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- HYPER
- METROID
- v1.00
- by Trevor 'RealRed' Sitkoff
- Design Philosophy:
- As an avid fan of Super Metroid, I've played quite a few romhacks of the game. Some were really impressive in some cases,
- but almost all were incredibly frustrating and/or poorly designed in some way. One hack, 'Project Base', was a wildly
- derivative version of the original game with a completely new palette, modified levels for new routes of access to powerups, and
- several new abilities and movements added to Samus's arsenal. After playing it, I simply had to hack again.
- Originally, I was simply inspired by this hack to make a small set of levels that would utilize this fantastic new set of moves,
- but as I worked on the project, it became larger and expanded in all directions.
- I realized I could focus on eliminating issues that plagued other hacks of the game. Overpowered enemies,
- poorly planned clunky level design, powerups being withheld simply because the player would enjoy having them...
- With a close focus on a detailed world, maneuverability, and just having fun, Hyper Metroid is the Metroid game that I've
- always wished that I could play. Hopefully, it's equally satisfying to you as well.
- ----------------------
- Table of Contents:
- I. Introduction
- II. Controls
- III. Exploring Planet Zebes
- IV. Power Up!
- V. Installation/Setup
- VI. Credits
- VII. Contact
- ----------------------
- I. Introduction
- K2L was a peaceful earth colony geared towards research in cutting-edge technology.
- Samus Aran was the lead engineer on site, whose innovations were groundbreaking.
- She was successful, and happily married, soon to start a family with her husband, Adam Aran.
- Her success, however, did not go unnoticed.
- The Space Pirates are an advanced alien species who rule the galaxy with unrivaled weapon technology.
- With overwhelming military forces, the incredibly strategic artificial intelligence Mother Brain,
- and the ruthless, cunning, and merciless leader, Ridley, few galactic civilizations live without the
- looming threat and fear of the Space Pirates. Fewer yet that could keep the threat at bay.
- One fateful day, Ridley launched a full assault on the K2L Colony in order to steal Samus' most recent
- invention. Their operation was almost a complete success. Schematics stolen, prototypes taken, and nobody
- living to speak about what happened...
- Except for Samus.
- Rescued by the Galactic Federation, Samus was in poor condition. Critically injured and her unborn child, dead.
- After a long recovery, Samus had nothing to return to, and swore vengeance upon the Space Pirates.
- She began researching and constructing her own version of Chozo Power Suit technology; that of a long gone but
- incredibly advanced civilization of humanoid birds.
- Now with the unrestricted ability to explore even the most dangerous environments, Samus could begin her hunt.
- The Space Pirates would pay.
- Her first mission was at a space pirate base she had located, the presumed location of the
- brains of their operation, Mother Brain. She succeeded in destroying the Mother Brain, but it was a decoy.
- She had, however, learned of the Space Pirates' plan to utilize the organisms known as 'Metroids' for
- the manufacturing of biological weapons.
- She then went to planet SR388 to eliminate all of the metroids in order to put a halt on their current plans.
- While she was there, however, she witnessed the birth of a larva metroid, and could not bring herself to dispatch it.
- Instead, she chose to plant the Metroid where the Space Pirates would find it, using it to track down their base of operations.
- And so it begins. Samus is on her way to the Ceres Space Colony ready to begin what could be her most dangerous
- mission yet....
- ----------------------
- II. Controls
- Up: Aim up
- Down: Crouch, morph
- Left: Walk left
- Right: Walk right
- A: Run/Action. holding A allows samus to move much more quickly, but it also allows for quick maneuvers to be performed.
- Try holding A in conjuction with other movements in order to find new and faster ways of getting around!
- B: Jump
- X: Item Select (choose between items on the HUD, such as Missiles, Grappling beam, and more...)
- Y: Shoot
- L: Angle up/aim diagonally upwards
- R: Angle Down/aim diagonally downwards
- START: Pause
- SELECT: Item cancel (instantly deselect any chosen weapon on the HUD), auto-morph
- Controls can be modified to your personal liking in the CONTROLS menu before starting up the game.
- ----------------------
- III. Exploring Planet Zebes
- Most of Hyper Metroid takes place on the vast, mysterious planet known as Zebes. Countless foes, new and old, reside
- within its depths. There are also many obstacles that will stand in Samus' way. Some will require new abilities hidden all throughout
- the planet, but others will require ingenuity. Here are some tips and other things to look out for...
- Hold the RUN button: When you are holding run, you can quickly perform actions that can get you out of a
- tight spot! For example, hold RUN and then press JUMP. You will automatically summersault, even when you're a morphball!
- Fighting with Ammo: Ammo is limited, but it is not without reason. Missiles are very powerful early on, and can eliminate
- most enemies in a single hit! Be sure to keep a keen eye for more ammo expansions. Being well stocked with ammo can get you out
- of even the tightest corners.
- Look out for small tunnels: These are all over the place. some tunnels are shortcuts, while others lead to secret new areas.
- Be sure to locate and explore any that you find, as there are rewards hidden all throughout...
- Be sure to visit Tourian: Tourian is the Pirates' deep underground bunker. It's completely inaccessible to Samus, but there are clues
- there about how it may be entered. There is also a very valuable item hidden deep within that can turn the most dangerous
- battles in your favor...
- Look out for new beam weapons: Samus's Power Beam is very weak and ineffective. It's able to dispatch weaker enemies, but the ones
- found deeper in the planet can block it with their tough skin or armor. In order to remain on top, be sure to search high and low
- for new weapons. The most dedicated explorers who find as many beams as possible can come up with unstoppable new combinations.
- Try out bombs: Bombs are one of Samus's most valuable tools. Not only can they uncover hidden passageways, they can also pack
- a massive punch that one might not expect.
- Save your game often!: Save points are hidden all throughout the planet. These will allow you to try and retry parts that may give
- you trouble, so save often.
- Look at the map: There is always a new area to explore. Samus's power suit uses sonar to map out areas when she first steps foot
- in them. If you're ever feeling stuck, take a look at areas you have yet to go to on the map. Many areas are already shown, but
- hidden areas will often have hints or unexplored map squares that could be the puzzle peice you are missing.
- Don't feel obligated to defeat Gold Torizo: You're probably not supposed to fight him yet.
- ----------------------
- IV. Power Up!
- Samus's Chozo-based power suit is highly adaptable. New powerups can immediately be installed for enhanced
- exploration abilities.
- Energy Tank: Energy Tanks add 100 to your maximum health. Collecting these will allow for
- sustained survival as you reach more dangerous depths of the planet.
- Reserve Tank: Reserve Tanks are like a second chance! If you run out of health, reserve tanks (if set to auto)
- will give you a moment to rethink your strategy while your health refills in a moment of desperation.
- Missile: Concussive ammo based rounds that pack a punch. Any missile pack will supply
- you with the missile launcher if you don’t already have it. Packs add 5 ammo to your total.
- Super Missile: Explosive ammo based rounds that utterly destroy anything in their path.
- Super Missiles cost 10 ammo to fire. Any pack you find will supply you with the super missile launcher.
- Packs add 10 ammo to your total.
- Power Bomb: Unleash a devastating explosion and remove all opposition!
- Power Bombs cost 20 ammo to light off. Any pack you find will supply you with power bombs.
- Packs add 15 ammo to your total.
- Grappling Beam: Use the grappling beam to make your way over dangerous or hindering obstacles
- all over the planet. You can swing back and forth to gain momentum, and you can latch on to walls
- to kick off of.
- Varia Suit: Varia suit adds 50% defense from damage, and also can protect samus from the most searing heat.
- Make sure to find this item!
- Morph Ball: The morphball allows you to transform into a ball by pressing DOWN twice. Use this to access
- tunnels and other areas you couldn’t enter previously.
- Bomb: Lethal energy based explosions that can destroy brittle or worn obstacles as well as any enemy you’re
- skilled enough to hit with a bomb.
- High-Jump Boots: Enables an incredible jump height boost.
- Charge Beam: Charge up your beam for an almost unblockable shot that does triple damage!
- An excellent back-up attack for if you run out of ammo.
- Wave Beam: +5 Damage
- Wave beam can pass through walls, putting any enemy within your reach.
- Wave beam is statistically the weakest beam, but has a hidden potential locked away…
- Ice Beam: +15 Damage
- Ice beam has the ability to stop your foes. You can then use them as platforms,
- or simply ignore them and move on to your next target.
- Spazer Beam: +20 Damage
- Spazer beam will triple the damage of added beams by changing one projectile into three!
- Spazer is powerful by itself but can unlock incredible potential when combined with other beams.
- More power-ups can be found, but it's up to you to find them…
- Samus also has a wide variety of abilities ingrained into her power suit itself, but they
- must be discovered in order to fully use. Some require no items, while others require a combination
- of several.
- Special Beam Combos: With a certain ammo based weapon, you can charge up singular beams and
- execute powerful combos. Experiment and discover, for they could be very useful…
- Crystal Flash: When you’re at a point of desperation, you can use a power bomb and
- absorb it for a complete health refill. Be careful to watch your ammo, though! Crystal
- Flash is very expensive, and you may not have enough ammo so keep some stocked up if you’re
- looking at a long and difficult fight. Press and hold L, R, shoot, and down, as a ball with powerbombs
- selected all at once to use this ability.
- Wall Jump: A secret ability that can make areas available earlier than they should be!
- Keep your eye out for Eticoons, as they are known to be proficient in the skill.
- Shinespark: A powerful speed boost that can be utilized if you have a certain item.
- The Dachora knows how to do it, so pay close attention…
- Bomb Spread: Using Charge Beam and transforming into a ball while holding shoot will
- allow you to make a V-spread of bombs that can take out close by enemies.
- Samus’s Power Suit is full of hidden abilities.
- Try out different things and you may
- find new ways to explore and fight!
- ----------------------
- V. Installation/Setup
- Being a ROM hack, this is a little bit of trouble, but it's still worth it!
- Here's what you need:
- Hyper Metroid.ips - You got this with the readme! We'll be using this later.
- Super Metroid (JU) [!].smc - This is the rom file, the original Super Metroid Game. Google it and you'll find it quickly.
- !!!!!!!!!!!!!! NOTICE !!!!!!!!!!!!!!
- If your super metroid ROM is 3,072kb, it is UNHEADERED. If it is 3,073kb, it is HEADERED. You'll need to download
- the respective version of the hack in order for it to successfully and properly patch.
- !!!!!!!!!!!!!! NOTICE !!!!!!!!!!!!!!
- Lunar IPS - fusoya.eludevisibility.org/lips/download/lips102.zip
- An Emulator - Personally I prefer ZSNES 1.51,but nobody likes that anymore. Alternatively, you could
- use snes9x, Higan, bsnes, or any others you may find. Google any one of those and you'll be able to
- use that to play the game.
- Use Lunar IPS to apply Hyper Metroid.ips to Super Metroid (JU) [!]. Then, load the rom with your
- chosen emulator.
- Enjoy!
- ----------------------
- VI. Credits
- Hyper Metroid by Trevor 'RealRed' Sitkoff
- Project Base by Michael 'Begrimed' Silcox
- Assembly:
- JAM
- Insom
- Jathys
- Black Falcon
- Crashtour99
- DSO
- Scyzer
- Scyzer
- Scyzer (not a joke)
- Troubleshooting & Debugging:
- Person701
- PJBoy
- Scyzer
- squishy_ichigo
- Beta Testers:
- DMantra (Who I couldn't have done this without, god bless you man)
- Begrimed (also a fantastic tester)
- DSO
- Linkameister
- Luke
- MathOnNapkins
- Zhs2
- Special Thanks to:
- My Family
- Helen
- Kom
- Begrimed
- Squishy_ichigo
- Kejardon & Jathys
- Krzysztof & Tendai
- ----------------------
- VII. Contact
- If you ever want to talk, I'm frequently in the Metroid Construction IRC channel,
- which can be found at the channel #metconst on irc.esper.net
- Alternatively, you could post in the Hyper Metroid topic on forum.metroidconstruction.com
- or even send me a personal message. (I'm RealRed.)
- ----------------------
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