Advertisement
Guest User

Untitled

a guest
Jul 18th, 2019
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.16 KB | None | 0 0
  1. ## Item Sets in D&D 5e
  2. Item sets are items associated with other that when worn and, if necessary, attuned to together grant additional bonuses.
  3.  
  4. ### Set Bonuses
  5. Set bonuses for magic item sets are additional benefits gained from a magic item set when you become attuned to multiple pieces from that set. Unless stated otherwise in an item's description, you can only count an item from a set toward the number of items that determines the set bonus while you are attuned to that item and have the item properly equipped.
  6.  
  7. Set bonuses are usually cumulative, though some item sets may state otherwise. For example, if you are attuned to four items from a particular item set, you not only gain the set bonus that comes from attuning to four items from the set, but also the bonus that comes from attuning to three, and so on.
  8.  
  9.  
  10. ## Example: Spider's Kiss
  11.  
  12. Below is an example item set to demonstrate these rules.
  13.  
  14. ### Spider's Kiss
  15. Favoured by assassins, the armaments of the Spider's Kiss work in tandem to subdue their enemies. Fashioned from the remains of giant spiders, the Fang of the Crystal Spider and Venomspitter poison and slow the enemy when struck.
  16.  
  17. #### Set Bonuses
  18. As you find and attune to more pieces of this armor, you gain more of its magical benefits, as detailed on the following table
  19.  
  20. <div style='column-count:1'>
  21. | Items | Benefits |
  22. |:---:|:------------|
  23. | 0 | - |
  24. | 1 | When you strike an creature with both weapons in the same round, spider's webs manifest and restrain the creature. The creature must make a DC 15 Dexterity saving throw or be restrained until the end of your next turn. A creature restrained by the webs can use its action to make a Strength check, DC 15. If it succeeds, it is no longer restrained. |
  25. </div>
  26.  
  27. #### Fang of the Crystal Spider
  28. *Weapon(Dagger), very rare (requires attunement)*
  29.  
  30. This dagger has 1 charge which it regains at dawn.
  31.  
  32. When you hit with an attack using this dagger, you may expend a charge. If you do, the target must make a DC 15 Wisdom saving throw or be slowed (as the spell, Slow) for 1 minute.
  33.  
  34. #### Venomspitter
  35. *Weapon(Mace), rare*
  36.  
  37. When you hit with an attack using this mace, the target takes an extra 1d6 poison damage.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement