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- Name: Avatar of Empathy Empath Race: Human Guild: Empath
- Gender: Female Age: 71 Circle: 162
- You were born on the 24th day of the 10th month of Nissa the Maiden in the year of the Iron Toad, 375 years after the victory of Lanival the Redeemer.
- Your birthday is more than 1 month away.
- Strength : 50 Reflex : 50
- Agility : 48 Charisma : 40
- Discipline : 91 Wisdom : 80
- Intelligence : 100 +11 Stamina : 88
- Concentration : 555 + Max : 555
- Favors : 26
- TDPs : 570
- PIRP Points : 10
- Encumbrance : None (0/11)
- Luck : Average
- Items of note:
- a swirling eddy of incandescent light bound by a gold-striated coralite frame (Eddy)
- a radiant tyrium hoop dangling an ironwood dragon skull (HE Gift)
- a glass shard hanging from a silken cord (Bacon Mans B'day Bash 419 Auction)
- a triskele medallion (Access to the Hive)
- a beachcomber's backpack made of glossy brilliantine (Large backpack)
- a gnarled khor'vela staff heavily inlaid with cambrinth (200 mana staff)
- a multi-strapped carryall (Large container)
- a cinnamon leather harness with a scratched steel clasp
- -a fuzzy crypt marmoset (Pet)
- Circle: 162
- Showing all skills that you have skill in.
- SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
- Shield Usage: 104 53% clear (0/34) Light Armor: 107 58% clear (0/34)
- Chain Armor: 101 57% clear (0/34) Brigandine: 97 90% clear (0/34)
- Plate Armor: 25 71% clear (0/34) Defending: 105 15% clear (0/34)
- Parry Ability: 102 16% clear (0/34) Small Edged: 61 66% clear (0/34)
- Large Edged: 55 05% clear (0/34) Small Blunt: 53 50% clear (0/34)
- Large Blunt: 13 88% clear (0/34) Twohanded Blunt: 9 63% clear (0/34)
- Bow: 9 16% clear (0/34) Crossbow: 64 19% clear (0/34)
- Staves: 57 74% clear (0/34) Polearms: 10 13% clear (0/34)
- Light Thrown: 60 29% clear (0/34) Heavy Thrown: 57 99% clear (0/34)
- Brawling: 82 87% clear (0/34) Offhand Weapon: 60 61% clear (0/34)
- Melee Mastery: 71 80% clear (0/34) Missile Mastery: 66 34% clear (0/34)
- Life Magic: 1031 65% clear (0/34) Attunement: 757 86% clear (0/34)
- Arcana: 778 67% clear (0/34) Targeted Magic: 112 10% clear (0/34)
- Augmentation: 713 17% clear (0/34) Debilitation: 79 04% clear (0/34)
- Utility: 954 03% clear (0/34) Warding: 690 95% clear (0/34)
- Sorcery: 57 90% clear (0/34) Evasion: 216 09% clear (0/34)
- Athletics: 556 26% clear (0/34) Perception: 694 24% clear (0/34)
- Stealth: 278 50% clear (0/34) Locksmithing: 217 98% clear (0/34)
- Thievery: 215 20% clear (0/34) First Aid: 698 33% clear (0/34)
- Outdoorsmanship: 708 85% clear (0/34) Skinning: 5 23% clear (0/34)
- Forging: 510 94% clear (0/34) Engineering: 509 01% clear (0/34)
- Outfitting: 737 26% clear (0/34) Alchemy: 511 79% clear (0/34)
- Enchanting: 515 19% clear (0/34) Scholarship: 996 37% clear (0/34)
- Mechanical Lore: 30 65% clear (0/34) Appraisal: 787 57% clear (0/34)
- Performance: 939 94% clear (0/34) Tactics: 520 59% clear (0/34)
- Empathy: 1750 00% clear (0/34)
- Total Ranks Displayed: 17930
- Time Development Points: 570 Favors: 26 Deaths: 18 Departs: 11
- spells
- You recall the spells you have learned from your training.
- In the chapter entitled "Analogous Patterns", you have notes on the Manifest Force [maf] and Gauge Flow [gaf] spells.
- In the chapter entitled "Healing", you have notes on the Vitality Healing [vh], Heal Wounds [hw], Heal Scars [hs], Heal, Regenerate, and Fountain of Creation [foc] spells.
- In the chapter entitled "Body Purification", you have notes on the Blood Staunching [bs], Flush Poisons [fp], Cure Disease [cd], Adaptive Curing [adc], Heart Link [hl], and Absolution spells.
- In the chapter entitled "Life Force Manipulation", you have notes on the Refresh, Raise Power [rp], Gift of Life [gol], Vigor, Paralysis, and Lethargy spells.
- In the chapter entitled "Protection", you have notes on the Innocence, Aesandry Darlaeth [ad], Guardian Spirit [gs], Iron Constitution [ic], Aggressive Stance [ags], and Perseverance of Peri'el [pop] spells.
- In the chapter entitled "Mental Preparation", you have notes on the Circle of Sympathy [cos], Nissa's Binding [nb], Mental Focus [mef], Compel, Tranquility, and Awaken spells.
- You recall proficiency with the magic feats of Faster Battle Preparations, Faster Matrices, Augmentation Mastery, Utility Mastery, Warding Mastery, Improvised Rituals, Cautious Casting, Injured Casting, Deep Attunement, Raw Channeling, Efficient Channeling, Efficient Harnessing, Cautious Harnessing, Improved Memory, Magic Theorist, Team Player, Group Supporter, Symbiotic Research and Mental Matrices.
- You have 2 spell slots available.
- craft
- You recall the crafting techniques you have learned.
- In the skilled trade of Forging, you can learn 10 techniques from any discipline, 0 techniques from the Blacksmithing Discipline, 0 techniques from the Armorsmithing Discipline and 0 techniques from the Weaponsmithing Discipline.
- In the skilled trade of Engineering, you can learn 10 techniques from any discipline, 0 techniques from the Tinkering Discipline, 0 techniques from the Shaping Discipline and 0 techniques from the Carving Discipline.
- In the skilled trade of Outfitting, you can learn 6 techniques from any discipline, 0 techniques from the Jewelry making Discipline, 0 techniques from the Tailoring Discipline and 0 techniques from the Artistry Discipline.
- In the skilled trade of Alchemy, you can learn 10 techniques from any discipline, 2 techniques from the Remedies Discipline, 0 techniques from the Poisons Discipline and 1 techniques from the Cooking Discipline.
- In the skilled trade of Enchanting, you can learn 10 techniques from any discipline, 0 techniques from the Artificing Discipline, 0 techniques from the Binding Discipline and 0 techniques from the Invoking Discipline.
- You have chosen Tailoring as your Career. You have not chosen a Hobby yet.
- > inv combat
- All of your combat equipment:
- a gnarled khor'vela staff heavily inlaid with cambrinth
- some blackened steel elbow spikes
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