G4U55

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Feb 7th, 2018
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  1. Update v1.31:
  2. BUG FIXES
  3. - Fixed control of the player's base always being passed to a Human AI instead of the player's chosen race during The Impenetrable Cage quest
  4. - "Create Resource"-Abilities (Ultimate Abilities of Leadership tree) can now correctly only be cast on Sector Centers
  5. - Brought back missing artefact pieces from the void that were still not willing to show up at the appropriate place and time
  6. - Fixed a possible issue that led to the player not being able to travel to Monastery Ruins
  7. - Fixed a possible crash when a hero leaves the player's hero party
  8. - Fixed some possible issues with saving/loading of the players' selections and control groups in multiplayer/coop
  9. - Fixed multiplayer trader accidentally selling a few debug items
  10.  
  11. BALANCING
  12. - Campaign: Iskander Wilds, Myrah mission, rts gameplay improved on all difficulties
  13. - Campaign: The Eye Prison of Mind, rts gameplay improved on all difficulties
  14.  
  15. GENERAL
  16. - Greatly reduced time to switch savegames in multiplayer coop campaign menu
  17. - Added quests to help track collection of artefact parts and materials for Isgrimm's armor
  18.  
  19. Update v1.30:
  20. FEATURES
  21. - It's now possible to see directly (via color/tooltip) whether a blueprint is already unlocked
  22.  
  23. BUG FIXES
  24. - Fixed caret being displayed in incorrect position in empty input fields and password fields
  25. - Fixed items remaining visible on characters even if they no longer fullfilled the requirements for using them (e.g. after drinking reskill potion)
  26. - Reduced lag when opening replay menu
  27. - Fixed details for replay files not being displayed in replay menu
  28. - Fixed player not being able to split item stacks in trade window
  29. - Fixed creatures clipping through prison cell door (and other thin obstacles)
  30. - Fixed broken interaction on some level objects
  31. - Fixed possible hanging in loading screen at 100% after level change in mp coop games
  32. - Fixed possible crash on quickload during mp coop games
  33. - Fixed an issue that would prevent the player from choosing a Scryer in Leafshade
  34. - Fixed an issue that would keep repeating the scribe's dialogue in Windwall Foothills
  35. - Fixed possible mp coop level change crash that could happen when players have noticably different system performance
  36. - Fixed error message in skirmish coop that would wrongly say that not all coop privileges were distributed
  37.  
  38. GENERAL
  39. - Added context menu on hero equipment slots
  40. - Added scroll indicators in spellbook if spell description is too long to be displayed at once
  41. - Added sorting functionality to trader UI
  42. - Improved hero positioning in hero selection screen
  43.  
  44. BALANCING
  45. - Campaign: Aonirs Blade second enemy faction, rts gameplay improved on all difficulties
  46.  
  47. Update v1.29:
  48. BUG FIXES
  49. - Fixed elven faction upgrade not being recognized if a certain character did not die during the mission
  50. - Fixed alignment of character portraits on ultra widescreen resolutions
  51. - Fixed some more minor errors in German and Korean localizations
  52. - Fixed an issue that would not allow players to talk to Arlan after finding the source of the corruption in Leafshade
  53. - Fixed some doors no longer correctly blocking the player's path after loading a savegame
  54. - Fixed an issue with the 'Macabre Market' Quest
  55. - Added a missing piece for Isgrimm's armor
  56. - Fixed an issue that would not allow the player to interact with the portal altar on Unknown Island
  57. - Fixed an issue that caused the Quest 'Corrupted Hearts' being not completable
  58.  
  59. BALANCING
  60. - Campaign: Late game enemy faction, minor unit balancing changes
  61. - Campaign: The Golden Road, improved pacing and balancing of the enemy faction on all difficulties
  62.  
  63. Update v1.28:
  64. BUG FIXES
  65. - Fixed enormous amount of replay data being produced, slowing down games
  66. (hint: check your SpellForce3/replays folder and delete replays if needed)
  67. - Fixed wrong selections when selection frame is too small
  68. - Fixed an issue that caused the Quest 'The World Within' being not completable
  69.  
  70. Update v1.27:
  71. FEATURES
  72. - It is now possible to collect resources with your heroes even if you do not yet have an RTS base
  73.  
  74. BUG FIXES
  75. - Fixed equipment of heroes in hero selection not being updated if the player changes it while the hero selection is open
  76. - Fixed hero name tooltips not being displayed over portraits of heroes not currently in the party
  77. - Fixed ability tooltips not being displayed for heroes not currently in the party
  78.  
  79. GENERAL
  80. - Loading screen narrations will no longer be skipped automatically when playing co-op (can still be skipped manually if all players press space)
  81. - When playing a singleplayer skirmish game, the loading screen will now behave like in the singleplayer campaign
  82. - Several fixes and improvements to english dialogue voice overs
  83. - Various minor fixes and improvements
  84.  
  85. BALANCING
  86. - Campaign: Small balancing changes in later Mulandir encounters
  87.  
  88. Update v1.26:
  89. FEATURES
  90. - You can now manage the equipment and abilities of |c2|ALL|c0| your heroes while in Mulandir and on the World Map
  91. (if you are loading an existing savegame in the Nexus, you may need to exit to Mulandir once in order for the party management to be unlocked)
  92.  
  93. BUG FIXES
  94. - Fixed an issue that would prevent a chest in Everlight: Slaugtherhouse from being opened
  95. - Fixed inspection texts on locked chests not being displayed
  96. - Fixed several artefact-related issues on various maps
  97. - Fixed possible crash in mp lobby
  98. - Fixed no auto-saves being created in campaign coop
  99. - Fixed workers not moving in some older savegames
  100. - Fixed carriages looking in wrong direction when leaving sector centers
  101. - Fixed XP distribution and loot drops for sacrificed creatures
  102. - Fixed a potential issue that would cause players to not be able to leave the Scorching Desert: Oasis
  103. - Fixed the Quest 'Holding a Grudge' at Farlorn's hope
  104. - Fixed an inaccessible room at the Greykeep Barracks
  105. - Fixed an issue in Liannon that caused the Heroparty being stuck after a dialogue
  106. - Fixed an issue where you could not talk to Silverhand on Old-Haalayash
  107. - Fixed a questline issue at The Eye
  108. - Fixed '47 Blemishes' Side Quest
  109. - Fixed reinforcements being hostile on The Golden Road
  110. - Fixed steam join/invite inside running application
  111. - Implemented two missing multiplayer related steam achievements
  112.  
  113. GENERAL
  114. - Drastically reduced delay when opening campaign/pause/load/save/replay menus when the player has a lot of savegames/replays
  115. - Added a note revealing the final digit of the combination lock in Everlight in case you don't want to guess it
  116. - Localization update: fixed missing translations and translation errors, lots of minor improvements
  117.  
  118. BALANCING
  119. - Campaign: The Eye 1 balancing changes regarding encounters and combat
  120.  
  121. Update v1.25:
  122. BUG FIXES
  123. - Fixed popup window appearing underneath slots in multiplayer lobby
  124. - Fixed gathered resources statistic
  125. - Fixed Avatar not being able to interact with daughter on "Lingering Hope"-Quest
  126. - Added savegame-compatibility for goblin meat traders
  127. - Fixed Artifact-Interaction in Barga Gor and added an effect to mark the appropriate spot
  128. - Fixed enemy waves not approaching their target in Barga Gor
  129. - Fixed a missing NPC in Barga Gor
  130. - Fixed a desync that could be triggered by Kiss of Nor and other spells
  131. - Game difficulty is kept when changing levels in coop game
  132. - Fixed a possible issue that would prevent one of the final dialogues in Old-Haalayash to start
  133.  
  134. GENERAL
  135. - Improved savegame selection speed in mp lobby
  136. - Reduced memory usage during multiplayer games
  137. - Enabled load game button in pause menu for mp coop hosts
  138.  
  139. BALANCING
  140. - Campaign: Aonirs Blade all bosses now beatable on higher difficulty, several balancing changes
  141. - Campaign: Aonirs Blade, Kiroy can now be healed in the final phase of the mission
  142. - Campaign: Resistance and immunity potions now last considerably longer (+100%, +50%)
  143.  
  144. Update v1.24:
  145. GENERAL
  146. - Reduced the amount of tribute required for The God-King
  147. - It has also been reported that some traders in Everlight started to sell smelly meat...
  148.  
  149. BUG FIXES
  150. - Fixed an issue that would not allow players to talk to an important NPC in Old-Haalayash after gathering all shards
  151. - The quest "The Protectors" now completes after finishing the main quest, even if the player did not utilize RTS
  152. - Fixed a potential issue that would not allow the player to talk to the Loyalist Leader in Iskander Wilds
  153. - Fixed a potential issue that would cause the artefact on Barga Gor not to work
  154. - Fixed an issue that would not let players finish the Main Quest on The Unknown Island
  155. - Fixed an issue that would not let players complete Qirr's Quest in Everlight
  156.  
  157. Update v1.23:
  158. BUG FIXES
  159. - Fixed "Riches of the all Father" quest trigger
  160. - Fixed a possible issue that would cause infinite/incorrect dialogue behaviour in the Old-Haalayash Bonus Mission
  161. - Fixed an issue that would not trigger a certain quest-dialogue on The Unknown Island in some occasions
  162. - Fixed an issue that would not finish "The Provisions"-Quest on Aonir's Blade
  163. - Fixed a potential issue that would not correctly trigger a cutscene on Aonir's Blade
  164. - Fixed an issue that would not allow players to start "The Mentalists"-Quest and finish "Unwavering Resolve"-Quest on Aonir's Blade.
  165. - Various fixes in companion-related dialogues
  166. - Various smaller visual fixes on some levels
  167.  
  168. BALANCING
  169. - Campaign: Second orc mission greatly rebalanced on all difficulty settings
  170. - Campaign: First human mission rebalanced on all difficulty settings
  171. - Campaign: Some balancing changes for the first two rts missions with enemies on all difficulty settings
  172. - Campaign: Some encounters improved later in the game
  173.  
  174. Update v1.22:
  175. BUG FIXES
  176. - Fixed "Ring of the Riches" not working under certain conditions
  177. - Fixed players being able to lock themselves out of a certain camp at Foot of Barga Gor
  178. - Fixed a dialogue issue that could prevent the player from completing Windwall Foothills
  179. - Fixed Orc AI buildings on skirmish map Scorching Canyon not being attackable
  180. - Fixed incorrect quest marker for Forgotten Knowledge quest
  181. - Fixed an artefact on Unknown Island
  182. - Fixed invisible dialogue responses in some dialogues
  183.  
  184.  
  185. GENERAL
  186. - Slight changes to Aonir's Blade Starting Resources
  187. - "Consumable" items are now split into more detailed categories depending on their functionality
  188.  
  189. Update v1.21:
  190. BUG FIXES
  191. - Fixed possible crash when trying to load savegame or re-entering a previously visited map
  192. - Fixed possible issue with some map transitions not working as intended
  193. - Fixed heroes no longer being controllable after a conversation with Liliath
  194. - Fixed player not being able to talk to Loyalist Commander after a certain event in Iskander Wilds
  195. - Fixed an issue that caused the final cutscene on Windwall Foothills to trigger twice
  196.  
  197. Update v1.20:
  198. BUG FIXES
  199. - Fixed Uram's head disappearing when equipping a helmet
  200. - Fixed player not being able to talk to Isgrimm anymore after a certain point in the story
  201. - Fixed incorrect component distribution and rewards for some artefact item quests
  202. - Fixed a character remaining in Mulandir after they should have fled
  203. - Fixed a wrong quest step being activated during an important event in Mulandir
  204. - Fixed a quest in Mulandir breaking if an important NPC dies
  205. - Shaper Isle Fixed an issue where the quest did not complete at the final dialogue
  206. - General improvements to the shaper Isle
  207. - Fixed a few memory leaks
  208.  
  209. Update v1.19:
  210. GENERAL
  211. - Smoother camera movement in Mulandir Nexus
  212.  
  213. BUG FIXES
  214. - Bug with Isgrims armor being downgraded should be fixed now. Now has a new safety net, shouldn't happen anymore
  215. - Fixed an issue in Aonir's Blade that caused some players to not get the "Terror From the Deep"-quest
  216. - Fixed an issue that prevented players from finishing the "In the Name of Knowledge"-quest in Aonir's Blade
  217. - Fixed bug where units in defensive stance could move erraticly
  218. - Fixed bug where speaking to Ianna would not update the "Speak to your companions" task for "The Final Test"
  219. - Fixed creatures not spawning on nav mesh under certain circumstances
  220. - Fixed several issues with "The Lost Trader" quest line
  221. - Fixed an issue that could cause a cutscene during "The Final Test" to become stuck
  222. - Fixed incorrect animation timings in several cutscenes
  223. - Fixed an issue where players could not talk to (or poison) a certain NPC on The Eye anymore
  224.  
  225. Update v1.18:
  226. BUG FIXES
  227. - Fixed some possible issues when trying to connect to a multiplayer session over the internet
  228. - Fixed load menu closing when trying to scroll via the scrollbar
  229. - Fixed being able to enter Unknown Island before having any RTS faction unlocked. If you are currently on Unknown Island without an RTS faction, you will be teleported away upon loading your savegame (don't worry, your progress on the map won't be lost)
  230.  
  231. GENERAL
  232. - Item tooltips shown in quest reward selection/looting window should now display values associated with the party leader/looting character respectively
  233.  
  234. Update v1.17:
  235. BUG FIXES
  236. - Fixed several issues concerning savegames and map transitions in co-op play
  237. - Ring "Thrill of the Duel" now correctly reduces your cooldowns
  238. - Fixed an issue that would cause The Lightbringer to not die on Windwall Foothills
  239. - Fixed a potential issue that would cause the player not being able to find Clara Farlorn after "The Refugees"-quest
  240. - Fixed another issue with Undergast's "The World Within" questline. It should now be possible to talk to him in the creators guild even if the savegame was bugged previously.
  241. - Fixed wrong formation behavior when giving move command to same position repeatedly
  242. - "Elen's High Priest Robe" and "Channeling Robe" now give the correct boni
  243. - Fixed a potential issue that would prevent progress in Qirr's Quest.
  244. - Reworked quest steps for "Corrupted Hearts" quest (collecting shards). This should fix some issues with the quest flow and allow players stuck here to advance properly.
  245. - Fixed an issue that would allow players to advance in "The Prodigal Son"-quest without having it enabled
  246. - Fixed plotstoppers on Foot of Barga Gor and The Eye
  247.  
  248. GENERAL
  249. - Difficulty of Enemy AI on Windwall Foothills reduced
  250.  
  251. Update v1.16:
  252. GENERAL
  253. - New backend for online system
  254. - One-handed weapons can now be equipped to both hands directly via right click
  255.  
  256. BUG FIXES
  257. - Fixed infinite loop in a certain dialogue with Yria
  258. - Fixed a problem where an essential NPC could die during the final boss fight under some circumstances
  259. - Fixed a possible crash when ownership of an RTS base is transferred to a non-RTS-enabled faction
  260. - Fixed exploit when summoning two different creatures at the same location
  261. - Fixed "Solarplexus Strike II" damage not being calculated correctly
  262.  
  263. Update v1.15:
  264. GENERAL
  265. - Added notification once a companion has gained access to their signature ability
  266.  
  267. BUG FIXES
  268. - Lots fixes and improvements for all companion quests and accompanying dialogues
  269. - Fixed another NPC that potentially could have gone missing on The Golden Road
  270.  
  271. Update v1.14:
  272. GERNERAL
  273. - A certain trader will now appear in Everlight after he has been rescued
  274. - When not siding with hunters in "Legacy of Destruction", player will now be able to attack them
  275. - Enabled "Form Squad" button
  276.  
  277. BUG FIXEs
  278. - Fixed another Undergast dialogue issue (The World Within)
  279. - Fixed active hero abilities resetting after loading a game
  280. - Fixed hero stats sometimes not updating correctly on item swap
  281. - Fixed unreachable chests on Mulandir & The Golden Road
  282. - Fixed hide helmets option not working for companions in some cases
  283. - Fixed weapon "Firewielder's Legacy" damage not scaling correctly
  284. - Fixed an issue with "The Legacy of Destruction" caused by the player leaving in the middle of a dialogue
  285. - Fixed several potential issues in dialogues which could break if the player had the wrong party members
  286. - Fixed an issue that did not move player out of the RTS in the foot of barga gor map
  287. - Fixed some missing quest markers
  288. - Fixed potential dialogue issues in Farlorn's Hope
  289. - Fixed potential crash when applying a blueprint that reduces construction costs for a building upgrade
  290.  
  291. BALANCING
  292. - Campaign: Artefact enemies slightly stronger, some ability changes, XP gain balanced
  293. - Campaign: Increased health of late game creeps
  294. - Campaign: Reduced cast time of Undead Tormented Mage
  295.  
  296. Update v1.13:
  297. GENERAL
  298. - Late game enemy RTS heroes in campaign reworked
  299. - Newly added creep spells and perks are now transfered to older savegames
  300.  
  301. BUG FIXES
  302. - Fixed several issues related to "The Legacy of Destruction" quest
  303. - Fixed an issue where a dialogue for "The Final Test" would not trigger
  304. - Fixed "The Engineer" quest not updating upon acquiring a certain item
  305. - Fixed an issue that would cause the main quest to get stuck in the Old-Haalayash Elves Mission
  306. - Fixed an issue that would not allow the player to leave to Monastery Ruins
  307. - Fixed issue with a repeating cutscene on The Eye
  308. - Fixed some RTS related issues on The Eye
  309. - Fixed some achievements not triggering correctly
  310. - Fixed crash bug when loading map in coop
  311. - Fixed rare crash regarding creature conditions
  312. - Fixed a bug where spell consequences were not applied in the right order leading to wrong spell outcomes
  313.  
  314. Update v1.12:
  315. GENERAL
  316. - New item graphics
  317. - Heroes are preselected when entering a new map
  318.  
  319. BUG FIXES
  320. - Fixed a questlog bug in Aonir's Blade when the player did not choose any side
  321. - Fixed a dialogue bug that would stop an intro dialogue in the final mission
  322. - Fixed a dialogue bug that would stop an important dialogue in The Nexus
  323. - Fixed a dialogue bug that would stop the player from completing The Golden Road
  324. - Fixed player not being able to talk to some NPCs for Corrupted Hearts quest
  325. - Fixed essential NPCs for the Corrupted Hearts quest not being immortal
  326. - Fixed player not being able to turn in Fragments of the Phoenix after collecting all of them
  327. - Fixed player not being able to talk to Undergast for the "The World Within" quest
  328. - Fixed player being permanently uncontrollable after talking to Angar after making certain story choices
  329. - Fixed several issues causing your companion's personal quests to become stuck
  330. - Fixed workers having issues approaching fish resource deposits after loading a savegame
  331. - Fixed selection frame remaining visible when casting spell while dragging
  332. - Fixed incorrect directions being displayed when trying to turn certain pillars
  333. - Fixed savegames in Iskander Wilds where Angar is missing
  334. - Fixed item "Noria's Command" to now apply its bonus to all weapons
  335. - Fixed rare bug that could lead to factions not being correctly restored after loading a game
  336. - Fixed possible memory corrupting bug that could lead to crashes or desyncs
  337. - Fixed players being able to travel directly from Unknown Island to Iskander Wilds (unfortunately you will have to load a savegame from the Unknown Island or before if you were affected by this bug)
  338. - T3 Enemy RTS units damage in campaign scales properly to difficulty levels now
  339. - Fixed an issue that would cause the game to crash immediately on startup on certain systems
  340.  
  341. BALANCING
  342. - Reworked most enemy RTS heroes in campaign
  343. - Efficiency of Leadership Auras reduced
  344. - Clarity: Reduced amount of focus gained when the effect triggers. The effect can now also only trigger every 2 seconds.
  345. - Avatar: Cooldown increased to 30 seconds from 15 seconds
  346.  
  347. Update v1.11:
  348. GENERAL
  349. - Added more unique items and item icons
  350. - Localization fixes and updates
  351. - Drastically reduced memory usage when playing for extended periods of time (unless Asset Caching is set to "Always" in which case you probably don't care anyways)
  352.  
  353. BUG FIXES
  354. - Fixed a cutscene during "An Uneasy Alliance" not ending with certain hero party configurations
  355. - Fixed consumable item slot of hero possibly being locked by accident
  356. - Fixed a lose condition in Iskander Wilds
  357. - Fixed factions in Mulandir turning hostile in rare occasions
  358. - Fixed some bosses being instantly killable with certain weapons
  359. - Call to arms now applies the correct effect on all ranks
  360. - Fixed hands of characters disappearing when equipping certain armors
  361. - Fixed an issue that would cause infinite dialogues in Barga Gor
  362. - Fixed an issue that would cause an instant defeat upon returing to The Unknown Island
  363. - Fixed various inspections
  364. - Fixed an issue with the player-selected faction on The Eye
  365. - Fixed an issue that stopped the player from completing The Golden Road
  366. - Fixed various issues that would not allow progress on Aonir's Blade side quests
  367. - Fixed an issue on Windwall Foothills that stopped the main quest from progressing
  368. - Fixed heroes not spawning when leaving the temple on The Unknown Island
  369. - Fixed an issue that would not allow players to finish an important quest on Scorching Desert: Oasis
  370. - Fixed various other quest-related issues
  371.  
  372. Update v1.10:
  373. BUG FIXEs
  374. - Fixed several quest-related bugs
  375. - Fixed Human Architect sometimes not appearing
  376. - Fixed transport pathfinding on Fortress Stoneguard skirmish map
  377. - Fixed loadings screen sometimes getting stuck in multiplayer sessions
  378.  
  379. Update v1.09:
  380. GENERAL
  381. - Some higher quality helmet item prices reduced in campaign
  382. - Orb useable item prices reduced in campaign
  383. - Slight adjustments to Raze ability
  384.  
  385. BUG FIXES
  386. - Fixed "Olive Branch" quest (If you already talked to the messenger, the quest will update the next time you are in Mulandir)
  387. - Fixed not being able to talk to a required NPC for "Going on the Offensive" quest if you were too nice to him
  388. - Fixed crash when using "Create Stone I / II / III" ability
  389. - Fixed consumables sometimes not triggering their cooldown correctly
  390. - Fixed certain abilities not being removed from action groups after a corresponding quest was finished
  391. - Several fixes and improved communication of quest targets for the "Corrupted Hearts" quest
  392. - Fixed some item attribute bonuses not being applied correctly under certain circumstances
  393. - Characters are now replaced if their saved position got invalid because patches made the area unreachable
  394. - Fixed missing gender-specific voice lines in German audio
  395. - Fixed heroes not auto attacking on Unknown Island
  396. - Fixed Human Architect on Iskander Wilds level
  397. - Fixed prices of Trader perks not being applied
  398. - Fixed hair not being acquirable for "The Elixir" quest (you may have to talk to the target twice in order for the dialogue to reset)
  399. - Fixed crash that could sometimes occur in pause menu
  400. - Fixed starting with wrong faction (e.g. as enemy) or only seeing a black map after loading a savegame
  401. - Misc other minor quest fixes
  402.  
  403. Update v1.08:
  404. GENERAL
  405. - Highlight particle effect of loot containers will now remain active until the container is empty
  406.  
  407. BUG FIXES
  408. - Fixed an issue with the "Terror from the Deep" quest
  409. - Fixed an issue with certain Dragon Hunters refusing to die
  410. - Fixed missing collision for building in Everlight
  411.  
  412. Update v1.07:
  413. GENERAL
  414. - When playing co-op, only the host can now control the character creator
  415.  
  416. BUG FIXES
  417. - "The Elixir" quest can now be completed
  418. - Fixed "No Rest for the Wicked" issue when defeating some enemies in the wrong order
  419. - Lost Trader in Farlorn's Hope now has correct inventory
  420.  
  421. Update v1.06:
  422. BUG FIXES
  423. - The Refugees: Fixed "fix" for not being able to talk to Clara
  424. - Prodigal Son: Fixed Ibertus not being interactable in old savegames without reloading
  425. - Fixed workers getting stuck in inescapable area next to capitol on AB
  426. - Fixed another bug related to the "The Elixir" quest
  427. NOTE: If you acquire one of the items but drop/sell it before finishing the quest, the quest tracker may not show the quest anymore or you may not be able to talk to Rohesia. Once you have all the required items in your inventory again, the tracker will update and you will be able to talk to her.
  428.  
  429. Update v1.05:
  430. GENERAL
  431. - Decreased RTS difficulty on later campaign maps, especially on Easy and Normal difficulty
  432. - Various minor fixes and improvements to english voice overs
  433. - Changelog now only opens on game start if there are new changes
  434. - Improved starting gear selection for heroes with low dexterity
  435. - Slightly reduced savegame file size
  436.  
  437. BUG FIXES
  438. - Fixed "A Macabre Market" quest (targets now turn hostile when they should)
  439. - Fixed incorrectly placed quest marker for "Lingering Hope" quest
  440. - Added additional means to acquire a certain ingredient required for "The Elixir"
  441. - Fixed Isgrimm's armor upgrades not being applied (if you already tried to upgrade him, the upgrade will be applied once you bring him the materials for the next level)
  442. - Fixed a possible issue that could prevent a dialogue with Arlan Finrior from being started
  443. - Fixed an issue that could prevent you from progressing in the "The Refugees" quest line if a building was placed in an unfortunate spot
  444. - Fixed a potential issue that did not allow players to talk to a story-relevant person in Everlight
  445. - Fixed an issue that gave player a story-option in Hybernian Ruins that they did not yet unlock
  446.  
  447. MULTIPLAYER BALANCING
  448. - Judgement: Increased cast time significantly.
  449. - Judgement: Reduced cast range significantly.
  450. - Judgement: Decreased damage output slightly.
  451.  
  452. Update v1.04:
  453. - Fixed several quest related bugs
  454. - Fixed loot bags not being clickable when dropped too close to a building
  455. - Multiplayer chat history will now be cleared when entering a new session
  456. - Fixed timing on some death animations
  457.  
  458. Update v1.03:
  459. - Crash fixes
  460. - Savegame-related fixes
  461. - Minor performance improvements
  462.  
  463. Update v1.02:
  464. BUG FIXES
  465. - Fixed (another) issue preventing co-op players from proceeding past Fortress Vastel: Burial Caverns in the prologue
  466. - Fixed an issue involving "The Refugees" quest.
  467. We recommend restarting the game from a savegame made BEFORE entering the level for this quest. (Your most recent savegame will most likely work, too, but just to be safe.)
  468. - Summons of Phantasm and Doppelganger Ability now wear armor
  469. - Fixed some quests occasionally being displayed multiple times in the quest tracker
  470. - Fixed screen remaining black during a certain dialogue
  471. - Fixed birds flying sideways
  472.  
  473. MULTIPLAYER BALANCING
  474. - Reduced the focus costs of Fan of Knives from 10 to 5.
  475. - Slightly increased the damage of Whirlwind.
  476. - Increased the time-out for "Retaliate" from 3/2/1s to 6/4/3s.
  477. - "Giantsbane": can now only affect up to 3 targets at a time.
  478. - "Giantsbane": reduced block chance from 5% to 0%.
  479. - Increased the block chance for 1h Sword and Hammer from 5% to 10%.
  480. - Judgement now does full damage at level two but only affects up to 4 targets.
  481.  
  482. Update v1.01:
  483. BUG FIXES
  484. - Fixed crash at the end of Fortress Vastel: Burial Caverns when playing in co-op mode
  485. - Fixed possible crash in some cutscene dialogues
  486. - Fixed some empty loot chests
  487. - Fixed overflowing text in some UI elements
  488. - Fixed credits not working in 4K resolution
  489. - Fixed some minor dialogue issues
  490. - Fixed minor flickering issues on some scrollbars- Fixed popup window appearing underneath slots in multiplayer lobby
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