK 2800
  33. DEF 200
  34. If the effects of a card are negated: You can Special Summon this card from your hand. If you control another face-up "Scorched" card (Quick Effect): You can target 1 card your opponent controls: your opponent can shuffle 1 card they control whose effect are not negated into the Deck to negate this effect, otherwise shuffle that target into the Deck. You can only use each effect of "Brimstor, the Scorched Overlord" once per turn.
  35. =========================================================================
  36. Agni, the Scorched Dragon
  37. Level 8 FIRE Pyro Fusion Effect Monster
  38. ATK 2500
  39. DEF 2000
  40. 2 FIRE monsters, including 1 "Scorched" monster
  41. When this card is Fusion Summoned: {Effect Needed}. Once per turn (Quick Effect): You can target 1 card your opponent controls whose effects are negated; your opponent banishes 1 card with the same name as that target from their Deck. (TBD)
  42.  
  43. Sakuya, the Violet Scorched Dragon
  44. Level 10 FIRE Pyro Fusion Effect Monster
  45. ATK 3000
  46. DEF 2000
  47. 3 "Scorched" monsters
  48. When this card is Fusion Summoned: You can make your opponent discard 1 card (their choice). Once per turn, if the effects of an opponent's card(s) are negated (Quick Effect): You can make your opponent banish 1 card with the same name as that card from their Deck. (TBD)
  49.  
  50. ___, the Scorched Lord
  51. Level 8 FIRE Pyro Synchro Effect Monster
  52. ATK 2500
  53. DEF 2000
  54. 1 FIRE Tuner + 1+ non-Tuner FIRE monsters
  55. When this card is Synchro Summoned: {Effect Needed}. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can negate that effect. (TBD)
  56.  
  57. Areastor, the Crimson Scorched Emperor
  58. Level 12 FIRE Pyro Synchro Effect Monster
  59. ATK 3000
  60. DEF 2000
  61. 1 FIRE Tuner + 1+ non-Tuner FIRE monsters
  62. When this card is Synchro Summoned: You can make your opponent banish or send to the GY (your choice) the top 5 cards of their Deck. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can negate that effect. (TBD)
  63.  
  64. Alaz, the Scorched Entity
  65. Rank 4 FIRE Pyro Xyz Effect Monster
  66. ATK 2500
  67. DEF 2000
  68. 2 Level 4 FIRE monsters
  69. When this card is Xyz Summoned: {Effect Needed}. Once per turn: You can detach 1 Xyz Material from this card and declare a card type (Monster, Spell, or Trap); send all cards your opponent controls of that card type and whose effects are negated to the GY. (TBD - Perhaps include effect to pop itself and enable RUM)
  70.  
  71. Kagutsuchi, the Unleashed Scorched Beast
  72. Rank 8 FIRE Pyro Xyz Effect Monster
  73. ATK 3000
  74. DEF 2000
  75. 2 Level 8 FIRE monsters
  76. When this card is Xyz Summon: Destroy 1 card your opponent controls. Once per turn, when your opponent activates a card or effect in the hand or GY (Quick Effect): You can detach 1 Xyz Material from this card; negate the activation, and if you do, shuffle that card into the Deck. (TBD)
  77.  
  78. Scorched Fusion
  79. Normal Spell Card
  80. Fusion Summon 1 FIRE Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls a monster whose effects are negated, you can use monsters your opponent controls whose effects are negated as Fusion Material. You can only activate 1 "Scorched Fusion" per turn.
  81.  
  82. Scorched Rebirth
  83. Quick-Play Spell Card
  84. Target 1 "Scorched" monster in your GY; Special Summon it in ATK mode with its effects negated. You can banish this card from your GY; add 1 "Scorched" monster from your GY to your hand. You can only use each effect of "Scorched Rebirth" once per turn and only once that turn.
  85.  
  86. Rank-Up-Magic - Scorched Force
  87. Quick-Play Spell Card
  88. Target 1 face-up "Scorched" Xyz Monster in your GY that was destroyed and sent there this turn; Special Summon, then Special Summon from your Extra Deck, 1 FIRE Xyz monster that is twice the Rank of that monster, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
  89.  
  90. The Scorched Kingdom
  91. Field Spell Card
  92. When this card is activated: Add 1 "Scorched" monster from your Deck to your hand. (TBD) If the effect of an opponent's card is negated: You can draw 1 card. You can only use each effect of "The Scorched Kingdom" once per turn.
  93.  
  94. Scorched Breakthrough
  95. Normal Trap Card
  96. Target 1 face-up Spell/Trap Card your opponent controls: that target has its effects negated until the end of the turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap Card your opponent controls; that target has its effects negated until the end of the turn. You must control a face-up "Scorched" monster to activate and resolve each of this card's effects. You can only use each effect of "Scorched Breakthrough" once per turn.
  97.  
  98. Scorched Overload
  99. Normal Trap Card
  100. If you negate the activation or effect of an opponent's card: Special Summon 1 "Scorched" monster from your GY. That monster cannot be targeted by your opponent's card effects. If a "Scorched" monster(s) you control is destroyed by battle or card effect: You can banish this card from your GY: Special Summon 1 of those destroyed monsters, but its effects are negated this turn. You can only use 1 "Scorched Overload" effect per turn, and only once that turn.
  101.  
  102. Scorched Awakening
  103. Continuous Trap Card
  104. Once per turn, if all monsters you control are "Scorched" monsters, you can activate this effect: immediately after this effect resolves, Fusion Summon, Synchro Summon, or Xyz Summon respectively 1 "Scorched" Fusion, Synchro, or Xyz monster using "Scorched" monsters you control as materials. When a "Scorched" monster is Special Summoned from the Extra Deck, apply these effects, in sequence, depending on the monster card types of "Scorched" monsters you control:
  105. • Fusion: (TBD)
  106. • Synchro: (TBD)
  107. • Xyz: (TBD)
  108. You can only use the effects of "Scorched Awakening" once per turn.
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